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1 Version 1.3.1
2 * Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno)
3 * Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point
4 away instead of add 185 - kain (Thanks Tsukasa)
5 * Fixed a bug causing the amount of gold when you find a sack of gold to be calculated
6 really low - kain
7
8 Version 1.3.0
9 * Added a new config file directive "localhost" to specify an address to bind to - kain
10 * Added a new config file directive for maximum number of items a player
11 can carry - kain
12 * Added www.gameserv.us website to the startup banner
13 * Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
14 * Added a new config file directive for the master item data file - kain
15
16 Version 1.2.6
17 * Implemented the new dragon/boss system as suggested by Tsukasa:
18 Whenever someone beats the dragon, their player is placed in the Dragon's spot
19 guarding the lair. All other attempts to fight the dragon will cause a duel
20 between your old character and the challenger. You essentially become the new
21 dragon, but the old character's name gets a DRAGON- next to it. You are also
22 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
23 * Changed the way the sacks of gold and extra experience point forest
24 events were calculated. It is now just as if you killed a monster
25 and didn't have to fight - kain
26 * Fixed the socket code to allow for hostnames to be put in the
27 gameserv.conf for remoteserver instead of just IP addresses - kain
28 * Added capability for GameServ to identify with NickServ on connection - thank you
29 Tsukasa and watever
30 * Added a /msg GameServ SET command with various options - kain
31
32 Version 1.2.5
33 * All level master data is now being stored in data/masters.dat - kain
34 * Added a new config file directive that allows you to specify whether or
35 not you want gameserv to send notices to the channel every time it
36 writes the player database - kain
37 * Some under the scenes changes have been made with the way players' and
38 monsters' names, weapons, and death phrases are being stored which
39 should make for less memory leakage and minimized overall memory
40 usage - kain
41 * Fixed a minor bug where gameserv was not notifying of a syntax error in
42 /msg gameserv store buy x x - kain (thank you wolfgar)
43
44 Version 1.2.4
45 * Monsters are completely generated except for the names, weapons, and
46 death cries. A range is set for each level's strength, gold, exp, and
47 hp, and a new monster is generated at random during every forest
48 search. This makes for a more unique gaming experience at the expense
49 of some cpu time on random number generations - kain & wolfgar
50 * The structure for holding monsters is now different. Monsters are all
51 stored in the monsters subdirectory in levelx.dat files where x is
52 the level 1 through 12. This will allow for an arbitrary amount of
53 monsters per level - kain & wolfgar
54 * Every time a new news item is added, GameServ announces it in the forest
55 channel - kain
56 * Added a notice to the forest channel that the player data was
57 saved - kain
58 * Fixed some things with the upper limts of money and experience - kain
59 * Changed the command LIST so it only lists people who are playing.
60 To get a full list, use LIST ALL - kain
61 * Added two new config file options which allow you to specify how
62 long to wait before deleting level 1 and other levels' accounts
63 separately - kain
64 * Added a new command CHECK which will display the amount of time until
65 the next refresh - kain
66 * Added a new config option to specify a refresh period in seconds.
