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1 | #include "item.h" | |
2 | #include "player.h" | |
3 | #include "extern.h" | |
4 | ||
5 | item::item() | |
6 | { | |
7 | myname = "New Item"; | |
8 | myprice = 0; | |
9 | myuses = 0; | |
10 | for (int x = 0; x < 8; x++) | |
11 | mymodifiers[x] = 0; | |
12 | } | |
13 | ||
14 | item::item(const char *name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8) | |
15 | { | |
16 | myname = name; // string = char* | |
17 | myprice = p; | |
18 | myuses = uses; | |
19 | mymodifiers[0] = m1; | |
20 | mymodifiers[1] = m2; | |
21 | mymodifiers[2] = m3; | |
22 | mymodifiers[3] = m4; | |
23 | mymodifiers[4] = m5; | |
24 | mymodifiers[5] = m6; | |
25 | mymodifiers[6] = m7; | |
26 | mymodifiers[7] = m8; | |
27 | id = identifier; | |
28 | } | |
29 | ||
30 | item::item(string name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8) | |
31 | { | |
32 | myname = name; // string = char* | |
33 | myprice = p; | |
34 | myuses = uses; | |
35 | mymodifiers[0] = m1; | |
36 | mymodifiers[1] = m2; | |
37 | mymodifiers[2] = m3; | |
38 | mymodifiers[3] = m4; | |
39 | mymodifiers[4] = m5; | |
40 | mymodifiers[5] = m6; | |
41 | mymodifiers[6] = m7; | |
42 | mymodifiers[7] = m8; | |
43 | id = identifier; | |
44 | } | |
45 | ||
46 | item::~item() | |
47 | { | |
48 | for (int x = 0; x < 8; x++) | |
49 | { | |
50 | mymodifiers[x] = 0; | |
51 | } | |
52 | ||
53 | myuses = 0; | |
54 | myname = ""; | |
55 | myprice = 0; | |
56 | } | |
57 | ||
58 | void item::setType(type t) | |
59 | { | |
60 | mytype = t; | |
61 | } | |
62 | ||
63 | bool item::operator<(const item &right) const | |
64 | { | |
65 | return id < right.id; | |
66 | } | |
67 | ||
68 | bool item::operator>(const item &right) const | |
69 | { | |
70 | return id > right.id; | |
71 | } | |
72 | ||
73 | bool item::operator==(const item &right) const | |
74 | { | |
75 | return id == right.id; | |
76 | } | |
77 | ||
78 | bool item::operator!=(const item &right) const | |
79 | { | |
80 | return id != right.id; | |
81 | } | |
82 | ||
83 | item &item::operator=(const item &right) | |
84 | { | |
85 | myname = right.myname; | |
86 | myprice = right.myprice; | |
87 | myuses = right.myuses; | |
88 | id = right.id; | |
89 | mytype = right.mytype; | |
90 | ||
91 | for (int x = 0; x < 8; x++) | |
92 | { | |
93 | mymodifiers[x] = right.mymodifiers[x]; | |
94 | } | |
95 | return *this; // enables cascading x=y=z; | |
96 | } | |
97 | weapon::~weapon() | |
98 | { | |
99 | } | |
100 | ||
101 | bool weapon::setData(char *datastr) | |
102 | { | |
103 | try | |
104 | { | |
105 | char *temp; | |
106 | temp = strtok(datastr, "~"); // Type | |
107 | ||
108 | mytype = WEAPON; | |
109 | // Grab the item's id | |
110 | temp = strtok(NULL, "~"); | |
111 | id = stringtoint(temp); | |
112 | ||
113 | // Grab the item's name | |
114 | temp = strtok(NULL, "~"); | |
115 | myname = temp; | |
116 | ||
117 | // Grab the item's price | |
118 | temp = strtok(NULL, "~"); | |
119 | myprice = stringtoint(temp); | |
120 | ||
121 | // Grab the item's uses | |
122 | temp = strtok(NULL, "~"); | |
123 | myuses = stringtoint(temp); | |
124 | ||
125 | // Grab the item's modifiers | |
126 | for (int x = 0; x < 4; x++) | |
127 | { | |
128 | temp = strtok(NULL, "~"); | |
129 | mymodifiers[x] = stringtoint(temp); | |
130 | } | |
131 | // If we got here, we're successful | |
132 | return true; | |
133 | } | |
134 | catch (char *str) | |
135 | { | |
136 | log("Exception setting weapon data: %s", str); | |
137 | return false; | |
138 | } | |
139 | } | |
140 | ||
141 | bool weapon::use(Player *p) | |
142 | { | |
