void Player::reset()
{
- memset(name, 0, 256);
- memset(password, 0, 256);
-
+ name.setString();
+ password.setString();
exp = 1;
gold = 0;
bank = 500;
Player::Player()
{
- name = new char[256];
- password = new char[256];
setData(NULL);
#ifdef DEBUGMODE
- log("New Player: %s", name);
+ log("New Player: %s", name.getString());
#endif
}
Player::Player(aClient *user)
{
-
- name = new char[256];
- password = new char[256];
-
if (user)
{
setData(user->stats);
- strcpy(name, user->getNick());
+ name.setString(user->getNick());
}
else
setData(NULL);
Player::Player(char *n)
{
- name = new char[256];
- password = new char[256];
-
reset(); // Set defaults
- strcpy(name, n);
+ name.setString(n);
#ifdef DEBUGMODE
- log("New Player: %s", name);
+ log("New Player: %s", name.getString());
#endif
}
{
#ifdef DEBUGMODE
char *output;
- output = new char[strlen(name) + strlen(password) + 48];
+ output = new char[strlen(name.getString())
+ + strlen(password.getString()) + 48];
strcpy(output, "Deleting Player");
#endif
- if (name != NULL)
+ if (name.getString() != NULL)
{
#ifdef DEBUGMODE
- sprintf(output, "%s: %s", output, name);
+ sprintf(output, "%s: %s", output, name.getString());
#endif
-
- delete [] name;
}
- if (password != NULL)
+ if (password.getString() != NULL)
{
#ifdef DEBUGMODE
- sprintf(output, "%s Password: %s", output, password);
+ sprintf(output, "%s Password: %s", output, password.getString());
#endif
-
- delete [] password;
}
#ifdef DEBUGMODE
{
if (right)
{
- strcpy(name, right->name);
- strcpy(password, right->password);
+ name = right->name;
+ password = right->password;
exp = right->exp;
gold = right->gold;
bank = right->bank;
}
else
{
+ char *temp;
+ temp = new char[16];
reset();
client = NULL;
int num = rand() % 32767;
- sprintf(name, "Player%d", num);
+ sprintf(temp, "Player%d", num);
+ name.setString(temp);
+ delete []temp;
}
#ifdef DEBUGMODE
- log("Setting Player data for %s", name);
+ log("Setting Player data for %s", name.getString());
#endif
}
monster_::~monster_()
{
- delete []name;
- delete []weapon;
- delete []death;
+ name.setString("");
+ weapon.setString("");
+ death.setString("");
}
monster_::monster_()
{
- name = new char[64];
- weapon = new char[64];
- death = new char[512];
-
- memset(name, 0, 64);
- memset(weapon, 0, 64);
- memset(death, 0, 512);
strength = 0;
exp = 0;
gold = 0;
monster_::monster_(monster_ *m)
{
- name = new char[strlen(m->name) + 1];
- weapon = new char[strlen(m->weapon) + 1];
- death = new char[strlen(m->death) + 1];
-
- strcpy(name, m->name);
- strcpy(weapon, m->weapon);
- strcpy(death, m->death);
-
+ name = m->name;
+ weapon = m->weapon;
+ death = m->death;
strength = m->strength;
maxhp = m->maxhp;
hp = m->hp;
monster_::monster_(monster_ &m)
{
- name = new char[strlen(m.name) + 1];
- weapon = new char[strlen(m.weapon) + 1];
- death = new char[strlen(m.death) + 1];
-
- strcpy(name, m.name);
- strcpy(weapon, m.weapon);
- strcpy(death, m.death);
-
+ name = m.name;
+ weapon = m.weapon;
+ death = m.death;
strength = m.strength;
maxhp = m.maxhp;
hp = m.hp;