67 Now you can specify how often you want the players to be given
68 new forest fights, etc... - kain
69 * Fixed bug causing negative funds to be deposited into an account
70 (bugID 966653) (thank you Jono H - xjono)
71 * Fixed a bug causing players to be duplicated on /msg gameserv
72 load - kain
73 * Added Ultimate2.8.x support - kain
74 * Healing potions can only add up to 100 over your max HP now - kain
75 * Changed the logic for the wishing well forest event. It now adds back
76 a forest fight if you were broke - kain
77 * Fixed a bug causing the wrong bonuses to be added when a level was
78 gained, and none to be added on the last level - kain
79 * Added daily news with automatic additions when you gain a level,
80 unsuccessfully best your master, kill someone, or are killed - kain
81
82 Version 1.2.3
83 * Took experience out of calculating the cost of potions - kain
84 * Added even more strength to masters (your defense bonus for each level)
85 to try to even out the fight - kain
86 * Added more strength to monsters past level 7 and changed the masters'
87 stats accordingly - kain
88 * Changed the fountain forest event to not take a forest fight if your
89 HP is at max - kain
90 * Added more experience per monster past level 7 - kain
91 * Added a new forest event (find a potion) each potion has a 1/5 chance
92 of being the one you found, and you have a 2% chance of incurring
93 this forest event - kain
94 * Added notification that a player used a potion during a fight to the
95 player they are fighting - kain
96 * Added potions to the stats command - kain
97 * Made the code a bit less dependent on 12 levels - kain
98 * Added a new parameter to the list command that allows listing only
99 those that are online and playing - kain
100 * Added a new command "Dragon" which lets you fight the end boss - kain
101 * Doubled the required experience for fighting masters - kain
102 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
103 you're dead (thanks Ricky-S) - kain
104 * Fixed a divide by 0 bug that occurred when you attacked, but had no
105 weapon (BugID 946043) (thank you NOTevil) - kain
106 * Fixed a logic error allowing players to bank during a fight - kain
107 * Added more gold per monster above level 4 - kain
108
109 Version 1.2.2
110 * Fixed a logical error causing the ListenOnCF flag to only work in P10
111 servers - kain
112 * Fixed the store command to display syntax on improper sequence of
113 commands (thanks damaged) - kain
114 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
115 by kain) - kain
116 * Made the masters stats match the next level's monsters' stats a lot
117 closer - kain
118 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
119 * Made welcomemsg an optional config file option. If commented out
120 or deleted, gameserv will not send the welcome message
121 (requested by zshack)- kain
122 * Made the ignoreservers config file option work for Unreal - kain
123 * Fixed a minor logical problem that was causing players to be mugged
124 for 0 gold when they were either dead or had no gold on hand and
125 they timed out (thanks Rehm) - kain
126 * Fixed the bug not allowing different config files to be used - kain
127 * Added an optional config file directive BOPER which makes
128 gameserv become an oper on the network - kain
129 * Added an optional config file directive USEPRIVMSG which makes
130 gameserv use /msg instead of /notice - kain
131 * Made the ignoreservers config file option work for bahamut - kain
132 * Fixed an error in do_register that was not adding the client to the
133 players list correctly, causing newly registered players to be
134 locked out of identifying until the next gameserv restart - kain
135 * Fixed an error that crashed GameServ if you tried to fight a player
136 lower than the configured level - kain
137 * Reduced the effect of potions since the price is down - kain
138 * Reduced the price of potions significantly - kain
139 * Added a few timeout events if you're not in a fight - kain
140
141 Version 1.2.1
142 * Included a crontab script in all new distros now - kain
143 * Added a new flag that tells wether a person is playing instead of
144 relying solely on pointers - kain
145 * Added a mechanism to ignore on a nick to nick basis, and implemented
146 code to auto-ignore nicks on certain servers - kain
147 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
148 sensitive) - kain
149 * Gameserv no longer opers - kain
150 * New config file directive: listenonc_forest... see
151 gameserv.example.conf - kain
152 * Fixed a bug in identify that was causing players to be shown as not
153 playing (after the change in functions) - kain
154 * Fixed up the is_playing boolean function to be more strict - kain
155 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
156 was messing things up - kain
157 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
158 * Added a timeout mechanism with two new config file options - kain
159 - If players are fighting, and the one who's turn it is times out,
160 they lose their turn. If they both timeout after that,
161 they are logged out.
162 - If players are not fighting (player fights), they are simply
163 logged out.
164 * Fixed a major bug causing a crash when players fought - kain
165 * The gameserv server now attempts 3 reconnects if disconnected - kain
166
167 Version 1.2.0
168 * Took +devel out of the version reply in gameserv.cpp - kain
169 * Implemented a hashing algorithm for extremely fast searches through
170 the players and clients linked lists - kain & wcampbel
171 * Fixed some of the fight code - kain
172 * Added a logout command so you don't have to quit the IRC Network to
173 stop playing - kain
174 * Fixed a bug that was causing players not to be voiced on the forest
175 channel on P10 servers - kain
176 * Added a missing code segment to decrement the player fights per
177 day when you fight another player (reported by MaCbLiNd) - kain
178 * Fixed a bug that allowed the same player name to be registered any
179 number of times - kain
180 * Fixed a problem in when players quit on a P10 server, the /msg
181 gameserv list shows the irc nick as not NULL because it was only
182 setting the regular nick and not the realnick - kain
183 * Fixed a logic error in the identify command that caused players to be
184 falsely shown as identified - kain
185 * When a player logs off during a player fight, the fight now ends.
