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Started to code timeout events
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CommitLineData
1* = Not finished
2- = Started
3X = Finsihed
4
5- Finish the monsters for all levels.
6
7- Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
10
11- Make an end monster for whatever the last level in the game is...
12 that way the game has a point no matter how many monsters
13 are done!
14
15- Idle time events - mobbed by the goblin gang (timestamp on each
16 player, periodic checks (config file entry), if (time(NULL) -
17 player->idlesince >= maxidletime) then (event())
18
19* Random forest quotes when you search the forest
20
21* Change your name for a price :)
22
23* Daily news (murders, kidnappings, level gains, red dragon slayings)
24
25* Add a drop command for all(their own nick)/admin(any nick)
26
27* Add admin version of the logout command which allows them to logout
28 anyone
29* Rejoin the bot if kicked/killed
30
31* Notice on database updates
32
33* Put the masters in a masters.dat file.
34
35* Group all data in a data directory
36
37* Make install
38
39* Make database and config file version numbers
40 - Not necessary for config files anymore
41
42* Town square shouts. Array of 10 strings that gets rotated
43 * Choose how many strings to rotate in the config file
44
45* Offline player fighting
46 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
47
48* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
49 * Possible choice in gameserv.conf
50
51* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
52 versions of GameServ to be running on the same network using the same data.
53
54* Classes of players with special abilities like spells and such.
55
56* Error handling
57
58* DCC Chat With GameServ for added capabilities
59
60* Timeouts on player fights w/ option in config file for timeout rate
61 * Other player will win on timeout? option in config file
62
63* Implement some sort of IP identification scheme so you can only have one
64 player per user@host.
65
66X Make a logout command
67
68X make it so you can't register two of the same player names
69
70X Option for including a config file as a runtime parameter for running
71 Multiple instances of GameServ on different networks.
72
73X Fix bug where people can identify while they are two different
74 nicknames
75
76X Add option to config file for forest fights per day, etc.
77
78X Load monsters from a monsters.dat file so they can be changed easily.
79
80X Periodic updates of the gameserv databases to avoid lost data
81X Tavern where you can buy potions and powerups
82X Add functionality for potions
83X Forest events
84 X Wishing well
85 X Fountain of youth: rejuvination & forest fights
86
87X Make GameServ a true daemon instead of using nohup
88 X No output unless it's a loading error
89
90X Take out most of the output except if in debug mode.
91 X put in the logfile in debug mode
92
93X Add P10: Undernet protocol
94
95X Notice on missing directive from gameserv.conf file.
96X Make it so you can only fight a person at max, so many levels below
97 you
98
99X Fix bug that doesn't decrease player fights
100
101X Deal with cheaters who create additional characters, fight with them a
102 bit, then kill them to get their gold. Maybe add level restrictions
103 to fighting other players?
104
105X Hash tables for speedy search/insert into player lists.
106
107X Fix the hashing algorithm for nickname changes!
108
109X Some reconnect scheme that will reconnect the server on squit
110