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1 | #ifndef __GS__WEAPON_H__\r | |
2 | #define __GS__WEAPON_H__\r | |
3 | \r | |
4 | #include <string>\r | |
5 | using std::string;\r | |
6 | \r | |
7 | #include <GameServ/GameLayer/GameObjects/GameObject.h>\r | |
8 | using GameServ::GameLayer::GameObjects::GameObject;\r | |
9 | #include <GameServ/GameLayer/GameObjects/ItemGO.h>\r | |
10 | using GameServ::GameLayer::GameObjects::ItemGO;\r | |
11 | \r | |
12 | namespace GameServ { namespace GameLayer { namespace GameObjects {\r | |
13 | \r | |
14 | class WeaponGO : public ItemGO\r | |
15 | {\r | |
16 | public:\r | |
17 | WeaponGO();\r | |
18 | WeaponGO(const string &name, const int &price, const int &uses, const int &strength, const int &defense, const int &maxhp);\r | |
19 | virtual ~WeaponGO();\r | |
20 | \r | |
21 | private:\r | |
22 | };\r | |
23 | \r | |
24 | }}}\r | |
25 | #endif |