Version 1.2.4
+* Monsters are completely generated except for the names, weapons, and
+ death cries. A range is set for each level's strength, gold, exp, and
+ hp, and a new monster is generated at random during every forest
+ search. This makes for a more unique gaming experience at the expense
+ of some cpu time on random number generations - kain & wolfgar
+* The structure for holding monsters is now different. Monsters are all
+ stored in the monsters subdirectory in levelx.dat files where x is
+ the level 1 through 12. This will allow for an arbitrary amount of
+ monsters per level - kain & wolfgar
+* Every time a new news item is added, GameServ announces it in the forest
+ channel - kain
* Added a notice to the forest channel that the player data was
saved - kain
* Fixed some things with the upper limts of money and experience - kain