#include <GameServ/GameLayer/GameObjects/WeaponGO.h>\r
using GameServ::GameLayer::GameObjects::WeaponGO;\r
\r
-#include <boost/shared_ptr.hpp>\r
+#include <boost/smart_ptr/shared_ptr.hpp>\r
using boost::shared_ptr;\r
\r
-#include <exception>\r
-using std::exception;\r
+#include <GameServ/GameServException.h>\r
+using GameServ::Exceptions::GameServException;\r
+\r
+#include <boost/date_time/posix_time/posix_time.hpp>\r
+using boost::posix_time::ptime;\r
+\r
+#include <vector>\r
+using std::vector;\r
+#include <string>\r
+using std::string;\r
+#include <algorithm>\r
+using std::find;\r
+using std::sort;\r
\r
PlayerGO::PlayerGO() : GameObject(), mName(""), mLevel(1), mExperience(0), mGold(0), mHealth(0), mMaxHealth(0), mStrength(1),\r
mDefense(1), mForestFights(0), mPlayerFights(0), mPassword("")\r
{\r
}\r
\r
+PlayerGO::PlayerGO(const string &Id) : GameObject(Id), mName(""), mLevel(1), mExperience(0), mGold(0), mHealth(0), mMaxHealth(0), mStrength(1),\r
+mDefense(1), mForestFights(0), mPlayerFights(0), mPassword("")\r
+{\r
+}\r
+\r
PlayerGO::~PlayerGO()\r
{\r
}\r
mGold = value;\r
}\r
\r
+unsigned long int PlayerGO::Bank(void) const\r
+{\r
+ return mBank;\r
+}\r
+\r
+void PlayerGO::Bank(const unsigned long int &value)\r
+{\r
+ mBank = value;\r
+}\r
+\r
int PlayerGO::Health(void) const\r
{\r
return mHealth;\r
mPlayerFights = value;\r
}\r
\r
+bool PlayerGO::Alive(void) const\r
+{\r
+ return mAlive;\r
+}\r
+\r
+void PlayerGO::Alive(const bool &value)\r
+{\r
+ mAlive = value;\r
+}\r
+\r
+bool PlayerGO::FoughtMaster(void) const\r
+{\r
+ return mFoughtMaster;\r
+}\r
+\r
+void PlayerGO::FoughtMaster(const bool &value)\r
+{\r
+ mFoughtMaster = value;\r
+}\r
+\r
shared_ptr<WeaponGO> PlayerGO::Weapon(void) const\r
{\r
return mWeapon;\r
\r
void PlayerGO::Use(shared_ptr<ItemGO> spItem)\r
{\r
- throw exception("Undefined function PlayerGO::Use()");\r
+ throw GameServException("Undefined function.", __FILE__, __LINE__);\r
+}\r
+\r
+void PlayerGO::Undo(shared_ptr<ItemGO> spItem)\r
+{\r
+ throw GameServException("Undefined function.", __FILE__, __LINE__);\r
+}\r
+\r
+void PlayerGO::Password(const string &value)\r
+{\r
+ mPassword = value;\r
+}\r
+\r
+string PlayerGO::Password(void) const\r
+{\r
+ return mPassword;\r
}\r
\r
+void PlayerGO::LastLogin(const ptime &value)\r
+{\r
+ mLastLogin = value;\r
+}\r
\r
+ptime PlayerGO::LastLogin(void) const\r
+{\r
+ return mLastLogin;\r
+}\r
\r
+void PlayerGO::Inventory(const vector< shared_ptr<ItemGO> > &items)\r
+{\r
+ mItems.clear();\r
+ mItems.insert(mItems.begin(), items.begin(), items.end());\r
+}\r
+\r
+vector< shared_ptr<ItemGO> > PlayerGO::Inventory(void) const\r
+{\r
+ return mItems;\r
+}\r
+\r
+void PlayerGO::AddItemToInventory(shared_ptr<ItemGO> spItem, const int &Number)\r
+{\r
+ for (int x = 0; x < Number; ++x)\r
+ {\r
+ shared_ptr<ItemGO> item = shared_ptr<ItemGO>(new ItemGO(*spItem->Clone()));\r
+ mItems.push_back(item);\r
+ }\r
+}\r
+\r
+void PlayerGO::RemoveItemFromInventory(shared_ptr<ItemGO> spItem, const int &Number)\r
+{\r
+ vector< shared_ptr<ItemGO> >::iterator iter;\r
+ for (int x = 0; x < Number; ++x)\r
+ {\r
+ iter = find(mItems.begin(), mItems.end(), spItem);\r
+ if (iter != mItems.end())\r
+ {\r
+ mItems.erase(iter);\r
+ }\r
+ else\r
+ {\r
+ break;\r
+ }\r
+ }\r
+}\r
+\r
+\r
+bool PlayerGO::operator !=(const PlayerGO &right) const\r
+{\r
+ return !(*this == right);\r
+}\r
+\r
+bool PlayerGO::operator ==(const PlayerGO &right) const\r
+{\r
+ return GameObject::operator == (right) &&\r
+ mName == right.mName && right.mArmor == mArmor &&\r
+ right.mDefense == mDefense && right.mExperience == mExperience &&\r
+ right.mForestFights == mForestFights && right.mGold == mGold &&\r
+ right.mHealth == mHealth && right.mMaxHealth == mMaxHealth &&\r
+ right.mLevel == mLevel && right.mPassword == mPassword && \r
+ right.mPlayerFights == mPlayerFights && \r
+ right.mStrength == mStrength && right.mWeapon == mWeapon;\r
+}\r
+\r
+PlayerGO *PlayerGO::Clone(void) const\r
+{\r
+ return new PlayerGO(*this);\r
+}\r
\r