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1 | #include "aClient.h" | |
2 | #include "config.h" | |
3 | #include "extern.h" | |
4 | #include "flags.h" | |
5 | #include "list.h" | |
6 | #include "level.h" | |
7 | #include "sockhelp.h" | |
8 | ||
9 | #include <cctype> | |
10 | #include <fstream> | |
11 | #include <stdlib.h> | |
12 | ||
13 | using std::ifstream; | |
14 | using std::ofstream; | |
15 | using std::ios; | |
16 | ||
17 | #if defined(HAVE_CRYPT_H) | |
18 | ||
19 | #include <crypt.h> | |
20 | ||
21 | #elif defined(HAVE_UNISTD_H) | |
22 | ||
23 | #include <unistd.h> | |
24 | ||
25 | #endif | |
26 | ||
27 | Monster dragon; // The current dragon | |
28 | Level levels[LEVELS]; // The newest way to store monsters | |
29 | ||
30 | // Database functions | |
31 | int save_gs_dbase(); | |
32 | int load_gs_dbase(); | |
33 | int load_dragon(); | |
34 | int save_dragon(); | |
35 | ||
36 | // String functions | |
37 | #ifndef HAVE_STRTOK | |
38 | char *strtok(char *str, const char *delim); | |
39 | #endif | |
40 | ||
41 | int stricmp(const char *s1, const char *s2); | |
42 | int strnicmp(const char *s1, const char *s2, size_t len); | |
43 | // String Functions | |
44 | ||
45 | /********** Password functions **********/ | |
46 | ||
47 | bool passcmp(const char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
48 | ||
49 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
50 | ||
51 | /********** Password functions **********/ | |
52 | ||
53 | ||
54 | /********** GameServ Booleans **********/ | |
55 | ||
56 | bool shuttingdown; | |
57 | bool timedOut(Player *p); | |
58 | void updateTS(Player *p); | |
59 | void timeOutEvent(Player *p); | |
60 | ||
61 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. | |
62 | bool is_playing(aClient *user); | |
63 | ||
64 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. | |
65 | bool is_fighting(aClient *user); | |
66 | ||
67 | bool player_fight(char *u); // True if the player is fighting another player. | |
68 | bool player_fight(aClient *user); | |
69 | ||
70 | bool master_fight(char *u); // True if the player is fighting their master. | |
71 | bool master_fight(aClient *user); | |
72 | ||
73 | bool dragon_fight(char *u); // True if the player is fighting the dragon. | |
74 | bool dragon_fight(aClient *user); | |
75 | ||
76 | /********** GameServ Booleans **********/ | |
77 | ||
78 | void display_help(char *u, char *file = NULL); | |
79 | void display_monster(char *u); | |
80 | void display_players(char *u); | |
81 | void display_players(aClient *user); | |
82 | long int chartoint(char ch); | |
83 | int isstringnum(char *num); | |
84 | long int pow (int x, int y); | |
85 | long int stringtoint(char *number); | |
86 | ||
87 | char *spaces(int len, char *seperator); | |
88 | void refresh(Player *p); | |
89 | void refreshall(); | |
90 | void updateTS(Player *p); | |
91 | void reset(Player *p); | |
92 | bool load_masters(); | |
93 | bool load_monsters(); | |
94 | bool load_levels(); | |
95 | void delete_monsters(); | |
96 | ||
97 | void do_admin(char *u); | |
98 | void do_attack(char *u); | |
99 | void do_bank(char *u); | |
100 | void do_check(char *u); | |
101 | void do_fight(char *u); | |
102 | void do_heal(char *u); | |
103 | void do_help(char *u); | |
104 | void do_identify(char *u); | |
105 | void do_inventory(char *u); | |
106 | void do_refresh(char *u); | |
107 | void do_register(char *u); | |
108 | void do_list(char *u); | |
109 | void do_logout(char *u); | |
110 | void do_master(char *u); | |
111 | void do_dragon(char *u); | |
112 | void do_play(char *u); | |
113 | void do_quitg(char *u); | |
114 | void do_reset(char *u); | |
115 | void do_run(char *u); | |
116 | void do_set(char *u); | |
117 | void do_stats(char *u); | |
118 | void do_store(char *u); | |
119 | void do_tavern(char *u); | |
120 | void do_use(char *u); | |
121 | void see_master(char *u); | |
122 | ||
123 | void logout(aClient *user); | |
124 | void showstats(const char *u, const char *nick); | |
125 | void showinventory(aClient *from, aClient *to); | |
126 | void showBankBalance(const char *u); | |
127 | void end_turn(aClient *user); | |
128 | ||
129 | #define WNA 16 | |
130 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
131 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
132 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
133 | "Light Saber", "Masamune", "Mystical Sword"}; | |
134 | ||
135 | char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", | |
136 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", | |
137 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
138 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; | |
139 | ||
140 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
141 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
142 | int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; | |
143 | int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
144 | ||
145 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
146 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
147 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
148 | ||
149 | void gameserv(char *source, char *buf) | |
150 | { | |
151 | char *cmd, z; | |
152 | cmd = strtok(buf, " "); | |
153 | ||
154 | #ifndef P10 | |
155 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
156 | #endif | |
157 | ||
158 | z = cmd[0]; | |
159 | if (z == ':') | |
160 | cmd++; // Get rid of that : at the beginning of the :text (command) | |
161 | ||
162 | #ifdef DEBUGMODE | |
163 | log("Source: %s Command: %s", source, cmd); | |
164 | #endif | |
165 | ||
166 | if (strnicmp(cmd, "\1PING", 6) == 0) | |
167 | { | |
168 | char *ts; | |
169 | ts = strtok(NULL, "\1"); | |
170 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
171 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { | |
172 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); | |
173 | } else if (stricmp(cmd, "SEARCH") == 0) { | |
174 | cmd = strtok(NULL, " "); | |
175 | ||
176 | if (!cmd) | |
177 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
178 | else | |
179 | do_forest(source); | |
180 | ||
181 | } else if (stricmp(cmd, "FIGHT") == 0) { | |
182 | do_fight(source); | |
183 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
184 | do_attack(source); | |
185 | } else if (stricmp(cmd, "CHECK") == 0) { | |
186 | do_check(source); | |
187 | } else if (stricmp(cmd, "RUN") == 0) { | |
188 | do_run(source); | |
189 | } else if (stricmp(cmd, "USE") == 0) { | |
190 | do_use(source); | |
191 | } else if (stricmp(cmd, "HEAL") == 0) { | |
192 | do_heal(source); | |
193 | } else if (stricmp(cmd, "INVENTORY") == 0) { | |
194 | do_inventory(source); | |
195 | } else if (stricmp(cmd, "MASTER") == 0) { | |
196 | do_master(source); | |
197 | } else if (stricmp(cmd, "DRAGON") == 0) { | |
198 | do_dragon(source); | |
199 | } else if (stricmp(cmd, "STORE") == 0) { | |
200 | do_store(source); | |
201 | } else if (stricmp(cmd, "BANK") == 0) { | |
202 | do_bank(source); | |
203 | } else if (stricmp(cmd, "ADMIN") == 0) { | |
204 | do_admin(source); | |
205 | } else if (stricmp(cmd, "REFRESH") == 0) { | |
206 | do_refresh(source); | |
207 | } else if (stricmp(cmd, "RESET") == 0) { | |
208 | do_reset(source); | |
209 | } else if (stricmp(cmd, "TAVERN") == 0) { | |
210 | do_tavern(source); | |
211 | } else if (stricmp(cmd, "LIST") == 0) { | |
212 | do_list(source); | |
213 | } else if (stricmp(cmd, "LOGOUT") == 0) { | |
214 | do_logout(source); | |
215 | } else if (stricmp(cmd, "NEWS") == 0) { | |
216 | do_news(source); | |
217 | } else if (stricmp(cmd, "REGISTER") == 0) { | |
218 | do_register(source); | |
219 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
220 | do_identify(source); | |
221 | } else if (stricmp(cmd, "HELP") == 0) { | |
222 | do_help(source); | |
223 | } else if (stricmp(cmd, "SET") == 0) { | |
224 | do_set(source); | |
225 | } else if (stricmp(cmd, "STATS") == 0) { | |
226 | do_stats(source); | |
227 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
228 | aClient *user; | |
229 | ||
230 | if (!(user = find(source))) | |
231 | { | |
232 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
233 | log("Error: aClient not found: %s", source); | |
234 | } | |
235 | else if (!isAdmin(user)) | |
236 | { | |
237 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
