/********** GameServ Booleans **********/
bool is_playing(char *u); // True if the given nickname in the clients list is playing.
-bool has_started(char *u); // True if the given nickname in the clients list has started playing.
+bool is_playing(aClient *user);
+
bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything.
-bool isnt_fighting(char *u); // True if the given nick isn't fighting. Same as !is_fighting(u).
+bool is_fighting(aClient *user);
+
+bool is_alive(char *u); // True if the given nick is playing and is alive
+bool is_alive(aClient *user);
+
bool player_fight(char *u); // True if the player is fighting another player.
+bool player_fight(aClient *user);
+
bool master_fight(char *u); // True if the player is fighting their master.
+bool master_fight(aClient *user);
/********** GameServ Booleans **********/
notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST");
else
do_forest(source);
+
} else if (stricmp(cmd, "FIGHT") == 0) {
do_fight(source);
} else if (stricmp(cmd, "ATTACK") == 0) {
char *rest = strtok(NULL, "");
raw("%s", rest);
}
+ } else {
+ notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd);
}
source--; // Bring the ':' back so we don't leak memory
char *spaces(int len, char *seperator)
{
char *final;
- final = new char[40];
+ final = new char[30];
int y;
strcpy(final, seperator);
- for (y = 0; y < 40 - len; y++)
+ for (y = 0; y < 30 - len; y++)
strcat(final, seperator);
return final;
}
else
notice(s_GameServ, u, "No one is playing");
}
+
void do_register(char *u)
{
char *password;
if (!user->stats)
{
user->stats = new Player(user);
- user->stats->started = 1;
user->stats->user = user; // Set the backwards pointer
strcpy(user->stats->password, crypt(password, salt));
players.insertAtBack(user);
}
}
+bool is_playing(aClient *user)
+{
+ return user->stats != NULL;
+}
+
+bool is_alive(char *u)
+{
+ aClient *user;
+ if (!(user = find(u)))
+ return false;
+ else if (user->stats == NULL)
+ return false;
+ else
+ return user->stats->alive;
+}
+
+bool is_alive(aClient *user)
+{
+ if (user->stats == NULL)
+ return false;
+ else
+ return user->stats->alive;
+}
+
bool is_fighting(char *u)
{
aClient *user;
else
return false;
}
+bool is_fighting(aClient *user)
+{
+ if (!is_playing(user))
+ return false;
+ else
+ return (user->stats->fight != NULL || user->stats->battle != NULL || user->stats->master != NULL);
+}
bool player_fight(char *u)
{
else
return false;
}
+bool player_fight(aClient *user)
+{
+ if (!is_fighting(user))
+ return false;
+ else
+ return user->stats->battle != NULL;
+}
bool master_fight(char *u)
{
else
return false;
}
-
-bool isnt_fighting(char *u)
+bool master_fight(aClient *user)
{
- return !is_fighting(u);
+ if (!is_playing(user))
+ return false;
+ else
+ return user->stats->master != NULL;
}
void do_fight(char *u)
}
else if (!(ni = find(u)))
{
+ notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
return;
}
else if (!(battle = find(nick)))
{
notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick);
}
- else if (!is_playing(u))
+ else if (!is_playing(ni))
{
notice(s_GameServ, u, "You are not playing!");
}
* display_players(u);
* }
*/
- else if (is_playing(u) && is_playing(nick) && stricmp(ni->stats->name, battle->stats->name) != 0)
+ else if (!is_alive(ni))
+ {
+ notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!");
+ return;
+ }
+ else if (is_playing(ni) && is_playing(battle) && stricmp(ni->stats->name, battle->stats->name) != 0)
{
// Set your battle pointer to the other player
ni->stats->battle = battle;
if (p->battle)
p2 = p->battle->stats;
- if (!is_fighting(u))
+ if (!is_fighting(user))
notice(s_GameServ, u, "You run in place... try fighting next time.");
- else if (!player_fight(u) && !master_fight(u))
+ else if (!player_fight(user) && !master_fight(user))
{
notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name);
delete p->fight;
p->fight = NULL;
}
- else if (player_fight(u) && p->yourturn)
+ else if (player_fight(user) && p->yourturn)
{
notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name);
notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name);
p2->battle = NULL;
}
- else if (player_fight(u) && !p->yourturn)
+ else if (player_fight(user) && !p->yourturn)
{
notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name);
}
- else if (master_fight(u))
+ else if (master_fight(user))
{
notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name);
}
// We wouldn't be here if they were all NULL
}
- if (!player_fight(u))
+ if (!player_fight(ni))
{
// Player's Hit
hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) +
(battle->stats->defense + arbonus[battle->stats->armor]));
}
- if (!player_fight(u))
+ if (!player_fight(ni))
{
if (hit > 0)
notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit);
if (hit >= fight->hp)
{
- if (master_fight(u))
+ if (master_fight(ni))
notice(s_GameServ, u, "You have bested %s!", fight->name);
else
notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name);
ni->stats->gold + fight->gold);
