]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PotionGO.h
I implemented a mock forest driver and found a problem in using the singleton design...
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / PotionGO.h
index 3ac59509232d82704e3265ff14abd9483eabd318..87143f39ed9c9959319cf23b8d5e5391be7e3e9d 100644 (file)
@@ -17,7 +17,7 @@ public:
        virtual ~PotionGO();\r
 \r
        virtual ItemTypes::ItemType Type(void) const;\r
-       virtual PotionGO *Clone(void) const;\r
+       virtual ItemGO *Clone(void) const;\r
 \r
 private:\r
 };\r