]>
Commit | Line | Data |
---|---|---|
1 | #include "item.h" | |
2 | #include "player.h" | |
3 | #include "pouch.h" | |
4 | #include "extern.h" | |
5 | #include "flags.h" | |
6 | ||
7 | #include <string> | |
8 | #include <stdio.h> | |
9 | ||
10 | #if defined(HAVE_CRYPT_H) | |
11 | ||
12 | #include <crypt.h> | |
13 | ||
14 | #elif defined(HAVE_UNISTD_H) | |
15 | ||
16 | #include <unistd.h> | |
17 | ||
18 | #endif | |
19 | ||
20 | using namespace std; | |
21 | ||
22 | void Player::reset() | |
23 | { | |
24 | exp = 1; | |
25 | gold = 0; | |
26 | bank = 500; | |
27 | hp = 10; | |
28 | maxhp = 10; | |
29 | strength = 2; | |
30 | defense = 1; | |
31 | level = 1; | |
32 | forest_fights = forestfights; | |
33 | player_fights = 3; | |
34 | fight = NULL; | |
35 | master = NULL; | |
36 | battle = NULL; | |
37 | flags = 0; | |
38 | lastcommand = 0; | |
39 | lastlogin = time(NULL); | |
40 | setAlive(this); | |
41 | clearMaster(this); | |
42 | w = NULL; | |
43 | a = NULL; | |
44 | inventory->clear(); | |
45 | } | |
46 | ||
47 | Player::Player() | |
48 | { | |
49 | inventory = new pouch(); | |
50 | setData(NULL); | |
51 | ||
52 | #ifdef DEBUGMODE | |
53 | log("New Player: %s", name.c_str()); | |
54 | #endif | |
55 | } | |
56 | ||
57 | Player::Player(char *n) | |
58 | { | |
59 | inventory = new pouch(); | |
60 | reset(); // Set defaults | |
61 | ||
62 | name = n; | |
63 | ||
64 | #ifdef DEBUGMODE | |
65 | log("New Player: %s", name.c_str()); | |
66 | #endif | |
67 | } | |
68 | ||
69 | Player::Player(string n) | |
70 | { | |
71 | inventory = new pouch(); | |
72 | reset(); | |
73 | name = n; | |
74 | #ifdef DEBUGMODE | |
75 | log("New Player: %s", name.c_str()); | |
76 | #endif | |
77 | } | |
78 | ||
79 | Player::~Player() | |
80 | { | |
81 | delete inventory; | |
82 | ||
83 | #ifdef DEBUGMODE | |
84 | string *output; | |
85 | output = new string("Deleting Player"); | |
86 | #endif | |
87 | ||
88 | #ifdef DEBUGMODE | |
89 | *output += ": " + name; | |
90 | #endif | |
91 | ||
92 | #ifdef DEBUGMODE | |
93 | *output += " Password: " + password; | |
94 | log ("%s", output->c_str()); | |
95 | delete output; | |
96 | #endif | |
97 | } | |
98 | void Player::setPassword(const char *p) | |
99 | { | |
100 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUV\ | |
101 | WXYZ0123456789./"; | |
102 | static char salt[3]; | |
103 | ||
104 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
105 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
106 | salt[2] = '\0'; | |
107 | ||
108 | password = crypt(p, salt); | |
109 | } | |
110 | ||
111 | void Player::setRawPassword(const char *p) | |
112 | { | |
113 | password = p; | |
114 | } | |
115 | ||
116 | void Player::setData(Player *right) | |
117 | { | |
118 | if (right) | |
119 | { | |
120 | name = right->name; | |
121 | password = right->password; | |
122 | exp = right->exp; | |
123 | gold = right->gold; | |
124 | bank = right->bank; | |
125 | hp = right->hp; | |
126 | maxhp = right->maxhp; | |
127 | strength = right->strength; | |
128 | defense = right->defense; | |
129 | level = right->level; | |
130 | forest_fights = right->forest_fights; | |
131 | player_fights = right->player_fights; | |
132 | flags = right->flags; | |
133 | *inventory = *right->inventory; | |
134 | client = right->client; | |
135 | lastcommand = right->lastcommand; | |
136 | lastlogin = right->lastlogin; | |
137 | w = right->w; | |
138 | a = right->a; | |
139 | } | |
140 | else | |
141 | { | |
142 | char *temp; | |
143 | reset(); | |
144 | temp = new char[16]; | |
145 | client = NULL; | |
146 | int num = rand() % 32767; | |
147 | snprintf(temp, 16, "Player: %d", num); | |
148 | name = temp; | |
149 | delete []temp; | |
150 | } | |
151 | ||
152 | #ifdef DEBUGMODE | |
153 | log("Setting Player data for %s", name.c_str()); | |
154 | #endif | |
155 | } | |
156 | ||
157 | Monster::~Monster() | |
