]> jfr.im git - irc/gameservirc.git/blame_incremental - gameserv/.depend
Fixed a bug with RUN, where if a user was not logged in (playing), the
[irc/gameservirc.git] / gameserv / .depend
... / ...
CommitLineData
1aClient.o: aClient.cpp aClient.h options.h player.h pouch.h extern.h \
2 list.h listnode.h config.h
3config.o: config.cpp extern.h player.h aClient.h options.h pouch.h list.h \
4 listnode.h config.h
5c_forest.o: c_forest.cpp sockhelp.h aClient.h options.h player.h pouch.h \
6 list.h listnode.h extern.h config.h flags.h
7gameserv.o: gameserv.cpp aClient.h options.h player.h pouch.h config.h \
8 extern.h list.h listnode.h flags.h sockhelp.h
9log.o: log.cpp extern.h player.h aClient.h options.h pouch.h list.h \
10 listnode.h config.h
11player.o: player.cpp player.h aClient.h options.h pouch.h extern.h list.h \
12 listnode.h config.h flags.h
13sockhelp.o: sockhelp.cpp sockhelp.h extern.h player.h aClient.h options.h \
14 pouch.h list.h listnode.h config.h
15tcpclient.o: tcpclient.cpp sockhelp.h options.h list.h listnode.h \
16 aClient.h player.h pouch.h extern.h config.h