- if (master_fight(u))
+ if (master_fight(ni))
{
notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1);
notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!",
if (mhit >= ni->stats->hp)
{
- if (!master_fight(u))
+ if (!master_fight(ni))
{
notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name);
notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\
ni->stats->gold = 0;
ni->stats->exp -= (long int)(ni->stats->exp * .10);
ni->stats->fight = NULL;
+ ni->stats->alive = false;
return;
}
else
}
}
}
- else if (player_fight(u))
+ else if (player_fight(ni))
{
/* Offline fighting not available yet
if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online))
(long int)(battle->stats->exp * .10), battle->stats->gold);
notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", u);
battle->stats->hp = 0;
- battle->stats->alive = 0;
+ battle->stats->alive = false;
if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
{
{
notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
}
- else if (!(ni = find(u)) || !ni->stats)
+ else if (!(ni = find(u)))
+ {
+ notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ return;
+ }
+ else if (!is_playing(ni))
{
notice(s_GameServ, u, "You aren't playing!");
+ return;
+ }
+ else if (!is_alive(ni))
+ {
+ notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing.");
+ return;
}
- else if (is_fighting(u))
+ else if (is_fighting(ni))
{
notice(s_GameServ, u, "You can't heal in battle!");
}
<< it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' '
<< it->armor << ' ' << it->weapon << ' ' << (it->alive ? "alive" : "dead") << ' '
<< it->forest_fights << ' ' << it->player_fights << ' '
- << it->password << endl;
+ << it->getFlags() << ' ' << it->password << endl;
ptr = ptr->Next();
}
outfile.close();
p->alive = (stricmp(alive, "ALIVE") == 0 ? true : false);
p->forest_fights = stringtoint(strtok(NULL, " "));
p->player_fights = stringtoint(strtok(NULL, " "));
+ p->setFlags(stringtoint(strtok(NULL, " ")));
password = strtok(NULL, " ");
strcpy(p->password, password);
temp->setNick("NULL");
aClient *user;
Player *p;
- if (!is_playing(u) || !(user = find(u)))
- notice(s_GameServ, u, "You must be playing to use the store!");
- else if (!cmd || !item)
+ if (!cmd || !item)
{
notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}");
notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2");
notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2");
}
+ else if (!(user = find(u)) || !is_playing(user))
+ notice(s_GameServ, u, "You must be playing to use the store!");
+ else if (!is_alive(user))
+ {
+ notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!");
+ return;
+ }
else if (stricmp(cmd, "LIST") == 0)
{
if (stricmp(item, "WEAPONS") == 0)
notice (s_GameServ, u, "BANK BALANCE");
return;
}
- else if (!is_playing(u) || !(user = find(u)))
+
+ user = find(u);
+ if (!is_playing(user))
{
notice(s_GameServ, u, "You must be playing to use the bank!");
return;
}
+ else if (!is_alive(user))
+ {
+ notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!");
+ return;
+ }
else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0)
{
notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!");
void do_master(char *u)
{
aClient *user;
- if (!(user = find(u)))
+ user = find(u);
+
+ if (!user)
{
notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
return;
}
-
- if (is_fighting(u))
+ else if (is_fighting(user))
{
notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!");
return;
}
- else if (!is_playing(u))
+ else if (!is_alive(user))
+ {
+ notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
+ return;
+ }
+ else if (!is_playing(user))
{
notice(s_GameServ, u, "You must be playing to see your master!");
return;
Player *p = user->stats;
long int need = 0;
+ if (seenMaster(p))
+ {
+ notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again");
+ return;
+ }
+
if (cmd != NULL)
{
switch(p->level)
if (stricmp(cmd, "FIGHT") == 0)
{
if (p->exp >= need)
+ {
+ setMaster(p);
see_master(u);
+ }
else
notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp));
return;
void see_master(char *u)
{
aClient *user;
+
if (!(user = find(u)))
{
notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
return;
}
- if (!is_fighting(u) && is_playing(u))
+ if (!is_fighting(user) && is_playing(user))
{
Player *p = user->stats;
p->master = new Monster(masters[p->level - 1]);
{
aClient *user;
Player *p;
+
if (!(user = find(u)))
return;
p->forest_fights = 100;
p->player_fights = 3;
p->alive = true;
+ clearMaster(p);
}
void do_refresh(char *u)
}
else if ((user = find(nick)))
{
- if (user->stats)
+ if (is_playing(user))
{
notice(s_GameServ, u, "Refreshing %s.", user->getNick());
refresh(user->stats);
return;
}
- if (strcmp(pass, adminpass) == 0)
+ if (isAdmin(user))
+ {
+ notice(s_GameServ, u, "You already have administrator privledges.");
+ return;
+ }
+ else if (strcmp(pass, adminpass) == 0)
{
notice(s_GameServ, u, "Password accepted. You now have administrator privledges.");
setAdmin(user);
return;
}
}
+