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1 Version 1.2.2
2 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
3 by kain) - kain
4 * Made the masters stats match the next level's monsters' stats a lot
5 closer - kain
6 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
7 * Made welcomemsg an optional config file option. If commented out
8 or deleted, gameserv will not send the welcome message
9 (requested by zshack)- kain
10 * Made the ignoreservers config file option work for Unreal - kain
11 * Fixed a minor logical problem that was causing players to be mugged
12 for 0 gold when they were either dead or had no gold on hand and
13 they timed out (thanks Rehm) - kain
14 * Fixed the bug not allowing different config files to be used - kain
15 * Added an optional config file directive BOPER which makes
16 gameserv become an oper on the network - kain
17 * Added an optional config file directive USEPRIVMSG which makes
18 gameserv use /msg instead of /notice - kain
19 * Made the ignoreservers config file option work for bahamut - kain
20 * Fixed an error in do_register that was not adding the client to the
21 players list correctly, causing newly registered players to be
22 locked out of identifying until the next gameserv restart - kain
23 * Fixed an error that crashed GameServ if you tried to fight a player
24 lower than the configured level - kain
25 * Reduced the effect of potions since the price is down - kain
26 * Reduced the price of potions significantly - kain
27 * Added a few timeout events if you're not in a fight - kain
28
29 Version 1.2.1
30 * Included a crontab script in all new distros now - kain
31 * Added a new flag that tells wether a person is playing instead of
32 relying solely on pointers - kain
33 * Added a mechanism to ignore on a nick to nick basis, and implemented
34 code to auto-ignore nicks on certain servers - kain
35 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
36 sensitive) - kain
37 * Gameserv no longer opers - kain
38 * New config file directive: listenonc_forest... see
39 gameserv.example.conf - kain
40 * Fixed a bug in identify that was causing players to be shown as not
41 playing (after the change in functions) - kain
42 * Fixed up the is_playing boolean function to be more strict - kain
43 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
44 was messing things up - kain
45 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
46 * Added a timeout mechanism with two new config file options - kain
47 - If players are fighting, and the one who's turn it is times out,
48 they lose their turn. If they both timeout after that,
49 they are logged out.
50 - If players are not fighting (player fights), they are simply
51 logged out.
52 * Fixed a major bug causing a crash when players fought - kain
53 * The gameserv server now attempts 3 reconnects if disconnected - kain
54
55 Version 1.2.0
56 * Took +devel out of the version reply in gameserv.cpp - kain
57 * Implemented a hashing algorithm for extremely fast searches through
58 the players and clients linked lists - kain & wcampbel
59 * Fixed some of the fight code - kain
60 * Added a logout command so you don't have to quit the IRC Network to
61 stop playing - kain
62 * Fixed a bug that was causing players not to be voiced on the forest
63 channel on P10 servers - kain
64 * Added a missing code segment to decrement the player fights per
65 day when you fight another player (reported by MaCbLiNd) - kain
66 * Fixed a bug that allowed the same player name to be registered any
67 number of times - kain
68 * Fixed a problem in when players quit on a P10 server, the /msg
69 gameserv list shows the irc nick as not NULL because it was only
70 setting the regular nick and not the realnick - kain
71 * Fixed a logic error in the identify command that caused players to be
72 falsely shown as identified - kain
73 * When a player logs off during a player fight, the fight now ends.
74 Before it was held in limbo - kain
75 * Fixed a bug in the fight command requiring you to use an irc nickname
76 to fight (BugID 927789) - kain
77
78 Version 1.1.9
79 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
80 These allow you to set limits on the distance (in levels) two players
81 are allowed to fight with. See gameserv.example.conf for more info. - kain
82 * Fixed a bug in the identify command that falsly showed a player as
83 already being identified. - kain
84 * Created Monsters for level 9 - kain
85 * Added the beginnings of an end monster - kain
86 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
87 exception (reported by wassup). - wcampbel
88 * Prevent players from issuing a FIGHT against a dead player (reported
89 by wassup). - wcampbel
90 * Fixed a core in RUN if a client wasn't playing. - wcampbel
91 * Added an option to specify the PID file in the config file. - kain
92
93 Version 1.1.8
94 * Missing directives now are identified for config files upon startup - kain
95 * Added a --help option to the gameserv binary - kain
96 * Added an optional command line parameter to load a config file - kain
97 * Added a nifty startup intro with the version number. - Kain
98 * Fixed BANK BALANCE (BugID 895157) - wcampbel
99 * Completely removed the midnight() function code, and replaced it with
100 some struct tm functionality with the localtime() function. - kain
101 * Major changes to the Makefile, cleaned up a number of rules and added
102 dependencies (via make depend). - wcampbel
103 * Corrected the VERSION reply, it broke ircII. - wcampbel
104 * Fixed some P10/other protocol issues - wcampbel
105 * Removed the old hard coded monsters entries. - wcampbel
106 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
107 for the gameserv process. No more run script. - kain
108 * Fixed a bug that caused the identify function to segfault. - kain
109 * Fixed some P10 Functionality - kain
110 * Merged in the Hybrid patch - wcampbel
111
112 Version 1.1.7
113 * Added P10 Functionality (ircu-2.10.11.x)
114 * Created Monsters for level 8
115 * Increased the size of the monster struct to account for longer names,
116 weapons, and death phrases.
117 * Created Monsters for level 7
118 * Fixed a bug causing the bank balance command not to work correctly.