238 | } | |
239 | else | |
240 | { | |
241 | save_gs_dbase(); | |
242 | #ifdef P10 | |
243 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); | |
244 | #else | |
245 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); | |
246 | #endif | |
247 | shuttingdown = true; | |
248 | } | |
249 | } else if (stricmp(cmd, "SAVE") == 0) { | |
250 | aClient *user; | |
251 | ||
252 | if (!(user = find(source))) | |
253 | { | |
254 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
255 | log("Error: aClient not found: %s", source); | |
256 | } | |
257 | else if (!isAdmin(user)) | |
258 | { | |
259 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
260 | } | |
261 | else | |
262 | { | |
263 | save_gs_dbase(); | |
264 | } | |
265 | } else if (stricmp(cmd, "LOAD") == 0) { | |
266 | aClient *user; | |
267 | ||
268 | if (!(user = find(source))) | |
269 | { | |
270 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
271 | log("Error: aClient not found: %s", source); | |
272 | } | |
273 | else if (!isAdmin(user)) | |
274 | { | |
275 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
276 | } | |
277 | else | |
278 | { | |
279 | char *cmd2 = strtok(NULL, " "); | |
280 | if (!cmd2) | |
281 | { | |
282 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
283 | load_gs_dbase(); | |
284 | } | |
285 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
286 | { | |
287 | notice(s_GameServ, source, "Loading monster data"); | |
288 | load_monsters(); | |
289 | } | |
290 | else | |
291 | display_help(source, cmd); | |
292 | } | |
293 | #ifdef DEBUGMODE | |
294 | } else if (stricmp(cmd, "RAW") == 0) { | |
295 | aClient *user; | |
296 | ||
297 | if (!(user = find(source))) | |
298 | { | |
299 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
300 | log("Error: aClient not found: %s", source); | |
301 | } | |
302 | else if (!isAdmin(user)) | |
303 | { | |
304 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
305 | } | |
306 | else | |
307 | { | |
308 | char *rest = strtok(NULL, ""); | |
309 | raw("%s", rest); | |
310 | } | |
311 | } else if (stricmp(cmd, "PRINT") == 0) { | |
312 | for (int x = 0; x < LEVELS; x++) | |
313 | levels[x].monsters.print(); | |
314 | } else if (stricmp(cmd, "RANDOM") == 0) { | |
315 | char *rstr = strtok(NULL, ""); | |
316 | range trange; | |
317 | trange.setRange(rstr); | |
318 | notice(s_GameServ, source, "Random number in that range: %d", trange.random()); | |
319 | #endif | |
320 | } else { | |
321 | aClient *user; | |
322 | if ((user = find(source))) | |
323 | { | |
324 | if (isIgnore(user)) | |
325 | { | |
326 | #ifdef DEBUGMODE | |
327 | log("Ignoring %s.", user->getNick()); | |
328 | #endif | |
329 | } | |
330 | else | |
331 | { | |
332 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
333 | } | |
334 | } | |
335 | } | |
336 | ||
337 | #ifndef P10 | |
338 | source--; // Bring the ':' back so we don't leak memory | |
339 | #endif | |
340 | if (z == ':') | |
341 | cmd--; // Same thing :) | |
342 | } | |
343 | ||
344 | int stricmp(const char *s1, const char *s2) | |
345 | { | |
346 | register int c; | |
347 | ||
348 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
349 | if (c == 0) | |
350 | return 0; | |
351 | s1++; | |
352 | s2++; | |
353 | } | |
354 | if (c < tolower(*s2)) | |
355 | return -1; | |
356 | return 1; | |
357 | } | |
358 | ||
359 | void showstats(const char *u, const char *nick) | |
360 | { | |
361 | aClient *ni, *sender = find(u); | |
362 | char *buf; | |
363 | buf = new char[50]; | |
364 | char *space; | |
365 | ||
366 | ||
367 | if (!(ni = findplayer(nick))) | |
368 | { | |
369 | notice(s_GameServ, u, "%s not found", nick); | |
370 | } | |
371 | else if (ni->stats) | |
372 | { | |
373 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name.c_str()); | |
374 | ||
375 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
376 | space = spaces(strlen(buf), " "); | |
377 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
378 | ni->stats->level); | |
379 | delete [] space; | |
380 | ||
381 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
382 | space = spaces(strlen(buf), " "); | |
383 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
