#ifndef LEVEL_H
#define LEVEL_H
+#include "player.h"
#include <string.h>
-
-class Player; // Forward declaration
-#include "list.h"
+#include <list>
struct range {
void setRange(char *r);
range getGold() { return gold; };
range getExp() { return exp; };
range getHP() { return hp; };
- List<Monster> monsters;
+ list<Monster*> monsters;
Monster master;
private: