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First update in a while... added a couple includes to news.cpp and hash.cpp for picky...
[irc/gameservirc.git] / gameserv / TODO
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CommitLineData
1* = Not Started
2- = Started
3X = Finished
4
5* Put some limits on what players can gain per level - Steve
6
7* Make sure gameserv doesn't send the welcome message during a link
8
9* Add functionality to allow people to enter their last dying words to
10 GameServ
11
12* Gangs of people that can get together and fight other gangs in large
13 group battles
14 - gang names
15 - gangs.dat file with numbers assigned to gangs
16 - a new array of linked lists with each element pointing to an
17 aClient structure based on their gang number
18 - group battles would go on order of gang numbers
19 - hired mercenaries (npcs)- ricky-s
20 - level 3 and above can be gangs only - macblind
21 - once you beat the game, you can create a gang - kain
22
23* Make config file accept hostnames not just ips
24
25* Random forest quotes when you search the forest
26
27* Change your name for a price :)
28
29* Add a drop command for all(their own nick)/admin(any nick)
30
31* Rejoin the bot if kicked/killed
32
33* Put the masters in a masters.dat file.
34
35* Group all data in a data directory
36
37* Make install
38
39* Make database and config file version numbers
40 - Not necessary for config files anymore
41
42* Town square shouts. Array of 10 strings that gets rotated
43 * Choose how many strings to rotate in the config file
44
45* Offline player fighting
46 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
47
48* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
49 * Possible choice in gameserv.conf
50
51* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
52 versions of GameServ to be running on the same network using the same data.
53
54* Classes of players with special abilities like spells and such.
55 - Thieves can rob the bank if they're strong enough :)
56
57* Error handling
58
59* DCC Chat With GameServ for added capabilities
60
61* Implement some sort of IP identification scheme so you can only have one
62 player per user@host.
63
64X Make a logout command
65
66X make it so you can't register two of the same player names
67
68X Option for including a config file as a runtime parameter for running
69 Multiple instances of GameServ on different networks.
70
71X Timeouts on player fights w/ option in config file for timeout rate
72
73X Fix bug where people can identify while they are two different
74 nicknames
75
76X Add option to config file for forest fights per day, etc.
77
78X Load monsters from a monsters.dat file so they can be changed easily.
79
80X Periodic updates of the gameserv databases to avoid lost data
81X Tavern where you can buy potions and powerups
82X Add functionality for potions
83X Forest events
84 X Wishing well
85 X Fountain of youth: rejuvination & forest fights
86
87X Make GameServ a true daemon instead of using nohup
88 X No output unless it's a loading error
89
90X Take out most of the output except if in debug mode.
91 X put in the logfile in debug mode
92
93X Add P10: Undernet protocol
94
95X Notice on missing directive from gameserv.conf file.
96X Make it so you can only fight a person at max, so many levels below
97 you
98
99X Fix bug that doesn't decrease player fights
100
101X Deal with cheaters who create additional characters, fight with them a
102 bit, then kill them to get their gold. Maybe add level restrictions
103 to fighting other players?
104
105X Hash tables for speedy search/insert into player lists.
106
107X Fix the hashing algorithm for nickname changes!
108
109X Some reconnect scheme that will reconnect the server on squit
110
111X Idle time events - mobbed by the goblin gang
112 X (timestamp on each player, periodic checks (config file entry),
113 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
114
115X Make an option to switch between privmsg/notice
116
117X option for gameserv oper in config file
118
119X Finish the monsters for all levels.
120
121X Make all applicable commands take the player name instead of the irc
122 nickname as their parameter. This way players can have different names
123 and stay anonymous on IRC while enjoying full game functionality.
124
125X make auto message on connect optional
126
127X Add admin version of the logout command which allows them to logout
128 anyone
129
130X Make an end monster for whatever the last level in the game is...
131 that way the game has a point no matter how many monsters
132 are done!
133
134X Daily news (murders, kidnappings, level gains, red dragon slayings)
135
136X Add a config file option to allow people to decide how often to
137 refresh players
138
139X Add a function to check how long until gameserv refreshes
140
141X Notice on database updates
142