384 | delete [] space; | |
385 | ||
386 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, | |
387 | ni->stats->maxhp); | |
388 | ||
389 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
390 | space = spaces(strlen(buf), " "); | |
391 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
392 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
393 | delete [] space; | |
394 | ||
395 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
396 | space = spaces(strlen(buf), " "); | |
397 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
398 | weapons[ni->stats->weapon]); | |
399 | delete [] space; | |
400 | ||
401 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
402 | space = spaces(strlen(buf), " "); | |
403 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
404 | delete [] space; | |
405 | Pouch *inv = &ni->stats->inventory; | |
406 | ||
407 | notice(s_GameServ, u, "Potions"); | |
408 | sprintf(buf, "Healing: %d", inv->Healing()); | |
409 | space = spaces(strlen(buf), " "); | |
410 | notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf, | |
411 | space, inv->HP()); | |
412 | delete [] space; | |
413 | ||
414 | sprintf(buf, "Strength: %d", inv->Strength()); | |
415 | space = spaces(strlen(buf), " "); | |
416 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf, | |
417 | space, inv->Defense()); | |
418 | delete [] space; | |
419 | } | |
420 | else | |
421 | { | |
422 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name.c_str()); | |
423 | } | |
424 | delete [] buf; | |
425 | } | |
426 | ||
427 | char *spaces(int len, char *seperator) | |
428 | { | |
429 | char *final; | |
430 | final = new char[30]; | |
431 | int y; | |
432 | strcpy(final, seperator); | |
433 | for (y = 0; y < 30 - len; y++) | |
434 | strcat(final, seperator); | |
435 | return final; | |
436 | } | |
437 | ||
438 | void raw(const char *fmt, ...) | |
439 | { | |
440 | va_list args; | |
441 | char *input; | |
442 | const char *t = fmt; | |
443 | input = new char[1024]; | |
444 | va_start(args, fmt); | |
445 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
446 | for (; *t; t++) | |
447 | { | |
448 | if (*t == '%') | |
449 | { | |
450 | switch(*++t) { | |
451 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
452 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
453 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
454 | case 'l': | |
455 | if (*++t == 'd') | |
456 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
457 | } | |
458 | } | |
459 | else | |
460 | { | |
461 | sprintf(input, "%s%c", input, *t); | |
462 | } | |
463 | ||
464 | } | |
465 | #ifdef DEBUGMODE | |
466 | log("Input: %s", input); | |
467 | #endif | |
468 | ||
469 | sprintf(input, "%s%s", input, "\r\n"); | |
470 | sock_puts(sock, input); | |
471 | delete [] input; | |
472 | va_end(args); | |
473 | } | |
474 | /* Send a NOTICE from the given source to the given nick. */ | |
475 | ||
476 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
477 | { | |
478 | if (fmt[0] == '\0') | |
479 | return; | |
480 | ||
481 | char *commanduse; | |
482 | commanduse = new char[16]; | |
483 | ||
484 | #ifdef P10 | |
485 | if (isUsePrivmsg()) | |
486 | strcpy(commanduse, "P"); | |
487 | else | |
488 | strcpy(commanduse, "O"); | |
489 | #else | |
490 | ||
491 | if (isUsePrivmsg()) | |
492 | strcpy(commanduse, "PRIVMSG"); | |
493 | else | |
494 | strcpy(commanduse, "NOTICE"); | |
495 | #endif | |
496 | ||
497 | va_list args; | |
498 | char *input; | |
499 | const char *t = fmt; | |
500 | input = new char[1024]; | |
501 | va_start(args, fmt); | |
502 | if (dest[0] == ':') | |
503 | { | |
504 | dest++; | |
505 | ||
506 | #if !defined(P10) | |
507 | sprintf(input, ":%s %s %s :", source, commanduse, dest); | |
508 | #else | |
509 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); | |
510 | #endif | |
511 | ||
512 | dest--; | |
513 | } | |
514 | else | |
515 | { | |
516 | #if !defined(P10) | |
517 | sprintf(input, ":%s %s %s :", source, commanduse, dest); | |
518 | #else | |
519 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); | |
520 | #endif | |
521 | } | |
522 | ||
523 | for (; *t; t++) | |
524 | { | |
525 | if (*t == '%') | |
