* = Not finished - = Started X = Finsihed * Make GameServ a true daemon instead of using nohup * No output unless it's a loading error * Take out most of the output except if in debug mode. * Town square shouts. Array of 10 strings that gets rotated * Choose how many strings to rotate in the config file * Tavern where you can buy potions and powerups - Forest events - Wishing well - Fountain of youth - rejuvination & forest fights * Horse - extra forest fights and strength * Horse dies a short life * Offline player fighting * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) * Possible choice in gameserv.conf * Classes of players with special abilities like spells and such. * Hash tables for speedy search/insert into player lists. * Notice on missing directive from gameserv.conf file. * Error handling * Option for including a config file as a runtime parameter for running Multiple instances of GameServ on different networks. * DCC Chat With GameServ for added capabilities * Timeouts on player fights w/ option in config file for timeout rate * Other player will win on timeout? option in config file X Fix bug where people can identify while they are two different nicknames X Add option to config file for forest fights per day, etc. * Finish the monsters for all levels. X Load monsters from a monsters.dat file so they can be changed easily. X Periodic updates of the gameserv databases to avoid lost data