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[irc/gameservirc.git] / gameserv / Changes
1 Version 1.3.2
2 * Fixed a bug which allowed a player to run from the dragon, then fight a monster from the
3 forest and win the dragon fight - Kain (thanks Kit)
4 * Fixed a bug causing the player to be given the item with id 3001 (stick by default) every
5 time they time out - Kain
6 * Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not
7 to work - Kain (thanks vroomfondel)
8 * Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the
9 admin flag - Kain (thanks vroomfondel)
10 * Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or
11 /msg gameserv set nick action - Kain (thanks vroomfondel)
12 * Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort
13 instead of returning the last item added - Kain
14 * Made gameserv automatically equip the Stick and Clothes on register - Kain
15 * Added a parameter to the TAVERN BUY function that allows you to specify how many
16 items to buy - Kain (Thanks Kit)
17 * Fixed the Player class data to be much more encapsulated. Now, in the code, all access to
18 the data members is through a function - Kain
19 Version 1.3.1
20 * Added most of the monsters submitted as suggestions from the forums - Kain
21 (Thanks DjSlash and CaliMonk)
22 * Implemented DrLnet's Player Fight Notification mod - Kain
23 * Added a config file directive NUMROLLOVERFIGHTS which is the number of forest fights that
24 roll over every ROLLOVERPERIOD - kain (Thanks thelizno)
25 * Added a config file directive ROLLOVERFORESTFIGHTS which will allow you to keep the forest
26 fights from the previous day - kain (Thanks thelizno)
27 * Added a config file directive ROLLOVERPERIOD which will allow you to specify a period of time
28 to rollover the forest fights - kain (Thanks thelizno)
29 * Added a config file directive MAXFORESTFIGHTS which allows you to specify a maximum amount of
30 forest fights a player can roll over - kain (Thanks thelizno)
31 * Changed the percentage of potions found to be 1% - Kain
32 * Fixed the reset function to make sure it adds the proper inventory - Kain
33 * Fixed a bug causing the gsident config file directive to be ignored on
34 UnrealIRCD - Kain (Thanks tsukasa)
35 * Fixed a bug causing players to be shown their own inventory when someone
36 else requested their stats - Kain (Thanks thelizno)
37 * Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno)
38 * Fixed a bug causing a crash on /msg GameServ equip - Kain (Thanks thelizno)
39 * Fixed a bug causing nothing to happen 2% of the time when you search the forest. This was
40 supposed to be when you find a potion, but it wasn't added since the new Item system. - Kain
41 (Thanks Tsukasa)
42 * Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point
43 away instead of add 185 - kain (Thanks Tsukasa)
44 * Fixed a bug causing the amount of gold when you find a sack of gold to be calculated
45 really low - kain
46
47 Version 1.3.0
48 * Added a new config file directive "localhost" to specify an address to bind to - kain
49 * Added a new config file directive for maximum number of items a player
50 can carry - kain
51 * Added www.gameserv.us website to the startup banner
52 * Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
53 * Added a new config file directive for the master item data file - kain
54
55 Version 1.2.6
56 * Implemented the new dragon/boss system as suggested by Tsukasa:
57 Whenever someone beats the dragon, their player is placed in the Dragon's spot
58 guarding the lair. All other attempts to fight the dragon will cause a duel
59 between your old character and the challenger. You essentially become the new
60 dragon, but the old character's name gets a DRAGON- next to it. You are also
61 now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
62 * Changed the way the sacks of gold and extra experience point forest
63 events were calculated. It is now just as if you killed a monster
64 and didn't have to fight - kain
65 * Fixed the socket code to allow for hostnames to be put in the
66 gameserv.conf for remoteserver instead of just IP addresses - kain
67 * Added capability for GameServ to identify with NickServ on connection - thank you
68 Tsukasa and watever
69 * Added a /msg GameServ SET command with various options - kain
70
71 Version 1.2.5
72 * All level master data is now being stored in data/masters.dat - kain
73 * Added a new config file directive that allows you to specify whether or
74 not you want gameserv to send notices to the channel every time it
75 writes the player database - kain
76 * Some under the scenes changes have been made with the way players' and
77 monsters' names, weapons, and death phrases are being stored which
78 should make for less memory leakage and minimized overall memory
79 usage - kain
80 * Fixed a minor bug where gameserv was not notifying of a syntax error in
81 /msg gameserv store buy x x - kain (thank you wolfgar)
82
83 Version 1.2.4
84 * Monsters are completely generated except for the names, weapons, and
85 death cries. A range is set for each level's strength, gold, exp, and
86 hp, and a new monster is generated at random during every forest
87 search. This makes for a more unique gaming experience at the expense
88 of some cpu time on random number generations - kain & wolfgar
89 * The structure for holding monsters is now different. Monsters are all
90 stored in the monsters subdirectory in levelx.dat files where x is
91 the level 1 through 12. This will allow for an arbitrary amount of
92 monsters per level - kain & wolfgar
93 * Every time a new news item is added, GameServ announces it in the forest
94 channel - kain
95 * Added a notice to the forest channel that the player data was
96 saved - kain
97 * Fixed some things with the upper limts of money and experience - kain
98 * Changed the command LIST so it only lists people who are playing.
