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1 | #ifndef __GS__PLAYER_H__\r | |
2 | #define __GS__PLAYER_H__\r | |
3 | #include <GameServ/GameLayer/GameObjects/GameObject.h>\r | |
4 | using GameServ::GameLayer::GameObjects::GameObject;\r | |
5 | \r | |
6 | #include <GameServ/GameLayer/GameObjects/ItemGO.h>\r | |
7 | using GameServ::GameLayer::GameObjects::ItemGO;\r | |
8 | \r | |
9 | #include <GameServ/GameLayer/GameObjects/ArmorGO.h>\r | |
10 | using GameServ::GameLayer::GameObjects::ArmorGO;\r | |
11 | #include <GameServ/GameLayer/GameObjects/WeaponGO.h>\r | |
12 | using GameServ::GameLayer::GameObjects::WeaponGO;\r | |
13 | \r | |
14 | #include <GameServ/Types.h>\r | |
15 | using GameServ::Types::ObjectTypes;\r | |
16 | \r | |
17 | #include <boost/smart_ptr/shared_ptr.hpp>\r | |
18 | \r | |
19 | #include <string>\r | |
20 | using std::string;\r | |
21 | #include <vector>\r | |
22 | using std::vector;\r | |
23 | \r | |
24 | #include <boost/date_time/posix_time/posix_time.hpp>\r | |
25 | using boost::posix_time::ptime;\r | |
26 | \r | |
27 | namespace GameServ { namespace GameLayer { namespace GameObjects\r | |
28 | {\r | |
29 | class PlayerGO : public GameObject\r | |
30 | {\r | |
31 | public:\r | |
32 | \r | |
33 | PlayerGO();\r | |
34 | PlayerGO(const string &Id);\r | |
35 | \r | |
36 | virtual ~PlayerGO();\r | |
37 | \r | |
38 | //! Property get - Name\r | |
39 | string Name(void) const;\r | |
40 | //! Property set - Name\r | |
41 | void Name(const string &value);\r | |
42 | \r | |
43 | //! Property get - LevelId\r | |
44 | string LevelId(void) const;\r | |
45 | //! Property set - LevelId\r | |
46 | void LevelId(const string &value);\r | |
47 | \r | |
48 | //! Property get - LevelNumber\r | |
49 | unsigned int LevelNumber(void) const;\r | |
50 | //! Property set - LevelNumber\r | |
51 | void LevelNumber(const unsigned int &value);\r | |
52 | \r | |
53 | //! Property get - Experience\r | |
54 | unsigned long int Experience(void) const;\r | |
55 | //! Property set - Experience\r | |
56 | void Experience(const unsigned long int &value);\r | |
57 | \r | |
58 | //! Property get - Gold\r | |
59 | unsigned long int Gold(void) const;\r | |
60 | //! Property set - Gold\r | |
61 | void Gold(const unsigned long int &value);\r | |
62 | \r | |
63 | //! Property get - Gold in the bank\r | |
64 | unsigned long int Bank(void) const;\r | |
65 | //! Property set - Gold in the bank\r | |
66 | void Bank(const unsigned long int &value);\r | |
67 | \r | |
68 | //! Property get - Health\r | |
69 | unsigned int Health(void) const;\r | |
70 | //! Property set - Health\r | |
71 | void Health(const unsigned int &value);\r | |
72 | \r | |
73 | //! Property get - Max Health\r | |
74 | unsigned int MaxHealth(void) const;\r | |
75 | //! Property set - Max Health\r | |
76 | void MaxHealth(const unsigned int &value);\r | |
77 | \r | |
78 | //! Property get - Strength\r | |
79 | unsigned int Strength(void) const;\r | |
80 | //! Property set - Strength\r | |
81 | void Strength(const unsigned int &value);\r | |
82 | \r | |
83 | //! Property get - Defense\r | |