526 | { | |
527 | switch(*++t) { | |
528 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
529 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
530 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
531 | case 'l': | |
532 | if (*++t == 'd') | |
533 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
534 | } | |
535 | } | |
536 | else | |
537 | { | |
538 | sprintf(input, "%s%c", input, *t); | |
539 | } | |
540 | ||
541 | } | |
542 | #ifdef DEBUGMODE | |
543 | log("Input: %s", input); | |
544 | #endif | |
545 | sprintf(input, "%s%s", input, "\r\n"); | |
546 | sock_puts(sock, input); | |
547 | delete [] commanduse; | |
548 | delete [] input; | |
549 | va_end(args); | |
550 | } | |
551 | ||
552 | ||
553 | int strnicmp(const char *s1, const char *s2, size_t len) | |
554 | { | |
555 | register int c; | |
556 | ||
557 | if (!len) | |
558 | return 0; | |
559 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
560 | if (c == 0 || --len == 0) | |
561 | return 0; | |
562 | s1++; | |
563 | s2++; | |
564 | } | |
565 | if (c < tolower(*s2)) | |
566 | return -1; | |
567 | return 1; | |
568 | } | |
569 | ||
570 | #ifndef HAVE_STRTOK | |
571 | char *strtok(char *str, const char *delim) | |
572 | { | |
573 | static char *current = NULL; | |
574 | char *ret; | |
575 | ||
576 | if (str) | |
577 | current = str; | |
578 | if (!current) | |
579 | return NULL; | |
580 | current += strspn(current, delim); | |
581 | ret = *current ? current : NULL; | |
582 | current += strcspn(current, delim); | |
583 | if (!*current) | |
584 | current = NULL; | |
585 | else | |
586 | *current++ = 0; | |
587 | return ret; | |
588 | } | |
589 | #endif | |
590 | ||
591 | void do_check(char *u) | |
592 | { | |
593 | int days, hours, minutes, seconds; | |
594 | long complete; | |
595 | complete = (lastrefresh + refreshperiod) - time(NULL); | |
596 | days = complete / 86400; | |
597 | hours = (complete % 86400) / 3600; | |
598 | minutes = (complete % 86400) % 3600 / 60; | |
599 | seconds = (complete % 86400) % 3600 % 60; | |
600 | ||
601 | notice(s_GameServ, u, "Time left to next refresh: %dd %dh %dm %ds", | |
602 | days, hours, minutes, seconds); | |
603 | } | |
604 | ||
605 | void do_list(char *u) | |
606 | { | |
607 | aClient *user; | |
608 | char *cmd = strtok(NULL, " "); | |
609 | ||
610 | if (!(user = find(u))) | |
611 | { | |
612 | log("Fatal Error: Couldn't find %s in the client list", u); | |
613 | return; | |
614 | } | |
615 | else if (isIgnore(user)) | |
616 | { | |
617 | #ifdef DEBUGMODE | |
618 | log("Ignoring %s. Command LIST", user->getNick()); | |
619 | #endif | |
620 | return; | |
621 | } | |
622 | ||
623 | ListNode<aClient> *temp; | |
624 | bool header = false; | |
625 | ||
626 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) | |
627 | { | |
628 | temp = players[x].First(); | |
629 | if (!players[x].isEmpty()) | |
630 | { | |
631 | while(temp) | |
632 | { | |
633 | if (cmd || is_playing(temp->getData())) | |
634 | { | |
635 | if (!header) | |
636 | { | |
637 | notice(s_GameServ, u, "Players:"); | |
638 | header = true; | |
639 | } | |
640 | #ifdef P10 | |
641 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
642 | temp->getData()->stats->name.c_str()); | |
643 | #else | |
644 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
645 | temp->getData()->stats->name.c_str()); | |
646 | #endif | |
647 | } | |
648 | ||
649 | temp = temp->Next(); | |
650 | } | |
651 | } | |
652 | } | |
653 | if (!header) | |
654 | notice(s_GameServ, u, "No one is playing"); | |
655 | else | |
656 | notice(s_GameServ, u, "End of List"); | |
657 | ||
658 | } | |
659 | void do_set(char *u) | |
660 | { | |
661 | aClient *user, *target; | |
662 | char *name = strtok(NULL, " "); | |
663 | char *cmd = strtok(NULL, " "); | |
664 | char *cmd2; | |
665 | ||
666 | if (!(user = find(u))) | |
667 | { | |
668 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
669 | "Buf: %s LOGOUT", u); | |
670 | return; | |
671 | } | |
672 | else if (isIgnore(user)) | |
673 | { | |
674 | #ifdef DEBUGMODE | |
675 | log("Ignoring %s.", user->getNick()); | |
676 | #endif | |
677 | return; | |
678 | } | |
679 | else if (!name) | |