119 (Thank you wcampbel)
120 * Added HP potions to increase maximum HP.
121 * Made strength and defense potions add either 1 or 2 points rather than
122 0, 1, or 2.
123 * Made the monsters a bit harder. I found that as the game progressed,
124 it got easier and easier instead of harder.
125 * Fixed the forest events from happening too often. Also, the fountain
126 forest event specifically was adding too many forest fights, making
127 the day never end.
128
129 Version 1.1.6
130 * Added a Reset command to GameServ that functions the same was as the
131 refresh command, except it completely resets a player to the beginning
132 of the game.
133 * Fixed a bug that would cause monsters to have extremely high HP after
134 loading the monster database.
135 * Tweaked the forest events percentages. They happened too frequently.
136 * New player database format:
137 - Alive/Dead is no longer saved as a word in the database. It is
138 saved as a flag.
139 - 3 new integer values were added to the end of every player string
140 representing their inventory (healing, strength, and defense
141 potions).
142 * Changed the Player structure to use 2 new flags which eliminated 2
143 boolean values (alive & yourturn) to save a little memory.
144 * Fixed a bug that allowed a player already in a fight to be challenged
145 by another player. The other player was then locked into the fight
146 with no way out.
147 * Added a use command that allows a player to use items in their inventory.
148 Currently the only items are health, strength, and defense potions.
149 Command may be used in battle, but it costs you your turn.
150 * Changed the stats command so that it takes the player name as
151 the stats request. You type /msg GameServ stats nick still, but
152 nick no longer has to be on IRC. You use the player name instead of
153 the IRC Nickname.
154 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
155 * Fixed a problem in the display_help() function that could cause a bus
156 error. The problem was with changing literal text when passed to the
157 function as a filename. The function now copies the data as a local
158 variable and modifies that. (Thank you wcampbel)
159 * Fixed a bug that allowed a player to be registered twice if the player
160 was not online. (Thank you wcampbel)
161 * Added an inventory command which allows players to view how many
162 potions they are storing.
163 * Added a tavern command which allows players to buy potions and store
164 them in their inventory for later use.
165 * Made some cosmetic changes to this file.
166 * Added an inventory class Pouch which allows players to carry around
167 things such as potions and such.
168
169 Version 1.1.5
170 * Added a missing help file admin_commands. It was written before, but
171 somehow was deleted.
172 * Admins can now identify as any user without having the correct password.
173 * Fixed a bug that allowed for two nicknames to identify for the same player.
174 * Added a forestfights directive to the config file so admins can set the
175 default daily forest fights.
176 * Added a die directive to the config file that will not let you start
177 GameServ if it is present.
178 * Inputted monsters for Level 6. Six more levels left unfinished.
179 * Changed confloadtime directive to welcomedelay directive in the config file.
180 This made more sense.
181 * Added an updateperiod directive to the config file. This represents the
182 period (in seconds) for updating the player data file. Every time the
183 gameserv server gets a message it will check to see if "updateperiod"
184 seconds or more have elapsed since the last update.
185
186 Version 1.1.4
187 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
188 aclient. (Thank you wcampbel)
189 * Load now has an optional parameter "monsters" which will force a load of the
190 monsterdata file. This is useful for changing monsters on-the-fly.
191 * Added a load_monsters function that loads from a preconfigured monsters.dat
192 file instead of hard coding the monsters into the array. Users can now
193 change the monster configuration around without knowing C/C++.
194 * Added a new directive to the config file: confloadtime
195 this represents the delay (in seconds) until GameServ sends a welcome
196 message to incoming clients.
197 * Added the welcome message to the config file. See gameserv.example.conf
198 for more info on how to use the variable as a formatted string.
199
200 Version 1.1.3
201 * Removed a lot of extra list searches by changing all of the boolean
202 functions to take aClient as a parameter instead of a nickname string.
203 * Added an is_alive boolean function. Players must now wait until the next
204 day to play again.
205 * Saving the player->flags integer to the players.dat file. Old databases
206 will not work.
207 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
208 entries so the database can load properly. Look in flags.h for a
209 description of the way flags work.
210
211 Version 1.1.2
212 * Added a /version reply
213 * Fixed the Makefile to include configscript.cpp
214 * Added a join message when people connect to the IRCD. The message is set
215 on a delay so that on the initial nick burst, the services do not send
216 everyone the message.
217 * Changed the admin commands from a simple password interface to a more
218 sophisticated flags approach. Now you have to identify with the
219 administrator password once, and your flags indicate that you are an
220 admin for all commands.
221 * Full help files available in corrected form for the new administrator type
222 commands.
223
224 Version 1.1.1
225 * Added some admin features.
226 - Refresh
227 * Added help menu functionality for all commands.
228 * Fixed the register command so it notified the client that registration
229 was successful.
230 * Changed the master command so that you didn't have to fight your master
231 if you had enough experience. There is now a question/fight subcommand
232 set for the master command.
233 * Tweaked the masters a bit. Basically, they were too tough. Once a player
234 had enough experience, they had no chance against their master until
235 they got the next two weapons up. This made the next level too easy.
236 Past level 1 still needs tweaking.
237 * Added functionality for bahamut IRCD
238
239 Version 1.1.0
240 * Added autoconf functionality to the gameserv package. Does not compile
241 correctly on SunOS without tweaking.
242 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
243 time(NULL) - (time(NULL) % 86400) + 3600 * 8
244 * Added a contrib directory with a user submitted patch for hybrid ircd.