that way the game has a point no matter how many monsters
are done!
-- Idle time events - mobbed by the goblin gang (timestamp on each
- player, periodic checks (config file entry), if (time(NULL) -
- player->idlesince >= maxidletime) then (event())
+- Idle time events - mobbed by the goblin gang
+ X (timestamp on each player, periodic checks (config file entry),
+ X if (time(NULL) - player->idlesince >= maxidletime) then (event())
* Random forest quotes when you search the forest
* Add admin version of the logout command which allows them to logout
anyone
+
* Rejoin the bot if kicked/killed
* Notice on database updates