-* = Not finished
+* = Not Started
- = Started
-X = Finsihed
+X = Finished
+C = Cancelled
-* Add a function to check how long until gameserv refreshes
+* Output player list in an includable PHP file - TDC
-- Gangs of people that can get together and fight other gangs in large
+* Add a top player list - thelizno
+
+* Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
+
+* A russian roullette type game with tankards of ale ... one of which is
+ poisoned. Each time you take a drink and don't die, the stakes are
+ higher - WOLFGAR & kain
+
+* Make sure gameserv doesn't send the welcome message during a link
+
+* Add functionality to allow people to enter their last dying words to
+ GameServ
+
+* Gangs of people that can get together and fight other gangs in large
group battles
- gang names
- gangs.dat file with numbers assigned to gangs
- level 3 and above can be gangs only - macblind
- once you beat the game, you can create a gang - kain
-* Make config file accept hostnames not just ips
-
* Random forest quotes when you search the forest
-* Change your name for a price :)
-
-* Daily news (murders, kidnappings, level gains, red dragon slayings)
+* Change your name for a price
* Add a drop command for all(their own nick)/admin(any nick)
* Rejoin the bot if kicked/killed
-* Notice on database updates
-
-* Put the masters in a masters.dat file.
-
-* Group all data in a data directory
-
* Make install
* Make database and config file version numbers
* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
* Possible choice in gameserv.conf
+ * Trading potions / Items
* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
- versions of GameServ to be running on the same network using the same data.
+ versions of GameServ to be running on the same network using the same data. Would also allow for
+ inter-network gameserv playing... might be slow though, but worth it.
* Classes of players with special abilities like spells and such.
- - Thieves can rob the bank if they're strong enough :)
+ - Thieves can rob the bank if they're strong enough
+ - Magic points
* Error handling
that way the game has a point no matter how many monsters
are done!
+X Daily news (murders, kidnappings, level gains, red dragon slayings)
+
+X Add a config file option to allow people to decide how often to
+ refresh players
+
+X Add a function to check how long until gameserv refreshes
+
+X Notice on database updates
+
+X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
+ strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
+ restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
+ chain of pearls type structure.
+
+X Group all data in a data directory
+
+X Beating the dragon should post a new news item. - WOLFGAR
+
+X Put the masters in a masters.dat file.
+
+X Forbid people from using gameserv's IRC Nick as a player name
+
+X Add an option for GameServ to identify with nickserv - Tsukasa & watever
+
+X Add a title to people when they beat the dragon - Tsukasa
+
+C Put some limits on what players can gain per level - Steve
+
+X Make config file accept hostnames not just ips