158 | { | |
159 | } | |
160 | ||
161 | Monster::Monster() | |
162 | { | |
163 | name.erase(); | |
164 | weapon.erase(); | |
165 | death.erase(); | |
166 | strength = 0; | |
167 | defense = 0; | |
168 | exp = 0; | |
169 | gold = 0; | |
170 | maxhp = hp = 0; | |
171 | } | |
172 | ||
173 | Monster::Monster(Monster *m) | |
174 | { | |
175 | name = m->name; | |
176 | weapon = m->weapon; | |
177 | death = m->death; | |
178 | strength = m->strength; | |
179 | defense = m->defense; | |
180 | maxhp = m->maxhp; | |
181 | hp = m->hp; | |
182 | gold = m->gold; | |
183 | exp = m->exp; | |
184 | } | |
185 | ||
186 | Monster::Monster(Monster &m) | |
187 | { | |
188 | name = m.name; | |
189 | weapon = m.weapon; | |
190 | death = m.death; | |
191 | strength = m.strength; | |
192 | defense = m.defense; | |
193 | maxhp = m.maxhp; | |
194 | hp = m.hp; | |
195 | gold = m.gold; | |
196 | exp = m.exp; | |
197 | } | |
198 | ||
199 | Monster::Monster(const Monster &m) | |
200 | { | |
201 | name = m.name; | |
202 | weapon = m.weapon; | |
203 | death = m.death; | |
204 | strength = m.strength; | |
205 | defense = m.defense; | |
206 | maxhp = m.maxhp; | |
207 | hp = m.hp; | |
208 | gold = m.gold; | |
209 | exp = m.exp; | |
210 | } | |
211 | ||
212 | long int Player::setFlags(long int newflags) | |
213 | { | |
214 | flags = newflags; | |
215 | return getFlags(); | |
216 | } | |
217 | ||
218 | long int Player::addFlag(long int flag) | |
219 | { | |
220 | flags |= flag; | |
221 | return getFlags(); | |
222 | } | |
223 | ||
224 | long int Player::remFlag(long int flag) | |
225 | { | |
226 | flags &= ~flag; | |
227 | return getFlags(); | |
228 | } | |
229 | ||
230 | void Player::setWeapon(item &weap) | |
231 | { | |
232 | w = &weap; | |
233 | } | |
234 | void Player::setArmor(item &arm) | |
235 | { | |
236 | a = &arm; | |
237 | } | |
238 | ||
239 | void Player::setName(string &n) | |
240 | { | |
241 | name = n; | |
242 | } | |
243 | ||
244 | void Player::setName(const char *n) | |
245 | { | |
246 | name = n; | |
247 | } | |
248 | ||
249 | void Player::setLevel(int l) | |
250 | { | |
251 | if (l > 0 && l <= REALLEVELS) | |
252 | { | |
253 | level = l; | |
254 | } | |
255 | } | |
256 | ||
257 | void Player::setExp(long int e) | |
258 | { | |
259 | if (e <= 2000000000 && e > 0) | |
260 | { | |
261 | exp = e; | |
262 | } | |
263 | } | |
264 | ||
265 | void Player::setGold(long int g) | |
266 | { | |
267 | if (g <= 2000000000 && g >= 0) | |
268 | { | |
269 | gold = g; | |
270 | } | |
271 | else if (g > 2000000000) | |
272 | { | |
273 | gold = 2000000000; | |
274 | } | |
275 | } | |
276 | ||
277 | void Player::setBank(long int b) | |
278 | { | |
279 | if (b <= 2000000000 && b >= 0) | |
280 | { | |
281 | bank = b; | |
282 | } | |
283 | else if (b > 2000000000) | |
284 | { | |
285 | bank = 2000000000; | |
286 | } | |
287 | } | |
288 | ||
289 | void Player::setHP(int h) | |
290 | { | |
291 | hp = h; | |
292 | ||
293 | if (hp < 0) | |
294 | { | |
295 | hp = 0; | |
296 | } | |
297 | else if (hp > maxhp) | |
298 | { | |
299 | hp = maxhp; // You can't go higher than your maxhp | |
300 | } | |
301 | } | |
302 | ||
303 | void Player::setMaxHP(int m) | |
304 | { | |
305 | maxhp = m; | |
306 | ||
307 | if (maxhp < 0) | |
308 | { | |
309 | maxhp = 10; | |
310 | } | |
311 | else if (maxhp > 32000) | |
312 | { | |
313 | maxhp = 32000; | |
314 | } | |
315 | } | |
316 | ||
317 | void Player::setStrength(int s) | |
318 | { | |
319 | strength = s; | |
320 | if (strength < 0) | |
321 | { | |
322 | strength = 1; | |
323 | } | |
324 | else if (strength > 32000) | |
325 | { | |
326 | strength = 32000; | |
327 | } | |
328 | } | |
329 | ||
330 | void Player::setDefense(int d) | |
331 | { | |
332 | defense = d; | |
333 | ||
334 | if (defense < 0) | |
335 | { | |
336 | defense = 1; | |
337 | } | |
338 | else if (defense > 32000) | |
