# GameServ Forest channel
c_Forest #forest
+# True or false - whether or not to listen for commands on c_Forest
+listenonc_forest true
+
# GameServ Forest Channel Topic
c_ForestTopic The forest is dark and gloomy.
# include the proper type as an argument also.
welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help.
+# This is an optional config file entry that allows you to specify
+# up to 32 servers that gameserv should completly ignore.
+# The list must be on one line, and there must be a space inbetween
+# each servername. Comment out or delete this line if you don't want
+# gameserv to ignore any servers.
+ignoreservers services.yourdomain.com stats.yourdomain.com
+
########## END IRC STUFF ##########
# Password to control SHUTDOWN, LOAD, and SAVE
adminpass apass
-# How often (in seconds) to save the player database. In case of accidental shutdown or crash, this should be set fairly
-# low. 300 seconds = 5 minutes.
-updateperiod 300
+# How often (in seconds) to save the player database. In case of accidental
+# shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes.
+updateperiod 180
# How many forest fights per day should everyone get
forestfights 100
# Id for the last run process
pidfile gameserv.pid
+# This is the maximum number of levels above you a player
+# can be to be able to fight them.
+# ie. If this is set to 2, you can fight players two levels above you
+# eg. a level 1 player can fight a level 2 or 3 player, but not 4+
+# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
+# player fights only
+
+maxafightdistance 2
+
+# This is the maximum number of levels below you a player
+# can be to be able to fight them.
+# ie. If this is set to 1, you can fight players 1 level below you
+# eg. a level 12 player can fight a level 11 player, but not 10 or below
+# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
+# player fights only
+maxbfightdistance 1
+
+# This is the maximum time (in seconds) that a player may remain idle
+# before something naughty happens to them :)
+maxidletime 300
+
+# This is the period (in seconds) that gameserv will wait between
+# checking the entire players list for idlers.
+# Warning: bigger networks should not set this too low!
+# Minor Warning: This should be fairly close to the maxidletime, but
+# it doesn't have to be. The farther the two are apart, the more
+# random it gets.
+idlecheckperiod 300
+
# Delete or comment this line so that GameServ will Load
die You must read the entire config file!