84 | unsigned int Defense(void) const;\r | |
85 | //! Property set - Defense\r | |
86 | void Defense(const unsigned int &value);\r | |
87 | \r | |
88 | //! Property get - Forest Fights\r | |
89 | int ForestFights(void) const;\r | |
90 | //! Propety set - Forest Fights\r | |
91 | void ForestFights(const int &value);\r | |
92 | \r | |
93 | //! Property get - Player Fights\r | |
94 | int PlayerFights(void) const;\r | |
95 | //! Property set - Player Fights\r | |
96 | void PlayerFights(const int &value);\r | |
97 | \r | |
98 | //! Property get - Weapon Id\r | |
99 | string WeaponId(void) const;\r | |
100 | //! Property set - Weapon Id\r | |
101 | void WeaponId(const string &value);\r | |
102 | \r | |
103 | //! Property get - Weapon\r | |
104 | boost::shared_ptr<WeaponGO> Weapon(void) const;\r | |
105 | //! Property set - Weapon\r | |
106 | void Weapon(boost::shared_ptr<WeaponGO> spWeapon);\r | |
107 | \r | |
108 | //! Property get - ArmorId\r | |
109 | string ArmorId(void) const;\r | |
110 | //! Property set - ArmorId\r | |
111 | void ArmorId(const string &value);\r | |
112 | \r | |
113 | //! Property get - Armor\r | |
114 | boost::shared_ptr<ArmorGO> Armor(void) const;\r | |
115 | //! Property set - Armor\r | |
116 | void Armor(boost::shared_ptr<ArmorGO> spArmor);\r | |
117 | \r | |
118 | //! Property set - Password\r | |
119 | void Password(const string &value);\r | |
120 | //! Property get - Password\r | |
121 | string Password(void) const;\r | |
122 | \r | |
123 | //! Property set - LastLogin\r | |
124 | void LastLogin(const ptime &value);\r | |
125 | //! Property get - LastLogin\r | |
126 | ptime LastLogin(void) const;\r | |
127 | \r | |
128 | //! Property get - FoughtMaster\r | |
129 | bool FoughtMaster(void) const;\r | |
130 | \r | |
131 | //! Property set - Fought master\r | |
132 | void FoughtMaster(const bool &value);\r | |
133 | \r | |
134 | //! Property get - Alive\r | |
135 | bool Alive(void) const;\r | |
136 | \r | |
137 | //! Property set - Alive\r | |
138 | void Alive(const bool &value);\r | |
139 | \r | |
140 | bool operator==(const PlayerGO &right) const;\r | |
141 | bool operator!=(const PlayerGO &right) const;\r | |
142 | \r | |
143 | virtual PlayerGO *Clone(void) const;\r | |
144 | \r | |
145 | virtual ObjectTypes::ObjectType ObjectType(void) const;\r | |
146 | \r | |
147 | private:\r | |
148 | string mName;\r | |
149 | string mfkLevelId;\r | |
150 | string mfkWeaponId;\r | |
151 | string mfkArmorId;\r | |
152 | unsigned int mLevelNumber;\r | |
153 | unsigned long int mExperience;\r | |
154 | unsigned long int mGold;\r | |
155 | unsigned long int mBank;\r | |
156 | unsigned int mHealth;\r | |
157 | unsigned int mMaxHealth;\r | |
158 | unsigned int mStrength;\r | |
159 | unsigned int mDefense;\r | |
160 | int mForestFights;\r | |
161 | int mPlayerFights;\r | |
162 | string mPassword;\r | |
163 | boost::shared_ptr<WeaponGO> mWeapon;\r | |
164 | boost::shared_ptr<ArmorGO> mArmor;\r | |
165 | ptime mLastLogin;\r | |
166 | \r | |
167 | bool mFoughtMaster;\r | |
168 | bool mAlive;\r | |
169 | };\r | |
170 | }}} // GameServ::GameLayer::GameObjects\r | |
171 | #endif |