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1 | #include "aClient.h" | |
2 | #include "config.h" | |
3 | #include "extern.h" | |
4 | #include "flags.h" | |
5 | #include "list.h" | |
6 | #include "sockhelp.h" | |
7 | ||
8 | #include <cctype> | |
9 | #include <fstream> | |
10 | ||
11 | using std::ifstream; | |
12 | using std::ofstream; | |
13 | using std::ios; | |
14 | ||
15 | #if defined(HAVE_CRYPT_H) | |
16 | ||
17 | #include <crypt.h> | |
18 | ||
19 | #elif defined(HAVE_UNISTD_H) | |
20 | ||
21 | #include <unistd.h> | |
22 | ||
23 | #endif | |
24 | ||
25 | // this will be hash.cpp start | |
26 | // thank you wcampbel | |
27 | unsigned long sHASH(const unsigned char *name); | |
28 | unsigned long iHASH(const unsigned char *name); | |
29 | List<aClient> players[U_TABLE_SIZE]; | |
30 | // this will be hash.cpp end | |
31 | ||
32 | ||
33 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS | |
34 | Monster boss; // The boss monster | |
35 | ||
36 | Monster *masters[LEVELS]; // A master for each level | |
37 | ||
38 | // Database functions | |
39 | int save_gs_dbase(); | |
40 | int load_gs_dbase(); | |
41 | ||
42 | // String functions | |
43 | #ifndef HAVE_STRTOK | |
44 | char *strtok(char *str, const char *delim); | |
45 | #endif | |
46 | ||
47 | int stricmp(const char *s1, const char *s2); | |
48 | int strnicmp(const char *s1, const char *s2, size_t len); | |
49 | // String Functions | |
50 | ||
51 | /********** Password functions **********/ | |
52 | ||
53 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
54 | ||
55 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
56 | ||
57 | /********** Password functions **********/ | |
58 | ||
59 | ||
60 | /********** GameServ Booleans **********/ | |
61 | ||
62 | bool shuttingdown; | |
63 | bool timedOut(Player *p); | |
64 | void updateTS(Player *p); | |
65 | void timeOutEvent(Player *p); | |
66 | ||
67 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. | |
68 | bool is_playing(aClient *user); | |
69 | ||
70 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. | |
71 | bool is_fighting(aClient *user); | |
72 | ||
73 | bool player_fight(char *u); // True if the player is fighting another player. | |
74 | bool player_fight(aClient *user); | |
75 | ||
76 | bool master_fight(char *u); // True if the player is fighting their master. | |
77 | bool master_fight(aClient *user); | |
78 | ||
79 | /********** GameServ Booleans **********/ | |
80 | ||
81 | void display_help(char *u, char *file = NULL); | |
82 | void display_monster(char *u); | |
83 | void display_players(char *u); | |
84 | void display_players(aClient *user); | |
85 | long int chartoint(char ch); | |
86 | int isstringnum(char *num); | |
87 | long int pow (int x, int y); | |
88 | long int stringtoint(char *number); | |
89 | ||
90 | char *spaces(int len, char *seperator); | |
91 | void refresh(Player *p); | |
92 | void refreshall(); | |
93 | void updateTS(Player *p); | |
94 | void reset(Player *p); | |
95 | void init_masters(); | |
96 | void init_monsters(); | |
97 | bool load_monsters(); | |
98 | void delete_monsters(); | |
99 | void delete_masters(); | |
100 | ||
101 | void do_admin(char *u); | |
102 | void do_attack(char *u); | |
103 | void do_bank(char *u); | |
104 | void do_fight(char *u); | |
105 | void do_heal(char *u); | |
106 | void do_help(char *u); | |
107 | void do_identify(char *u); | |
108 | void do_inventory(char *u); | |
109 | void do_refresh(char *u); | |
110 | void do_register(char *u); | |
111 | void do_list(char *u); | |
112 | void do_logout(char *u); | |
113 | void do_master(char *u); | |
114 | void do_play(char *u); | |
115 | void do_quitg(char *u); | |
116 | void do_reset(char *u); | |
117 | void do_run(char *u); | |
118 | void do_stats(char *u); | |
119 | void do_store(char *u); | |
120 | void do_tavern(char *u); | |
121 | void do_use(char *u); | |
122 | void see_master(char *u); | |
123 | ||
124 | void logout(aClient *user); | |
125 | void showstats(const char *u, const char *nick); | |
126 | void showinventory(aClient *from, aClient *to); | |
127 | void showBankBalance(const char *u); | |
128 | void end_turn(aClient *user); | |
129 | ||
130 | #define WNA 16 | |
131 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
132 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
133 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
134 | "Light Saber", "Masamune", "Mystical Sword"}; | |
135 | ||
136 | char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", | |
137 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", | |
138 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
139 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; | |
140 | ||
141 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
142 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
143 | int webonus[WNA] = {1, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; | |
144 | int arbonus[WNA] = {1, 2, 4, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
145 | ||
146 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
147 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
148 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
149 | ||
150 | void gameserv(char *source, char *buf) | |
151 | { | |
152 | char *cmd, z; | |
153 | cmd = strtok(buf, " "); | |
154 | ||
155 | #ifndef P10 | |
156 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
157 | #endif | |
158 | ||
159 | z = cmd[0]; | |
160 | if (z == ':') | |
161 | cmd++; // Get rid of that : at the beginning of the :text (command) | |
162 | ||
163 | #ifdef DEBUGMODE | |
164 | log("Source: %s Command: %s", source, cmd); | |
165 | #endif | |
166 | ||
167 | struct tm *tm; | |
168 | time_t ti; | |
169 | time(&ti); | |
170 | tm = localtime(&ti); | |
171 | ||
172 | int curday = tm->tm_mday; | |
173 | ||
174 | if (curday != day) | |
175 | { | |
176 | refreshall(); | |
177 | day = curday; | |
178 | save_day(); // here i come to save the day! | |
179 | } | |
180 | ||
181 | if (strnicmp(cmd, "\1PING", 6) == 0) | |
182 | { | |
183 | char *ts; | |
184 | ts = strtok(NULL, "\1"); | |
185 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
186 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { | |
187 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); | |
188 | } else if (stricmp(cmd, "SEARCH") == 0) { | |
189 | cmd = strtok(NULL, " "); | |
190 | ||
191 | if (!cmd) | |
192 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
193 | else | |
194 | do_forest(source); | |
195 | ||
196 | } else if (stricmp(cmd, "FIGHT") == 0) { | |
197 | do_fight(source); | |
198 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
199 | do_attack(source); | |
200 | } else if (stricmp(cmd, "RUN") == 0) { | |
201 | do_run(source); | |
202 | } else if (stricmp(cmd, "USE") == 0) { | |
203 | do_use(source); | |
204 | } else if (stricmp(cmd, "HEAL") == 0) { | |
205 | do_heal(source); | |
206 | } else if (stricmp(cmd, "INVENTORY") == 0) { | |
207 | do_inventory(source); | |
208 | } else if (stricmp(cmd, "MASTER") == 0) { | |
209 | do_master(source); | |
210 | } else if (stricmp(cmd, "STORE") == 0) { | |
211 | do_store(source); | |
212 | } else if (stricmp(cmd, "BANK") == 0) { | |
213 | do_bank(source); | |
214 | } else if (stricmp(cmd, "ADMIN") == 0) { | |
215 | do_admin(source); | |
216 | } else if (stricmp(cmd, "REFRESH") == 0) { | |
217 | do_refresh(source); | |
218 | } else if (stricmp(cmd, "RESET") == 0) { | |
219 | do_reset(source); | |
220 | } else if (stricmp(cmd, "TAVERN") == 0) { | |
221 | do_tavern(source); | |
222 | } else if (stricmp(cmd, "LIST") == 0) { | |
223 | do_list(source); | |
224 | } else if (stricmp(cmd, "LOGOUT") == 0) { | |
225 | do_logout(source); | |
226 | } else if (stricmp(cmd, "REGISTER") == 0) { | |
227 | do_register(source); | |
228 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
229 | do_identify(source); | |
230 | } else if (stricmp(cmd, "HELP") == 0) { | |
231 | do_help(source); | |
232 | } else if (stricmp(cmd, "STATS") == 0) { | |
233 | do_stats(source); | |
234 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
235 | aClient *user; | |
236 | ||
237 | if (!(user = find(source))) | |
238 | { | |
239 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
240 | log("Error: aClient not found: %s", source); | |
241 | } | |
242 | else if (!isAdmin(user)) | |
243 | { | |
244 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
245 | } | |
246 | else | |
247 | { | |
248 | save_gs_dbase(); | |
249 | #ifdef P10 | |
250 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); | |
251 | #else | |
252 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); | |
253 | #endif | |
254 | shuttingdown = true; | |
255 | } | |
256 | } else if (stricmp(cmd, "SAVE") == 0) { | |
257 | aClient *user; | |
258 | ||
259 | if (!(user = find(source))) | |
260 | { | |
261 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
262 | log("Error: aClient not found: %s", source); | |
263 | } | |
264 | else if (!isAdmin(user)) | |
265 | { | |
266 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
267 | } | |
268 | else | |
269 | { | |
270 | save_gs_dbase(); | |
271 | } | |
272 | } else if (stricmp(cmd, "LOAD") == 0) { | |
273 | aClient *user; | |
274 | ||
275 | if (!(user = find(source))) | |
276 | { | |
277 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
278 | log("Error: aClient not found: %s", source); | |
279 | } | |
280 | else if (!isAdmin(user)) | |
281 | { | |
282 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
283 | } | |
284 | else | |
285 | { | |
286 | char *cmd2 = strtok(NULL, " "); | |
287 | if (!cmd2) | |
288 | { | |
289 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
290 | load_gs_dbase(); | |
291 | } | |
292 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
293 | { | |
294 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
295 | load_monsters(); | |
296 | } | |
297 | else | |
298 | display_help(source, cmd); | |
299 | } | |
300 | #ifdef DEBUGMODE | |
301 | } else if (stricmp(cmd, "RAW") == 0) { | |
302 | aClient *user; | |
303 | ||
304 | if (!(user = find(source))) | |
305 | { | |
306 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
307 | log("Error: aClient not found: %s", source); | |
308 | } | |
309 | else if (!isAdmin(user)) | |
310 | { | |
311 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
312 | } | |
313 | else | |
314 | { | |
315 | char *rest = strtok(NULL, ""); | |
316 | raw("%s", rest); | |
317 | } | |
318 | #endif | |
319 | } else { | |
320 | aClient *user; | |
321 | if ((user = find(source))) | |
322 | { | |
323 | if (isIgnore(user)) | |
324 | { | |
325 | #ifdef DEBUGMODE | |
326 | log("Ignoring %s.", user->getNick()); | |
327 | #endif | |
328 | } | |
329 | else | |
330 | { | |
331 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
332 | } | |
333 | } | |
334 | } | |
335 | ||
336 | #ifndef P10 | |
337 | source--; // Bring the ':' back so we don't leak memory | |
338 | #endif | |
339 | if (z == ':') | |
340 | cmd--; // Same thing :) | |
341 | } | |
342 | ||
343 | int stricmp(const char *s1, const char *s2) | |
344 | { | |
345 | register int c; | |
346 | ||
347 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
348 | if (c == 0) | |
349 | return 0; | |
350 | s1++; | |
351 | s2++; | |
352 | } | |
353 | if (c < tolower(*s2)) | |
354 | return -1; | |
355 | return 1; | |
356 | } | |
357 | ||
358 | void showstats(const char *u, const char *nick) | |
359 | { | |
360 | aClient *ni, *sender = find(u); | |
361 | char *buf; | |
362 | buf = new char[50]; | |
363 | char *space; | |
364 | ||
365 | ||
366 | if (!(ni = findplayer(nick))) | |
367 | { | |
368 | notice(s_GameServ, u, "%s not found", nick); | |
369 | } | |
370 | else if (ni->stats) | |
371 | { | |
372 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); | |
373 | ||
374 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
375 | space = spaces(strlen(buf), " "); | |
376 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
377 | ni->stats->level); | |
378 | delete [] space; | |
379 | ||
380 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
381 | space = spaces(strlen(buf), " "); | |
382 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
383 | delete [] space; | |
384 | ||
385 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, | |
386 | ni->stats->maxhp); | |
387 | ||
388 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
389 | space = spaces(strlen(buf), " "); | |
390 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
