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Commit | Line | Data |
---|---|---|
1 | * = Not Started | |
2 | - = Started | |
3 | X = Finsihed | |
4 | ||
5 | - Daily news (murders, kidnappings, level gains, red dragon slayings) | |
6 | ||
7 | * Add a function to check how long until gameserv refreshes | |
8 | ||
9 | * Gangs of people that can get together and fight other gangs in large | |
10 | group battles | |
11 | - gang names | |
12 | - gangs.dat file with numbers assigned to gangs | |
13 | - a new array of linked lists with each element pointing to an | |
14 | aClient structure based on their gang number | |
15 | - group battles would go on order of gang numbers | |
16 | - hired mercenaries (npcs)- ricky-s | |
17 | - level 3 and above can be gangs only - macblind | |
18 | - once you beat the game, you can create a gang - kain | |
19 | ||
20 | * Make config file accept hostnames not just ips | |
21 | ||
22 | * Random forest quotes when you search the forest | |
23 | ||
24 | * Change your name for a price :) | |
25 | ||
26 | * Add a drop command for all(their own nick)/admin(any nick) | |
27 | ||
28 | * Rejoin the bot if kicked/killed | |
29 | ||
30 | * Notice on database updates | |
31 | ||
32 | * Put the masters in a masters.dat file. | |
33 | ||
34 | * Group all data in a data directory | |
35 | ||
36 | * Make install | |
37 | ||
38 | * Make database and config file version numbers | |
39 | - Not necessary for config files anymore | |
40 | ||
41 | * Town square shouts. Array of 10 strings that gets rotated | |
42 | * Choose how many strings to rotate in the config file | |
43 | ||
44 | * Offline player fighting | |
45 | * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) | |
46 | ||
47 | * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) | |
48 | * Possible choice in gameserv.conf | |
49 | ||
50 | * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup | |
51 | versions of GameServ to be running on the same network using the same data. | |
52 | ||
53 | * Classes of players with special abilities like spells and such. | |
54 | - Thieves can rob the bank if they're strong enough :) | |
55 | ||
56 | * Error handling | |
57 | ||
58 | * DCC Chat With GameServ for added capabilities | |
59 | ||
60 | * Implement some sort of IP identification scheme so you can only have one | |
61 | player per user@host. | |
62 | ||
63 | X Make a logout command | |
64 | ||
65 | X make it so you can't register two of the same player names | |
66 | ||
67 | X Option for including a config file as a runtime parameter for running | |
68 | Multiple instances of GameServ on different networks. | |
69 | ||
70 | X Timeouts on player fights w/ option in config file for timeout rate | |
71 | ||
72 | X Fix bug where people can identify while they are two different | |
73 | nicknames | |
74 | ||
75 | X Add option to config file for forest fights per day, etc. | |
76 | ||
77 | X Load monsters from a monsters.dat file so they can be changed easily. | |
78 | ||
79 | X Periodic updates of the gameserv databases to avoid lost data | |
80 | X Tavern where you can buy potions and powerups | |
81 | X Add functionality for potions | |
82 | X Forest events | |
83 | X Wishing well | |
84 | X Fountain of youth: rejuvination & forest fights | |
85 | ||
86 | X Make GameServ a true daemon instead of using nohup | |
87 | X No output unless it's a loading error | |
88 | ||
89 | X Take out most of the output except if in debug mode. | |
90 | X put in the logfile in debug mode | |
91 | ||
92 | X Add P10: Undernet protocol | |
93 | ||
94 | X Notice on missing directive from gameserv.conf file. | |
95 | X Make it so you can only fight a person at max, so many levels below | |
96 | you | |
97 | ||
98 | X Fix bug that doesn't decrease player fights | |
99 | ||
100 | X Deal with cheaters who create additional characters, fight with them a | |
101 | bit, then kill them to get their gold. Maybe add level restrictions | |
102 | to fighting other players? | |
103 | ||
104 | X Hash tables for speedy search/insert into player lists. | |
105 | ||
106 | X Fix the hashing algorithm for nickname changes! | |
107 | ||
108 | X Some reconnect scheme that will reconnect the server on squit | |
109 | ||
110 | X Idle time events - mobbed by the goblin gang | |
111 | X (timestamp on each player, periodic checks (config file entry), | |
112 | X if (time(NULL) - player->idlesince >= maxidletime) then (event()) | |
113 | ||
114 | X Make an option to switch between privmsg/notice | |
115 | ||
116 | X option for gameserv oper in config file | |
117 | ||
118 | X Finish the monsters for all levels. | |
119 | ||
120 | X Make all applicable commands take the player name instead of the irc | |
121 | nickname as their parameter. This way players can have different names | |
122 | and stay anonymous on IRC while enjoying full game functionality. | |
123 | ||
124 | X make auto message on connect optional | |
125 | ||
126 | X Add admin version of the logout command which allows them to logout | |
127 | anyone | |
128 | ||
129 | X Make an end monster for whatever the last level in the game is... | |
130 | that way the game has a point no matter how many monsters | |
131 | are done! | |
132 |