+* Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz)
+* Removed the timestamp update from the following commands if the player is fighting:
+ STATS, Inventory, and equip - Kain
+* Added a parameter to the USE command that allows you to specify how many items to
+ use at once - Kain
+* Really cleaned up the client/player list code. Converted it all to STL lists and changed
+ the players[] list to be a list<Player*> type instead of list<aClient*> - Kain