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Commit | Line | Data |
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1 | # Comments can only begin at the beginning of a line, and must begin with a pound (#) | |
2 | # GameServ Nickname | |
3 | s_GameServ GameServ | |
4 | ||
5 | # GameServ Host | |
6 | gshost yourdomain.com | |
7 | ||
8 | # GameServ username (ie. username@host) | |
9 | gsident GameServ | |
10 | ||
11 | # Gameserv Psuedo Server Name | |
12 | servername gameserv.yourdomain.com | |
13 | ||
14 | # GameServ Forest channel | |
15 | c_Forest #forest | |
16 | ||
17 | # GameServ Forest Channel Topic | |
18 | c_ForestTopic The forest is dark and gloomy. | |
19 | ||
20 | # The hostname/ip of the real ircd gameserv will be connected to | |
21 | remoteserver 127.0.0.1 | |
22 | ||
23 | # The port on the real ircd gameserv will be connecting to | |
24 | remoteport 6667 | |
25 | ||
26 | # The password for linking to the real ircd | |
27 | remotepass linkpass | |
28 | ||
29 | # Filename to store player data in. | |
30 | playerdata players.dat | |
31 | ||
32 | # Filename to load monsters from | |
33 | monsterdata monsters.dat | |
34 | ||
35 | # Password to control SHUTDOWN, LOAD, and SAVE | |
36 | adminpass apass | |
37 | ||
38 | # Seconds to wait on load before displaying "Hello Nick" to new users | |
39 | # joining your network | |
40 | confloadtime 10 | |
41 | ||
42 | # Message that is displayed to new clients that join the IRC Network | |
43 | # Welcomemsg is a formatted string. To use it in a function that uses formatting like notice(), you must include a string | |
44 | # as an argument. i.e. notice(s_GameServ, u, welcomemsg, nick); | |
45 | # This is only true if you include anything like %s etc... if you include more than one %s or %d or anything, you must | |
46 | # include the proper type as an argument also. | |
47 | welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help. |