]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PotionGO.h
Finished up the InventoryManager class, removed the Inventory handling from PlayerGO...
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / PotionGO.h
index 2361e1c76a088296f845a57e59844e570cca14fd..87143f39ed9c9959319cf23b8d5e5391be7e3e9d 100644 (file)
@@ -16,6 +16,9 @@ public:
        PotionGO(const string &name, const int &price, const int &uses, const int &strength, const int &defense, const int &maxhealth);\r
        virtual ~PotionGO();\r
 \r
+       virtual ItemTypes::ItemType Type(void) const;\r
+       virtual ItemGO *Clone(void) const;\r
+\r
 private:\r
 };\r
 \r