99 To get a full list, use LIST ALL - kain
100 * Added two new config file options which allow you to specify how
101 long to wait before deleting level 1 and other levels' accounts
102 separately - kain
103 * Added a new command CHECK which will display the amount of time until
104 the next refresh - kain
105 * Added a new config option to specify a refresh period in seconds.
106 Now you can specify how often you want the players to be given
107 new forest fights, etc... - kain
108 * Fixed bug causing negative funds to be deposited into an account
109 (bugID 966653) (thank you Jono H - xjono)
110 * Fixed a bug causing players to be duplicated on /msg gameserv
111 load - kain
112 * Added Ultimate2.8.x support - kain
113 * Healing potions can only add up to 100 over your max HP now - kain
114 * Changed the logic for the wishing well forest event. It now adds back
115 a forest fight if you were broke - kain
116 * Fixed a bug causing the wrong bonuses to be added when a level was
117 gained, and none to be added on the last level - kain
118 * Added daily news with automatic additions when you gain a level,
119 unsuccessfully best your master, kill someone, or are killed - kain
120
121 Version 1.2.3
122 * Took experience out of calculating the cost of potions - kain
123 * Added even more strength to masters (your defense bonus for each level)
124 to try to even out the fight - kain
125 * Added more strength to monsters past level 7 and changed the masters'
126 stats accordingly - kain
127 * Changed the fountain forest event to not take a forest fight if your
128 HP is at max - kain
129 * Added more experience per monster past level 7 - kain
130 * Added a new forest event (find a potion) each potion has a 1/5 chance
131 of being the one you found, and you have a 2% chance of incurring
132 this forest event - kain
133 * Added notification that a player used a potion during a fight to the
134 player they are fighting - kain
135 * Added potions to the stats command - kain
136 * Made the code a bit less dependent on 12 levels - kain
137 * Added a new parameter to the list command that allows listing only
138 those that are online and playing - kain
139 * Added a new command "Dragon" which lets you fight the end boss - kain
140 * Doubled the required experience for fighting masters - kain
141 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
142 you're dead (thanks Ricky-S) - kain
143 * Fixed a divide by 0 bug that occurred when you attacked, but had no
144 weapon (BugID 946043) (thank you NOTevil) - kain
145 * Fixed a logic error allowing players to bank during a fight - kain
146 * Added more gold per monster above level 4 - kain
147
148 Version 1.2.2
149 * Fixed a logical error causing the ListenOnCF flag to only work in P10
150 servers - kain
151 * Fixed the store command to display syntax on improper sequence of
152 commands (thanks damaged) - kain
153 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
154 by kain) - kain
155 * Made the masters stats match the next level's monsters' stats a lot
156 closer - kain
157 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
158 * Made welcomemsg an optional config file option. If commented out
159 or deleted, gameserv will not send the welcome message
160 (requested by zshack)- kain
161 * Made the ignoreservers config file option work for Unreal - kain
162 * Fixed a minor logical problem that was causing players to be mugged
163 for 0 gold when they were either dead or had no gold on hand and
164 they timed out (thanks Rehm) - kain
165 * Fixed the bug not allowing different config files to be used - kain
166 * Added an optional config file directive BOPER which makes
167 gameserv become an oper on the network - kain
168 * Added an optional config file directive USEPRIVMSG which makes
169 gameserv use /msg instead of /notice - kain
170 * Made the ignoreservers config file option work for bahamut - kain
171 * Fixed an error in do_register that was not adding the client to the
172 players list correctly, causing newly registered players to be
173 locked out of identifying until the next gameserv restart - kain
174 * Fixed an error that crashed GameServ if you tried to fight a player
175 lower than the configured level - kain
176 * Reduced the effect of potions since the price is down - kain
177 * Reduced the price of potions significantly - kain
178 * Added a few timeout events if you're not in a fight - kain
179
180 Version 1.2.1
181 * Included a crontab script in all new distros now - kain
182 * Added a new flag that tells wether a person is playing instead of
183 relying solely on pointers - kain
184 * Added a mechanism to ignore on a nick to nick basis, and implemented
185 code to auto-ignore nicks on certain servers - kain
186 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
187 sensitive) - kain
188 * Gameserv no longer opers - kain
189 * New config file directive: listenonc_forest... see
190 gameserv.example.conf - kain
191 * Fixed a bug in identify that was causing players to be shown as not
192 playing (after the change in functions) - kain
193 * Fixed up the is_playing boolean function to be more strict - kain
194 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
195 was messing things up - kain
196 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
197 * Added a timeout mechanism with two new config file options - kain
198 - If players are fighting, and the one who's turn it is times out,
199 they lose their turn. If they both timeout after that,
200 they are logged out.
