#include "extern.h"
#include "flags.h"
#include "item.h"
-#include "list.h"
#include "pouch.h"
#include "sockhelp.h"
// 90% of forest searching turns up a monster
if (eventnum >= 10)
{
- Monster *tempmonster;
- tempmonster = new Monster(levels[p->getLevel() - 1].randomMonster());
- p->setMonster(tempmonster);
- delete tempmonster;
+ p->setMonster(levels[p->getLevel() - 1].randomMonster());
+
notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->getMonster()->name.c_str());
if (p->getMonster()->hp < p->getMonster()->maxhp)
p->getMonster()->hp = p->getMonster()->maxhp;