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1 | #include "item.h" | |
2 | #include "player.h" | |
3 | #include "extern.h" | |
4 | ||
5 | item::item() | |
6 | { | |
7 | myname = "New Item"; | |
8 | myprice = 0; | |
9 | myuses = 0; | |
10 | for (int x = 0; x < 8; x++) | |
11 | mymodifiers[x] = 0; | |
12 | } | |
13 | ||
14 | item::item(const char *name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8) | |
15 | { | |
16 | myname = name; // string = char* | |
17 | myprice = p; | |
18 | myuses = uses; | |
19 | mymodifiers[0] = m1; | |
20 | mymodifiers[1] = m2; | |
21 | mymodifiers[2] = m3; | |
22 | mymodifiers[3] = m4; | |
23 | mymodifiers[4] = m5; | |
24 | mymodifiers[5] = m6; | |
25 | mymodifiers[6] = m7; | |
26 | mymodifiers[7] = m8; | |
27 | id = identifier; | |
28 | } | |
29 | ||
30 | item::item(string name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8) | |
31 | { | |
32 | myname = name; // string = char* | |
33 | myprice = p; | |
34 | myuses = uses; | |
35 | mymodifiers[0] = m1; | |
36 | mymodifiers[1] = m2; | |
37 | mymodifiers[2] = m3; | |
38 | mymodifiers[3] = m4; | |
39 | mymodifiers[4] = m5; | |
40 | mymodifiers[5] = m6; | |
41 | mymodifiers[6] = m7; | |
42 | mymodifiers[7] = m8; | |
43 | id = identifier; | |
44 | } | |
45 | ||
46 | item::~item() | |
47 | { | |
48 | for (int x = 0; x < 8; x++) | |
49 | { | |
50 | mymodifiers[x] = 0; | |
51 | } | |
52 | ||
53 | myuses = 0; | |
54 | myname = ""; | |
55 | myprice = 0; | |
56 | } | |
57 | ||
58 | void item::setType(type t) | |
59 | { | |
60 | mytype = t; | |
61 | } | |
62 | ||
63 | bool item::operator<(const item &right) const | |
64 | { | |
65 | return myname < right.myname; | |
66 | } | |
67 | ||
68 | bool item::operator>(const item &right) const | |
69 | { | |
70 | return myname > right.myname; | |
71 | } | |
72 | ||
73 | bool item::operator==(const item &right) const | |
74 | { | |
75 | return myname == right.myname; | |
76 | } | |
77 | ||
78 | bool item::operator!=(const item &right) const | |
79 | { | |
80 | return myname != right.myname; | |
81 | } | |
82 | ||
83 | item &item::operator=(const item &right) | |
84 | { | |
85 | myname = right.myname; | |
86 | myprice = right.myprice; | |
87 | myuses = right.myuses; | |
88 | id = right.id; | |
89 | mytype = right.mytype; | |
90 | ||
91 | for (int x = 0; x < 8; x++) | |
92 | { | |
93 | mymodifiers[x] = right.mymodifiers[x]; | |
94 | } | |
95 | return *this; // enables cascading x=y=z; | |
96 | } | |
97 | weapon::~weapon() | |
98 | { | |
99 | } | |
100 | ||
101 | bool weapon::setData(char *datastr) | |
102 | { | |
103 | try | |
104 | { | |
105 | char *temp; | |
106 | temp = strtok(datastr, "~"); // Type | |
107 | ||
108 | mytype = WEAPON; | |
109 | // Grab the item's id | |
110 | temp = strtok(NULL, "~"); | |
111 | id = stringtoint(temp); | |
112 | ||
113 | // Grab the item's name | |
114 | temp = strtok(NULL, "~"); | |
115 | myname = temp; | |
116 | ||
117 | // Grab the item's price | |
118 | temp = strtok(NULL, "~"); | |
119 | myprice = stringtoint(temp); | |
120 | ||
121 | // Grab the item's uses | |
122 | temp = strtok(NULL, "~"); | |
123 | myuses = stringtoint(temp); | |
124 | ||
125 | // Grab the item's modifiers | |
126 | for (int x = 0; x < 4; x++) | |
127 | { | |
128 | temp = strtok(NULL, "~"); | |
129 | mymodifiers[x] = stringtoint(temp); | |
130 | } | |
