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1 | #ifndef EXTERN_H | |
2 | #define EXTERN_H | |
3 | ||
4 | #define E extern | |
5 | ||
6 | #define LEVELS 12 // Levels in the game | |
7 | #define REALLEVELS 12 // Levels to load from monsters.dat | |
8 | #define MONSTERS 12 // Monsters per level | |
9 | #define WNA 16 // Weapons and armor | |
10 | ||
11 | #include <stdarg.h> | |
12 | #include <list> | |
13 | #include <string> | |
14 | ||
15 | #include "config.h" | |
16 | #include "options.h" | |
17 | ||
18 | using namespace std; | |
19 | ||
20 | #if TIME_WITH_SYS_TIME | |
21 | # include <sys/time.h> | |
22 | # include <time.h> | |
23 | #else | |
24 | # if HAVE_SYS_TIME_H | |
25 | # include <sys/time.h> | |
26 | # else | |
27 | # include <time.h> | |
28 | # endif | |
29 | #endif | |
30 | ||
31 | // Forward declarations | |
32 | class toplist; | |
33 | class Player; | |
34 | class aClient; | |
35 | class Level; | |
36 | class item; | |
37 | class itemContainer; | |
38 | class weapon; | |
39 | class armor; | |
40 | class potion; | |
41 | class tavernItem; | |
42 | class Monster; | |
43 | ||
44 | // Hash.cpp stuff start | |
45 | #define U_TABLE_SIZE 1999 | |
46 | E unsigned long sHASH(const unsigned char *name); | |
47 | E unsigned long iHASH(const unsigned char *name); | |
48 | // hash.cpp stuff end | |
49 | ||
50 | E long lastrefresh; | |
51 | E long lastrollover; | |
52 | E void save_lastrefresh(); | |
53 | E void load_lastrefresh(); | |
54 | E void save_lastrollover(); | |
55 | E void load_lastrollover(); | |
56 | ||
57 | // The socket | |
58 | E int sock; | |
59 | ||
60 | ||
61 | /* config.cpp start */ | |
62 | E int load_config_file(char *config = "gameserv.conf"); | |
63 | E void unload_config_file(); | |
64 | E char *s_GameServ; | |
65 | E char *c_Forest; | |
66 | E char *c_ForestTopic; | |
67 | E char *gshost; | |
68 | E char *gsident; | |
69 | E char *pidfile; | |
70 | E char *newsdata; | |
71 | E char *nsname; | |
72 | E char *nspass; | |
73 | E Monster dragon; | |
74 | ||
75 | #if defined(P10) | |
76 | E char *gsnum; | |
77 | #endif | |
78 | ||
79 | E char *servername; | |
80 | E char *localhost; | |
81 | E char *remoteserver; | |
82 | E int remoteport; | |
83 | E char *remotepass; | |
84 | E char *playerdata; | |
85 | E char *itemdata; | |
86 | E char *tavernitemdata; | |
87 | E char *storeitemdata; | |
88 | E char *dragondata; | |
89 | E char *masterdata; | |
90 | E char *logfile; | |
91 | E char *adminpass; | |
92 | E const string VERSION; | |
93 | E const string PACKAGE; | |
94 | E char *welcomemsg; | |
95 | E char *ignoreserverslist; | |
96 | ||
97 | E long configflags; | |
98 | E long refreshperiod; | |
99 | E long rolloverperiod; | |
100 | E long numrolloverfights; | |
101 | E int level1expire; | |
102 | E int defaultexpire; | |
103 | E bool shuttingdown; | |
104 | E int welcomedelay; | |
105 | E int updateperiod; | |
106 | E int forestfights; | |
107 | E int maxafightdistance; | |
108 | E int maxbfightdistance; | |
109 | E int maxidletime; | |
110 | E int idlecheckperiod; | |
111 | E int maxitems; | |
112 | E long maxforestfights; | |
113 | E unsigned int maxnicklen; | |
114 | ||
115 | /* config.cpp end */ | |
116 | ||
117 | E list<Player*> players[U_TABLE_SIZE]; | |
118 | E list<aClient*> clients[U_TABLE_SIZE]; | |