680 | { | |
681 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|WEAPON|ARMOR|HP POTIONS|STRENGTH POTIONS|DEFENSE POTIONS|HEALING POTIONS|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}"); | |
682 | return; | |
683 | } | |
684 | else if (!(target = findplayer(name))) | |
685 | { | |
686 | // Back the pointers up... they didn't send a name probably | |
687 | cmd2= cmd; | |
688 | cmd = name; | |
689 | target = user; | |
690 | ||
691 | if (!is_playing(user)) | |
692 | { | |
693 | notice(s_GameServ, u, "You must be playing to set things for yourself!"); | |
694 | return; | |
695 | } | |
696 | } | |
697 | else | |
698 | { | |
699 | cmd2 = strtok(NULL, " "); | |
700 | } | |
701 | ||
702 | // Regardless of the previous if/else, if it got here, we know we have the cmd pointer at the right spot. | |
703 | if (stricmp(cmd, "PASSWORD") == 0) | |
704 | { | |
705 | // Person is looking to change their password | |
706 | // If they're an admin, or it's theirself, allow it | |
707 | // cmd2 is pointing to the password now | |
708 | if (isAdmin(user) || user == target) | |
709 | { | |
710 | target->stats->setPassword(cmd2); | |
711 | notice(s_GameServ, u, "Password successfully changed"); | |
712 | } | |
713 | else if (user != target && !isAdmin(user)) | |
714 | { | |
715 | notice(s_GameServ, u, "You must be a %S admin to set other peoples' passwords."); | |
716 | return; | |
717 | } | |
718 | } | |
719 | else if (stricmp(cmd, "BANK") == 0 || stricmp(cmd, "BALANCE") == 0) | |
720 | { | |
721 | if (!isAdmin(user)) | |
722 | { | |
723 | notice(s_GameServ, u, "Admins Only!"); | |
724 | return; | |
725 | } | |
726 | else if (stricmp(cmd, "BANK") == 0) | |
727 | { | |
728 | cmd2 = strtok(NULL, " "); // Need an extra parameter for set bank balance | |
729 | } | |
730 | if (!cmd2) | |
731 | { | |
732 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] [BANK] BALANCE <NUMBER>"); | |
733 | return; | |
734 | } | |
735 | ||
736 | target->stats->bank = stringtoint(cmd2); | |
737 | ||
738 | // Cheap bounds checking | |
739 | if (target->stats->bank > 2000000000) | |
740 | target->stats->bank = 2000000000; | |
741 | else if (target->stats->bank < 0) | |
742 | target->stats->bank *= -1; | |
743 | ||
744 | notice(s_GameServ, u, "Bank balance changed to %s!", cmd2); | |
745 | } | |
746 | else if (stricmp(cmd, "PLAYER") == 0) | |
747 | { | |
748 | if (!isAdmin(user)) | |
749 | { | |
750 | notice(s_GameServ, u, "Admins Only!"); | |
751 | return; | |
752 | } | |
753 | else if (stricmp(cmd2, "FIGHTS") != 0) | |
754 | { | |
755 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>"); | |
756 | return; | |
757 | } | |
758 | else | |
759 | { | |
760 | cmd2 = strtok(NULL, " "); | |
761 | if (!cmd2) | |
762 | { | |
763 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>"); | |
764 | return; | |
765 | } | |
766 | target->stats->player_fights = stringtoint(cmd2); | |
767 | ||
768 | if (target->stats->player_fights < 0) | |
769 | target->stats->player_fights *= -1; | |
770 | ||
771 | notice(s_GameServ, u, "Player fights changed to %s!", cmd2); | |
772 | } | |
773 | } | |
774 | else if (stricmp(cmd, "FOREST") == 0) | |
775 | { | |
776 | if (!isAdmin(user)) | |
777 | { | |
778 | notice(s_GameServ, u, "Admins Only!"); | |
779 | return; | |
780 | } | |
781 | else if (stricmp(cmd2, "FIGHTS") != 0) | |
782 | { | |
783 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <number>"); | |
784 | return; | |
785 | } | |
786 | else | |
787 | { | |
788 | cmd2 = strtok(NULL, " "); | |
789 | if (!cmd2) | |
790 | { | |
791 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <NUMBER>"); | |
792 | return; | |
793 | } | |
794 | ||
795 | target->stats->forest_fights = stringtoint(cmd2); | |
796 | ||
797 | if (target->stats->forest_fights < 0) | |
798 | target->stats->forest_fights *= -1; | |
799 | ||
800 | notice(s_GameServ, u, "Forest fights changed to %s!", cmd2); | |
801 | } | |
802 | } | |
803 | else if (stricmp(cmd, "GOLD") == 0) | |
804 | { | |
805 | if (!isAdmin(user)) | |
806 | { | |
807 | notice(s_GameServ, u, "Admins Only!"); | |
808 | return; | |
809 | } | |
810 | else | |
811 | { | |
812 | if (!cmd2) | |
813 | { | |