391 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
392 | delete [] space; | |
393 | ||
394 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
395 | space = spaces(strlen(buf), " "); | |
396 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
397 | weapons[ni->stats->weapon]); | |
398 | delete [] space; | |
399 | ||
400 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
401 | space = spaces(strlen(buf), " "); | |
402 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
403 | delete [] space; | |
404 | } | |
405 | else | |
406 | { | |
407 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
408 | } | |
409 | delete [] buf; | |
410 | } | |
411 | ||
412 | char *spaces(int len, char *seperator) | |
413 | { | |
414 | char *final; | |
415 | final = new char[30]; | |
416 | int y; | |
417 | strcpy(final, seperator); | |
418 | for (y = 0; y < 30 - len; y++) | |
419 | strcat(final, seperator); | |
420 | return final; | |
421 | } | |
422 | ||
423 | void raw(const char *fmt, ...) | |
424 | { | |
425 | va_list args; | |
426 | char *input; | |
427 | const char *t = fmt; | |
428 | input = new char[1024]; | |
429 | va_start(args, fmt); | |
430 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
431 | for (; *t; t++) | |
432 | { | |
433 | if (*t == '%') | |
434 | { | |
435 | switch(*++t) { | |
436 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
437 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
438 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
439 | case 'l': | |
440 | if (*++t == 'd') | |
441 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
442 | } | |
443 | } | |
444 | else | |
445 | { | |
446 | sprintf(input, "%s%c", input, *t); | |
447 | } | |
448 | ||
449 | } | |
450 | #ifdef DEBUGMODE | |
451 | log("Input: %s", input); | |
452 | #endif | |
453 | ||
454 | sprintf(input, "%s%s", input, "\r\n"); | |
455 | sock_puts(sock, input); | |
456 | delete [] input; | |
457 | va_end(args); | |
458 | } | |
459 | /* Send a NOTICE from the given source to the given nick. */ | |
460 | ||
461 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
462 | { | |
463 | if (fmt[0] == '\0') | |
464 | return; | |
465 | ||
466 | char *commanduse; | |
467 | commanduse = new char[16]; | |
468 | ||
469 | #ifdef P10 | |
470 | if (isUsePrivmsg()) | |
471 | strcpy(commanduse, "P"); | |
472 | else | |
473 | strcpy(commanduse, "N"); | |
474 | #else | |
475 | ||
476 | if (isUsePrivmsg()) | |
477 | strcpy(commanduse, "PRIVMSG"); | |
478 | else | |
479 | strcpy(commanduse, "NOTICE"); | |
480 | #endif | |
481 | ||
482 | va_list args; | |
483 | char *input; | |
484 | const char *t = fmt; | |
485 | input = new char[1024]; | |
486 | va_start(args, fmt); | |
487 | if (dest[0] == ':') | |
488 | { | |
489 | dest++; | |
490 | ||
491 | #if !defined(P10) | |
492 | sprintf(input, ":%s %s %s :", source, commanduse, dest); | |
493 | #else | |
494 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); | |
495 | #endif | |
496 | ||
497 | dest--; | |
498 | } | |
499 | else | |
500 | { | |
501 | #if !defined(P10) | |
502 | sprintf(input, ":%s %s %s :", source, commanduse, dest); | |
503 | #else | |
504 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); | |
505 | #endif | |
506 | } | |
507 | ||
508 | for (; *t; t++) | |
509 | { | |
510 | if (*t == '%') | |
511 | { | |
512 | switch(*++t) { | |
513 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
514 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
515 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
516 | case 'l': | |
517 | if (*++t == 'd') | |
518 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
519 | } | |
520 | } | |
521 | else | |
522 | { | |
523 | sprintf(input, "%s%c", input, *t); | |
524 | } | |
525 | ||
526 | } | |
527 | #ifdef DEBUGMODE | |
528 | log("Input: %s", input); | |
529 | #endif | |
530 | sprintf(input, "%s%s", input, "\r\n"); | |
531 | sock_puts(sock, input); | |
532 | delete [] commanduse; | |
533 | delete [] input; | |
534 | va_end(args); | |
535 | } | |
536 | ||
537 | ||
538 | int strnicmp(const char *s1, const char *s2, size_t len) | |
539 | { | |
540 | register int c; | |
541 | ||
542 | if (!len) | |
543 | return 0; | |
544 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
545 | if (c == 0 || --len == 0) | |
546 | return 0; | |
547 | s1++; | |
548 | s2++; | |
549 | } | |
550 | if (c < tolower(*s2)) | |
551 | return -1; | |
552 | return 1; | |
553 | } | |
554 | ||
555 | #ifndef HAVE_STRTOK | |
556 | char *strtok(char *str, const char *delim) | |
557 | { | |
558 | static char *current = NULL; | |
559 | char *ret; | |
560 | ||
561 | if (str) | |
562 | current = str; | |
563 | if (!current) | |
564 | return NULL; | |
565 | current += strspn(current, delim); | |
566 | ret = *current ? current : NULL; | |
567 | current += strcspn(current, delim); | |
568 | if (!*current) | |
569 | current = NULL; | |
570 | else | |
571 | *current++ = 0; | |
572 | return ret; | |
573 | } | |
574 | #endif | |
575 | ||
576 | void do_list(char *u) | |
577 | { | |
578 | aClient *user; | |
579 | if (!(user = find(u))) | |
580 | { | |
581 | log("Fatal Error: Couldn't find %s in the client list", u); | |
582 | return; | |
583 | } | |
584 | else if (isIgnore(user)) | |
585 | { | |
586 | #ifdef DEBUGMODE | |
587 | log("Ignoring %s. Command LIST", user->getNick()); | |
588 | #endif | |
589 | return; | |
590 | } | |
591 | ||
592 | ListNode<aClient> *temp; | |
593 | bool header = false; | |
594 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) | |
595 | { | |
596 | temp = players[x].First(); | |
597 | if (!players[x].isEmpty()) | |
598 | { | |
599 | if (!header) | |
600 | { | |
601 | notice(s_GameServ, u, "People Playing:"); | |
602 | header = true; | |
603 | } | |
604 | while(temp) | |
605 | { | |
606 | #ifdef P10 | |
607 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
608 | temp->getData()->stats->name); | |
609 | #else | |
610 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
611 | temp->getData()->stats->name); | |
612 | #endif | |
613 | ||
614 | temp = temp->Next(); | |
615 | } | |
616 | } | |
617 | } | |
618 | if (!header) | |
619 | notice(s_GameServ, u, "No one is playing"); | |
620 | else | |
621 | notice(s_GameServ, u, "End of List"); | |
622 | ||
623 | } | |
624 | ||
625 | void do_logout(char *u) | |
626 | { | |
627 | aClient *user; | |
628 | if (!(user = find(u))) | |
629 | { | |
630 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
631 | "Buf: %s LOGOUT", u); | |
632 | log("Could not find aClient Buf: %s LOGOUT", | |
633 | u); | |
634 | } | |
635 | else if (isIgnore(user)) | |
636 | { | |
637 | #ifdef DEBUGMODE | |
638 | log("Ignoring %s.", user->getNick()); | |
639 | #endif | |
640 | return; | |
641 | } | |
642 | else if (!is_playing(user)) | |
643 | { | |
644 | notice(s_GameServ, u, "You're not logged in!"); | |
645 | } | |
646 | else if (is_fighting(user)) | |
647 | { | |
648 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
649 | } | |
650 | else | |
651 | { | |
652 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
653 | logout(user); | |
654 | } | |
655 | } | |
656 | ||
657 | void logout(aClient *user) | |
658 | { | |
659 | if (is_playing(user)) | |
660 | { | |
661 | ListNode<aClient> *it; | |
662 | aClient *temp; | |
663 | unsigned long hv = iHASH((unsigned char *) user->stats->name); | |
664 | it = players[hv].Find(user); | |
665 | ||
666 | if (!it) | |
667 | { | |
668 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
669 | "%S Admin. Cannot find you in the players list."); | |
670 | log("Error on logout(). Can't find %s in the players list", | |
671 | #ifdef P10 | |
672 | user->getRealNick() | |
673 | #else | |
674 | user->getNick() | |
675 | #endif | |
676 | ); | |
677 | return; | |
678 | } | |
679 | ||
680 | temp = new aClient; | |
681 | temp->stats = new Player; | |
682 | temp->stats->setData(user->stats); | |
683 | user->stats->client = NULL; | |
684 | ||
685 | if (player_fight(user)) | |
686 | user->stats->battle->stats->battle = NULL; | |
687 | ||
688 | delete user->stats; | |
689 | user->stats = NULL; | |
690 | temp->stats->client = NULL; | |
691 | #ifdef P10 | |
692 | temp->setRealNick("Not Playing"); | |
693 | #endif | |
694 | temp->setNick("Not Playing"); | |
695 | ||
696 | it->setNewPtr(temp); | |
697 | #ifdef DEBUGMODE | |
698 | log("Logged out player %s", | |
699 | #ifdef P10 | |
700 | user->getRealNick() | |
701 | #else | |
702 | user->getNick() | |
703 | #endif | |
704 | ); | |
705 | #endif | |
706 | } | |
707 | clearPlaying(user); | |
708 | } | |
709 | ||
710 | void do_register(char *u) | |
711 | { | |
712 | char *password, *name; | |
713 | aClient *user; | |
714 | name = strtok(NULL, " "); | |
715 | password = strtok(NULL, " "); | |
716 | ||
717 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; | |
718 | static char salt[3]; | |
719 | ||
720 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
721 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
722 | salt[2] = '\0'; | |
723 | ||
724 | if (!name) | |
725 | { | |
726 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
727 | } | |
728 | else if (!password) | |
729 | { | |
730 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
731 | } | |
732 | else if ((user = findplayer(name))) | |
733 | { | |
734 | notice(s_GameServ, u, "%s is already registered!", name); | |
735 | notice(s_GameServ, u, "Choose another name!"); | |
736 | } | |
737 | else if (!(user = find(u))) | |
738 | { | |
739 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
740 | } | |
741 | else if (isIgnore(user)) | |
742 | { | |
743 | #ifdef DEBUGMODE | |
744 | log("Ignoring %s.", user->getNick()); | |
745 | #endif | |
746 | return; | |
747 | } | |
748 | else | |
749 | { | |
750 | if (!is_playing(user)) | |
751 | { | |
752 | ListNode<aClient> *temp; | |
753 | user->stats = new Player(user); | |
754 | user->stats->client = user; // Set the backwards pointer | |
755 | user->stats->reset(); // set the user up | |
756 | strncpy(user->stats->password, crypt(password, salt), 255); | |
757 | strncpy(user->stats->name, name, 255); | |
758 | unsigned long hv = iHASH((unsigned char *) name); | |
759 | updateTS(user->stats); | |
760 | temp = players[hv].insertAtBack_RLN(user); | |
761 | temp->setPtr(user); // This is an extra step, but necessary for now | |
762 | ||
763 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); | |
764 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
765 | log("Nickname %s registered player %s.", u, user->stats->name); | |
766 | setPlaying(user); // set the playing flag | |
767 | } | |
768 | else | |
769 | { | |
770 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
771 | } | |
772 | } | |
773 | } | |
774 | ||
775 | void do_identify(char *u) | |
776 | { | |
777 | char *password, *name; | |
778 | aClient *user, *p; | |
779 | name = strtok(NULL, " "); | |
780 | password = strtok(NULL, " "); | |
781 | if (!password || !name) | |
782 | { | |
783 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); | |
784 | } | |
785 | else if (!(user = find(u))) | |
786 | { | |
787 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
788 | log("Error: aClient not found: %s", u); | |
789 | } | |
790 | else if (isIgnore(user)) | |
791 | { | |
792 | #ifdef DEBUGMODE | |
793 | log("Ignoring %s.", user->getNick()); | |
794 | #endif | |
795 | return; | |
796 | } | |
797 | else if (!(p = findplayer(name)) || !p->stats) | |
798 | notice(s_GameServ, u, "Player %s not found", name); | |
799 | else if (is_playing(user)) | |
800 | { | |
801 | notice(s_GameServ, u, "You are already playing!"); | |
802 | } | |
803 | else if (p->stats->client != NULL && !isAdmin(user)) | |
804 | { | |
805 | notice(s_GameServ, u, "That player has already identified."); | |
806 | } | |
807 | else if (!check_password(name, password) && !isAdmin(user)) | |
808 | { | |
809 | notice(s_GameServ, u, "Password incorrect"); | |
810 | } | |
811 | else { | |
812 | ListNode<aClient> *temp; | |
813 | unsigned long hv = iHASH((unsigned char *) p->stats->name); | |
814 | temp = players[hv].Find(p); | |
815 | if (!temp) | |
816 | { | |
817 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", | |
818 | strtok(NULL, "")); | |
819 | return; | |
820 | } | |
821 | user->stats = new Player(p->stats->name); | |
822 | #ifdef DEBUGMODE | |
823 | log("Setting data for identified"); | |
824 | #endif | |
825 | user->stats->setData(p->stats); | |
826 | user->stats->client = user; | |
827 | updateTS(user->stats); | |
828 | ||
829 | ||
830 | #ifdef DEBUGMODE | |
