Version 1.2.4 * Added Ultimate2.8.x support - kain * Healing potions can only add up to 100 over your max HP now - kain * Changed the logic for the wishing well forest event. It now adds back a forest fight if you were broke - kain * Fixed a bug causing the wrong bonuses to be added when a level was gained - kain * Added daily news with automatic additions when you gain a level, unsuccessfully best your master, kill someone, or are killed - kain Version 1.2.3 * Took experience out of calculating the cost of potions - kain * Added even more strength to masters (your defense bonus for each level) to try to even out the fight - kain * Added more strength to monsters past level 7 and changed the masters' stats accordingly - kain * Changed the fountain forest event to not take a forest fight if your HP is at max - kain * Added more experience per monster past level 7 - kain * Added a new forest event (find a potion) each potion has a 1/5 chance of being the one you found, and you have a 2% chance of incurring this forest event - kain * Added notification that a player used a potion during a fight to the player they are fighting - kain * Added potions to the stats command - kain * Made the code a bit less dependent on 12 levels - kain * Added a new parameter to the list command that allows listing only those that are online and playing - kain * Added a new command "Dragon" which lets you fight the end boss - kain * Doubled the required experience for fighting masters - kain * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when you're dead (thanks Ricky-S) - kain * Fixed a divide by 0 bug that occurred when you attacked, but had no weapon (BugID 946043) (thank you NOTevil) - kain * Fixed a logic error allowing players to bank during a fight - kain * Added more gold per monster above level 4 - kain Version 1.2.2 * Fixed a logical error causing the ListenOnCF flag to only work in P10 servers - kain * Fixed the store command to display syntax on improper sequence of commands (thanks damaged) - kain * Added monsters for levels 10, 11, and 12 (created by damaged, edited by kain) - kain * Made the masters stats match the next level's monsters' stats a lot closer - kain * Fixed a bug that crashed gameserv on /msg gameserv master - kain * Made welcomemsg an optional config file option. If commented out or deleted, gameserv will not send the welcome message (requested by zshack)- kain * Made the ignoreservers config file option work for Unreal - kain * Fixed a minor logical problem that was causing players to be mugged for 0 gold when they were either dead or had no gold on hand and they timed out (thanks Rehm) - kain * Fixed the bug not allowing different config files to be used - kain * Added an optional config file directive BOPER which makes gameserv become an oper on the network - kain * Added an optional config file directive USEPRIVMSG which makes gameserv use /msg instead of /notice - kain * Made the ignoreservers config file option work for bahamut - kain * Fixed an error in do_register that was not adding the client to the players list correctly, causing newly registered players to be locked out of identifying until the next gameserv restart - kain * Fixed an error that crashed GameServ if you tried to fight a player lower than the configured level - kain * Reduced the effect of potions since the price is down - kain * Reduced the price of potions significantly - kain * Added a few timeout events if you're not in a fight - kain Version 1.2.1 * Included a crontab script in all new distros now - kain * Added a new flag that tells wether a person is playing instead of relying solely on pointers - kain * Added a mechanism to ignore on a nick to nick basis, and implemented code to auto-ignore nicks on certain servers - kain * Changed the HASH command to iHASH (case insensitive) and sHASH (case sensitive) - kain * Gameserv no longer opers - kain * New config file directive: listenonc_forest... see gameserv.example.conf - kain * Fixed a bug in identify that was causing players to be shown as not playing (after the change in functions) - kain * Fixed up the is_playing boolean function to be more strict - kain * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1 was messing things up - kain * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain * Added a timeout mechanism with two new config file options - kain - If players are fighting, and the one who's turn it is times out, they lose their turn. If they both timeout after that, they are logged out. - If players are not fighting (player fights), they are simply logged out. * Fixed a major bug causing a crash when players fought - kain * The gameserv server now attempts 3 reconnects if disconnected - kain Version 1.2.0 * Took +devel out of the version reply in gameserv.cpp - kain * Implemented a hashing algorithm for extremely fast searches through the players and clients linked lists - kain & wcampbel * Fixed some of the fight code - kain * Added a logout command so you don't have to quit the IRC Network to stop playing - kain * Fixed a bug that was causing players not to be voiced on the forest channel on P10 servers - kain * Added a missing code segment to decrement the player fights per day when you fight another player (reported by MaCbLiNd) - kain * Fixed a bug that allowed the same player name to be registered any number of times - kain * Fixed a problem in when players quit on a P10 server, the /msg gameserv list shows the irc nick as not NULL because it was only setting the regular nick and not the realnick - kain * Fixed a logic error in the identify command that caused players to be falsely shown as identified - kain * When a player logs off during a player fight, the fight now ends. Before it was held in limbo - kain * Fixed a bug in the fight command requiring you to use an irc nickname to fight (BugID 927789) - kain Version 1.1.9 * Added 2 new config file directives (maxafightdistance and maxbfightdistance) These allow you to set limits on the distance (in levels) two players are allowed to fight with. See gameserv.example.conf for more info. - kain * Fixed a bug in the identify command that falsly showed a player as already being identified. - kain * Created Monsters for level 9 - kain * Added the beginnings of an end monster - kain * Slightly adjust the weapon and armor bonuses to prevent a divide by zero exception (reported by wassup). - wcampbel * Prevent players from issuing a FIGHT against a dead player (reported by wassup). - wcampbel * Fixed a core in RUN if a client wasn't playing. - wcampbel * Added an option to specify the PID file in the config file. - kain Version 1.1.8 * Missing directives now are identified for config files upon startup - kain * Added a --help option to the gameserv binary - kain * Added an optional command line parameter to load a config file - kain * Added a nifty startup intro with the version number. - Kain * Fixed BANK BALANCE (BugID 895157) - wcampbel * Completely removed the midnight() function code, and replaced it with some struct tm functionality with