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jfr.im git - irc/gameservirc.git/blob - gameserv/player.h
c2a149e796033158a016d384c02590c38840a61a
10 typedef struct monster_ Monster
;
12 class aClient
; // forward declaration
21 void setData(Player
*);
24 long int getFlags() { return flags
; }; // Returns the Client's current flags
25 // Functions also return the flags after modifying them
26 long int setFlags(long int); // Sets the clients flags to a new value
27 long int addFlag(long int); // Adds a flag to the client's flags
28 long int remFlag(long int); // Removes a flag from the client's current flags
31 string name
; // Player's Name
32 int level
; // Player's level (1-12)
33 long int exp
; // Player's experience
34 long int gold
; // Gold on hand
35 long int bank
; // Gold in the bank
36 int hp
; // Current Hit Points (health)
37 int maxhp
; // Maximum Hit Points
38 int strength
; // Player's Strength
39 int defense
; // Player's defensive strength
40 int armor
; // Number for the player's armor
41 int weapon
; // Number for the player's weapon
42 int forest_fights
; // Amount of forest fights left today
43 int player_fights
; // Amount of player<->player fights for today
44 string password
; // Player's encrypted password
45 Pouch inventory
; // This contains their potions, etc.
46 long int lastcommand
; // timestamp for the last command typed
47 long int lastlogin
; // timestamp for the last login
49 aClient
*client
; // Pointer to the aClient this player is from
50 Monster
*fight
; // Pointer to the monster the player is currently fighting
51 Monster
*master
; // Pointer to the master the player is currently fighting
52 aClient
*battle
; // Pointer to the player this player is currently fighting
55 long int flags
; // Player's current flags
63 string name
; // The monster's name
64 string weapon
; // A name for their weapon. Doesn't have to be in weapons[]
65 int strength
; // Their strength
66 int gold
; // The gold you get when you kill them
67 int exp
; // The experience you get when you kill them
68 int hp
; // Their remaining hitpoints
69 int maxhp
; // Their max hitpoints
70 string death
; // What is said when they die