201 - If players are not fighting (player fights), they are simply
202 logged out.
203 * Fixed a major bug causing a crash when players fought - kain
204 * The gameserv server now attempts 3 reconnects if disconnected - kain
205
206 Version 1.2.0
207 * Took +devel out of the version reply in gameserv.cpp - kain
208 * Implemented a hashing algorithm for extremely fast searches through
209 the players and clients linked lists - kain & wcampbel
210 * Fixed some of the fight code - kain
211 * Added a logout command so you don't have to quit the IRC Network to
212 stop playing - kain
213 * Fixed a bug that was causing players not to be voiced on the forest
214 channel on P10 servers - kain
215 * Added a missing code segment to decrement the player fights per
216 day when you fight another player (reported by MaCbLiNd) - kain
217 * Fixed a bug that allowed the same player name to be registered any
218 number of times - kain
219 * Fixed a problem in when players quit on a P10 server, the /msg
220 gameserv list shows the irc nick as not NULL because it was only
221 setting the regular nick and not the realnick - kain
222 * Fixed a logic error in the identify command that caused players to be
223 falsely shown as identified - kain
224 * When a player logs off during a player fight, the fight now ends.
225 Before it was held in limbo - kain
226 * Fixed a bug in the fight command requiring you to use an irc nickname
227 to fight (BugID 927789) - kain
228
229 Version 1.1.9
230 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
231 These allow you to set limits on the distance (in levels) two players
232 are allowed to fight with. See gameserv.example.conf for more info. - kain
233 * Fixed a bug in the identify command that falsly showed a player as
234 already being identified. - kain
235 * Created Monsters for level 9 - kain
236 * Added the beginnings of an end monster - kain
237 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
238 exception (reported by wassup). - wcampbel
239 * Prevent players from issuing a FIGHT against a dead player (reported
240 by wassup). - wcampbel
241 * Fixed a core in RUN if a client wasn't playing. - wcampbel
242 * Added an option to specify the PID file in the config file. - kain
243
244 Version 1.1.8
245 * Missing directives now are identified for config files upon startup - kain
246 * Added a --help option to the gameserv binary - kain
247 * Added an optional command line parameter to load a config file - kain
248 * Added a nifty startup intro with the version number. - Kain
249 * Fixed BANK BALANCE (BugID 895157) - wcampbel
250 * Completely removed the midnight() function code, and replaced it with
251 some struct tm functionality with the localtime() function. - kain
252 * Major changes to the Makefile, cleaned up a number of rules and added
253 dependencies (via make depend). - wcampbel
254 * Corrected the VERSION reply, it broke ircII. - wcampbel
255 * Fixed some P10/other protocol issues - wcampbel
256 * Removed the old hard coded monsters entries. - wcampbel
257 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
258 for the gameserv process. No more run script. - kain
259 * Fixed a bug that caused the identify function to segfault. - kain
260 * Fixed some P10 Functionality - kain
261 * Merged in the Hybrid patch - wcampbel
262
263 Version 1.1.7
264 * Added P10 Functionality (ircu-2.10.11.x)
265 * Created Monsters for level 8
266 * Increased the size of the monster struct to account for longer names,
267 weapons, and death phrases.
268 * Created Monsters for level 7
269 * Fixed a bug causing the bank balance command not to work correctly.
270 (Thank you wcampbel)
271 * Added HP potions to increase maximum HP.
272 * Made strength and defense potions add either 1 or 2 points rather than
273 0, 1, or 2.
274 * Made the monsters a bit harder. I found that as the game progressed,
275 it got easier and easier instead of harder.
276 * Fixed the forest events from happening too often. Also, the fountain
277 forest event specifically was adding too many forest fights, making
278 the day never end.
279
280 Version 1.1.6
281 * Added a Reset command to GameServ that functions the same was as the
282 refresh command, except it completely resets a player to the beginning
283 of the game.
284 * Fixed a bug that would cause monsters to have extremely high HP after
285 loading the monster database.
286 * Tweaked the forest events percentages. They happened too frequently.
287 * New player database format:
288 - Alive/Dead is no longer saved as a word in the database. It is
289 saved as a flag.