the localtime() function. - kain * Major changes to the Makefile, cleaned up a number of rules and added dependencies (via make depend). - wcampbel * Corrected the VERSION reply, it broke ircII. - wcampbel * Fixed some P10/other protocol issues - wcampbel * Removed the old hard coded monsters entries. - wcampbel * Made gameserv load as a true daemon. gameserv.pid now contains the pid for the gameserv process. No more run script. - kain * Fixed a bug that caused the identify function to segfault. - kain * Fixed some P10 Functionality - kain * Merged in the Hybrid patch - wcampbel Version 1.1.7 * Added P10 Functionality (ircu-2.10.11.x) * Created Monsters for level 8 * Increased the size of the monster struct to account for longer names, weapons, and death phrases. * Created Monsters for level 7 * Fixed a bug causing the bank balance command not to work correctly. (Thank you wcampbel) * Added HP potions to increase maximum HP. * Made strength and defense potions add either 1 or 2 points rather than 0, 1, or 2. * Made the monsters a bit harder. I found that as the game progressed, it got easier and easier instead of harder. * Fixed the forest events from happening too often. Also, the fountain forest event specifically was adding too many forest fights, making the day never end. Version 1.1.6 * Added a Reset command to GameServ that functions the same was as the refresh command, except it completely resets a player to the beginning of the game. * Fixed a bug that would cause monsters to have extremely high HP after loading the monster database. * Tweaked the forest events percentages. They happened too frequently. * New player database format: - Alive/Dead is no longer saved as a word in the database. It is saved as a flag. - 3 new integer values were added to the end of every player string representing their inventory (healing, strength, and defense potions). * Changed the Player structure to use 2 new flags which eliminated 2 boolean values (alive & yourturn) to save a little memory. * Fixed a bug that allowed a player already in a fight to be challenged by another player. The other player was then locked into the fight with no way out. * Added a use command that allows a player to use items in their inventory. Currently the only items are health, strength, and defense potions. Command may be used in battle, but it costs you your turn. * Changed the stats command so that it takes the player name as the stats request. You type /msg GameServ stats nick still, but nick no longer has to be on IRC. You use the player name instead of the IRC Nickname. * Added a new hybrid patch to the contrib dir. (Thank you wcampbel) * Fixed a problem in the display_help() function that could cause a bus error. The problem was with changing literal text when passed to the function as a filename. The function now copies the data as a local variable and modifies that. (Thank you wcampbel) * Fixed a bug that allowed a player to be registered twice if the player was not online. (Thank you wcampbel) * Added an inventory command which allows players to view how many potions they are storing. * Added a tavern command which allows players to buy potions and store them in their inventory for later use. * Made some cosmetic changes to this file. * Added an inventory class Pouch which allows players to carry around things such as potions and such. Version 1.1.5 * Added a missing help file admin_commands. It was written before, but somehow was deleted. * Admins can now identify as any user without having the correct password. * Fixed a bug that allowed for two nicknames to identify for the same player. * Added a forestfights directive to the config file so admins can set the default daily forest fights. * Added a die directive to the config file that will not let you start GameServ if it is present. * Inputted monsters for Level 6. Six more levels left unfinished. * Changed confloadtime directive to welcomedelay directive in the config file. This made more sense. * Added an updateperiod directive to the config file. This represents the period (in seconds) for updating the player data file. Every time the gameserv server gets a message it will check to see if "updateperiod" seconds or more have elapsed since the last update. Version 1.1.4 * Fixed the welcome msg sending "ICK" instead of the nickname of a new aclient. (Thank you wcampbel) * Load now has an optional parameter "monsters" which will force a load of the monsterdata file. This is useful for changing monsters on-the-fly. * Added a load_monsters function that loads from a preconfigured monsters.dat file instead of hard coding the monsters into the array. Users can now change the monster configuration around without knowing C/C++. * Added a new directive to the config file: confloadtime this represents the delay (in seconds) until GameServ sends a welcome message to incoming clients. * Added the welcome message to the config file. See gameserv.example.conf for more info on how to use the variable as a formatted string. Version 1.1.3 * Removed a lot of extra list searches by changing all of the boolean functions to take aClient as a parameter instead of a nickname string. * Added an is_alive boolean function. Players must now wait until the next day to play again. * Saving the player->flags integer to the players.dat file. Old databases will not work. QUICK FIX: put a 0 to the left of the encrypted passwords for all player entries so the database can load properly. Look in flags.h for a description of the way flags work. Version 1.1.2 * Added a /version reply * Fixed the Makefile to include configscript.cpp * Added a join message when people connect to the IRCD. The message is set on a delay so that on the initial nick burst, the services do not send everyone the message. * Changed the admin commands from a simple password interface to a more sophisticated flags approach. Now you have to identify with the administrator password once, and your flags indicate that you are an admin for all commands. * Full help files available in corrected form for the new administrator type commands. Version 1.1.1 * Added some admin features. - Refresh * Added help menu functionality for all commands. * Fixed the register command so it notified the client that registration was successful. * Changed the master command so that you didn't have to fight your master if you had enough experience. There is now a question/fight subcommand set for the master command. * Tweaked the masters a bit. Basically, they were too tough. Once a player had enough experience, they had no chance against their master until they got the next two weapons up. This made the next level too easy. Past level 1 still needs tweaking. * Added functionality for bahamut IRCD Version 1.1.0 * Added autoconf functionality to the gameserv package. Does not compile correctly on SunOS without tweaking. * Fixed the game so that players stats reset at midnight UTC + 8 hours. time(NULL) - (time(NULL) % 86400) + 3600 * 8 * Added a contrib directory with a user submitted patch for hybrid ircd.