143 | // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) | |
144 | if (myuses == 0) | |
145 | return false; | |
146 | else | |
147 | { | |
148 | if (p->getWeapon()) | |
149 | { | |
150 | p->getWeapon()->undo(p); | |
151 | } | |
152 | p->addStrength(mymodifiers[0]); | |
153 | p->addDefense(mymodifiers[1]); | |
154 | p->addMaxHP(mymodifiers[2]); | |
155 | p->setWeapon(*this); | |
156 | } | |
157 | ||
158 | return true; | |
159 | } | |
160 | ||
161 | void weapon::undo(Player *p) | |
162 | { | |
163 | p->subtractStrength(mymodifiers[0]); | |
164 | p->subtractDefense(mymodifiers[1]); | |
165 | p->subtractMaxHP(mymodifiers[2]); | |
166 | } | |
167 | ||
168 | armor::~armor() | |
169 | { | |
170 | } | |
171 | ||
172 | void armor::undo(Player *p) | |
173 | { | |
174 | p->subtractStrength(mymodifiers[0]); | |
175 | p->subtractDefense(mymodifiers[1]); | |
176 | p->subtractMaxHP(mymodifiers[2]); | |
177 | } | |
178 | ||
179 | bool armor::setData(char *datastr) | |
180 | { | |
181 | try | |
182 | { | |
183 | char *temp; | |
184 | strtok(datastr, "~"); // Type | |
185 | ||
186 | mytype = ARMOR; | |
187 | ||
188 | // Grab the item's id | |
189 | temp = strtok(NULL, "~"); | |
190 | id = stringtoint(temp); | |
191 | ||
192 | // Grab the item's name | |
193 | temp = strtok(NULL, "~"); | |
194 | myname = temp; | |
195 | ||
196 | // Grab the item's price | |
197 | temp = strtok(NULL, "~"); | |
198 | myprice = stringtoint(temp); | |
199 | ||
200 | // Grab the item's uses | |
201 | temp = strtok(NULL, "~"); | |
202 | myuses = stringtoint(temp); | |
203 | ||
204 | // Grab the item's modifiers | |
205 | for (int x = 0; x < 4; x++) | |
206 | { | |
207 | temp = strtok(NULL, "~"); | |
208 | mymodifiers[x] = stringtoint(temp); | |
209 | } | |
210 | // If we got here, we were successful | |
211 | return true; | |
212 | } | |
213 | catch(char *str) | |
214 | { | |
215 | log("Exception setting armor data: %s", str); | |
216 | return false; | |
217 | } | |
218 | ||
219 | } | |
220 | ||
221 | bool armor::use(Player *p) | |
222 | { | |
223 | // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) | |
224 | if (myuses == 0) | |
225 | return false; | |
226 | else | |
227 | { | |
228 | if (p->getArmor()) | |
229 | { | |
230 | p->getArmor()->undo(p); | |
231 | } | |
232 | p->addStrength(mymodifiers[0]); | |
233 | p->addDefense(mymodifiers[1]); | |
234 | p->addMaxHP(mymodifiers[2]); | |
235 | p->setArmor(*this); | |
236 | } | |
237 | ||
238 | return true; | |
239 | } | |
240 | ||
241 | potion::~potion() | |
242 | { | |
243 | } | |
244 | ||
245 | bool potion::use(Player *p) | |
246 | { | |
247 | // potion(char *name, int p=0, int uses = 1, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0) | |
248 | ||
249 | if (myuses == 0) | |
250 | return false; | |
251 | else | |
252 | { | |
253 | p->addStrength(myranges[0].random()); | |
254 | p->addDefense(myranges[1].random()); | |
255 | p->addMaxHP(myranges[2].random()); | |
256 | p->addHP(myranges[3].random()); | |
257 | p->addForestFights(myranges[4].random()); | |
258 | p->addPlayerFights(myranges[5].random()); | |
259 | p->addGold(myranges[6].random()); | |
260 | p->addBank(myranges[7].random()); | |
261 | } | |
262 | return true; | |
263 | } | |
264 | ||
265 | void potion::undo(Player *p) | |
266 | { | |
267 | return; | |
268 | } | |
269 | ||
270 | bool potion::setData(char *datastr) | |
271 | { | |
272 | try | |
273 | { | |
274 | char *temp; | |
275 | ||
276 | temp = strtok(datastr, "~"); // Type | |
277 | ||
278 | mytype = POTION; | |
279 | ||
280 | // Grab the item's id | |
281 | temp = strtok(NULL, "~"); | |