831 | log("Player %s IRC: %s Identified", user->stats->name, | |
832 | user->getNick()); | |
833 | #endif | |
834 | ||
835 | setPlaying(user); // set the playing flag | |
836 | ||
837 | temp->setPtr(user); | |
838 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
839 | } | |
840 | } | |
841 | ||
842 | void do_stats(char *u) | |
843 | { | |
844 | char *nick; | |
845 | aClient *user; | |
846 | ||
847 | nick = strtok(NULL, " "); | |
848 | ||
849 | if (!(user = find(u))) | |
850 | { | |
851 | log("Fatal Error: %s not found in client list", u); | |
852 | return; | |
853 | } | |
854 | else if (isIgnore(user)) | |
855 | { | |
856 | #ifdef DEBUGMODE | |
857 | log("Ignoring %s.", user->getNick()); | |
858 | #endif | |
859 | return; | |
860 | } | |
861 | else if (!nick) | |
862 | { | |
863 | if (!is_playing(user)) | |
864 | { | |
865 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
866 | return; | |
867 | } | |
868 | else | |
869 | { | |
870 | updateTS(user->stats); | |
871 | showstats(u, user->stats->name); | |
872 | } | |
873 | } | |
874 | else | |
875 | showstats(u, nick); | |
876 | } | |
877 | ||
878 | void init_masters() | |
879 | { | |
880 | #ifdef DEBUGMODE | |
881 | log("Calling delete_masters()"); | |
882 | #endif | |
883 | ||
884 | delete_masters(); | |
885 | ||
886 | #ifdef DEBUGMODE | |
887 | log("Initializing masters"); | |
888 | #endif | |
889 | ||
890 | for (int x = 0; x < LEVELS; x++) | |
891 | masters[x] = new Monster; | |
892 | ||
893 | strcpy(masters[0]->name, "Old Bones"); | |
894 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
895 | masters[0]->strength = 25; | |
896 | masters[0]->gold = 0; | |
897 | masters[0]->exp = 0; | |
898 | masters[0]->maxhp = 30; | |
899 | masters[0]->hp = 30; | |
900 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); | |
901 | ||
902 | strcpy(masters[1]->name, "Master Chang"); | |
903 | strcpy(masters[1]->weapon, "Nanchaku"); | |
904 | masters[1]->strength = 35; | |
905 | masters[1]->gold = 0; | |
906 | masters[1]->exp = 0; | |
907 | masters[1]->maxhp = 40; | |
908 | masters[1]->hp = 40; | |
909 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); | |
910 | ||
911 | strcpy(masters[2]->name, "Chuck Norris"); | |
912 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
913 | masters[2]->strength = 95; | |
914 | masters[2]->gold = 0; | |
915 | masters[2]->exp = 0; | |
916 | masters[2]->maxhp = 70; | |
917 | masters[2]->hp = 70; | |
918 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); | |
919 | ||
920 | ||
921 | strcpy(masters[3]->name, "Mr. Miagi"); | |
922 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
923 | masters[3]->strength = 130; | |
924 | masters[3]->gold = 0; | |
925 | masters[3]->exp = 0; | |
926 | masters[3]->maxhp = 120; | |
927 | masters[3]->hp = 120; | |
928 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); | |
929 | ||
930 | strcpy(masters[4]->name, "Jackie Chan"); | |
931 | strcpy(masters[4]->weapon, "Kung Fu Kick"); | |
932 | masters[4]->strength = 156; | |
933 | masters[4]->gold = 0; | |
934 | masters[4]->exp = 0; | |
935 | masters[4]->maxhp = 200; | |
936 | masters[4]->hp = 200; | |
937 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); | |
938 | ||
939 | strcpy(masters[5]->name, "Jet Li"); | |
940 | strcpy(masters[5]->weapon, "Motorcycle"); | |
941 | masters[5]->strength = 180; | |
942 | masters[5]->gold = 0; | |
943 | masters[5]->exp = 0; | |
944 | masters[5]->maxhp = 400; | |
945 | masters[5]->hp = 400; | |
946 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); | |
947 | ||
948 | ||
949 | strcpy(masters[6]->name, "Muhammad Ali"); | |
950 | strcpy(masters[6]->weapon, "Quick Jab"); | |
951 | masters[6]->strength = 200; | |
952 | masters[6]->gold = 0; | |
953 | masters[6]->exp = 0; | |
954 | masters[6]->maxhp = 600; | |
955 | masters[6]->hp = 600; | |
956 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); | |
957 | ||
958 | strcpy(masters[7]->name, "Li Mu Bai"); | |
959 | strcpy(masters[7]->weapon, "Green Destiny"); | |
960 | masters[7]->strength = 225; | |
961 | masters[7]->gold = 0; | |
962 | masters[7]->exp = 0; | |
963 | masters[7]->maxhp = 800; | |
964 | masters[7]->hp = 800; | |
965 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); | |
966 | ||
967 | ||
968 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
969 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
970 | masters[8]->strength = 290; | |
971 | masters[8]->gold = 0; | |
972 | masters[8]->exp = 0; | |
973 | masters[8]->maxhp = 1200; | |
974 | masters[8]->hp = 1200; | |
975 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); | |
976 | ||
977 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
978 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
979 | masters[9]->strength = 385; | |
980 | masters[9]->gold = 0; | |
981 | masters[9]->exp = 0; | |
982 | masters[9]->maxhp = 1800; | |
983 | masters[9]->hp = 1800; | |
984 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); | |
985 | ||
986 | strcpy(masters[10]->name, "Bruce Lee"); | |
987 | strcpy(masters[10]->weapon, "Fists of fury"); | |
988 | masters[10]->strength = 600; | |
989 | masters[10]->gold = 0; | |
990 | masters[10]->exp = 0; | |
991 | masters[10]->maxhp = 2500; | |
992 | masters[10]->hp = 2500; | |
993 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); | |
994 | } | |
995 | ||
996 | void init_monsters() | |
997 | { | |
998 | #ifdef DEBUGMODE | |
999 | log("Calling delete_monsters"); | |
1000 | #endif | |
1001 | ||
1002 | delete_monsters(); | |
1003 | ||
1004 | for (int x = 0; x < LEVELS; x++) | |
1005 | for (int y = 0; y < MONSTERS; y++) | |
1006 | monsters[x][y] = new Monster(); | |
1007 | } | |
1008 | ||
1009 | void delete_monsters() | |
1010 | { | |
1011 | for (int x = 0; x < LEVELS; x++) | |
1012 | for (int y = 0; y < MONSTERS; y++) | |
1013 | if (monsters[x][y]) | |
1014 | delete monsters[x][y]; | |
1015 | } | |
1016 | ||
1017 | void delete_masters() | |
1018 | { | |
1019 | for (int x = 0; x < LEVELS; x++) | |
1020 | if (masters[x]) | |
1021 | delete masters[x]; | |
1022 | } | |
1023 | ||
1024 | void display_monster(char *u) | |
1025 | { | |
1026 | if (is_playing(u)) | |
1027 | { | |
1028 | aClient *user = find(u); | |
1029 | Player *ni = user->stats; | |
1030 | ||
1031 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1032 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1033 | notice(s_GameServ, u, "Here are your commands:"); | |
1034 | notice(s_GameServ, u, "/msg %S attack"); | |
1035 | notice(s_GameServ, u, "/msg %S run"); | |
1036 | notice(s_GameServ, u, "What will you do?"); | |
1037 | } | |
1038 | } | |
1039 | ||
1040 | void display_players(char *u) | |
1041 | { | |
1042 | aClient *user; | |
1043 | if (!(user = find(u))) | |
1044 | { | |
1045 | log("Fatal error in display_players(): Couldn't find %s", u); | |
1046 | } | |
1047 | else | |
1048 | display_players(user); | |
1049 | } | |
1050 | ||
1051 | void display_players(aClient *user) | |
1052 | { | |
1053 | char *u = user->getNick(); | |
1054 | if (is_playing(user) && player_fight(user)) | |
1055 | { | |
1056 | aClient *battle = user->stats->battle; | |
1057 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
1058 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); | |
1059 | notice(s_GameServ, u, "Here are your commands:"); | |
1060 | notice(s_GameServ, u, "/msg %S attack"); | |
1061 | notice(s_GameServ, u, "/msg %S run"); | |
1062 | notice(s_GameServ, u, "What will you do?"); | |
1063 | } | |
1064 | } | |
1065 | ||
1066 | ||
1067 | bool is_playing(char *u) | |
1068 | { | |
1069 | aClient *user; | |
1070 | if (!(user = find(u))) | |
1071 | return false; | |
1072 | else | |
1073 | return is_playing(user); | |
1074 | } | |
1075 | ||
1076 | bool is_playing(aClient *user) | |
1077 | { | |
1078 | if (user->stats == NULL) | |
1079 | { | |
1080 | return false; | |
1081 | } | |
1082 | else if (user->stats->client == NULL) | |
1083 | { | |
1084 | return false; | |
1085 | } | |
1086 | else if (!FL_is_playing(user)) | |
1087 | { | |
1088 | return false; | |
1089 | } | |
1090 | else | |
1091 | return true; | |
1092 | } | |
1093 | ||
1094 | bool is_fighting(char *u) | |
1095 | { | |
1096 | aClient *user; | |
1097 | ||
1098 | if (!(user = find(u))) | |
1099 | return false; | |
1100 | else | |
1101 | return is_fighting(user); | |
1102 | } | |
1103 | ||
1104 | bool is_fighting(aClient *user) | |
1105 | { | |
1106 | if (!is_playing(user)) | |
1107 | return false; | |
1108 | else | |
1109 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; | |
1110 | } | |
1111 | ||
1112 | bool player_fight(char *u) | |
1113 | { | |
1114 | aClient *user; | |
1115 | ||
1116 | if (!(user = find(u))) | |
1117 | return false; | |
1118 | else | |
1119 | return player_fight(user); | |
1120 | } | |
1121 | ||
1122 | bool player_fight(aClient *user) | |
1123 | { | |
1124 | if (!is_playing(user)) | |
1125 | return false; | |
1126 | else | |
1127 | return user->stats->battle != NULL; | |
1128 | } | |
1129 | ||
1130 | bool master_fight(char *u) | |
1131 | { | |
1132 | aClient *user; | |
1133 | ||
1134 | if (!(user = find(u))) | |
1135 | return false; | |
1136 | else | |
1137 | return master_fight(user); | |
1138 | } | |
1139 | ||
1140 | bool master_fight(aClient *user) | |
1141 | { | |
1142 | if (!is_playing(user)) | |
1143 | return false; | |
1144 | else | |
1145 | return user->stats->master != NULL; | |
1146 | } | |
1147 | ||
1148 | void do_fight(char *u) | |
1149 | { | |
1150 | aClient *ni, *battle; | |
1151 | ||
1152 | char *nick = strtok(NULL, " "); | |
1153 | ||
1154 | if (!nick) | |
1155 | { | |
1156 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
1157 | return; | |
1158 | } | |
1159 | else if (!(ni = find(u))) | |
1160 | { | |
1161 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1162 | return; | |
1163 | } | |
1164 | else if (isIgnore(ni)) | |
1165 | { | |
1166 | #ifdef DEBUGMODE | |
1167 | log("Ignoring %s.", ni->getNick()); | |
1168 | #endif | |
1169 | return; | |
1170 | } | |
1171 | else if (!is_playing(ni)) | |
1172 | { | |
1173 | notice(s_GameServ, u, "You are not playing!"); | |
1174 | return; | |
1175 | } | |
1176 | ||
1177 | updateTS(ni->stats); | |
1178 | ||
1179 | if (ni->stats->player_fights <= 0) | |
1180 | { | |
1181 | ni->stats->player_fights = 0; // just to be safe | |
1182 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1183 | "day. You have to wait until tomorrow!"); | |
1184 | } | |
1185 | else if (!(battle = findplayer(nick))) | |
1186 | { | |
1187 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1188 | } | |
1189 | else if (!isAlive(ni->stats)) | |
1190 | { | |
1191 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1192 | } | |
1193 | else if (!is_playing(battle)) | |
1194 | { | |
1195 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); | |
1196 | } | |
1197 | /* | |
1198 | * Offline fighting not implemented yet. | |
1199 | * else if (!(fight = finduser(nick))) | |
1200 | * { | |
1201 | * ni->stats->battle = battle; | |
1202 | * battle->battle = ni; | |
1203 | * ni->yourturn = 1; | |
1204 | * battle->yourturn = 0; | |
1205 | * notice(s_GameServ, u, "You decide to fight %s while they're not online!", | |
1206 | * battle->stats->name); | |
1207 | * display_players(u); | |
1208 | * } | |
1209 | */ | |
1210 | else if (stricmp(ni->stats->name, battle->stats->name) == 0) | |
1211 | { | |
1212 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1213 | } | |
1214 | else if (!isAlive(battle->stats)) | |
1215 | { | |
1216 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
1217 | } | |
1218 | else if (player_fight(battle)) | |
1219 | { | |
1220 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1221 | } | |
1222 | else if (master_fight(battle)) | |
1223 | { | |
1224 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name); | |
1225 | } | |
1226 | else if (is_fighting(battle)) | |
1227 | { | |
1228 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1229 | } | |
1230 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) | |
1231 | { | |
1232 | // You can't fight someone below you by more than X level(s) | |
1233 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1234 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
1235 | battle->stats->name); | |
1236 | } | |
1237 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1238 | { | |
1239 | // You can't fight someone above you by more than X level(S) | |
1240 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1241 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1242 | "weakling!", ni->stats->name); | |
