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1#include "item.h"
2#include "player.h"
3#include "extern.h"
4
5item::item()
6{
7 myname = "New Item";
8 myprice = 0;
9 myuses = 0;
10 for (int x = 0; x < 8; x++)
11 mymodifiers[x] = 0;
12}
13
14item::item(const char *name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8)
15{
16 myname = name; // string = char*
17 myprice = p;
18 myuses = uses;
19 mymodifiers[0] = m1;
20 mymodifiers[1] = m2;
21 mymodifiers[2] = m3;
22 mymodifiers[3] = m4;
23 mymodifiers[4] = m5;
24 mymodifiers[5] = m6;
25 mymodifiers[6] = m7;
26 mymodifiers[7] = m8;
27 id = identifier;
28}
29
30item::item(string name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8)
31{
32 myname = name; // string = char*
33 myprice = p;
34 myuses = uses;
35 mymodifiers[0] = m1;
36 mymodifiers[1] = m2;
37 mymodifiers[2] = m3;
38 mymodifiers[3] = m4;
39 mymodifiers[4] = m5;
40 mymodifiers[5] = m6;
41 mymodifiers[6] = m7;
42 mymodifiers[7] = m8;
43 id = identifier;
44}
45
46item::~item()
47{
48 for (int x = 0; x < 8; x++)
49 {
50 mymodifiers[x] = 0;
51 }
52
53 myuses = 0;
54 myname = "";
55 myprice = 0;
56}
57
58void item::setType(type t)
59{
60 mytype = t;
61}
62
63bool item::operator<(const item &right) const
64{
65 return id < right.id;
66}
67
68bool item::operator>(const item &right) const
69{
70 return id > right.id;
71}
72
73bool item::operator==(const item &right) const
74{
75 return id == right.id;
76}
77
78bool item::operator!=(const item &right) const
79{
80 return id != right.id;
81}
82
83item &item::operator=(const item &right)
84{
85 myname = right.myname;
86 myprice = right.myprice;
87 myuses = right.myuses;
88 id = right.id;
89 mytype = right.mytype;
90
91 for (int x = 0; x < 8; x++)
92 {
93 mymodifiers[x] = right.mymodifiers[x];
94 }
95 return *this; // enables cascading x=y=z;
96}
97weapon::~weapon()
98{
99}
100
101bool weapon::setData(char *datastr)
102{
103 try
104 {
105 char *temp;
106 temp = strtok(datastr, "~"); // Type
107
108 mytype = WEAPON;
109 // Grab the item's id
110 temp = strtok(NULL, "~");
111 id = stringtoint(temp);
112
113 // Grab the item's name
114 temp = strtok(NULL, "~");
115 myname = temp;
116
117 // Grab the item's price
118 temp = strtok(NULL, "~");
119 myprice = stringtoint(temp);
120
121 // Grab the item's uses
122 temp = strtok(NULL, "~");
123 myuses = stringtoint(temp);
124
125 // Grab the item's modifiers
126 for (int x = 0; x < 4; x++)
127 {
128 temp = strtok(NULL, "~");
129 mymodifiers[x] = stringtoint(temp);
130 }
131 // If we got here, we're successful
132 return true;
133 }
134 catch (char *str)
135 {
136 log("Exception setting weapon data: %s", str);
137 return false;
138 }
139}
140
141bool weapon::use(Player *p)
142{
143 // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0)
144 if (myuses == 0)
145 return false;
146 else
147 {
148 if (p->getWeapon())
149 {
150 p->getWeapon()->undo(p);
151 }
152 p->addStrength(mymodifiers[0]);
153 p->addDefense(mymodifiers[1]);
154 p->addMaxHP(mymodifiers[2]);
155 p->setWeapon(*this);
156 }
157
158 return true;
159}
160
161void weapon::undo(Player *p)
162{
163 p->subtractStrength(mymodifiers[0]);
164 p->subtractDefense(mymodifiers[1]);
165 p->subtractMaxHP(mymodifiers[2]);
166}
167
168armor::~armor()
169{
170}
171
172void armor::undo(Player *p)
173{
174 p->subtractStrength(mymodifiers[0]);
175 p->subtractDefense(mymodifiers[1]);
176 p->subtractMaxHP(mymodifiers[2]);
177}
178
179bool armor::setData(char *datastr)
180{
181 try
182 {
183 char *temp;
184 strtok(datastr, "~"); // Type
185
186 mytype = ARMOR;
187
188 // Grab the item's id
189 temp = strtok(NULL, "~");
190 id = stringtoint(temp);
191
192 // Grab the item's name
193 temp = strtok(NULL, "~");
194 myname = temp;
195
196 // Grab the item's price
197 temp = strtok(NULL, "~");
198 myprice = stringtoint(temp);
199
200 // Grab the item's uses
201 temp = strtok(NULL, "~");
202 myuses = stringtoint(temp);
203
204 // Grab the item's modifiers
205 for (int x = 0; x < 4; x++)
206 {
207 temp = strtok(NULL, "~");
208 mymodifiers[x] = stringtoint(temp);
209 }