282 | id = stringtoint(temp); | |
283 | ||
284 | // Grab the item's name | |
285 | temp = strtok(NULL, "~"); | |
286 | myname = temp; | |
287 | ||
288 | // Grab the item's price | |
289 | temp = strtok(NULL, "~"); | |
290 | myprice = stringtoint(temp); | |
291 | ||
292 | // Grab the item's uses | |
293 | temp = strtok(NULL, "~"); | |
294 | myuses = stringtoint(temp); | |
295 | ||
296 | // Grab the item's modifiers | |
297 | for (int x = 0; x < 8; x++) | |
298 | { | |
299 | temp = strtok(NULL, "~"); | |
300 | myranges[x].low = stringtoint(temp); | |
301 | temp = strtok(NULL, "~"); | |
302 | myranges[x].high = stringtoint(temp); | |
303 | } | |
304 | } | |
305 | catch(char *str) | |
306 | { | |
307 | log("Exception setting potion data: %s", str); | |
308 | return false; | |
309 | } | |
310 | // If we got here, we were successful | |
311 | return true; | |
312 | } | |
313 | ||
314 | ||
315 | itemContainer::itemContainer() | |
316 | { | |
317 | myuses = 0; | |
318 | myitem = NULL; | |
319 | } | |
320 | ||
321 | itemContainer::itemContainer(item *i){ | |
322 | myuses = i->uses(); | |
323 | myitem = i; | |
324 | } | |
325 | itemContainer::itemContainer(const itemContainer &right) | |
326 | { | |
327 | myuses = right.myuses; | |
328 | myitem = right.myitem; | |
329 | } | |
330 | itemContainer::~itemContainer() | |
331 | { | |
332 | myuses = 0; | |
333 | myitem = NULL; | |
334 | } | |
335 | ||
336 | void itemContainer::use(Player *p) | |
337 | { | |
338 | myitem->use(p); | |
339 | if (myuses > 0) | |
340 | --myuses; | |
341 | } | |
342 | ||
343 | itemContainer &itemContainer::operator--() | |
344 | { | |
345 | --myuses; | |
346 | return *this; | |
347 | } | |
348 | ||
349 | itemContainer itemContainer::operator--(int) | |
350 | { | |
351 | itemContainer oldValue = *this; | |
352 | ||
353 | operator--(); | |
354 | ||
355 | return oldValue; | |
356 | } | |
357 | ||
358 | itemContainer &itemContainer::operator++() | |
359 | { | |
360 | ++myuses; | |
361 | ||
362 | return *this; | |
363 | } | |
364 | ||
365 | itemContainer itemContainer::operator++(int) | |
366 | { | |
367 | itemContainer oldValue = *this; | |
368 | ||
369 | operator++(); | |
370 | ||
371 | return oldValue; | |
372 | } | |
373 | ||
374 | void itemContainer::setItem(item *i) | |
375 | { | |
376 | myitem = i; | |
377 | } | |
378 | ||
379 | bool itemContainer::operator<(const itemContainer &right) const | |
380 | { | |
381 | return (*myitem < *right.myitem); | |
382 | } | |
383 | ||
384 | bool itemContainer::operator>(const itemContainer &right) const | |
385 | { | |
386 | return (*myitem > *right.myitem); | |
387 | } | |
388 | ||
389 | bool itemContainer::operator==(const itemContainer &right) const | |
390 | { | |
391 | return (*myitem == *right.myitem); | |
392 | } | |
393 | ||
394 | bool itemContainer::operator!=(const itemContainer &right) const | |
395 | { | |
396 | return (*myitem != *right.myitem); | |
397 | } | |
398 | ||
399 | void itemContainer::setUses(int uses) | |
400 | { | |
401 | myuses = uses; | |
402 | } | |
403 | ||
404 | tavernItem::tavernItem() | |
405 | { | |
406 | myItem = NULL; | |
407 | myLevel = 1; | |
408 | } | |
409 | ||
410 | tavernItem::tavernItem(item *i, int l) | |
411 | { | |
412 | setItem(i); | |
413 | setLevel(l); | |
414 | } | |
415 | ||
416 | void tavernItem::setItem(item *i) | |
417 | { | |
418 | myItem = i; | |
419 | } | |
420 | ||
421 | void tavernItem::setLevel(int l) | |
422 | { | |
423 | myLevel = l; | |
424 | } | |
425 | ||
426 | bool tavernItem::visible(Player *p) | |
427 | { | |
428 | return (p != NULL && p->getLevel() >= myLevel); | |
429 | } |