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Commit | Line | Data |
---|---|---|
1 | * = Not Started | |
2 | - = Started | |
3 | X = Finished | |
4 | ||
5 | * Put some limits on what players can gain per level - Steve | |
6 | ||
7 | * Make sure gameserv doesn't send the welcome message during a link | |
8 | ||
9 | * Add functionality to allow people to enter their last dying words to | |
10 | GameServ | |
11 | ||
12 | * Gangs of people that can get together and fight other gangs in large | |
13 | group battles | |
14 | - gang names | |
15 | - gangs.dat file with numbers assigned to gangs | |
16 | - a new array of linked lists with each element pointing to an | |
17 | aClient structure based on their gang number | |
18 | - group battles would go on order of gang numbers | |
19 | - hired mercenaries (npcs)- ricky-s | |
20 | - level 3 and above can be gangs only - macblind | |
21 | - once you beat the game, you can create a gang - kain | |
22 | ||
23 | * Make config file accept hostnames not just ips | |
24 | ||
25 | * Random forest quotes when you search the forest | |
26 | ||
27 | * Change your name for a price :) | |
28 | ||
29 | * Add a drop command for all(their own nick)/admin(any nick) | |
30 | ||
31 | * Rejoin the bot if kicked/killed | |
32 | ||
33 | * Put the masters in a masters.dat file. | |
34 | ||
35 | * Group all data in a data directory | |
36 | ||
37 | * Make install | |
38 | ||
39 | * Make database and config file version numbers | |
40 | - Not necessary for config files anymore | |
41 | ||
42 | * Town square shouts. Array of 10 strings that gets rotated | |
43 | * Choose how many strings to rotate in the config file | |
44 | ||
45 | * Offline player fighting | |
46 | * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) | |
47 | ||
48 | * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) | |
49 | * Possible choice in gameserv.conf | |
50 | ||
51 | * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup | |
52 | versions of GameServ to be running on the same network using the same data. | |
53 | ||
54 | * Classes of players with special abilities like spells and such. | |
55 | - Thieves can rob the bank if they're strong enough :) | |
56 | ||
57 | * Error handling | |
58 | ||
59 | * DCC Chat With GameServ for added capabilities | |
60 | ||
61 | * Implement some sort of IP identification scheme so you can only have one | |
62 | player per user@host. | |
63 | ||
64 | X Make a logout command | |
65 | ||
66 | X make it so you can't register two of the same player names | |
67 | ||
68 | X Option for including a config file as a runtime parameter for running | |
69 | Multiple instances of GameServ on different networks. | |
70 | ||
71 | X Timeouts on player fights w/ option in config file for timeout rate | |
72 | ||
73 | X Fix bug where people can identify while they are two different | |
74 | nicknames | |
75 | ||
76 | X Add option to config file for forest fights per day, etc. | |
77 | ||
78 | X Load monsters from a monsters.dat file so they can be changed easily. | |
79 | ||
80 | X Periodic updates of the gameserv databases to avoid lost data | |
81 | X Tavern where you can buy potions and powerups | |
82 | X Add functionality for potions | |
83 | X Forest events | |
84 | X Wishing well | |
85 | X Fountain of youth: rejuvination & forest fights | |
86 | ||
87 | X Make GameServ a true daemon instead of using nohup | |
88 | X No output unless it's a loading error | |
89 | ||
90 | X Take out most of the output except if in debug mode. | |
91 | X put in the logfile in debug mode | |
92 | ||
93 | X Add P10: Undernet protocol | |
94 | ||
95 | X Notice on missing directive from gameserv.conf file. | |
96 | X Make it so you can only fight a person at max, so many levels below | |
97 | you | |
98 | ||
99 | X Fix bug that doesn't decrease player fights | |
100 | ||
101 | X Deal with cheaters who create additional characters, fight with them a | |
102 | bit, then kill them to get their gold. Maybe add level restrictions | |
103 | to fighting other players? | |
104 | ||
105 | X Hash tables for speedy search/insert into player lists. | |
106 | ||
107 | X Fix the hashing algorithm for nickname changes! | |
108 | ||
109 | X Some reconnect scheme that will reconnect the server on squit | |
110 | ||
111 | X Idle time events - mobbed by the goblin gang | |
112 | X (timestamp on each player, periodic checks (config file entry), | |
113 | X if (time(NULL) - player->idlesince >= maxidletime) then (event()) | |
114 | ||
115 | X Make an option to switch between privmsg/notice | |
116 | ||
117 | X option for gameserv oper in config file | |
118 | ||
119 | X Finish the monsters for all levels. | |
120 | ||
121 | X Make all applicable commands take the player name instead of the irc | |
122 | nickname as their parameter. This way players can have different names | |
123 | and stay anonymous on IRC while enjoying full game functionality. | |
124 | ||
125 | X make auto message on connect optional | |
126 | ||
127 | X Add admin version of the logout command which allows them to logout | |
128 | anyone | |
129 | ||
130 | X Make an end monster for whatever the last level in the game is... | |
131 | that way the game has a point no matter how many monsters | |
132 | are done! | |
133 | ||
134 | X Daily news (murders, kidnappings, level gains, red dragon slayings) | |
135 | ||
136 | X Add a config file option to allow people to decide how often to | |
137 | refresh players | |
138 | ||
139 | X Add a function to check how long until gameserv refreshes | |
140 | ||
141 | X Notice on database updates | |
142 |