1243 | } | |
1244 | else | |
1245 | { | |
1246 | // Set your battle pointer to the other player | |
1247 | ni->stats->battle = battle; | |
1248 | ||
1249 | // Set the other player's battle pointer to you | |
1250 | ni->stats->battle->stats->battle = ni; | |
1251 | ||
1252 | // The initiator gets the first move (perhaps this should be 50/50) | |
1253 | setYourTurn(ni->stats); | |
1254 | clearYourTurn(battle->stats); | |
1255 | ||
1256 | // Initiate Battle sequence! | |
1257 | ni->stats->player_fights -= 1; | |
1258 | ||
1259 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); | |
1260 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
1261 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ | |
1262 | "because they initiated!", ni->stats->name); | |
1263 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); | |
1264 | display_players(ni); | |
1265 | } | |
1266 | } | |
1267 | ||
1268 | void do_use(char *u) | |
1269 | { | |
1270 | aClient *user; | |
1271 | Pouch *p; | |
1272 | ||
1273 | char *item = strtok(NULL, " "); | |
1274 | ||
1275 | if (!item) | |
1276 | { | |
1277 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1278 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1279 | return; | |
1280 | } | |
1281 | else if (!(user = find(u))) | |
1282 | { | |
1283 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1284 | return; | |
1285 | } | |
1286 | else if (isIgnore(user)) | |
1287 | { | |
1288 | #ifdef DEBUGMODE | |
1289 | log("Ignoring %s.", user->getNick()); | |
1290 | #endif | |
1291 | return; | |
1292 | } | |
1293 | else if (!is_playing(user)) | |
1294 | { | |
1295 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1296 | return; | |
1297 | } | |
1298 | ||
1299 | updateTS(user->stats); | |
1300 | ||
1301 | p = &user->stats->inventory; | |
1302 | ||
1303 | if (stricmp(item, "HEALTH") == 0) | |
1304 | { | |
1305 | if (p->Healing() <= 0) | |
1306 | { | |
1307 | notice(s_GameServ, u, "You are out of Health Potions!"); | |
1308 | return; | |
1309 | } | |
1310 | int oldhealth = user->stats->hp; | |
1311 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); | |
1312 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
1313 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; | |
1314 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth); | |
1315 | p->decHealing(); | |
1316 | } | |
1317 | else if (stricmp(item, "STRENGTH") == 0) | |
1318 | { | |
1319 | if (p->Strength() <= 0) | |
1320 | { | |
1321 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1322 | return; | |
1323 | } | |
1324 | int oldstrength = user->stats->strength; | |
1325 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1326 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
1327 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 | |
1328 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); | |
1329 | p->decStrength(); | |
1330 | } | |
1331 | else if (stricmp(item, "DEFENSE") == 0) | |
1332 | { | |
1333 | if (p->Defense() <= 0) | |
1334 | { | |
1335 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1336 | return; | |
1337 | } | |
1338 | int olddefense = user->stats->defense; | |
1339 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); | |
1340 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
1341 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 | |
1342 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); | |
1343 | p->decDefense(); | |
1344 | } | |
1345 | else if (stricmp(item, "HP") == 0) | |
1346 | { | |
1347 | if (p->HP() <= 0) | |
1348 | { | |
1349 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1350 | return; | |
1351 | } | |
1352 | int oldHP = user->stats->maxhp; | |
1353 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
1354 | user->stats->maxhp += 2 + | |
1355 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
1356 | ||
1357 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); | |
1358 | p->decHP(); | |
1359 | } | |
1360 | else | |
1361 | { | |
1362 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}"); | |
1363 | return; | |
1364 | } | |
1365 | ||
1366 | end_turn(user); // If they're fighting, end their turn | |
1367 | } | |
1368 | void do_run(char *u) | |
1369 | { | |
1370 | aClient *user; | |
1371 | Player *p, *p2 = NULL; | |
1372 | ||
1373 | if (!(user = find(u))) | |
1374 | { | |
1375 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1376 | return; | |
1377 | } | |
1378 | else if (isIgnore(user)) | |
1379 | { | |
1380 | #ifdef DEBUGMODE | |
1381 | log("Ignoring %s.", user->getNick()); | |
1382 | #endif | |
1383 | return; | |
1384 | } | |
1385 | else if (!is_playing(user)) | |
1386 | { | |
1387 | notice(s_GameServ, u, "You must be playing to run!"); | |
1388 | return; | |
1389 | } | |
1390 | ||
1391 | updateTS(user->stats); | |
1392 | p = user->stats; | |
1393 | ||
1394 | if (p->battle) | |
1395 | p2 = p->battle->stats; | |
1396 | ||
1397 | if (!is_fighting(user)) | |
1398 | notice(s_GameServ, u, "You run in place... try fighting next time."); | |
1399 | else if (!player_fight(user) && !master_fight(user)) | |
1400 | { | |
1401 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1402 | delete p->fight; | |
1403 | p->fight = NULL; | |
1404 | } | |
1405 | else if (player_fight(user) && isYourTurn(p)) | |
1406 | { | |
1407 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1408 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1409 | p2->battle = NULL; | |
1410 | } | |
1411 | else if (player_fight(user) && !isYourTurn(p)) | |
1412 | { | |
1413 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1414 | } | |
1415 | else if (master_fight(user)) | |
1416 | { | |
1417 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1418 | } | |
1419 | p->battle = NULL; | |
1420 | } | |
1421 | ||
1422 | void end_turn(aClient *user) | |
1423 | { | |
1424 | char *nick, *u = user->getNick(); | |
1425 | Monster *fight; | |
1426 | aClient *battle; | |
1427 | int mhit; | |
1428 | ||
1429 | nick = new char[strlen(user->getNick()) + 1]; | |
1430 | ||
1431 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1432 | goto endturn; | |
1433 | ||
1434 | if (!player_fight(user) && !master_fight(user)) | |
1435 | fight = user->stats->fight; | |
1436 | else | |
1437 | fight = user->stats->master; | |
1438 | battle = user->stats->battle; | |
1439 | ||
1440 | if (!player_fight(user)) | |
1441 | { | |
1442 | // Opponent's Hit | |
1443 | mhit = (fight->strength / 2) + | |
1444 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1445 | arbonus[user->stats->armor])); | |
1446 | } | |
1447 | else | |
1448 | { | |
1449 | // Opponent's Hit | |
1450 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1451 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1452 | (user->stats->defense + arbonus[user->stats->armor])); | |
1453 | } | |
1454 | if (!player_fight(user)) | |
1455 | { | |
1456 | ||
1457 | if (mhit > 0) | |
1458 | { | |
1459 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1460 | fight->name, fight->weapon, mhit); | |
1461 | } | |
1462 | else if (mhit <= 0) | |
1463 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1464 | ||
1465 | if (mhit >= user->stats->hp) | |
1466 | { | |
1467 | if (!master_fight(user)) | |
1468 | { | |
1469 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1470 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1471 | "of your experience!"); | |
1472 | user->stats->gold = 0; | |
1473 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
1474 | user->stats->fight = NULL; | |
1475 | clearAlive(user->stats); | |
1476 | goto endturn; | |
1477 | } | |
1478 | else | |
1479 | { | |
1480 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1481 | "until tomorrow to try again", user->stats->master->name); | |
1482 | user->stats->fight = NULL; | |
1483 | user->stats->master = NULL; | |
1484 | goto endturn; | |
1485 | } | |
1486 | } | |
1487 | else | |
1488 | { | |
1489 | if (mhit > 0) | |
1490 | user->stats->hp -= mhit; | |
1491 | display_monster(u); | |
1492 | goto endturn; | |
1493 | } | |
1494 | } | |
1495 | else | |
1496 | { | |
1497 | clearYourTurn(user->stats); | |
1498 | setYourTurn(battle->stats); | |
1499 | display_players(battle); | |
1500 | } | |
1501 | endturn: | |
1502 | delete nick; | |
1503 | } | |
1504 | ||
1505 | void do_attack(char *u) | |
1506 | { | |
1507 | int hit, mhit; | |
1508 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1509 | Monster *fight; // The monster they may be fighting | |
1510 | ||
1511 | if (!(ni = find(u))) | |
1512 | { | |
1513 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1514 | return; | |
1515 | } | |
1516 | else if (isIgnore(ni)) | |
1517 | { | |
1518 | #ifdef DEBUGMODE | |
1519 | log("Ignoring %s.", ni->getNick()); | |
1520 | #endif | |
1521 | return; | |
1522 | } | |
1523 | else if (!is_playing(ni)) | |
1524 | { | |
1525 | notice(s_GameServ, u, "You're not playing!"); | |
1526 | return; | |
1527 | } | |
1528 | else if (!is_fighting(ni)) | |
1529 | { | |
1530 | notice(s_GameServ, u, "You're not in battle!"); | |
1531 | return; | |
1532 | } | |
1533 | else | |
1534 | { | |
1535 | if (!ni->stats->master) // This is not a master fight | |
1536 | fight = ni->stats->fight; // Monster Could be NULL | |
1537 | else // This IS a master fight | |
1538 | fight = ni->stats->master; // Master Could be NULL | |
1539 | ||
1540 | battle = ni->stats->battle; // Player Could be NULL | |
1541 | ||
1542 | // One has to be !NULL based on the previous else if | |
1543 | // We wouldn't be here if they were all NULL | |
1544 | } | |
1545 | updateTS(ni->stats); | |
1546 | ||
1547 | if (!player_fight(ni)) | |
1548 | { | |
1549 | // Player's Hit | |
1550 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1551 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1552 | ||
1553 | // Opponent's Hit | |
1554 | mhit = (fight->strength / 2) + | |
1555 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1556 | arbonus[ni->stats->armor])); | |
1557 | } | |
1558 | else | |
1559 | { | |
1560 | // Opponent's Hit | |
1561 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1562 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1563 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1564 | ||
1565 | // Player's Hit | |
1566 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1567 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1568 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1569 | } | |
1570 | ||
1571 | if (!player_fight(ni)) | |
1572 | { | |
1573 | if (hit > 0) | |
1574 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1575 | else | |
1576 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1577 | ||
1578 | if (hit >= fight->hp) | |
1579 | { | |
1580 | if (master_fight(ni)) | |
1581 | notice(s_GameServ, u, "You have bested %s!", fight->name); | |
1582 | else | |
1583 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1584 | ||
1585 | notice(s_GameServ, u, "%s", fight->death); | |
1586 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1587 | fight->exp, fight->gold); | |
1588 | ||
1589 | // If your new experience (or gold) will be greater than 2 billion, | |
1590 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1591 | // This could be a problem with overflowing out of the sign bit. | |
1592 | // Unsigned long int maybe? Leave it for now. | |
1593 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1594 | ni->stats->exp + fight->exp); | |
1595 | ||
1596 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : | |
1597 | ni->stats->gold + fight->gold); | |
1598 | ||
1599 | ||
1600 | if (master_fight(ni)) | |
1601 | { | |
1602 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1603 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1604 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1605 | ||
1606 | // Increase your level | |
1607 | ni->stats->level++; | |
1608 | ||
1609 | // Increase your maximum hit points | |
1610 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1611 | ||
1612 | // Heal the player by setting hp to their max | |
1613 | ni->stats->hp = ni->stats->maxhp; | |
1614 | ||
1615 | // Add to your strength | |
1616 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1617 | ||
1618 | // Add to your defensive power | |
1619 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1620 | ||
1621 | // Clear the pointer for your master | |
1622 | ni->stats->master = NULL; | |
1623 | } | |
1624 | ||
1625 | // They're dead so remove the pointer | |
