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1 | #ifndef __GS__FILEDAOFACTORY_H__\r | |
2 | #define __GS__FILEDAOFACTORY_H__\r | |
3 | \r | |
4 | \r | |
5 | #include <GameServ/DataLayer/IDAOFactory.h>\r | |
6 | using GameServ::DataLayer::IDAOFactory;\r | |
7 | \r | |
8 | #include <GameServ/DataLayer/IPlayerDAO.h>\r | |
9 | \r | |
10 | \r | |
11 | using GameServ::DataLayer::DataAccessObjects::IPlayerDAO;\r | |
12 | \r | |
13 | \r | |
14 | #include <boost/shared_ptr.hpp>\r | |
15 | using boost::shared_ptr;\r | |
16 | \r | |
17 | namespace GameServ { namespace DataLayer { namespace File\r | |
18 | {\r | |
19 | //! Concrete File Data Factory\r | |
20 | class FileDAOFactory : public IDAOFactory\r | |
21 | {\r | |
22 | public:\r | |
23 | // Ctors, Dtors ///////////////////////////////////////////////////////\r | |
24 | //! Default ctor\r | |
25 | FileDAOFactory(void);\r | |
26 | //! Virtual dtor to insure proper desctruction\r | |
27 | virtual ~FileDAOFactory(void);\r | |
28 | \r | |
29 | // Overrides //////////////////////////////////////////////////////////\r | |
30 | \r | |
31 | virtual shared_ptr<IPlayerDAO> GetPlayerDAO(void) const;\r | |
32 | private:\r | |
33 | \r | |
34 | \r | |
35 | };\r | |
36 | \r | |
37 | }}} // GameServ::DataLayer::File\r | |
38 | \r | |
39 | #endif // __GS__FILEDAOFACTORY_H__\r |