#include <string>
-#include "pouch.h"
-#include "item.h"
-
using namespace std;
typedef struct monster_ Monster;
class aClient; // forward declaration
+
class item; // forward declaration
class weapon; // forward declaration
class armor; // forward declaration
class potion; // forward declaration
+class pouch; // forward declaration
class Player {
public:
int forest_fights; // Amount of forest fights left today
int player_fights; // Amount of player<->player fights for today
string password; // Player's encrypted password
- Pouch inventory; // This contains their potions, etc.
+ pouch *inventory; // This contains everything you're holding
long int lastcommand; // timestamp for the last command typed
long int lastlogin; // timestamp for the last login