814 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] GOLD <NUMBER>"); | |
815 | return; | |
816 | } | |
817 | target->stats->gold = stringtoint(cmd2); | |
818 | ||
819 | if (target->stats->gold > 2000000000) | |
820 | target->stats->gold = 2000000000; | |
821 | else if (target->stats->gold < 0) | |
822 | target->stats->gold *= -1; | |
823 | ||
824 | notice(s_GameServ, u, "Gold set to %s", cmd2); | |
825 | return; | |
826 | } | |
827 | } | |
828 | else if (stricmp(cmd, "STRENGTH") == 0 && stricmp(cmd2, "POTIONS") != 0) | |
829 | { | |
830 | if (!isAdmin(user)) | |
831 | { | |
832 | notice(s_GameServ, u, "Admins Only!"); | |
833 | return; | |
834 | } | |
835 | else | |
836 | { | |
837 | if (!cmd2) | |
838 | { | |
839 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] STRENGTH <NUMBER>"); | |
840 | return; | |
841 | } | |
842 | ||
843 | target->stats->strength = stringtoint(cmd2); | |
844 | ||
845 | if (target->stats->strength < 0) | |
846 | target->stats->strength *= -1; | |
847 | ||
848 | notice(s_GameServ, u, "Strength set to %s", cmd2); | |
849 | return; | |
850 | } | |
851 | } | |
852 | else if (stricmp(cmd, "DEFENSE") == 0 && stricmp(cmd2, "POTIONS") != 0) | |
853 | { | |
854 | if (!isAdmin(user)) | |
855 | { | |
856 | notice(s_GameServ, u, "Admins Only!"); | |
857 | return; | |
858 | } | |
859 | else | |
860 | { | |
861 | if (!cmd2) | |
862 | { | |
863 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] DEFENSE <NUMBER>"); | |
864 | return; | |
865 | } | |
866 | ||
867 | target->stats->defense = stringtoint(cmd2); | |
868 | ||
869 | if (target->stats->defense < 0) | |
870 | target->stats->defense *= -1; | |
871 | ||
872 | notice(s_GameServ, u, "Defense set to %s", cmd2); | |
873 | return; | |
874 | } | |
875 | } | |
876 | else if (stricmp(cmd, "HP") == 0 && stricmp(cmd2, "POTIONS") != 0) | |
877 | { | |
878 | if (!isAdmin(user)) | |
879 | { | |
880 | notice(s_GameServ, u, "Admins Only!"); | |
881 | return; | |
882 | } | |
883 | else | |
884 | { | |
885 | if (!cmd2) | |
886 | { | |
887 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] HP <NUMBER>"); | |
888 | return; | |
889 | } | |
890 | target->stats->hp = stringtoint(cmd2); | |
891 | ||
892 | if (target->stats->hp < 0) | |
893 | target->stats->hp *= -1; | |
894 | ||
895 | notice(s_GameServ, u, "HP set to %s", cmd2); | |
896 | return; | |
897 | } | |
898 | } | |
899 | else if (stricmp(cmd, "MAXHP") == 0) | |
900 | { | |
901 | if (!isAdmin(user)) | |
902 | { | |
903 | notice(s_GameServ, u, "Admins Only!"); | |
904 | return; | |
905 | } | |
906 | else | |
907 | { | |
908 | if (!cmd2) | |
909 | { | |
910 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] MAXHP <NUMBER>"); | |
911 | return; | |
912 | } | |
913 | target->stats->maxhp = stringtoint(cmd2); | |
914 | ||
915 | if (target->stats->maxhp < 0) | |
916 | target->stats->maxhp *= -1; | |
917 | ||
918 | notice(s_GameServ, u, "MaxHP set to %s", cmd2); | |
919 | return; | |
920 | } | |
921 | } | |
922 | else if (stricmp(cmd, "EXPERIENCE") == 0 || stricmp(cmd, "EXP") == 0) | |
923 | { | |
924 | if (!isAdmin(user)) | |
925 | { | |
926 | notice(s_GameServ, u, "Admins Only!"); | |
927 | return; | |
928 | } | |
929 | else | |
930 | { | |
931 | if (!cmd2) | |
932 | { | |
933 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {EXPERIENCE|EXP} <NUMBER>"); | |
934 | return; | |
935 | } | |
936 | ||
937 | target->stats->exp = stringtoint(cmd2); | |
938 | ||
939 | if (target->stats->exp > 2000000000) | |
940 | target->stats->exp = 2000000000; | |
941 | else if (target->stats->exp < 0) | |
942 | target->stats->exp *= -1; | |
943 | ||
944 | notice(s_GameServ, u, "Exp set to %s", cmd2); | |
945 | return; | |
946 | } | |
947 | } | |
948 | else if (stricmp(cmd, "LEVEL") == 0) | |
949 | { | |
950 | if (!isAdmin(user)) | |
951 | { | |
952 | notice(s_GameServ, u, "Admins Only!"); | |
953 | return; | |
954 | } | |
955 | else | |
956 | { | |
957 | if (!cmd2) | |
958 | { | |
959 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] LEVEL <NUMBER>"); | |
960 | return; | |
961 | } | |
962 | target->stats->level = stringtoint(cmd2); | |
963 | ||
964 | if (target->stats->level < 0) | |