1626 | delete ni->stats->fight; | |
1627 | ni->stats->fight = NULL; | |
1628 | ni->stats->master = NULL; | |
1629 | ||
1630 | return; | |
1631 | } | |
1632 | else | |
1633 | { | |
1634 | if (hit > 0) | |
1635 | fight->hp -= hit; | |
1636 | if (mhit > 0) | |
1637 | { | |
1638 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1639 | fight->name, fight->weapon, mhit); | |
1640 | } | |
1641 | else if (mhit <= 0) | |
1642 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1643 | ||
1644 | if (mhit >= ni->stats->hp) | |
1645 | { | |
1646 | if (!master_fight(ni)) | |
1647 | { | |
1648 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1649 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1650 | "of your experience!"); | |
1651 | ni->stats->gold = 0; | |
1652 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
1653 | ni->stats->fight = NULL; | |
1654 | clearAlive(ni->stats); | |
1655 | return; | |
1656 | } | |
1657 | else | |
1658 | { | |
1659 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1660 | "until tomorrow to try again", ni->stats->master->name); | |
1661 | ni->stats->fight = NULL; | |
1662 | ni->stats->master = NULL; | |
1663 | return; | |
1664 | } | |
1665 | } | |
1666 | else | |
1667 | { | |
1668 | if (mhit > 0) | |
1669 | ni->stats->hp -= mhit; | |
1670 | display_monster(u); | |
1671 | return; | |
1672 | } | |
1673 | } | |
1674 | } | |
1675 | else if (player_fight(ni)) | |
1676 | { | |
1677 | /* Offline fighting not available yet | |
1678 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1679 | { | |
1680 | if (hit > 0) | |
1681 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1682 | else | |
1683 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1684 | if (hit >= battle->stats->hp) | |
1685 | { | |
1686 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1687 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1688 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1689 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1690 | { | |
1691 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1692 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1693 | } | |
1694 | * else | |
1695 | { | |
1696 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1697 | ni->stats->exp = 2000000000; | |
1698 | } | |
1699 | ||
1700 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1701 | { | |
1702 | * ni->stats->gold += battle->stats->gold; | |
1703 | battle->stats->gold = 0; | |
1704 | } | |
1705 | else | |
1706 | { | |
1707 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1708 | ni->stats->gold = 2000000000; | |
1709 | } | |
1710 | * ni->stats->battle->stats->alive = 0; | |
1711 | ni->stats->battle->battle = NULL; | |
1712 | ni->stats->battle = NULL; | |
1713 | return; | |
1714 | } | |
1715 | else | |
1716 | { | |
1717 | if (hit > 0) | |
1718 | * battle->stats->hp -= hit; | |
1719 | if (mhit > 0) | |
1720 | { | |
1721 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1722 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1723 | } | |
1724 | else if (mhit <= 0) | |
1725 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1726 | * | |
1727 | if (mhit >= ni->stats->hp) | |
1728 | { | |
1729 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1730 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1731 | { | |
1732 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1733 | battle->stats->gold += ni->stats->gold; | |
1734 | * ni->stats->gold = 0; | |
1735 | } | |
1736 | else | |
1737 | { | |
1738 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1739 | battle->nick); | |
1740 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1741 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1742 | * (long int)ni->stats->gold); | |
1743 | battle->stats->gold = 2000000000; | |
1744 | } | |
1745 | ni->stats->battle->battle = NULL; | |
1746 | ni->stats->battle = NULL; | |
1747 | ni->stats->alive = 0; | |
1748 | return; | |
1749 | } | |
1750 | * else | |
1751 | { | |
1752 | if (mhit > 0) | |
1753 | ni->stats->hp -= mhit; | |
1754 | display_players(u); | |
1755 | return; | |
1756 | } | |
1757 | } | |
1758 | } | |
1759 | * end offline fighting */ | |
1760 | ||
1761 | if (is_playing(battle)) | |
1762 | { | |
1763 | if (!isYourTurn(ni->stats)) | |
1764 | { | |
1765 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
1766 | battle->stats->name); | |
1767 | return; | |
1768 | } | |
1769 | if (hit > 0) | |
1770 | { | |
1771 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); | |
1772 | ||
1773 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
1774 | "\ 2%d\ 2 damage!", ni->stats->name, | |
1775 | weapons[ni->stats->weapon], hit); | |
1776 | clearYourTurn(ni->stats); | |
1777 | setYourTurn(battle->stats); | |
1778 | display_players(battle); | |
1779 | } | |
1780 | else | |
1781 | { | |
1782 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); | |
1783 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
1784 | clearYourTurn(ni->stats); | |
1785 | setYourTurn(battle->stats); | |
1786 | display_players(battle); | |
1787 | } | |
1788 | if (hit >= battle->stats->hp) | |
1789 | { | |
1790 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); | |
1791 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1792 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1793 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", | |
1794 | ni->stats->name); | |
1795 | battle->stats->hp = 0; | |
1796 | clearAlive(battle->stats); | |
1797 | ||
1798 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1799 | { | |
1800 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1801 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1802 | } | |
1803 | else | |
1804 | { | |
1805 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1806 | ni->stats->exp = 2000000000; | |
1807 | } | |
1808 | ||
1809 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1810 | { | |
1811 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1812 | "all gold on hand!"); | |
1813 | ni->stats->gold += battle->stats->gold; | |
1814 | battle->stats->gold = 0; | |
1815 | } | |
1816 | else | |
1817 | { | |
1818 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1819 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1820 | ||
1821 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
1822 | "gold.", ni->stats->name); | |
1823 | ||
1824 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1825 | "left. All is not lost!", battle->stats->gold); | |
1826 | ||
1827 | ni->stats->gold = 2000000000; | |
1828 | } | |
1829 | battle->stats->battle = NULL; | |
1830 | ni->stats->battle = NULL; | |
1831 | return; | |
1832 | } | |
1833 | else | |
1834 | { | |
1835 | if (hit > 0) | |
1836 | battle->stats->hp -= hit; | |
1837 | clearYourTurn(ni->stats); | |
1838 | setYourTurn(battle->stats); | |
1839 | notice(s_GameServ, u, "Please wait while %s decides what to do!", | |
1840 | battle->stats->name); | |
1841 | ||
1842 | return; | |
1843 | } | |
1844 | } | |
1845 | } | |
1846 | } | |
1847 | ||
1848 | void do_heal(char *u) | |
1849 | { | |
1850 | aClient *ni; | |
1851 | char *amount = strtok(NULL, " "); | |
1852 | int price, num; | |
1853 | ||
1854 | if (!amount) | |
1855 | { | |
1856 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1857 | return; | |
1858 | } | |
1859 | else if (!(ni = find(u))) | |
1860 | { | |
1861 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1862 | return; | |
1863 | } | |
1864 | else if (isIgnore(ni)) | |
1865 | { | |
1866 | #ifdef DEBUGMODE | |
1867 | log("Ignoring %s.", ni->getNick()); | |
1868 | #endif | |
1869 | return; | |
1870 | } | |
1871 | else if (!is_playing(ni)) | |
1872 | { | |
1873 | notice(s_GameServ, u, "You aren't playing!"); | |
1874 | return; | |
1875 | } | |
1876 | else if (!isAlive(ni->stats)) | |
1877 | { | |
1878 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1879 | return; | |
1880 | } | |
1881 | else if (is_fighting(ni)) | |
1882 | { | |
1883 | notice(s_GameServ, u, "You can't heal in battle!"); | |
1884 | return; | |
1885 | } | |
1886 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1887 | { | |
1888 | notice(s_GameServ, u, "You don't need healing!"); | |
1889 | return; | |
1890 | } | |
1891 | ||
1892 | updateTS(ni->stats); | |
1893 | if (stricmp(amount, "ALL") == 0) | |
1894 | { | |
1895 | price = ni->stats->level * 3; | |
1896 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1897 | { | |
1898 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1899 | (long int)ni->stats->gold/price, price); | |
1900 | ni->stats->hp += ni->stats->gold / price; | |
1901 | ni->stats->gold %= price; | |
1902 | } | |
1903 | else | |
1904 | { | |
1905 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1906 | "per point.", price); | |
1907 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", | |
1908 | (ni->stats->maxhp - ni->stats->hp), | |
1909 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
1910 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
1911 | ni->stats->hp = ni->stats->maxhp; | |
1912 | } | |
1913 | } | |
1914 | else if (isstringnum(amount)) | |
1915 | { | |
1916 | num = stringtoint(amount); | |
1917 | price = ni->stats->level * 3; | |
1918 | if (ni->stats->gold < price * num) | |
1919 | { | |
1920 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
1921 | (long int)ni->stats->gold/price); | |
1922 | } | |
1923 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
1924 | { | |
1925 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
1926 | num, price); | |
1927 | ni->stats->hp += num; | |
1928 | ni->stats->gold -= num * price; | |
1929 | } | |
1930 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
1931 | { | |
1932 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1933 | "per point.", price); | |
1934 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
1935 | (ni->stats->maxhp - ni->stats->hp)); | |
1936 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
1937 | ni->stats->hp = ni->stats->maxhp; | |
1938 | } | |
1939 | } | |
1940 | else if (amount[0] == '-') | |
1941 | notice(s_GameServ, u, "You trying to cheat?"); | |
1942 | else | |
1943 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1944 | } | |
1945 | ||
1946 | int isstringnum(char *num) | |
1947 | { | |
1948 | unsigned int x; | |
1949 | for (x = 0; x < strlen(num); x++) | |
1950 | { | |
1951 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
1952 | return 0; | |
1953 | } | |
1954 | return 1; | |
1955 | } | |
1956 | ||
1957 | long int stringtoint(char *number) | |
1958 | { | |
1959 | long int x, len = strlen(number), sum = 0; | |
1960 | if (len == 1) | |
1961 | return chartoint(number[0]); | |
1962 | sum += chartoint(number[len - 1]); | |
1963 | for (x = len - 2; x >= 0; x--) | |
1964 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); | |
1965 | return sum; | |
1966 | } | |
1967 | ||
1968 | long int pow(int x, int y) | |
1969 | { | |
1970 | long int value = 0; | |
1971 | int count = 0; | |
1972 | value += x; | |
1973 | ||
1974 | if (x != 0 && y != 0) | |
1975 | { | |
1976 | for (count = 1; count <= y - 1; count++) | |
1977 | value *= x; | |
1978 | } | |
1979 | else | |
1980 | return 1; | |
1981 | return value; | |
1982 | } | |
1983 | ||
1984 | long int chartoint(char ch) | |
1985 | { | |
1986 | if (int(ch) >= 48 && int(ch) <= 57) | |
1987 | return int(ch) - 48; | |
1988 | else | |
1989 | return 0; | |
1990 | } | |
1991 | ||
1992 | int save_gs_dbase() | |
1993 | { | |
1994 | ListNode<aClient> *ptr; | |
1995 | Player *it; | |
1996 | ofstream outfile; | |
1997 | ||
1998 | outfile.open(playerdata); | |
1999 | ||
2000 | if (!outfile) | |
2001 | { | |
2002 | log("Error opening %s", playerdata); | |
2003 | return 0; | |
2004 | } | |
2005 | ||
2006 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) | |
2007 | { | |
2008 | ptr = players[x].First(); | |
2009 | while(ptr) | |
2010 | { | |
2011 | it = ptr->getData()->stats; | |
2012 | clearYourTurn(it); | |
2013 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' | |
2014 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
2015 | << it->armor << ' ' << it->weapon << ' ' | |
2016 | << it->forest_fights << ' ' << it->player_fights << ' ' | |
2017 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() | |
2018 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; | |
2019 | ptr = ptr->Next(); | |
2020 | } | |
2021 | } | |
2022 | outfile.close(); | |
2023 | return 1; | |
2024 | } | |
2025 | ||
2026 | int load_gs_dbase() | |
2027 | { | |
2028 | ifstream infile; | |