339 | { | |
340 | defense = 32000; | |
341 | } | |
342 | } | |
343 | ||
344 | void Player::setForestFights(int ff) | |
345 | { | |
346 | forest_fights = ff; | |
347 | ||
348 | if (forest_fights < 0) | |
349 | { | |
350 | forest_fights = 0; | |
351 | } | |
352 | else if (forest_fights > 32000) | |
353 | { | |
354 | forest_fights = 32000; | |
355 | } | |
356 | } | |
357 | ||
358 | void Player::setPlayerFights(int pf) | |
359 | { | |
360 | player_fights = pf; | |
361 | ||
362 | if (player_fights < 0) | |
363 | { | |
364 | player_fights = 0; | |
365 | } | |
366 | else if (player_fights > 32000) | |
367 | { | |
368 | player_fights = 32000; | |
369 | } | |
370 | } | |
371 | ||
372 | void Player::setClient(aClient *c) | |
373 | { | |
374 | client = c; | |
375 | } | |
376 | ||
377 | void Player::setMonster(Monster *m) | |
378 | { | |
379 | fight = new Monster(m); | |
380 | } | |
381 | ||
382 | void Player::setMyMaster(Monster *m) | |
383 | { | |
384 | master = new Monster(m); | |
385 | } | |
386 | ||
387 | void Player::setBattle(aClient *b) | |
388 | { | |
389 | battle = b; | |
390 | } | |
391 | ||
392 | void Player::addExp(int e) | |
393 | { | |
394 | setExp(getExp() + e); | |
395 | } | |
396 | ||
397 | void Player::addGold(int g) | |
398 | { | |
399 | setGold(getGold() + g); | |
400 | } | |
401 | ||
402 | void Player::addBank(int b) | |
403 | { | |
404 | setBank(getBank() + b); | |
405 | } | |
406 | ||
407 | void Player::addHP(int h) | |
408 | { | |
409 | setHP(getHP() + h); | |
410 | } | |
411 | ||
412 | void Player::addMaxHP(int m) | |
413 | { | |
414 | setMaxHP(getMaxHP() + m); | |
415 | } | |
416 | ||
417 | void Player::addStrength(int s) | |
418 | { | |
419 | setStrength(getStrength() + s); | |
420 | } | |
421 | ||
422 | void Player::addDefense(int d) | |
423 | { | |
424 | setDefense(getDefense() + d); | |
425 | } | |
426 | ||
427 | void Player::addForestFights(int ff) | |
428 | { | |
429 | setForestFights(getForestFights() + ff); | |
430 | } | |
431 | ||
432 | void Player::addPlayerFights(int pf) | |
433 | { | |
434 | setPlayerFights(getPlayerFights() + pf); | |
435 | } | |
436 | ||
437 | void Player::addLevel(int l) | |
438 | { | |
439 | setLevel(getLevel() + l); | |
440 | } | |
441 | ||
442 | void Player::subtractLevel(int l) | |
443 | { | |
444 | setLevel(getLevel() - l); | |
445 | } | |
446 | ||
447 | void Player::subtractExp(long int e) | |
448 | { | |
449 | setExp(getExp() - e); | |
450 | } | |
451 | ||
452 | void Player::subtractGold(long int g) | |
453 | { | |
454 | setGold(getGold() - g); | |
455 | } | |
456 | ||
457 | void Player::subtractBank(long int b) | |
458 | { | |
459 | setBank(getBank() - b); | |
460 | } | |
461 | ||
462 | void Player::subtractHP(int h) | |
463 | { | |
464 | setHP(getHP() - h); | |
465 | } | |
466 | ||
467 | void Player::subtractMaxHP(int m) | |
468 | { | |
469 | setMaxHP(getMaxHP() - m); | |
470 | } | |
471 | ||
472 | void Player::subtractStrength(int s) | |
473 | { | |
474 | setStrength(getStrength() - s); | |
475 | } | |
476 | ||
477 | void Player::subtractDefense(int d) | |
478 | { | |
479 | setDefense(getDefense() - d); | |
480 | } | |
481 | ||
482 | void Player::subtractForestFights(int ff) | |
483 | { | |
484 | setForestFights(getForestFights() - ff); | |
485 | } | |
486 | ||
487 | void Player::subtractPlayerFights(int pf) | |
488 | { | |
489 | setPlayerFights(getPlayerFights() - pf); | |
490 | } | |
491 | ||
492 | void Player::delMonster() | |
493 | { | |
494 | if (fight) | |
495 | delete fight; | |
496 | ||
497 | fight = NULL; | |
498 | } | |
499 | ||
500 | void Player::delMaster() | |
501 | { | |
502 | if (master) | |
503 | delete master; | |
504 | ||
505 | master = NULL; | |
506 | } | |
507 | ||
508 | void Player::delBattle() | |
509 | { | |
510 | // Don't delete the other player's aClient | |
511 | battle = NULL; | |
512 | } | |
513 |