119 | E list<string> todaysnews; | |
120 | E list<item*> store; // The list of items available at the store | |
121 | ||
122 | /* misc.cpp begin */ | |
123 | E void end_turn(aClient *user); | |
124 | E void see_master(char *u); | |
125 | ||
126 | /* misc.cpp end */ | |
127 | /* find.cpp begin */ | |
128 | E item *findItemByID(int id); | |
129 | E item *findStoreItemByID(int id); | |
130 | E tavernItem *findTavernItemByID(int id); | |
131 | /* find.cpp end */ | |
132 | ||
133 | /* messages.cpp begin */ | |
134 | E void display_help(const string &u, const string &file); | |
135 | E void display_monster(char *u); | |
136 | E void display_players(char *u); | |
137 | E void display_players(aClient *user); | |
138 | E void showBankBalance(const char *u); | |
139 | void showTavern(aClient *user); | |
140 | /* messages.cpp end */ | |
141 | ||
142 | /* boolean.cpp begin */ | |
143 | E bool check_password(char *name, char *plaintext); | |
144 | /* boolean.cpp end */ | |
145 | ||
146 | /** tcpclient.cpp **/ | |
147 | E void check_idles(); | |
148 | E void clearClients(); | |
149 | E void clearPlayers(); | |
150 | ||
151 | /** List search functions **/ | |
152 | E aClient *find(char *nick); | |
153 | E aClient *find(const char *nick); | |
154 | E aClient *findbynick(char *nick); | |
155 | E aClient *findbynick(const char *nick); | |
156 | E aClient *findbyrealnick(char *realnick); | |
157 | E Player *findplayer(const char *name); | |
158 | #ifdef P10 | |
159 | E aClient *findbyrealnick(char *realnick); | |
160 | #endif | |
161 | ||
162 | /** tcpclient.cpp **/ | |
163 | ||
164 | /** Sock writing functions **/ | |
165 | E void notice(const char *source, const char *dest, const char *fmt, ...); | |
166 | E void raw(const char *fmt, ...); | |
167 | ||
168 | /** news.cpp **/ | |
169 | E void addNews(list<string> &news, const char *fmt, ...); | |
170 | ||
171 | E void clearNews(list<string> &news); | |
172 | E void loadNews(char *filename, list<string> &news); | |
173 | E void saveNews(char *filename, list<string> &news); | |
174 | E void showNews(char *nick, list<string> &news); | |
175 | ||
176 | /** gameserv.cpp **/ | |
177 | E void do_admin(char *u); | |
178 | E void do_attack(char *u); | |
179 | E void do_bank(char *u); | |
180 | E void do_check(char *u); | |
181 | E void do_equip(char *u); | |
182 | E void do_fight(char *u); | |
183 | E void do_heal(char *u); | |
184 | E void do_help(char *u); | |
185 | E void do_identify(char *u); | |
186 | E void do_inventory(char *u); | |
187 | E void do_refresh(char *u); | |
188 | E void do_register(char *u); | |
189 | E void do_list(char *u); | |
190 | E void do_load(char *u); | |
191 | E void do_logout(char *u); | |
192 | E void do_master(char *u); | |
193 | E void do_news(char *u); | |
194 | E void do_dragon(char *u); | |
195 | E void do_play(char *u); | |
196 | E void do_quitg(char *u); | |
197 | E void do_raw(char *u); | |
198 | E void do_reset(char *u); | |
199 | E void do_run(char *u); | |
200 | E void do_save(char *u); | |
201 | E void do_set(char *u); | |
202 | E void do_shutdown(char *u); | |
203 | E void do_stats(char *u); | |
204 | E void do_store(char *u); | |
205 | E void do_tavern(char *u); | |
206 | E void do_use(char *u); | |
207 | ||
208 | E item *findItemByID(int id); | |