131 | // If we got here, we're successful | |
132 | return true; | |
133 | } | |
134 | catch (char *str) | |
135 | { | |
136 | log("Exception setting weapon data: %s", str); | |
137 | return false; | |
138 | } | |
139 | } | |
140 | ||
141 | bool weapon::use(Player *p) | |
142 | { | |
143 | // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) | |
144 | if (myuses == 0) | |
145 | return false; | |
146 | else | |
147 | { | |
148 | p->strength += mymodifiers[0]; | |
149 | p->defense += mymodifiers[1]; | |
150 | p->maxhp += mymodifiers[2]; | |
151 | } | |
152 | ||
153 | if (myuses > 0) | |
154 | { | |
155 | myuses--; | |
156 | } | |
157 | return true; | |
158 | } | |
159 | ||
160 | void weapon::undo(Player *p) | |
161 | { | |
162 | p->strength -= mymodifiers[0]; | |
163 | p->defense -= mymodifiers[1]; | |
164 | p->maxhp -= mymodifiers[2]; | |
165 | } | |
166 | ||
167 | armor::~armor() | |
168 | { | |
169 | } | |
170 | ||
171 | void armor::undo(Player *p) | |
172 | { | |
173 | p->strength -= mymodifiers[0]; | |
174 | p->defense -= mymodifiers[1]; | |
175 | p->maxhp -= mymodifiers[2]; | |
176 | } | |
177 | ||
178 | bool armor::setData(char *datastr) | |
179 | { | |
180 | try | |
181 | { | |
182 | char *temp; | |
183 | strtok(datastr, "~"); // Type | |
184 | ||
185 | mytype = ARMOR; | |
186 | ||
187 | // Grab the item's id | |
188 | temp = strtok(NULL, "~"); | |
189 | id = stringtoint(temp); | |
190 | ||
191 | // Grab the item's name | |
192 | temp = strtok(NULL, "~"); | |
193 | myname = temp; | |
194 | ||
195 | // Grab the item's price | |
196 | temp = strtok(NULL, "~"); | |
197 | myprice = stringtoint(temp); | |
198 | ||
199 | // Grab the item's uses | |
200 | temp = strtok(NULL, "~"); | |
201 | myuses = stringtoint(temp); | |
202 | ||
203 | // Grab the item's modifiers | |
204 | for (int x = 0; x < 4; x++) | |
205 | { | |
206 | temp = strtok(NULL, "~"); | |
207 | mymodifiers[x] = stringtoint(temp); | |
208 | } | |
209 | // If we got here, we were successful | |
210 | return true; | |
211 | } | |
212 | catch(char *str) | |
213 | { | |
214 | log("Exception setting armor data: %s", str); | |
215 | return false; | |
216 | } | |
217 | ||
218 | } | |
219 | ||
220 | bool armor::use(Player *p) | |
221 | { | |
222 | // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) | |
223 | if (myuses == 0) | |
224 | return false; | |
225 | else | |
226 | { | |
227 | p->strength += mymodifiers[0]; | |
228 | p->defense += mymodifiers[1]; | |
229 | p->maxhp += mymodifiers[2]; | |
230 | } | |
231 | ||
232 | if (myuses > 0) | |
233 | { | |
234 | myuses--; | |
235 | } | |
236 | return true; | |
237 | } | |
238 | ||
239 | potion::~potion() | |
240 | { | |
241 | } | |
242 | ||
243 | bool potion::use(Player *p) | |
244 | { | |
245 | // potion(char *name, int p=0, int uses = 1, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0) | |
246 | ||
247 | if (myuses == 0) | |
248 | return false; | |
249 | else | |
250 | { | |
251 | p->strength += myranges[0].random(); | |
252 | p->defense += myranges[1].random(); | |
253 | p->maxhp += myranges[2].random(); | |
254 | p->hp += myranges[3].random(); | |
255 | p->forest_fights += myranges[4].random(); | |
256 | p->player_fights += myranges[5].random(); | |
257 | p->gold += myranges[6].random(); | |
258 | p->bank += myranges[7].random(); | |
259 | } | |
260 | ||
