notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name.c_str(), hit);
notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\
- "^B%d^B damage!", ni->stats->name.c_str(),
+ "\ 2%d\ 2 damage!", ni->stats->name.c_str(),
(ni->stats->getWeapon() ? ni->stats->getWeapon()->getName().c_str() : "Fists"), hit);
}
else
if (hit >= battle->stats->hp)
{
- notice(s_GameServ, u, "You have killed ^\ 2%s\ 2!", battle->stats->name.c_str());
+ notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name.c_str());
notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!",
(long int)(battle->stats->exp * .10), battle->stats->gold);
notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!",