290 - 3 new integer values were added to the end of every player string
291 representing their inventory (healing, strength, and defense
292 potions).
293 * Changed the Player structure to use 2 new flags which eliminated 2
294 boolean values (alive & yourturn) to save a little memory.
295 * Fixed a bug that allowed a player already in a fight to be challenged
296 by another player. The other player was then locked into the fight
297 with no way out.
298 * Added a use command that allows a player to use items in their inventory.
299 Currently the only items are health, strength, and defense potions.
300 Command may be used in battle, but it costs you your turn.
301 * Changed the stats command so that it takes the player name as
302 the stats request. You type /msg GameServ stats nick still, but
303 nick no longer has to be on IRC. You use the player name instead of
304 the IRC Nickname.
305 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
306 * Fixed a problem in the display_help() function that could cause a bus
307 error. The problem was with changing literal text when passed to the
308 function as a filename. The function now copies the data as a local
309 variable and modifies that. (Thank you wcampbel)
310 * Fixed a bug that allowed a player to be registered twice if the player
311 was not online. (Thank you wcampbel)
312 * Added an inventory command which allows players to view how many
313 potions they are storing.
314 * Added a tavern command which allows players to buy potions and store
315 them in their inventory for later use.
316 * Made some cosmetic changes to this file.
317 * Added an inventory class Pouch which allows players to carry around
318 things such as potions and such.
319
320 Version 1.1.5
321 * Added a missing help file admin_commands. It was written before, but
322 somehow was deleted.
323 * Admins can now identify as any user without having the correct password.
324 * Fixed a bug that allowed for two nicknames to identify for the same player.
325 * Added a forestfights directive to the config file so admins can set the
326 default daily forest fights.
327 * Added a die directive to the config file that will not let you start
328 GameServ if it is present.
329 * Inputted monsters for Level 6. Six more levels left unfinished.
330 * Changed confloadtime directive to welcomedelay directive in the config file.
331 This made more sense.
332 * Added an updateperiod directive to the config file. This represents the
333 period (in seconds) for updating the player data file. Every time the
334 gameserv server gets a message it will check to see if "updateperiod"
335 seconds or more have elapsed since the last update.
336
337 Version 1.1.4
338 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
339 aclient. (Thank you wcampbel)
340 * Load now has an optional parameter "monsters" which will force a load of the
341 monsterdata file. This is useful for changing monsters on-the-fly.
342 * Added a load_monsters function that loads from a preconfigured monsters.dat
343 file instead of hard coding the monsters into the array. Users can now
344 change the monster configuration around without knowing C/C++.
345 * Added a new directive to the config file: confloadtime
346 this represents the delay (in seconds) until GameServ sends a welcome
347 message to incoming clients.
348 * Added the welcome message to the config file. See gameserv.example.conf
349 for more info on how to use the variable as a formatted string.
350
351 Version 1.1.3
352 * Removed a lot of extra list searches by changing all of the boolean
353 functions to take aClient as a parameter instead of a nickname string.
354 * Added an is_alive boolean function. Players must now wait until the next
355 day to play again.
356 * Saving the player->flags integer to the players.dat file. Old databases
357 will not work.
358 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
359 entries so the database can load properly. Look in flags.h for a
360 description of the way flags work.
361
362 Version 1.1.2
363 * Added a /version reply
364 * Fixed the Makefile to include configscript.cpp
365 * Added a join message when people connect to the IRCD. The message is set
366 on a delay so that on the initial nick burst, the services do not send
367 everyone the message.
368 * Changed the admin commands from a simple password interface to a more
369 sophisticated flags approach. Now you have to identify with the
370 administrator password once, and your flags indicate that you are an
371 admin for all commands.
372 * Full help files available in corrected form for the new administrator type
373 commands.
374
375 Version 1.1.1
376 * Added some admin features.
377 - Refresh
378 * Added help menu functionality for all commands.
379 * Fixed the register command so it notified the client that registration
380 was successful.
381 * Changed the master command so that you didn't have to fight your master
382 if you had enough experience. There is now a question/fight subcommand
383 set for the master command.
384 * Tweaked the masters a bit. Basically, they were too tough. Once a player
385 had enough experience, they had no chance against their master until
386 they got the next two weapons up. This made the next level too easy.
387 Past level 1 still needs tweaking.
388 * Added functionality for bahamut IRCD
389
390 Version 1.1.0
391 * Added autoconf functionality to the gameserv package. Does not compile
392 correctly on SunOS without tweaking.
393 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
394 time(NULL) - (time(NULL) % 86400) + 3600 * 8
395 * Added a contrib directory with a user submitted patch for hybrid ircd.