]> jfr.im git - irc/gameservirc.git/blame_incremental - gameserv/flags.h
added items to the tavern.dat, added the filename option to the config file
[irc/gameservirc.git] / gameserv / flags.h
... / ...
CommitLineData
1#ifndef FLAGS_H
2#define FLAGS_H
3
4#include "extern.h"
5
6/* This file contains all the flags used in the aClient and Player classes.
7 * More flags can be added simply by going up in multiples of 2.
8 * ie. 0001 0002 0004 0008 0010 0020 0040 0080 0100 0200 0400 0800 1000 2000 4000
9 * 8000 10000 20000 40000 80000 100000 200000 400000 800000 1000000 2000000 4000000
10 * 8000000 10000000 20000000 40000000 80000000 (32 bit)
11 * This method was taken from my experience in working with various
12 * IRCD packages. Most of them use this for their modes along with
13 * corresponding letter representations.
14 * Theoretically, each flag is 32 bit (long int), and each place in a flag
15 * is one hexadecimal digit (four bits). So, technically each flag variable
16 * can hold 8 spaces for flags. 8 spaces at 4 flags per space makes for
17 * 32 possible flags for each long int. That means there are 32 flags available
18 * for the aClient class, and 32 for the player class.
19 *
20 * Basically if you are having problems visualizing how flags work, think of them in
21 * binary terms:
22 * Hex Binary
23 * 0x0001 0001
24 * 0x0002 0010
25 * 0x0004 0100
26 * 0x0008 1000
27 * Basically, each flag represents a 1. When you add the different flags, you are just
28 * adding a 1 in the given position. So 1001 would be 0x0009 or flags 0001 and 0008.
29 */
30
31// aClient FLAGS ONLY
32#define FLAG_ADMIN 0x00000001
33#define FLAG_IGNORE 0x00000002
34#define FLAG_PLAYING 0x00000004
35
36// PLAYER FLAGS ONLY
37#define FLAG_MASTER 0x00000001
38#define FLAG_ALIVE 0x00000002
39#define FLAG_YOURTURN 0x00000004
40#define FLAG_WONGAME 0x00000008
41#define FLAG_DRAGONFIGHT 0x00000010
42
43// Config File flags
44#define CFLAG_LISTENONCF 0x00000001
45#define CFLAG_USEPRIVMSG 0x00000002
46#define CFLAG_BOPER 0x00000004
47#define CFLAG_WELCOME 0x00000008
48#define CFLAG_SAVEDNOTICE 0x00000010
49#define CFLAG_USENICKSERV 0x00000020
50
51#define setUseNickServ() (configflags |= CFLAG_USENICKSERV)
52#define clearUseNickServ() (configflags &= ~CFLAG_USENICKSERV)
53#define isUseNickServ() (configflags & CFLAG_USENICKSERV)
54
55#define setSavedNotice() (configflags |= CFLAG_SAVEDNOTICE)
56#define clearSavedNotice() (configflags &= ~CFLAG_SAVEDNOTICE)
57#define isSavedNotice() (configflags & CFLAG_SAVEDNOTICE)
58
59#define setWelcome() (configflags |= CFLAG_WELCOME)
60#define clearWelcome() (configflags &= ~CFLAG_WELCOME)
61#define isWelcome() (configflags & CFLAG_WELCOME)
62
63#define setListenOnCF() (configflags |= CFLAG_LISTENONCF)
64#define clearListenOnCF() (configflags &= ~CFLAG_LISTENONCF)
65#define isListenOnCF() (configflags & CFLAG_LISTENONCF)
66
67#define setUsePrivmsg() (configflags |= CFLAG_USEPRIVMSG)
68#define clearUsePrivmsg() (configflags &= ~CFLAG_USEPRIVMSG)
69#define isUsePrivmsg() (configflags & CFLAG_USEPRIVMSG)
70
71#define setBOper() (configflags |= CFLAG_BOPER)
72#define clearBOPer() (configflags &= ~CFLAG_BOPER)
73#define isBOper() (configflags & CFLAG_BOPER)
74
75// aClient flags
76// #define ADMIN_FLAGS(FLAG_ONE | FLAG_TWO | FLAG_ETC)
77#define ADMIN_FLAGS (FLAG_ADMIN)
78
79#define setAdmin(x) ((x)->addFlag(FLAG_ADMIN))
80#define clearAdmin(x) ((x)->remFlag(FLAG_ADMIN))
81#define isAdmin(x) ((x)->getFlags() & FLAG_ADMIN)
82
83#define clearAdminFlags(x) ((x)->remFlag(ADMIN_FLAGS))
84
85#define setIgnore(x) ((x)->addFlag(FLAG_IGNORE))
86#define clearIgnore(x) ((x)->remFlag(FLAG_IGNORE))
87#define isIgnore(x) ((x)->getFlags() & FLAG_IGNORE) && !isAdmin(x)
88
89#define setPlaying(x) ((x)->addFlag(FLAG_PLAYING))
90#define clearPlaying(x) ((x)->remFlag(FLAG_IGNORE))
91#define FL_is_playing(x) ((x)->getFlags() & FLAG_PLAYING)
92
93// Player Flags
94#define seenMaster(x) ((x)->getFlags() & FLAG_MASTER)
95#define setMaster(x) ((x)->addFlag(FLAG_MASTER))
96#define clearMaster(x) ((x)->remFlag(FLAG_MASTER))
97
98#define isAlive(x) ((x)->getFlags() & FLAG_ALIVE)
99#define setAlive(x) ((x)->addFlag(FLAG_ALIVE))
100#define clearAlive(x) ((x)->remFlag(FLAG_ALIVE))
101
102#define isYourTurn(x) ((x)->getFlags() & FLAG_YOURTURN)
103#define setYourTurn(x) ((x)->addFlag(FLAG_YOURTURN))
104#define clearYourTurn(x) ((x)->remFlag(FLAG_YOURTURN))
105
106#define hasWonGame(x) ((x)->getFlags() & FLAG_WONGAME)
107#define setWonGame(x) ((x)->addFlag(FLAG_WONGAME))
108#define clearWonGame(x) ((x)->remFlag(FLAG_WONGAME))
109
110#define isDragonFight(x) ((x)->getFlags() & FLAG_DRAGONFIGHT)
111#define setDragonFight(x) ((x)->addFlag(FLAG_DRAGONFIGHT))
112#define clearDragonFight(x) ((x)->remFlag(FLAG_DRAGONFIGHT))
113
114#endif