186 Before it was held in limbo - kain
187 * Fixed a bug in the fight command requiring you to use an irc nickname
188 to fight (BugID 927789) - kain
189
190 Version 1.1.9
191 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
192 These allow you to set limits on the distance (in levels) two players
193 are allowed to fight with. See gameserv.example.conf for more info. - kain
194 * Fixed a bug in the identify command that falsly showed a player as
195 already being identified. - kain
196 * Created Monsters for level 9 - kain
197 * Added the beginnings of an end monster - kain
198 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
199 exception (reported by wassup). - wcampbel
200 * Prevent players from issuing a FIGHT against a dead player (reported
201 by wassup). - wcampbel
202 * Fixed a core in RUN if a client wasn't playing. - wcampbel
203 * Added an option to specify the PID file in the config file. - kain
204
205 Version 1.1.8
206 * Missing directives now are identified for config files upon startup - kain
207 * Added a --help option to the gameserv binary - kain
208 * Added an optional command line parameter to load a config file - kain
209 * Added a nifty startup intro with the version number. - Kain
210 * Fixed BANK BALANCE (BugID 895157) - wcampbel
211 * Completely removed the midnight() function code, and replaced it with
212 some struct tm functionality with the localtime() function. - kain
213 * Major changes to the Makefile, cleaned up a number of rules and added
214 dependencies (via make depend). - wcampbel
215 * Corrected the VERSION reply, it broke ircII. - wcampbel
216 * Fixed some P10/other protocol issues - wcampbel
217 * Removed the old hard coded monsters entries. - wcampbel
218 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
219 for the gameserv process. No more run script. - kain
220 * Fixed a bug that caused the identify function to segfault. - kain
221 * Fixed some P10 Functionality - kain
222 * Merged in the Hybrid patch - wcampbel
223
224 Version 1.1.7
225 * Added P10 Functionality (ircu-2.10.11.x)
226 * Created Monsters for level 8
227 * Increased the size of the monster struct to account for longer names,
228 weapons, and death phrases.
229 * Created Monsters for level 7
230 * Fixed a bug causing the bank balance command not to work correctly.
231 (Thank you wcampbel)
232 * Added HP potions to increase maximum HP.
233 * Made strength and defense potions add either 1 or 2 points rather than
234 0, 1, or 2.
235 * Made the monsters a bit harder. I found that as the game progressed,
236 it got easier and easier instead of harder.
237 * Fixed the forest events from happening too often. Also, the fountain
238 forest event specifically was adding too many forest fights, making
239 the day never end.
240
241 Version 1.1.6
242 * Added a Reset command to GameServ that functions the same was as the
243 refresh command, except it completely resets a player to the beginning
244 of the game.
245 * Fixed a bug that would cause monsters to have extremely high HP after
246 loading the monster database.
247 * Tweaked the forest events percentages. They happened too frequently.
248 * New player database format:
249 - Alive/Dead is no longer saved as a word in the database. It is
250 saved as a flag.
251 - 3 new integer values were added to the end of every player string
252 representing their inventory (healing, strength, and defense
253 potions).
254 * Changed the Player structure to use 2 new flags which eliminated 2
255 boolean values (alive & yourturn) to save a little memory.
256 * Fixed a bug that allowed a player already in a fight to be challenged
257 by another player. The other player was then locked into the fight
258 with no way out.
259 * Added a use command that allows a player to use items in their inventory.
260 Currently the only items are health, strength, and defense potions.
261 Command may be used in battle, but it costs you your turn.
262 * Changed the stats command so that it takes the player name as
263 the stats request. You type /msg GameServ stats nick still, but
264 nick no longer has to be on IRC. You use the player name instead of
265 the IRC Nickname.