2029 | aClient *temp; | |
2030 | Player *p; | |
2031 | char *tempname, *buf, *password; | |
2032 | buf = new char[1023]; | |
2033 | ||
2034 | infile.open(playerdata); | |
2035 | ||
2036 | if (infile.fail()) | |
2037 | { | |
2038 | log("Error opening %s", playerdata); | |
2039 | return 0; | |
2040 | } | |
2041 | ||
2042 | while (infile.getline(buf, 1024, '\n')) | |
2043 | { | |
2044 | temp = new aClient; | |
2045 | tempname = strtok(buf, " "); | |
2046 | temp->stats = new Player(tempname); | |
2047 | p = temp->stats; | |
2048 | ||
2049 | p->level = stringtoint(strtok(NULL, " ")); | |
2050 | p->exp = stringtoint(strtok(NULL, " ")); | |
2051 | p->gold = stringtoint(strtok(NULL, " ")); | |
2052 | p->bank = stringtoint(strtok(NULL, " ")); | |
2053 | p->hp = stringtoint(strtok(NULL, " ")); | |
2054 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2055 | p->strength = stringtoint(strtok(NULL, " ")); | |
2056 | p->defense = stringtoint(strtok(NULL, " ")); | |
2057 | p->armor = stringtoint(strtok(NULL, " ")); | |
2058 | p->weapon = stringtoint(strtok(NULL, " ")); | |
2059 | p->forest_fights = stringtoint(strtok(NULL, " ")); | |
2060 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
2061 | p->setFlags(stringtoint(strtok(NULL, " "))); | |
2062 | ||
2063 | password = strtok(NULL, " "); | |
2064 | strcpy(p->password, password); | |
2065 | temp->setNick("Not Playing"); | |
2066 | #ifdef P10 | |
2067 | temp->setRealNick("Not Playing"); | |
2068 | #endif | |
2069 | ||
2070 | p->inventory.reset(); // Set inventory to all 0s | |
2071 | // Old player databases didn't have these three extra values | |
2072 | // If they come up null, leave them to 0 as the default. | |
2073 | // On the next gameserv database save, it will save the values. | |
2074 | tempname = strtok(NULL, " "); | |
2075 | if (tempname) | |
2076 | p->inventory.setHealing(stringtoint(tempname)); | |
2077 | ||
2078 | tempname = strtok(NULL, " "); | |
2079 | if (tempname) | |
2080 | p->inventory.setStrength(stringtoint(tempname)); | |
2081 | ||
2082 | tempname = strtok(NULL, " "); | |
2083 | if (tempname) | |
2084 | p->inventory.setDefense(stringtoint(tempname)); | |
2085 | ||
2086 | tempname = strtok(NULL, " "); | |
2087 | if (tempname) | |
2088 | p->inventory.setHP(stringtoint(tempname)); | |
2089 | unsigned long hv = iHASH((unsigned char *) temp->stats->name); | |
2090 | ||
2091 | temp->stats->client = NULL; | |
2092 | players[hv].insertAtBack(temp); | |
2093 | delete temp; | |
2094 | } | |
2095 | delete [] buf; | |
2096 | infile.close(); | |
2097 | return 1; | |
2098 | } | |
2099 | ||
2100 | bool passcmp(char *encrypted, char *plaintext) | |
2101 | { | |
2102 | char salt[3]; | |
2103 | char *plaintext2, *plainToencrypt; | |
2104 | bool same = false; | |
2105 | ||
2106 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2107 | strcpy(plaintext2, plaintext); | |
2108 | ||
2109 | salt[0] = encrypted[0]; | |
2110 | salt[1] = encrypted[1]; | |
2111 | salt[3] = '\0'; | |
2112 | ||
2113 | plainToencrypt = crypt(plaintext2, salt); | |
2114 | ||
2115 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2116 | ||
2117 | delete []plaintext2; | |
2118 | ||
2119 | return same; | |
2120 | } | |
2121 | ||
2122 | bool check_password(char *name, char *plaintext) | |
2123 | { | |
2124 | aClient *client; | |
2125 | ||
2126 | if (!(client = findplayer(name))) | |
2127 | return false; | |
2128 | else | |
2129 | { | |
2130 | return passcmp(client->stats->password, plaintext); | |
2131 | } | |
2132 | } | |
2133 | ||
2134 | void do_store(char *u) | |
2135 | { | |
2136 | char *cmd = strtok(NULL, " "); | |
2137 | char *item = strtok(NULL, " "); | |
2138 | char *num = strtok(NULL, " "); | |
2139 | char *space; | |
2140 | int wep; | |
2141 | aClient *user; | |
2142 | Player *p; | |
2143 | ||
2144 | if (!cmd || !item) | |
2145 | { | |
2146 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2147 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2148 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2149 | return; | |
2150 | } | |
2151 | else if (!(user = find(u))) | |
2152 | { | |
2153 | log("Fatal Error: could not find %s in client list", u); | |
2154 | return; | |
2155 | } | |
2156 | else if (isIgnore(user)) | |
2157 | { | |
2158 | #ifdef DEBUGMODE | |
2159 | log("Ignoring %s.", user->getNick()); | |
2160 | #endif | |
2161 | return; | |
2162 | } | |
2163 | else if (!is_playing(user)) | |
2164 | { | |
2165 | notice(s_GameServ, u, "You must be playing to use the store!"); | |
2166 | return; | |
2167 | } | |
2168 | else if (!isAlive(user->stats)) | |
2169 | { | |
2170 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2171 | return; | |
2172 | } | |
2173 | updateTS(user->stats); | |
2174 | ||
2175 | if (stricmp(cmd, "LIST") == 0) | |
2176 | { | |
2177 | if (stricmp(item, "WEAPONS") == 0) | |
2178 | { | |
2179 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2180 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2181 | for (int x = 1; x < WNA; x++) | |
2182 | { | |
2183 | space = spaces(strlen(weapons[x]), "."); | |
2184 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2185 | free(space); | |
2186 | } | |
2187 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2188 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2189 | ||
2190 | } | |
2191 | else if (stricmp(item, "ARMOR") == 0) | |
2192 | { | |
2193 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2194 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2195 | for (int x = 1; x < WNA; x++) | |
2196 | { | |
2197 | space = spaces(strlen(armors[x]), "."); | |
2198 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2199 | free(space); | |
2200 | } | |
2201 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2202 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2203 | ||
2204 | ||
2205 | } | |
2206 | } else if (stricmp(cmd, "BUY") == 0) { | |
2207 | if (!num) | |
2208 | { | |
2209 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2210 | return; | |
2211 | } | |
2212 | else if (!isstringnum(num)) | |
2213 | { | |
2214 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2215 | return; | |
2216 | } | |
2217 | if (stricmp(item, "WEAPON") == 0) | |
2218 | { | |
2219 | wep = stringtoint(num); | |
2220 | if (wep >= WNA || wep < 1) | |
2221 | { | |
2222 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2223 | return; | |
2224 | } | |
2225 | ||
2226 | p = user->stats; | |
2227 | ||
2228 | if (p->weapon != 0) | |
2229 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2230 | else if (p->gold < prices[wep - 1]) | |
2231 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2232 | else | |
2233 | { | |
2234 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2235 | p->weapon = wep; | |
2236 | p->gold -= prices[wep - 1]; | |
2237 | } | |
2238 | } | |
2239 | else if (stricmp(item, "ARMOR") == 0) | |
2240 | { | |
2241 | wep = stringtoint(num); | |
2242 | if (wep >= WNA || wep < 1) | |
2243 | { | |
2244 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2245 | return; | |
2246 | } | |
2247 | ||
2248 | p = user->stats; | |
2249 | ||
2250 | if (p->armor != 0) | |
2251 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2252 | else if (p->gold < prices[wep - 1]) | |
2253 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2254 | else | |
2255 | { | |
2256 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2257 | p->armor = wep; | |
2258 | p->gold -= prices[wep - 1]; | |
2259 | } | |
2260 | } | |
2261 | } | |
2262 | else if (stricmp(cmd, "SELL" ) == 0) | |
2263 | { | |
2264 | p = user->stats; | |
2265 | ||
2266 | if (stricmp(item, "WEAPON") == 0) | |
2267 | { | |
2268 | if (p->weapon == 0) | |
2269 | { | |
2270 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2271 | return; | |
2272 | } | |
2273 | else if (p->gold == 2000000000) | |
2274 | { | |
2275 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2276 | p->weapon = 0; | |
2277 | } | |
2278 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2279 | { | |
2280 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2281 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2282 | p->gold = 2000000000; | |
2283 | p->weapon = 0; | |
2284 | } | |
2285 | else | |
2286 | { | |
2287 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2288 | p->gold += (prices[p->weapon - 1] / 2); | |
2289 | p->weapon = 0; | |
2290 | } | |
2291 | } | |
2292 | else if (stricmp(item, "ARMOR") == 0) | |
2293 | { | |
2294 | p = user->stats; | |
2295 | ||
2296 | if (p->armor == 0) | |
2297 | { | |
2298 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2299 | return; | |
2300 | } | |
2301 | if (p->gold == 2000000000) | |
2302 | { | |
2303 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2304 | p->armor = 0; | |
2305 | } | |
2306 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2307 | { | |
2308 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2309 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2310 | p->gold = 2000000000; | |
2311 | p->armor = 0; | |
2312 | } | |
2313 | else | |
2314 | { | |
2315 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2316 | (prices[p->armor - 1] / 2)); | |
2317 | ||
2318 | p->gold += (prices[p->armor - 1] / 2); | |
2319 | p->armor = 0; | |
2320 | } | |
2321 | } | |
2322 | else | |
2323 | { | |
2324 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2325 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2326 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2327 | } | |
2328 | } | |
2329 | } | |
2330 | void do_inventory(char *u) | |
2331 | { | |
2332 | aClient *user; | |
2333 | ||
2334 | if (!(user = find(u))) | |
2335 | { | |
2336 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2337 | return; | |
2338 | } | |
2339 | else if (isIgnore(user)) | |
2340 | { | |
2341 | #ifdef DEBUGMODE | |
2342 | log("Ignoring %s.", user->getNick()); | |
2343 | #endif | |
2344 | return; | |
2345 | } | |
2346 | else if (!is_playing(user)) | |
2347 | { | |
2348 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2349 | return; | |
2350 | } | |
2351 | updateTS(user->stats); | |
2352 | showinventory(user, user); | |
2353 | } | |
2354 | void showinventory(aClient *from, aClient *to) | |
2355 | { | |
2356 | char *nick = to->getNick(); | |
2357 | ||
2358 | if (!to) | |
2359 | to = from; | |
2360 | if (is_playing(from)) | |
2361 | { | |
2362 | Pouch *p = &from->stats->inventory; | |
2363 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); | |
2364 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); | |
2365 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2366 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
2367 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); | |
2368 | } | |
2369 | } | |
2370 | void do_tavern(char *u) | |
2371 | { | |
2372 | char *cmd = strtok(NULL, " "); | |
2373 | long int price; | |
2374 | ||
2375 | aClient *user; | |
2376 | Player *p; | |
2377 | if (!(user = find(u))) | |
2378 | { | |
2379 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2380 | return; | |
2381 | } | |
2382 | else if (isIgnore(user)) | |
2383 | { | |
2384 | #ifdef DEBUGMODE | |
2385 | log("Ignoring %s.", user->getNick()); | |
2386 | #endif | |
2387 | return; | |
2388 | } | |
2389 | else if (!is_playing(user)) | |
2390 | { | |
2391 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2392 | return; | |
2393 | } | |
2394 | else if (is_fighting(user)) | |
2395 | { | |
2396 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2397 | return; | |
2398 | } | |
2399 | ||
2400 | updateTS(user->stats); | |
2401 | p = user->stats; | |
2402 | ||
2403 | if (!cmd) | |
2404 | { | |
2405 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2406 | notice(s_GameServ, u, "Your commands:"); | |
2407 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2408 | notice(s_GameServ, u, "What'll it be?"); | |
2409 | } | |
2410 | else if (stricmp(cmd, "LIST") == 0) | |
2411 | { | |
2412 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
2413 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); | |
2414 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); | |
2415 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); | |
2416 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); | |
2417 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2418 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
2419 | notice(s_GameServ, u, "By something will ya!"); | |
2420 | } | |
2421 | else if (stricmp(cmd, "BUY") == 0) | |
2422 | { | |
2423 | char *chnum = strtok(NULL, " "); | |
