\r
virtual ~MasterGO();\r
\r
+ //! Property set - Level\r
+ void Level(const unsigned int &value);\r
+ //! Property get - Level\r
+ unsigned int Level(void) const;\r
+\r
//! Property get - Name\r
string Name(void) const;\r
//! Property set - Name\r
//! Property set - Gold\r
void Gold(const unsigned long int &value);\r
\r
+ //! Property get - Experience\r
+ unsigned long int Experience(void) const;\r
+ //! Property set - Experience\r
+ void Experience(const unsigned long int &value);\r
+\r
//! Property get - Health\r
int Health(void) const;\r
//! Property set - Health\r
void WeaponName(const string &value);\r
\r
//! Property get - Death Cry\r
- string DeathCry(void) const;\r
+ string PartingWords(void) const;\r
\r
//! Property set - Death Cry\r
- void DeathCry(const string &value);\r
+ void PartingWords(const string &value);\r
\r
bool operator==(const MasterGO &right) const;\r
bool operator!=(const MasterGO &right) const;\r
virtual ObjectTypes::ObjectType ObjectType(void) const;\r
\r
private:\r
+ unsigned int mLevel;\r
string mName;\r
unsigned long int mGold;\r
+ unsigned long int mExperience;\r
int mHealth;\r
int mMaxHealth;\r
int mStrength;\r
int mDefense;\r
string mWeaponName;\r
- string mDeathCry;\r
+ string mPartingWords;\r
};\r
}}} // GameServ::GameLayer::GameObjects\r
#endif
\ No newline at end of file