]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
3e39a08fffe880f7caed736e13afe4303f8a789b
[irc/gameservirc.git] / gameserv / TODO
1 * = Not Started
2 - = Started
3 X = Finished
4 C = Cancelled
5
6 * Add a top player list - thelizno
7
8 * Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
9
10 * A russian roullette type game with tankards of ale ... one of which is
11 poisoned. Each time you take a drink and don't die, the stakes are
12 higher - WOLFGAR & kain
13
14 * Make sure gameserv doesn't send the welcome message during a link
15
16 * Add functionality to allow people to enter their last dying words to
17 GameServ
18
19 * Gangs of people that can get together and fight other gangs in large
20 group battles
21 - gang names
22 - gangs.dat file with numbers assigned to gangs
23 - a new array of linked lists with each element pointing to an
24 aClient structure based on their gang number
25 - group battles would go on order of gang numbers
26 - hired mercenaries (npcs)- ricky-s
27 - level 3 and above can be gangs only - macblind
28 - once you beat the game, you can create a gang - kain
29
30 * Random forest quotes when you search the forest
31
32 * Change your name for a price
33
34 * Add a drop command for all(their own nick)/admin(any nick)
35
36 * Rejoin the bot if kicked/killed
37
38 * Make install
39
40 * Make database and config file version numbers
41 - Not necessary for config files anymore
42
43 * Town square shouts. Array of 10 strings that gets rotated
44 * Choose how many strings to rotate in the config file
45
46 * Offline player fighting
47 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
48
49 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
50 * Possible choice in gameserv.conf
51 * Trading potions / Items
52
53 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
54 versions of GameServ to be running on the same network using the same data. Would also allow for
55 inter-network gameserv playing... might be slow though, but worth it.
56
57 * Classes of players with special abilities like spells and such.
58 - Thieves can rob the bank if they're strong enough
59 - Magic points
60
61 * Error handling
62
63 * DCC Chat With GameServ for added capabilities
64
65 * Implement some sort of IP identification scheme so you can only have one
66 player per user@host.
67
68 X Make a logout command
69
70 X make it so you can't register two of the same player names
71
72 X Option for including a config file as a runtime parameter for running
73 Multiple instances of GameServ on different networks.
74
75 X Timeouts on player fights w/ option in config file for timeout rate
76
77 X Fix bug where people can identify while they are two different
78 nicknames
79
80 X Add option to config file for forest fights per day, etc.
81
82 X Load monsters from a monsters.dat file so they can be changed easily.
83
84 X Periodic updates of the gameserv databases to avoid lost data
85 X Tavern where you can buy potions and powerups
86 X Add functionality for potions
87 X Forest events
88 X Wishing well
89 X Fountain of youth: rejuvination & forest fights
90
91 X Make GameServ a true daemon instead of using nohup
92 X No output unless it's a loading error
93
94 X Take out most of the output except if in debug mode.
95 X put in the logfile in debug mode
96
97 X Add P10: Undernet protocol
98
99 X Notice on missing directive from gameserv.conf file.
100 X Make it so you can only fight a person at max, so many levels below
101 you
102
103 X Fix bug that doesn't decrease player fights
104
105 X Deal with cheaters who create additional characters, fight with them a
106 bit, then kill them to get their gold. Maybe add level restrictions
107 to fighting other players?
108
109 X Hash tables for speedy search/insert into player lists.
110
111 X Fix the hashing algorithm for nickname changes!
112
113 X Some reconnect scheme that will reconnect the server on squit
114
115 X Idle time events - mobbed by the goblin gang
116 X (timestamp on each player, periodic checks (config file entry),
117 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
118
119 X Make an option to switch between privmsg/notice
120
121 X option for gameserv oper in config file
122
123 X Finish the monsters for all levels.
124
125 X Make all applicable commands take the player name instead of the irc
126 nickname as their parameter. This way players can have different names
127 and stay anonymous on IRC while enjoying full game functionality.
128
129 X make auto message on connect optional
130
131 X Add admin version of the logout command which allows them to logout
132 anyone
133
134 X Make an end monster for whatever the last level in the game is...
135 that way the game has a point no matter how many monsters
136 are done!
137
138 X Daily news (murders, kidnappings, level gains, red dragon slayings)
139
140 X Add a config file option to allow people to decide how often to
141 refresh players
142
143 X Add a function to check how long until gameserv refreshes
144
145 X Notice on database updates
146
147 X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
148 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
149 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
150 chain of pearls type structure.
151
152 X Group all data in a data directory
153
154 X Beating the dragon should post a new news item. - WOLFGAR
155
156 X Put the masters in a masters.dat file.
157
158 X Forbid people from using gameserv's IRC Nick as a player name
159
160 X Add an option for GameServ to identify with nickserv - Tsukasa & watever
161
162 X Add a title to people when they beat the dragon - Tsukasa
163
164 C Put some limits on what players can gain per level - Steve
165
166 X Make config file accept hostnames not just ips
167
168 X Output player list in an includable PHP file - TDC
169