2424 | int num = stringtoint(chnum); | |
2425 | ||
2426 | if (!chnum) | |
2427 | { | |
2428 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2429 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2430 | return; | |
2431 | } | |
2432 | if (num < 1 || num > 4) | |
2433 | { | |
2434 | notice(s_GameServ, u, "Invalid Choice!"); | |
2435 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
2436 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); | |
2437 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); | |
2438 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); | |
2439 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); | |
2440 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2441 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
2442 | return; | |
2443 | } | |
2444 | switch(num) | |
2445 | { | |
2446 | case 1: | |
2447 | price = (100 * p->level) + (p->exp / 10); | |
2448 | if (p->gold >= price) | |
2449 | { | |
2450 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2451 | p->inventory.incHealing(); | |
2452 | p->gold -= price; | |
2453 | } | |
2454 | else | |
2455 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2456 | break; | |
2457 | case 2: | |
2458 | price = (205 * p->level) + (p->exp / 10); | |
2459 | if (p->gold >= price) | |
2460 | { | |
2461 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2462 | p->inventory.incStrength(); | |
2463 | p->gold -= price; | |
2464 | } | |
2465 | else | |
2466 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2467 | break; | |
2468 | case 3: | |
2469 | price = (200 * p->level) + (p->exp / 10); | |
2470 | if (p->gold >= price) | |
2471 | { | |
2472 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2473 | p->inventory.incDefense(); | |
2474 | p->gold -= price; | |
2475 | } | |
2476 | else | |
2477 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2478 | break; | |
2479 | case 4: | |
2480 | price = (230 * p->level) + (p->exp / 10); | |
2481 | if (p->gold >= price) | |
2482 | { | |
2483 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2484 | p->inventory.incHP(); | |
2485 | p->gold -= price; | |
2486 | } | |
2487 | else | |
2488 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2489 | break; | |
2490 | default: | |
2491 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2492 | break; | |
2493 | } | |
2494 | } | |
2495 | else | |
2496 | { | |
2497 | notice(s_GameServ, u, "Improper Syntax."); | |
2498 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2499 | } | |
2500 | } | |
2501 | ||
2502 | void do_bank(char *u) | |
2503 | { | |
2504 | char *cmd = strtok(NULL, " "); | |
2505 | char *amount = strtok(NULL, " "); | |
2506 | char *nick = strtok(NULL, " "); | |
2507 | ||
2508 | aClient *user; | |
2509 | Player *p; | |
2510 | ||
2511 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) | |
2512 | { | |
2513 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
2514 | notice (s_GameServ, u, "BANK BALANCE"); | |
2515 | return; | |
2516 | } | |
2517 | else if (!(user = find(u))) | |
2518 | { | |
2519 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
2520 | " admin for help"); | |
2521 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
2522 | return; | |
2523 | } | |
2524 | else if (isIgnore(user)) | |
2525 | { | |
2526 | #ifdef DEBUGMODE | |
2527 | log("Ignoring %s.", user->getNick()); | |
2528 | #endif | |
2529 | return; | |
2530 | } | |
2531 | else if (!is_playing(user)) | |
2532 | { | |
2533 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2534 | return; | |
2535 | } | |
2536 | ||
2537 | updateTS(user->stats); | |
2538 | if (stricmp(cmd, "BALANCE") == 0) | |
2539 | { | |
2540 | showBankBalance(u); | |
2541 | return; | |
2542 | } | |
2543 | else if (!isAlive(user->stats)) | |
2544 | { | |
2545 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2546 | return; | |
2547 | } | |
2548 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) | |
2549 | { | |
2550 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2551 | return; | |
2552 | } | |
2553 | ||
2554 | p = user->stats; | |
2555 | ||
2556 | if (stricmp(cmd, "DEPOSIT") == 0) | |
2557 | { | |
2558 | if (p->bank == 2000000000) | |
2559 | { | |
2560 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2561 | return; | |
2562 | } | |
2563 | else if (stricmp(amount, "ALL") == 0) | |
2564 | { | |
2565 | if (2000000000 - p->bank < p->gold) | |
2566 | { | |
2567 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2568 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2569 | p->gold -= (2000000000 - p->bank); | |
2570 | p->bank = 2000000000; | |
2571 | showBankBalance(u); | |
2572 | } | |
2573 | else | |
2574 | { | |
2575 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2576 | p->bank += p->gold; | |
2577 | p->gold = 0; | |
2578 | showBankBalance(u); | |
2579 | } | |
2580 | } | |
2581 | else if (stringtoint(amount) > p->gold) | |
2582 | { | |
2583 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
2584 | showBankBalance(u); | |
2585 | return; | |
2586 | } | |
2587 | else | |
2588 | { | |
2589 | if (2000000000 - p->bank < stringtoint(amount)) | |
2590 | { | |
2591 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2592 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2593 | p->gold -= (2000000000 - p->bank); | |
2594 | p->bank = 2000000000; | |
2595 | showBankBalance(u); | |
2596 | } | |
2597 | else | |
2598 | { | |
2599 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2600 | p->bank += stringtoint(amount); | |
2601 | p->gold -= stringtoint(amount); | |
2602 | showBankBalance(u); | |
2603 | } | |
2604 | } | |
2605 | } | |
2606 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2607 | { | |
2608 | if (p->gold == 2000000000) | |
2609 | { | |
2610 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
2611 | showBankBalance(u); | |
2612 | return; | |
2613 | } | |
2614 | else if (stricmp(amount, "ALL") == 0) | |
2615 | { | |
2616 | if (2000000000 - p->gold < p->bank) | |
2617 | { | |
2618 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2619 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2620 | p->bank -= (2000000000 - p->gold); | |
2621 | p->gold = 2000000000; | |
2622 | showBankBalance(u); | |
2623 | } | |
2624 | else | |
2625 | { | |
2626 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2627 | p->gold += p->bank; | |
2628 | p->bank = 0; | |
2629 | showBankBalance(u); | |
2630 | } | |
2631 | } | |
2632 | else if (stringtoint(amount) > p->bank) | |
2633 | { | |
2634 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
2635 | showBankBalance(u); | |
2636 | return; | |
2637 | } | |
2638 | else | |
2639 | { | |
2640 | if (2000000000 - p->gold < stringtoint(amount)) | |
2641 | { | |
2642 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2643 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2644 | (2000000000 - p->gold)); | |
2645 | p->bank -= (2000000000 - p->gold); | |
2646 | p->gold = 2000000000; | |
2647 | showBankBalance(u); | |
2648 | } | |
2649 | else | |
2650 | { | |
2651 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2652 | p->gold += stringtoint(amount); | |
2653 | p->bank -= stringtoint(amount); | |
2654 | showBankBalance(u); | |
2655 | } | |
2656 | } | |
2657 | } | |
2658 | ||
2659 | } | |
2660 | ||
2661 | void do_master(char *u) | |
2662 | { | |
2663 | aClient *user; | |
2664 | ||
2665 | ||
2666 | if (!(user = find(u))) | |
2667 | { | |
2668 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2669 | return; | |
2670 | } | |
2671 | else if (isIgnore(user)) | |
2672 | { | |
2673 | #ifdef DEBUGMODE | |
2674 | log("Ignoring %s.", user->getNick()); | |
2675 | #endif | |
2676 | return; | |
2677 | } | |
2678 | else if (is_fighting(user)) | |
2679 | { | |
2680 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2681 | return; | |
2682 | } | |
2683 | else if (!isAlive(user->stats)) | |
2684 | { | |
2685 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2686 | return; | |
2687 | } | |
2688 | else if (!is_playing(user)) | |
2689 | { | |
2690 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2691 | return; | |
2692 | } | |
2693 | ||
2694 | updateTS(user->stats); | |
2695 | char *cmd = strtok(NULL, " "); | |
2696 | Player *p = user->stats; | |
2697 | long int need = 0; | |
2698 | ||
2699 | if (seenMaster(p)) | |
2700 | { | |
2701 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2702 | return; | |
2703 | } | |
2704 | ||
2705 | if (cmd != NULL) | |
2706 | { | |
2707 | switch(p->level) | |
2708 | { | |
2709 | case 1: | |
2710 | need = 100; | |
2711 | break; | |
2712 | case 2: | |
2713 | need = 400; | |
2714 | break; | |
2715 | case 3: | |
2716 | need = 1000; | |
2717 | break; | |
2718 | case 4: | |
2719 | need = 4000; | |
2720 | break; | |
2721 | case 5: | |
2722 | need = 10000; | |
2723 | break; | |
2724 | case 6: | |
2725 | need = 40000; | |
2726 | break; | |
2727 | case 7: | |
2728 | need = 100000; | |
2729 | break; | |
2730 | case 8: | |
2731 | need = 400000; | |
2732 | break; | |
2733 | case 9: | |
2734 | need = 1000000; | |
2735 | break; | |
2736 | case 10: | |
2737 | need = 4000000; | |
2738 | break; | |
2739 | case 11: | |
2740 | need = 10000000; | |
2741 | break; | |
2742 | case 12: | |
2743 | need = p->exp + 1; | |
2744 | notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!"); | |
2745 | break; | |
2746 | default: | |
2747 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2748 | break; | |
2749 | } | |
2750 | } | |
2751 | else | |
2752 | { | |
2753 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2754 | return; | |
2755 | } | |
2756 | ||
2757 | if (stricmp(cmd, "FIGHT") == 0) | |
2758 | { | |
2759 | if (p->exp >= need) | |
2760 | { | |
2761 | setMaster(p); | |
2762 | see_master(u); | |
2763 | } | |
2764 | else | |
2765 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
2766 | return; | |
2767 | } | |
2768 | else if (stricmp(cmd, "QUESTION") == 0) | |
2769 | { | |
2770 | if (p->exp >= need) | |
2771 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2772 | else | |
2773 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2774 | ||
2775 | return; | |
2776 | } | |
2777 | else | |
2778 | { | |
2779 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2780 | } | |
2781 | } | |
2782 | ||
2783 | void see_master(char *u) | |
2784 | { | |
2785 | aClient *user; | |
2786 | ||
2787 | if (!(user = find(u))) | |
2788 | { | |
2789 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2790 | return; | |
2791 | } | |
2792 | ||
2793 | if (!is_fighting(user) && is_playing(user)) | |
2794 | { | |
2795 | Player *p = user->stats; | |
2796 | p->master = new Monster(masters[p->level - 1]); | |
2797 | p->fight = p->master; | |
2798 | display_monster(u); // Since master is the same structure, use this function | |
2799 | } | |
2800 | } | |
2801 | ||
2802 | void showBankBalance(const char *u) | |
2803 | { | |
2804 | aClient *user; | |
2805 | Player *p; | |
2806 | ||
2807 | if (!(user = find(u))) | |
2808 | return; | |
2809 | ||
2810 | p = user->stats; | |
2811 | ||
2812 | if (!p) | |
2813 | return; | |
2814 | ||
2815 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
2816 | ||
2817 | } | |
2818 | ||
2819 | void refreshall() | |
2820 | { | |
2821 | ListNode <aClient> *it; | |
2822 | Player *p; | |
2823 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) | |
2824 | { | |
2825 | it = players[x].First(); | |
2826 | ||
2827 | while (it) | |
2828 | { | |
2829 | p = it->getData()->stats; | |
2830 | refresh(p); | |
2831 | it = it->Next(); | |
2832 | } | |
2833 | } | |
2834 | } | |
2835 | ||
2836 | void refresh(Player *p) | |
2837 | { | |
2838 | if (!p) | |
2839 | return; | |
2840 | ||
2841 | if (p->hp < p->maxhp) | |
2842 | p->hp = p->maxhp; | |
2843 | p->forest_fights = forestfights; | |
2844 | p->player_fights = 3; | |
2845 | setAlive(p); | |
2846 | clearMaster(p); | |
2847 | } | |
2848 | ||
2849 | void do_refresh(char *u) | |
2850 | { | |
2851 | char *nick = strtok(NULL, " "); | |
2852 | aClient *user; | |
2853 | ||
2854 | if (!(user = find(u))) | |
2855 | { | |
2856 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
2857 | log("Error: aClient not found: %s", u); | |
2858 | return; | |
2859 | } | |
2860 | else if (isIgnore(user)) | |
2861 | { | |
2862 | #ifdef DEBUGMODE | |
2863 | log("Ignoring %s.", user->getNick()); | |
2864 | #endif | |
2865 | return; | |
2866 | } | |
2867 | else if (!isAdmin(user)) | |
2868 | { | |
2869 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
2870 | return; | |
2871 | } | |
2872 | if (!nick) | |
2873 | { | |