209 | E int hpbonus[LEVELS - 1]; | |
210 | E int strbonus[LEVELS - 1]; | |
211 | E int defbonus[LEVELS - 1]; | |
212 | E void gameserv(char *source, char *buf); | |
213 | E Level levels[LEVELS]; | |
214 | E list<item*> Items; | |
215 | E list<tavernItem> tavern; | |
216 | E toplist myToplist; | |
217 | ||
218 | /** forest.cpp **/ | |
219 | E void forest(char *source, char *buf); | |
220 | ||
221 | /** functions.cpp **/ | |
222 | ||
223 | E bool is_playing(char *u); | |
224 | E bool is_playing(aClient *user); | |
225 | ||
226 | E bool is_fighting(char *u); | |
227 | E bool is_fighting(aClient *user); | |
228 | ||
229 | E bool player_fight(char *u); | |
230 | E bool player_fight(aClient *user); | |
231 | ||
232 | E bool dragon_fight(aClient *user); | |
233 | ||
234 | E bool master_fight(char *u); | |
235 | E bool master_fight(aClient *user); | |
236 | ||
237 | E bool alphaNumeric(const char *str); | |
238 | ||
239 | #ifndef HAVE_STRTOK | |
240 | E char *strtok(char *str, const char *delim); | |
241 | #endif | |
242 | ||
243 | E string spaces(int len, const string &seperator); | |
244 | ||
245 | E int stricmp(const char *s1, const char *s2); | |
246 | E int strnicmp(const char *s1, const char *s2, size_t len); | |
247 | E long int chartoint(char ch); | |
248 | E int isstringnum(char *num); | |
249 | E long int pow (int x, int y); | |
250 | E long int stringtoint(char *number); | |
251 | E bool load_masters(); | |
252 | E bool load_monsters(); | |
253 | E bool load_levels(); | |
254 | E void delete_monsters(); | |
255 | E void delete_masters(); | |
256 | E void deleteMonster(Monster *m); | |
257 | E void refresh(Player *p); | |
258 | E void refreshall(); | |
259 | E void rolloverall(); | |
260 | E void rollover(Player *p); | |
261 | E void updateTS(Player *p); | |
262 | E bool timedOut(Player *p); | |
263 | E void timeOutEvent(Player *p); | |
264 | E void reset(Player *p); | |
265 | E void resetall(); | |
266 | ||
267 | E void do_attack(char *u); | |
268 | E void do_bank(char *u); | |
269 | E void do_check(char *u); | |
270 | E void do_equip(char *u); | |
271 | E void do_fight(char *u); | |
272 | E void do_forest(char *u); | |
273 | E void do_heal(char *u); | |
274 | E void do_invenory(char *u); | |
275 | E void do_list(char *u); | |
276 | E void do_logout(char *u); | |
277 | E void do_play(char *u); | |
278 | E void do_quitg(char *u); | |
279 | E void do_refresh(char *u); | |
280 | E void do_register(char *u); | |
281 | E void do_reset(char *u); | |
282 | E void do_run(char *u); | |
283 | E void do_set(char *u); | |
284 | E void do_stats(char *u); | |
285 | E void do_store(char *u); | |
286 | E void do_tavern(char *u); | |
287 | E void do_use(char *u); | |
288 | E void see_mystic(char *u); | |
289 | ||
290 | E void logout(aClient *user); // log a user off the game | |
291 | E void showstats(const char *u, const char *nick); | |
292 | E void showinventory(Player *from, aClient *to); | |
293 | /* Database saving stuff */ | |
294 | ||
295 | E int save_gs_dbase(); | |
296 | E int load_gs_dbase(); | |
297 | E int load_tavern(); | |
298 | E int load_items(); | |
299 | E int load_store(); | |
300 | E int load_dragon(); | |
301 | E int save_dragon(); | |
302 | ||
303 | // Log File Stuff | |
304 | E void log(const char *fmt, ...); | |
305 | ||
306 | #endif |