E int sock;
-// Random configuration stuff
+/* config.cpp start */
E int load_config_file(char *config = "gameserv.conf");
E void unload_config_file();
E char *s_GameServ;
E int welcomedelay;
E int updateperiod;
E int forestfights;
+E int maxafightdistance;
+E int maxbfightdistance;
+
+/* config.cpp end */
E List<aClient> clients;
E List<aClient> players;