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Commit | Line | Data |
---|---|---|
1 | * = Not finished | |
2 | - = Started | |
3 | X = Finsihed | |
4 | ||
5 | X Fix bug that doesn't decrease player fights | |
6 | ||
7 | * Deal with cheaters who create additional characters, fight with them a bit, | |
8 | then kill them to get their gold. Maybe add level restrictions to fighting | |
9 | other players? | |
10 | ||
11 | - Finish the monsters for all levels. | |
12 | ||
13 | - Make all applicable commands take the player name instead of the irc | |
14 | nickname as their parameter. This way players can have different names | |
15 | and stay anonymous on IRC while enjoying full game functionality. | |
16 | ||
17 | - Make an end monster for whatever the last level in the game is... | |
18 | that way the game has a point no matter how many monsters | |
19 | are done! | |
20 | ||
21 | * Put the masters in a masters.dat file. | |
22 | ||
23 | * Group all data in a data directory | |
24 | ||
25 | * Make install | |
26 | ||
27 | * Make database and config file version numbers | |
28 | - Not necessary for config files anymore | |
29 | ||
30 | * Town square shouts. Array of 10 strings that gets rotated | |
31 | * Choose how many strings to rotate in the config file | |
32 | ||
33 | * Offline player fighting | |
34 | * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) | |
35 | ||
36 | * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) | |
37 | * Possible choice in gameserv.conf | |
38 | ||
39 | * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup | |
40 | versions of GameServ to be running on the same network using the same data. | |
41 | ||
42 | * Classes of players with special abilities like spells and such. | |
43 | ||
44 | * Hash tables for speedy search/insert into player lists. | |
45 | ||
46 | * Error handling | |
47 | ||
48 | * DCC Chat With GameServ for added capabilities | |
49 | ||
50 | * Timeouts on player fights w/ option in config file for timeout rate | |
51 | * Other player will win on timeout? option in config file | |
52 | ||
53 | * Implement some sort of IP identification scheme so you can only have one | |
54 | player per user@host. | |
55 | ||
56 | X Make a logout command | |
57 | ||
58 | X make it so you can't register two of the same player names | |
59 | ||
60 | X Option for including a config file as a runtime parameter for running | |
61 | Multiple instances of GameServ on different networks. | |
62 | ||
63 | X Fix bug where people can identify while they are two different | |
64 | nicknames | |
65 | ||
66 | X Add option to config file for forest fights per day, etc. | |
67 | ||
68 | X Load monsters from a monsters.dat file so they can be changed easily. | |
69 | ||
70 | X Periodic updates of the gameserv databases to avoid lost data | |
71 | X Tavern where you can buy potions and powerups | |
72 | X Add functionality for potions | |
73 | X Forest events | |
74 | X Wishing well | |
75 | X Fountain of youth: rejuvination & forest fights | |
76 | ||
77 | X Make GameServ a true daemon instead of using nohup | |
78 | X No output unless it's a loading error | |
79 | ||
80 | X Take out most of the output except if in debug mode. | |
81 | X put in the logfile in debug mode | |
82 | ||
83 | X Add P10: Undernet protocol | |
84 | ||
85 | X Notice on missing directive from gameserv.conf file. | |
86 | X Make it so you can only fight a person at max, so many levels below | |
87 | you | |
88 |