# The password for linking to the real ircd
remotepass linkpass
+# The hostname of the local machine you wish to bind to when connecting
+localhost 0.0.0.0
+
+# This is a true/false type config directive.
+# True: GameServ will attempt to identify with nickserv
+# False: It will not (DEFAULT)
+usenickserv false
+
+# Your NickServ's nickname on your network. GameServ will use this to identify
+# CAUTION: This will intentionally cause GameServ to send a PRIVMSG to your services
+# *** This could cause an infinite loop if you use the USEPRIVMSG directive ***
+# Either comment out USEPRIVMSG or add your services server to the ignore list
+nsname NickServ
+
+# The password GameServ will use to identify with your NickServ
+nspass nickpassword
+
# Seconds to wait on load before displaying "Hello Nick" to new users
# joining your network
welcomedelay 10
# as a regular user
#BOPER
+# This is a true/false type config directive.
+# True: GameServ will send a message to the forest channel every time the
+# player database is updated
+# False: It will not (DEFAULT)
+SAVEDNOTICE false
+
########## END IRC STUFF ##########
# Filename to store player data in.
playerdata players.dat
+# Filename to store the items in
+itemdata data/items/masteritems.dat
+
+# Filename to store the items that are abailable in the store
+storeitemdata data/items/store.dat
+
+# Filename to store the items that are available in the tavern
+tavernitemdata data/items/tavern.dat
+
+# Filename to store the master stats in
+masterdata data/masters.dat
+
+# Filename to store current dragon stats in.
+dragondata data/currentdragon.dat
+
# Filename to store news data in
newsdata news.dat
-# Filename to load monsters from
-monsterdata monsters.dat
-
# Password to control SHUTDOWN, LOAD, and SAVE
adminpass apass
# 3600 Seconds in an hour
refreshperiod 86400
-# How many forest fights per day should everyone get
+# How many days until unused accounts at level 1 are deleted
+level1expire 14
+
+# How many days until unused accounts at all other levels are deleted
+defaultexpire 30
+
+# Maximum number of items a player can carry
+maxitems 100
+
+# How many forest fights per day should everyone get
+# (this is the number of fights that will roll over if you say true below)
forestfights 100
+# True or False - Should GameServ roll over the forestfights
+rolloverforestfights false
+
+# How often (in seconds) ro rollover forest fights
+# 86400 Seconds in a day
+# 43200 Seconds in 12 hours
+# 3600 Seconds in an hour
+rolloverperiod 864
+
+# Maximum number of forest fights to roll over total. Forest fights per player will never
+# Roll over to be above this number
+maxforestfights 100
+
+# Number of forest fights to roll over every rolloverperiod.
+numrolloverfights 1
+
# This is the filename for the gameserv process ID
# This should be different between .conf files so you have different pid
# files saved for each process (if you want)