* = Not Started - = Started X = Finished C = Cancelled - Add a top player list - thelizno * Make GameServ tell the channel when two players are in a duel and who wins - DjSlash * A russian roullette type game with tankards of ale ... one of which is poisoned. Each time you take a drink and don't die, the stakes are higher - WOLFGAR & kain * Make sure gameserv doesn't send the welcome message during a link * Add functionality to allow people to enter their last dying words to GameServ * Gangs of people that can get together and fight other gangs in large group battles - gang names - gangs.dat file with numbers assigned to gangs - a new array of linked lists with each element pointing to an aClient structure based on their gang number - group battles would go on order of gang numbers - hired mercenaries (npcs)- ricky-s - level 3 and above can be gangs only - macblind - once you beat the game, you can create a gang - kain * Random forest quotes when you search the forest * Change your name for a price * Add a drop command for all(their own nick)/admin(any nick) * Rejoin the bot if kicked/killed * Make install * Make database version numbers * Town square shouts. Array of 10 strings that gets rotated * Choose how many strings to rotate in the config file * Offline player fighting * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) * Possible choice in gameserv.conf * Trading potions / Items * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup versions of GameServ to be running on the same network using the same data. Would also allow for inter-network gameserv playing... might be slow though, but worth it. * Classes of players with special abilities like spells and such. - Thieves can rob the bank if they're strong enough - Magic points * Error handling * DCC Chat With GameServ for added capabilities * Implement some sort of IP identification scheme so you can only have one player per user@host. X Make a logout command X make it so you can't register two of the same player names X Option for including a config file as a runtime parameter for running Multiple instances of GameServ on different networks. X Timeouts on player fights w/ option in config file for timeout rate X Fix bug where people can identify while they are two different nicknames X Add option to config file for forest fights per day, etc. X Load monsters from a monsters.dat file so they can be changed easily. X Periodic updates of the gameserv databases to avoid lost data X Tavern where you can buy potions and powerups X Add functionality for potions X Forest events X Wishing well X Fountain of youth: rejuvination & forest fights X Make GameServ a true daemon instead of using nohup X No output unless it's a loading error X Take out most of the output except if in debug mode. X put in the logfile in debug mode X Add P10: Undernet protocol X Notice on missing directive from gameserv.conf file. X Make it so you can only fight a person at max, so many levels below you X Fix bug that doesn't decrease player fights X Deal with cheaters who create additional characters, fight with them a bit, then kill them to get their gold. Maybe add level restrictions to fighting other players? X Hash tables for speedy search/insert into player lists. X Fix the hashing algorithm for nickname changes! X Some reconnect scheme that will reconnect the server on squit X Idle time events - mobbed by the goblin gang X (timestamp on each player, periodic checks (config file entry), X if (time(NULL) - player->idlesince >= maxidletime) then (event()) X Make an option to switch between privmsg/notice X option for gameserv oper in config file X Finish the monsters for all levels. X Make all applicable commands take the player name instead of the irc nickname as their parameter. This way players can have different names and stay anonymous on IRC while enjoying full game functionality. X make auto message on connect optional X Add admin version of the logout command which allows them to logout anyone X Make an end monster for whatever the last level in the game is... that way the game has a point no matter how many monsters are done! X Daily news (murders, kidnappings, level gains, red dragon slayings) X Add a config file option to allow people to decide how often to refresh players X Add a function to check how long until gameserv refreshes X Notice on database updates X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a chain of pearls type structure. X Group all data in a data directory X Beating the dragon should post a new news item. - WOLFGAR X Put the masters in a masters.dat file. X Forbid people from using gameserv's IRC Nick as a player name X Add an option for GameServ to identify with nickserv - Tsukasa & watever X Add a title to people when they beat the dragon - Tsukasa C Put some limits on what players can gain per level - Steve X Make config file accept hostnames not just ips X Output player list in an includable PHP file - TDC