261 | if (myuses > 0) | |
262 | { | |
263 | myuses--; | |
264 | } | |
265 | return true; | |
266 | } | |
267 | ||
268 | void potion::undo(Player *p) | |
269 | { | |
270 | return; | |
271 | } | |
272 | ||
273 | bool potion::setData(char *datastr) | |
274 | { | |
275 | try | |
276 | { | |
277 | char *temp; | |
278 | ||
279 | temp = strtok(datastr, "~"); // Type | |
280 | ||
281 | mytype = ARMOR; | |
282 | ||
283 | // Grab the item's id | |
284 | temp = strtok(NULL, "~"); | |
285 | id = stringtoint(temp); | |
286 | ||
287 | // Grab the item's name | |
288 | temp = strtok(NULL, "~"); | |
289 | myname = temp; | |
290 | ||
291 | // Grab the item's price | |
292 | temp = strtok(NULL, "~"); | |
293 | myprice = stringtoint(temp); | |
294 | ||
295 | // Grab the item's uses | |
296 | temp = strtok(NULL, "~"); | |
297 | myuses = stringtoint(temp); | |
298 | ||
299 | // Grab the item's modifiers | |
300 | for (int x = 0; x < 8; x++) | |
301 | { | |
302 | temp = strtok(NULL, "~"); | |
303 | myranges[x].low = stringtoint(temp); | |
304 | temp = strtok(NULL, "~"); | |
305 | myranges[x].high = stringtoint(temp); | |
306 | } | |
307 | } | |
308 | catch(char *str) | |
309 | { | |
310 | log("Exception setting potion data: %s", str); | |
311 | return false; | |
312 | } | |
313 | // If we got here, we were successful | |
314 | return true; | |
315 | } | |
316 | ||
317 | ||
318 | itemContainer::itemContainer() | |
319 | { | |
320 | myuses = 0; | |
321 | myitem = NULL; | |
322 | } | |
323 | ||
324 | itemContainer::itemContainer(item *i){ | |
325 | myuses = i->uses(); | |
326 | myitem = i; | |
327 | } | |
328 | itemContainer::itemContainer(const itemContainer &right) | |
329 | { | |
330 | myuses = right.myuses; | |
331 | myitem = right.myitem; | |
332 | } | |
333 | itemContainer::~itemContainer() | |
334 | { | |
335 | myuses = 0; | |
336 | myitem = NULL; | |
337 | } | |
338 | ||
339 | itemContainer &itemContainer::operator--() | |
340 | { | |
341 | --myuses; | |
342 | return *this; | |
343 | } | |
344 | ||
345 | itemContainer itemContainer::operator--(int) | |
346 | { | |
347 | itemContainer oldValue = *this; | |
348 | ||
349 | operator--(); | |
350 | ||
351 | return oldValue; | |
352 | } | |
353 | ||
354 | itemContainer &itemContainer::operator++() | |
355 | { | |
356 | ++myuses; | |
357 | ||
358 | return *this; | |
359 | } | |
360 | ||
361 | itemContainer itemContainer::operator++(int) | |
362 | { | |
363 | itemContainer oldValue = *this; | |
364 | ||
365 | operator++(); | |
366 | ||
367 | return oldValue; | |
368 | } | |
369 | ||
370 | void itemContainer::setItem(item *i) | |
371 | { | |
372 | myitem = i; | |
373 | } | |
374 | ||
375 | bool itemContainer::operator<(const itemContainer &right) const | |
376 | { | |
377 | return (*myitem < *right.myitem); | |
378 | } | |
379 | ||
380 | bool itemContainer::operator>(const itemContainer &right) const | |
381 | { | |
382 | return (*myitem > *right.myitem); | |
383 | } | |
384 | ||
385 | bool itemContainer::operator==(const itemContainer &right) const | |
386 | { | |
387 | return (*myitem == *right.myitem); | |
388 | } | |
389 | ||
390 | bool itemContainer::operator!=(const itemContainer &right) const | |
391 | { | |
392 | return (*myitem == *right.myitem); | |
393 | } | |
394 | ||
395 | void itemContainer::setUses(int uses) | |
396 | { | |
397 | myuses = uses; | |
398 | } |