266 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
267 * Fixed a problem in the display_help() function that could cause a bus
268 error. The problem was with changing literal text when passed to the
269 function as a filename. The function now copies the data as a local
270 variable and modifies that. (Thank you wcampbel)
271 * Fixed a bug that allowed a player to be registered twice if the player
272 was not online. (Thank you wcampbel)
273 * Added an inventory command which allows players to view how many
274 potions they are storing.
275 * Added a tavern command which allows players to buy potions and store
276 them in their inventory for later use.
277 * Made some cosmetic changes to this file.
278 * Added an inventory class Pouch which allows players to carry around
279 things such as potions and such.
280
281 Version 1.1.5
282 * Added a missing help file admin_commands. It was written before, but
283 somehow was deleted.
284 * Admins can now identify as any user without having the correct password.
285 * Fixed a bug that allowed for two nicknames to identify for the same player.
286 * Added a forestfights directive to the config file so admins can set the
287 default daily forest fights.
288 * Added a die directive to the config file that will not let you start
289 GameServ if it is present.
290 * Inputted monsters for Level 6. Six more levels left unfinished.
291 * Changed confloadtime directive to welcomedelay directive in the config file.
292 This made more sense.
293 * Added an updateperiod directive to the config file. This represents the
294 period (in seconds) for updating the player data file. Every time the
295 gameserv server gets a message it will check to see if "updateperiod"
296 seconds or more have elapsed since the last update.
297
298 Version 1.1.4
299 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
300 aclient. (Thank you wcampbel)
301 * Load now has an optional parameter "monsters" which will force a load of the
302 monsterdata file. This is useful for changing monsters on-the-fly.
303 * Added a load_monsters function that loads from a preconfigured monsters.dat
304 file instead of hard coding the monsters into the array. Users can now
305 change the monster configuration around without knowing C/C++.
306 * Added a new directive to the config file: confloadtime
307 this represents the delay (in seconds) until GameServ sends a welcome
308 message to incoming clients.
309 * Added the welcome message to the config file. See gameserv.example.conf
310 for more info on how to use the variable as a formatted string.
311
312 Version 1.1.3
313 * Removed a lot of extra list searches by changing all of the boolean
314 functions to take aClient as a parameter instead of a nickname string.
315 * Added an is_alive boolean function. Players must now wait until the next
316 day to play again.
317 * Saving the player->flags integer to the players.dat file. Old databases
318 will not work.
319 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
320 entries so the database can load properly. Look in flags.h for a
321 description of the way flags work.
322
323 Version 1.1.2
324 * Added a /version reply
325 * Fixed the Makefile to include configscript.cpp
326 * Added a join message when people connect to the IRCD. The message is set
327 on a delay so that on the initial nick burst, the services do not send
328 everyone the message.
329 * Changed the admin commands from a simple password interface to a more
330 sophisticated flags approach. Now you have to identify with the
331 administrator password once, and your flags indicate that you are an
332 admin for all commands.
333 * Full help files available in corrected form for the new administrator type
334 commands.
335
336 Version 1.1.1
337 * Added some admin features.
338 - Refresh
339 * Added help menu functionality for all commands.
340 * Fixed the register command so it notified the client that registration
341 was successful.
342 * Changed the master command so that you didn't have to fight your master
343 if you had enough experience. There is now a question/fight subcommand
344 set for the master command.
345 * Tweaked the masters a bit. Basically, they were too tough. Once a player
346 had enough experience, they had no chance against their master until
347 they got the next two weapons up. This made the next level too easy.
348 Past level 1 still needs tweaking.
349 * Added functionality for bahamut IRCD
350
351 Version 1.1.0
352 * Added autoconf functionality to the gameserv package. Does not compile
353 correctly on SunOS without tweaking.
354 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
355 time(NULL) - (time(NULL) % 86400) + 3600 * 8
356 * Added a contrib directory with a user submitted patch for hybrid ircd.