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1# This is an example configuration file for GameServ that contains every
2# configuration directive necessary to properly load GameServ
3# You should read this file along with the Changes file for any updates
4# and changes to the config file directives.
5
6# You should copy this file to gameserv.conf then edit it. gameserv.conf
7# is the name of the config file that will be loaded at runtime.
8
9########## IRC STUFF ##########
10
11# Comments can only begin at the beginning of a line, and must begin with a pound (#)
12# GameServ Nickname
13s_GameServ GameServ
14
15# GameServ Host
16gshost yourdomain.com
17
18# GameServ username (ie. username@host)
19gsident GameServ
20
21# Gameserv Psuedo Server Name
22servername gameserv.yourdomain.com
23
24# GameServ Forest channel
25c_Forest #forest
26
27# GameServ Forest Channel Topic
28c_ForestTopic The forest is dark and gloomy.
29
30# The hostname/ip of the real ircd gameserv will be connected to
31remoteserver 127.0.0.1
32
33# The port on the real ircd gameserv will be connecting to
34remoteport 6667
35
36# The password for linking to the real ircd
37remotepass linkpass
38
39# Seconds to wait on load before displaying "Hello Nick" to new users
40# joining your network
41welcomedelay 10
42
43# Message that is displayed to new clients that join the IRC Network
44# Welcomemsg is a formatted string. To use it in a function that uses formatting like notice(), you must include a string
45# as an argument. i.e. notice(s_GameServ, u, welcomemsg, nick);
46# This is only true if you include anything like %s etc... if you include more than one %s or %d or anything, you must
47# include the proper type as an argument also.
48welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help.
49
50########## END IRC STUFF ##########
51
52
53# Filename to store player data in.
54playerdata players.dat
55
56# Filename to load monsters from
57monsterdata monsters.dat
58
59# Password to control SHUTDOWN, LOAD, and SAVE
60adminpass apass
61
62# How often (in seconds) to save the player database. In case of accidental
63# shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes.
64updateperiod 180
65
66# How many forest fights per day should everyone get
67forestfights 100
68
69# This is the filename for the gameserv process ID
70# This should be different between .conf files so you have different pid
71# files saved for each process (if you want)
72# If left the same for all processes, the pid file will hold the process
73# Id for the last run process
74pidfile gameserv.pid
75
76# This is the maximum number of levels above you a player
77# can be to be able to fight them.
78# ie. If this is set to 2, you can fight players two levels above you
79# eg. a level 1 player can fight a level 2 or 3 player, but not 4+
80# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
81# player fights only
82
83maxafightdistance 2
84
85# This is the maximum number of levels below you a player
86# can be to be able to fight them.
87# ie. If this is set to 1, you can fight players 1 level below you
88# eg. a level 12 player can fight a level 11 player, but not 10 or below
89# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
90# player fights only
91maxbfightdistance 1
92
93# Delete or comment this line so that GameServ will Load
94die You must read the entire config file!