* = Not finished - = Started X = Finsihed - Finish the monsters for all levels. * Make all applicable commands take the player name instead of the irc nickname as their parameter. This way players can have different names and stay anonymous on IRC while enjoying full game functionality. * Add functionality for potions * Make GameServ a true daemon instead of using nohup * No output unless it's a loading error * Take out most of the output except if in debug mode. * Town square shouts. Array of 10 strings that gets rotated * Choose how many strings to rotate in the config file - Forest events X Wishing well X Fountain of youth - rejuvination & forest fights * Horse - extra forest fights and strength * Horse dies a short life * Offline player fighting * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) * Possible choice in gameserv.conf * Classes of players with special abilities like spells and such. * Hash tables for speedy search/insert into player lists. * Notice on missing directive from gameserv.conf file. * Error handling * Option for including a config file as a runtime parameter for running Multiple instances of GameServ on different networks. * DCC Chat With GameServ for added capabilities * Timeouts on player fights w/ option in config file for timeout rate * Other player will win on timeout? option in config file X Fix bug where people can identify while they are two different nicknames X Add option to config file for forest fights per day, etc. X Load monsters from a monsters.dat file so they can be changed easily. X Periodic updates of the gameserv databases to avoid lost data X Tavern where you can buy potions and powerups