# This is an example configuration file for GameServ that contains every # configuration directive necessary to properly load GameServ # You should read this file along with the Changes file for any updates # and changes to the config file directives. # You should copy this file to gameserv.conf then edit it. gameserv.conf # is the name of the config file that will be loaded at runtime. ########## IRC STUFF ########## # Comments can only begin at the beginning of a line, and must begin with a pound (#) # GameServ Nickname s_GameServ GameServ # GameServ Host gshost yourdomain.com # GameServ username (ie. username@host) gsident GameServ # Gameserv Psuedo Server Name servername gameserv.yourdomain.com # GameServ Forest channel c_Forest #forest # True or false - whether or not to listen for commands on c_Forest listenonc_forest true # GameServ Forest Channel Topic c_ForestTopic The forest is dark and gloomy. # The hostname/ip of the real ircd gameserv will be connected to remoteserver 127.0.0.1 # The port on the real ircd gameserv will be connecting to remoteport 6667 # The password for linking to the real ircd remotepass linkpass # Seconds to wait on load before displaying "Hello Nick" to new users # joining your network welcomedelay 10 # Message that is displayed to new clients that join the IRC Network # Welcomemsg is a formatted string. To use it in a function that uses formatting like notice(), you must include a string # as an argument. i.e. notice(s_GameServ, u, welcomemsg, nick); # This is only true if you include anything like %s etc... if you include more than one %s or %d or anything, you must # include the proper type as an argument also. welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help. ########## END IRC STUFF ########## # Filename to store player data in. playerdata players.dat # Filename to load monsters from monsterdata monsters.dat # Password to control SHUTDOWN, LOAD, and SAVE adminpass apass # How often (in seconds) to save the player database. In case of accidental # shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes. updateperiod 180 # How many forest fights per day should everyone get forestfights 100 # This is the filename for the gameserv process ID # This should be different between .conf files so you have different pid # files saved for each process (if you want) # If left the same for all processes, the pid file will hold the process # Id for the last run process pidfile gameserv.pid # This is the maximum number of levels above you a player # can be to be able to fight them. # ie. If this is set to 2, you can fight players two levels above you # eg. a level 1 player can fight a level 2 or 3 player, but not 4+ # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level # player fights only maxafightdistance 2 # This is the maximum number of levels below you a player # can be to be able to fight them. # ie. If this is set to 1, you can fight players 1 level below you # eg. a level 12 player can fight a level 11 player, but not 10 or below # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level # player fights only maxbfightdistance 1 # This is the maximum time (in seconds) that a player may remain idle # before something naughty happens to them :) maxidletime 300 # This is the period (in seconds) that gameserv will wait between # checking the entire players list for idlers. # Warning: bigger networks should not set this too low! # Minor Warning: This should be fairly close to the maxidletime, but # it doesn't have to be. The farther the two are apart, the more # random it gets. idlecheckperiod 300 # Delete or comment this line so that GameServ will Load die You must read the entire config file!