210 // If we got here, we were successful
211 return true;
212 }
213 catch(char *str)
214 {
215 log("Exception setting armor data: %s", str);
216 return false;
217 }
218
219}
220
221bool armor::use(Player *p)
222{
223 // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0)
224 if (myuses == 0)
225 return false;
226 else
227 {
228 if (p->getArmor())
229 {
230 p->getArmor()->undo(p);
231 }
232 p->addStrength(mymodifiers[0]);
233 p->addDefense(mymodifiers[1]);
234 p->addMaxHP(mymodifiers[2]);
235 p->setArmor(*this);
236 }
237
238 return true;
239}
240
241potion::~potion()
242{
243}
244
245bool potion::use(Player *p)
246{
247 // potion(char *name, int p=0, int uses = 1, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0)
248
249 if (myuses == 0)
250 return false;
251 else
252 {
253 p->addStrength(myranges[0].random());
254 p->addDefense(myranges[1].random());
255 p->addMaxHP(myranges[2].random());
256 p->addHP(myranges[3].random());
257 p->addForestFights(myranges[4].random());
258 p->addPlayerFights(myranges[5].random());
259 p->addGold(myranges[6].random());
260 p->addBank(myranges[7].random());
261 }
262 return true;
263}
264
265void potion::undo(Player *p)
266{
267 return;
268}
269
270bool potion::setData(char *datastr)
271{
272 try
273 {
274 char *temp;
275
276 temp = strtok(datastr, "~"); // Type
277
278 mytype = POTION;
279
280 // Grab the item's id
281 temp = strtok(NULL, "~");
282 id = stringtoint(temp);
283
284 // Grab the item's name
285 temp = strtok(NULL, "~");
286 myname = temp;
287
288 // Grab the item's price
289 temp = strtok(NULL, "~");
290 myprice = stringtoint(temp);
291
292 // Grab the item's uses
293 temp = strtok(NULL, "~");
294 myuses = stringtoint(temp);
295
296 // Grab the item's modifiers
297 for (int x = 0; x < 8; x++)
298 {
299 temp = strtok(NULL, "~");
300 myranges[x].low = stringtoint(temp);
301 temp = strtok(NULL, "~");
302 myranges[x].high = stringtoint(temp);
303 }
304 }
305 catch(char *str)
306 {
307 log("Exception setting potion data: %s", str);
308 return false;
309 }
310 // If we got here, we were successful
311 return true;
312}
313
314
315itemContainer::itemContainer()
316{
317 myuses = 0;
318 myitem = NULL;
319}
320
321itemContainer::itemContainer(item *i){
322 myuses = i->uses();
323 myitem = i;
324}
325itemContainer::itemContainer(const itemContainer &right)
326{
327 myuses = right.myuses;
328 myitem = right.myitem;
329}
330itemContainer::~itemContainer()
331{
332 myuses = 0;
333 myitem = NULL;
334}
335
336void itemContainer::use(Player *p)
337{
338 myitem->use(p);
339 if (myuses > 0)
340 --myuses;
341}
342
343itemContainer &itemContainer::operator--()
344{
345 --myuses;
346 return *this;
347}
348
349itemContainer itemContainer::operator--(int)
350{
351 itemContainer oldValue = *this;
352
353 operator--();
354
355 return oldValue;
356}
357
358itemContainer &itemContainer::operator++()
359{
360 ++myuses;
361
362 return *this;
363}
364
365itemContainer itemContainer::operator++(int)
366{
367 itemContainer oldValue = *this;
368
369 operator++();
370
371 return oldValue;
372}
373
374void itemContainer::setItem(item *i)
375{
376 myitem = i;
377}
378
379bool itemContainer::operator<(const itemContainer &right) const
380{
381 return (*myitem < *right.myitem);
382}
383
384bool itemContainer::operator>(const itemContainer &right) const
385{
386 return (*myitem > *right.myitem);
387}
388
389bool itemContainer::operator==(const itemContainer &right) const
390{
391 return (*myitem == *right.myitem);
392}
393
394bool itemContainer::operator!=(const itemContainer &right) const
395{
396 return (*myitem != *right.myitem);
397}
398
399void itemContainer::setUses(int uses)
400{
401 myuses = uses;
402}
403
404tavernItem::tavernItem()
405{
406 myItem = NULL;
407 myLevel = 1;
408}
409
410tavernItem::tavernItem(item *i, int l)
411{
412 setItem(i);
413 setLevel(l);
414}
415
416void tavernItem::setItem(item *i)
417{
418 myItem = i;
419}
420
421void tavernItem::setLevel(int l)
422{
423 myLevel = l;
424}
425
426bool tavernItem::visible(Player *p)
427{
428 return (p != NULL && p->getLevel() >= myLevel);
429}