2874 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); | |
2875 | return; | |
2876 | } | |
2877 | else if (stricmp(nick, "ALL") == 0) | |
2878 | { | |
2879 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
2880 | refreshall(); | |
2881 | } | |
2882 | else if ((user = findplayer(nick))) | |
2883 | { | |
2884 | if (is_playing(user)) | |
2885 | { | |
2886 | #ifdef P10 | |
2887 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
2888 | #else | |
2889 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); | |
2890 | #endif | |
2891 | refresh(user->stats); | |
2892 | } | |
2893 | else | |
2894 | { | |
2895 | #ifdef P10 | |
2896 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
2897 | #else | |
2898 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); | |
2899 | #endif | |
2900 | } | |
2901 | } | |
2902 | else | |
2903 | { | |
2904 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
2905 | return; | |
2906 | } | |
2907 | } | |
2908 | ||
2909 | ||
2910 | void resetall() | |
2911 | { | |
2912 | ListNode <aClient> *it; | |
2913 | Player *p; | |
2914 | ||
2915 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) | |
2916 | { | |
2917 | it = players[x].First(); | |
2918 | ||
2919 | while (it) | |
2920 | { | |
2921 | p = it->getData()->stats; | |
2922 | reset(p); | |
2923 | it = it->Next(); | |
2924 | } | |
2925 | } | |
2926 | } | |
2927 | ||
2928 | void reset(Player *p) | |
2929 | { | |
2930 | if (!p) | |
2931 | return; | |
2932 | ||
2933 | p->reset(); | |
2934 | } | |
2935 | ||
2936 | void updateTS(Player *p) | |
2937 | { | |
2938 | if (!p) | |
2939 | return; | |
2940 | ||
2941 | #ifdef DEBUGMODE | |
2942 | log("Old timestamp for %s: %ld", p->name, p->lastcommand); | |
2943 | #endif | |
2944 | p->lastcommand = time(NULL); | |
2945 | #ifdef DEBUGMODE | |
2946 | log("New timestamp for %s: %ld", p->name, p->lastcommand); | |
2947 | #endif | |
2948 | ||
2949 | } | |
2950 | ||
2951 | bool timedOut(Player *p) | |
2952 | { | |
2953 | if (!p) | |
2954 | return false; | |
2955 | else if (p->lastcommand == 0) | |
2956 | return false; | |
2957 | else | |
2958 | { | |
2959 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
2960 | return true; | |
2961 | ||
2962 | return false; | |
2963 | } | |
2964 | } | |
2965 | ||
2966 | void timeOutEvent(Player *p) | |
2967 | { | |
2968 | aClient *user = findplayer(p->name); | |
2969 | ||
2970 | if (!user || !p->client) // then they're not playing | |
2971 | return; | |
2972 | ||
2973 | char *nick = user->getNick(); | |
2974 | ||
2975 | if (player_fight(user) && isYourTurn(p)) | |
2976 | { | |
2977 | // Check to see if they were the idler or if it was the other | |
2978 | // person | |
2979 | if (p->lastcommand != p->battle->stats->lastcommand) | |
2980 | { | |
2981 | // This person's last command was given earlier, | |
2982 | // so this person is the idler | |
2983 | notice(s_GameServ, nick, "You timed out "\ | |
2984 | "during a fight. You lose your turn!"); | |
2985 | notice(s_GameServ, p->battle->getNick(), | |
2986 | "%s hesitated for too long. Your move.", p->name); | |
2987 | clearYourTurn(p); | |
2988 | setYourTurn(p->battle->stats); | |
2989 | ||
2990 | // Update the TS for both players to give them another | |
2991 | // Chance to wake up, but if the other player doesn't | |
2992 | // Attack now, they both get logged out. | |
2993 | updateTS(p); | |
2994 | p->battle->stats->lastcommand = p->lastcommand; | |
2995 | display_players(p->battle); | |
2996 | return; | |
2997 | } | |
2998 | else | |
2999 | { | |
3000 | notice(s_GameServ, p->battle->getNick(), | |
3001 | "You and %s timed out at the same time."\ | |
3002 | " Don't fight if you're just going to "\ | |
3003 | "sit there!", p->name); | |
3004 | notice(s_GameServ, user->getNick(), | |
3005 | "You and %s timed out at the same time."\ | |
3006 | " Don't fight if you're just going to "\ | |
3007 | "sit there!", p->battle->stats->name); | |
3008 | logout(p->battle); | |
3009 | logout(user); | |
3010 | return; | |
3011 | } | |
3012 | } | |
3013 | else if (!player_fight(user)) | |
3014 | { | |
3015 | if (isAlive(user) && user->stats->gold > 0) | |
3016 | { | |
3017 | // Place fun stuff here :) | |
3018 | int randnum = 1 + rand() % 100; // 1-100 | |
3019 | #define GSN(s) notice(s_GameServ, nick, s) | |
3020 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
3021 | ||
3022 | if (randnum < 50) | |
3023 | { | |
3024 | // 35-100% of your gold goes pffft - kain | |
3025 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3026 | ||
3027 | GSN("You stop for a moment to rest on the "\ | |
3028 | "street corner. All of a sudden, you "\ | |
3029 | "are ambushed from all sides by a hoarde "\ | |
3030 | "of knife wielding thugs."); | |
3031 | GSN2("The thugs beat you into utter submission "\ | |
3032 | "and steal %d gold from you!", stolen); | |
3033 | user->stats->gold -= stolen; | |
3034 | } | |
3035 | else if (randnum >= 50 && randnum < 75) | |
3036 | { | |
3037 | // 25-65% of your gold goes pffft - kain | |
3038 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3039 | GSN("While dilly dallying around, you lose "\ | |
3040 | "your sense of time. Little did you know, "\ | |
3041 | "but thieves lifted your gold while you "\ | |
3042 | "weren't watching."); | |
3043 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3044 | user->stats->gold -= stolen; | |
3045 | } | |
3046 | else if (randnum >= 75) | |
3047 | { | |
3048 | // 25-75% of your gold goes pffft - kain | |
3049 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3050 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3051 | "goblins grabbed your gold!"); | |
3052 | GSN2("They stole %d gold from you!", stolen); | |
3053 | user->stats->gold -= stolen; | |
3054 | } | |
3055 | } | |
3056 | ||
3057 | // Always log out the user | |
3058 | logout(user); | |
3059 | } | |
3060 | } | |
3061 | ||
3062 | void do_reset(char *u) | |
3063 | { | |
3064 | char *nick = strtok(NULL, " "); | |
3065 | aClient *user; | |
3066 | ||
3067 | if (!(user = find(u))) | |
3068 | { | |
3069 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
3070 | log("Error: aClient not found: %s", u); | |
3071 | return; | |
3072 | } | |
3073 | else if (!isAdmin(user)) | |
3074 | { | |
3075 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3076 | return; | |
3077 | } | |
3078 | ||
3079 | if (!nick) | |
3080 | { | |
3081 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3082 | return; | |
3083 | } | |
3084 | else if (stricmp(nick, "ALL") == 0) | |
3085 | { | |
3086 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3087 | resetall(); | |
3088 | } | |
3089 | else if ((user = findbyrealnick(nick))) | |
3090 | { | |
3091 | if (is_playing(user)) | |
3092 | { | |
3093 | #ifdef P10 | |
3094 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3095 | #else | |
3096 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); | |
3097 | #endif | |
3098 | reset(user->stats); | |
3099 | } | |
3100 | else | |
3101 | { | |
3102 | #ifdef P10 | |
3103 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3104 | #else | |
3105 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); | |
3106 | #endif | |
3107 | } | |
3108 | } | |
3109 | else | |
3110 | { | |
3111 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3112 | return; | |
3113 | } | |
3114 | } | |
3115 | ||
3116 | void do_help(char *u) | |
3117 | { | |
3118 | char *cmd = strtok(NULL, " "); | |
3119 | ||
3120 | display_help(u, cmd); | |
3121 | } | |
3122 | ||
3123 | void display_help(char *u, char *file) | |
3124 | { | |
3125 | ifstream infile; | |
3126 | char *buf; | |
3127 | ||
3128 | if (!file) | |
3129 | { | |
3130 | infile.open("helpfiles/help"); | |
3131 | if (infile.fail()) | |
3132 | { | |
3133 | log("Error opening helpfiles/help"); | |
3134 | notice(s_GameServ, u, "Error opening helpfiles/help"); | |
3135 | return; | |
3136 | } | |
3137 | buf = new char[1024]; | |
3138 | while(infile.getline(buf, 1024)) | |
3139 | { | |
3140 | // Written this way, it will process %S in the helpfiles | |
3141 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3142 | notice(s_GameServ, u, buf); | |
3143 | } | |
3144 | ||
3145 | // Minor recursion | |
3146 | aClient *user = find(u); | |
3147 | if (user && isAdmin(user)) | |
3148 | display_help(u, "admin_commands"); | |
3149 | } | |
3150 | else | |
3151 | { | |
3152 | char *filename; | |
3153 | filename = new char[strlen(file) + 11]; | |
3154 | strcpy(filename, "helpfiles/"); | |
3155 | strcat(filename, file); | |
3156 | ||
3157 | for (unsigned int x = 10; x < strlen(filename); x++) | |
3158 | filename[x] = tolower(filename[x]); | |
3159 | ||
3160 | infile.open(filename); | |
3161 | delete [] filename; | |
3162 | if (infile.fail()) | |
3163 | { | |
3164 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3165 | return; | |
3166 | } | |
3167 | buf = new char[1024]; | |
3168 | while(infile.getline(buf, 1024)) | |
3169 | { | |
3170 | // Written this way, it will process %S in the helpfiles | |
3171 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3172 | notice(s_GameServ, u, buf); | |
3173 | } | |
3174 | } | |
3175 | infile.close(); | |
3176 | delete [] buf; | |
3177 | } | |
3178 | ||
3179 | void do_admin(char *u) | |
3180 | { | |
3181 | aClient *user; | |
3182 | char *pass = strtok(NULL, " "); | |
3183 | ||
3184 | if (!(user = find(u))) | |
3185 | { | |
3186 | log("Error: aClient not found: %s", u); | |
3187 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); | |
3188 | return; | |
3189 | } | |
3190 | ||
3191 | if (!pass) | |
3192 | { | |
3193 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3194 | return; | |
3195 | } | |
3196 | ||
3197 | if (isAdmin(user)) | |
3198 | { | |
3199 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3200 | return; | |
3201 | } | |
3202 | else if (strcmp(pass, adminpass) == 0) | |
3203 | { | |
3204 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3205 | setAdmin(user); | |
3206 | #ifdef P10 | |
3207 | log("%s became an administrator.", user->getRealNick()); | |
3208 | #else | |
3209 | log("%s became an administrator.", user->getNick()); | |
3210 | #endif | |
3211 | } | |
3212 | else | |
3213 | { | |
3214 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3215 | return; | |
3216 | } | |
3217 | } | |
3218 | ||
3219 | bool load_monsters() | |
3220 | { | |
3221 | ifstream infile; | |
3222 | infile.open("monsters.dat"); | |
3223 | ||
3224 | char *buf; | |
3225 | ||
3226 | if (infile.fail()) | |
3227 | { | |
3228 | log("Error opening monsters.dat"); | |
3229 | return false; | |
3230 | } | |
3231 | init_monsters(); | |
3232 | buf = new char[2048]; | |
3233 | ||
3234 | #ifdef DEBUGMODE | |
3235 | log("Loading monsters from monsters.dat"); | |
3236 | #endif | |
3237 | ||
3238 | for (int l = 0; l < REALLEVELS; l++) | |
3239 | { | |
3240 | for (int m = 0; m < MONSTERS;) | |
3241 | { | |
3242 | infile.getline(buf, 2048); | |
3243 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
3244 | continue; | |
3245 | else | |
3246 | { | |
3247 | strcpy(monsters[l][m]->name, strtok(buf, "~")); | |
3248 | strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); | |
3249 | monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); | |
3250 | monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); | |
3251 | monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); | |
3252 | monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); | |
3253 | monsters[l][m]->hp = monsters[l][m]->maxhp; | |
3254 | strcpy(monsters[l][m]->death, strtok(NULL, "")); | |
3255 | m++; | |
3256 | } | |
3257 | } | |
3258 | } | |
3259 | delete [] buf; | |
3260 | return true; | |
3261 | } | |
3262 | ||
3263 | // this will be hash.cpp start | |
3264 | // thank you wcampbel | |
3265 | unsigned long sHASH(const unsigned char *name) | |
3266 | { | |
3267 | unsigned long h = 0, g; | |
3268 | ||
3269 | while (*name) | |
3270 | { | |
3271 | h = (h << 4) + (*name++); // Case sensitive for numerics | |
3272 | if ((g = (h & 0xF0000000))) | |
3273 | h ^= g >> 24; | |
3274 | h &= ~g; | |
3275 | } | |
3276 | return h % U_TABLE_SIZE; | |
3277 | } | |
3278 | ||
3279 | unsigned long iHASH(const unsigned char *name) | |
3280 | { | |
3281 | unsigned long h = 0, g; | |
3282 | ||
3283 | while (*name) | |
3284 | { | |
3285 | h = (h << 4) + tolower(*name++); | |
3286 | if ((g = (h & 0xF0000000))) | |
3287 | h ^= g >> 24; | |
3288 | h &= ~g; | |
3289 | } | |
3290 | return h % U_TABLE_SIZE; | |
3291 | } | |
3292 | ||
3293 | // this will be hash.cpp end |