that way the game has a point no matter how many monsters
are done!
-- Idle time events - mobbed by the goblin gang
- X (timestamp on each player, periodic checks (config file entry),
- X if (time(NULL) - player->idlesince >= maxidletime) then (event())
-
* Random forest quotes when you search the forest
* Change your name for a price :)
X Some reconnect scheme that will reconnect the server on squit
+X Idle time events - mobbed by the goblin gang
+ X (timestamp on each player, periodic checks (config file entry),
+ X if (time(NULL) - player->idlesince >= maxidletime) then (event())
+