965 | target->stats->level = 1; | |
966 | else if (target->stats->level > REALLEVELS) | |
967 | target->stats->level = REALLEVELS; | |
968 | ||
969 | notice(s_GameServ, u, "Level set to %s", cmd2); | |
970 | return; | |
971 | } | |
972 | } | |
973 | else if (stricmp(cmd, "WEAPON") == 0) | |
974 | { | |
975 | if (!isAdmin(user)) | |
976 | { | |
977 | notice(s_GameServ, u, "Admins Only!"); | |
978 | return; | |
979 | } | |
980 | else | |
981 | { | |
982 | if (!cmd2) | |
983 | { | |
984 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] WEAPON <NUMBER>"); | |
985 | return; | |
986 | } | |
987 | ||
988 | target->stats->weapon = stringtoint(cmd2); | |
989 | ||
990 | if (target->stats->weapon < 0) | |
991 | target->stats->weapon = 0; | |
992 | else if (target->stats->weapon >= WNA) | |
993 | target->stats->weapon = WNA - 1; | |
994 | notice(s_GameServ, u, "Weapon set to %s", weapons[target->stats->weapon]); | |
995 | return; | |
996 | } | |
997 | } | |
998 | else if (stricmp(cmd, "ARMOR") == 0) | |
999 | { | |
1000 | if (!isAdmin(user)) | |
1001 | { | |
1002 | notice(s_GameServ, u, "Admins Only!"); | |
1003 | return; | |
1004 | } | |
1005 | else | |
1006 | { | |
1007 | if (!cmd2) | |
1008 | { | |
1009 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] ARMOR <NUMBER>"); | |
1010 | return; | |
1011 | } | |
1012 | target->stats->armor = stringtoint(cmd2); | |
1013 | ||
1014 | if (target->stats->armor < 0) | |
1015 | target->stats->armor = 0; | |
1016 | else if (target->stats->armor >= WNA) | |
1017 | target->stats->armor = WNA - 1; | |
1018 | ||
1019 | notice(s_GameServ, u, "Armor set to %s", armors[target->stats->armor]); | |
1020 | return; | |
1021 | } | |
1022 | } | |
1023 | else if (stricmp(cmd, "HP") == 0 && stricmp(cmd2, "POTIONS") == 0) | |
1024 | { | |
1025 | if (!isAdmin(user)) | |
1026 | { | |
1027 | notice(s_GameServ, u, "Admins Only!"); | |
1028 | return; | |
1029 | } | |
1030 | else | |
1031 | { | |
1032 | cmd2 = strtok(NULL, " "); | |
1033 | if (!cmd2) | |
1034 | { | |
1035 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] HP POTIONS <NUMBER>"); | |
1036 | return; | |
1037 | } | |
1038 | target->stats->inventory.setHP(abs(stringtoint(cmd2))); | |
1039 | ||
1040 | notice(s_GameServ, u, "HP Potions set to %s", cmd2); | |
1041 | return; | |
1042 | } | |
1043 | } | |
1044 | else if (stricmp(cmd, "HEALING") == 0 && stricmp(cmd2, "POTIONS") == 0) | |
1045 | { | |
1046 | if (!isAdmin(user)) | |
1047 | { | |
1048 | notice(s_GameServ, u, "Admins Only!"); | |
1049 | return; | |
1050 | } | |
1051 | else | |
1052 | { | |
1053 | cmd2 = strtok(NULL, " "); | |
1054 | if (!cmd2) | |
1055 | { | |
1056 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] HEALING POTIONS <NUMBER>"); | |
1057 | return; | |
1058 | } | |
1059 | target->stats->inventory.setHealing(abs(stringtoint(cmd2))); | |
1060 | notice(s_GameServ, u, "Healing Potions set to %s", cmd2); | |
1061 | return; | |
1062 | } | |
1063 | } | |
1064 | else if (stricmp(cmd, "STRENGTH") == 0 && stricmp(cmd2, "POTIONS") == 0) | |
1065 | { | |
1066 | if (!isAdmin(user)) | |
1067 | { | |
1068 | notice(s_GameServ, u, "Admins Only!"); | |
1069 | return; | |
1070 | } | |
1071 | else | |
1072 | { | |
1073 | cmd2 = strtok(NULL, " "); | |
1074 | if (!cmd2) | |
1075 | { | |
1076 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] STRENGTH POTIONS <NUMBER>"); | |
1077 | return; | |
1078 | } | |
1079 | target->stats->inventory.setStrength(abs(stringtoint(cmd2))); | |
1080 | notice(s_GameServ, u, "Strength Potions set to %s", cmd2); | |
1081 | return; | |
1082 | } | |
1083 | } | |
1084 | else if (stricmp(cmd, "DEFENSE") == 0 && stricmp(cmd2, "POTIONS") == 0) | |
1085 | { | |
1086 | if (!isAdmin(user)) | |
1087 | { | |
1088 | notice(s_GameServ, u, "Admins Only!"); | |
1089 | return; | |
1090 | } | |
1091 | else | |
1092 | { | |
1093 | cmd2 = strtok(NULL, " "); | |
1094 | if (!cmd2) | |
1095 | { | |
1096 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] DEFENSE POTIONS <NUMBER>"); | |
1097 | return; | |
1098 | } | |
1099 | target->stats->inventory.setDefense(abs(stringtoint(cmd2))); | |
1100 | notice(s_GameServ, u, "Defense Potions set to %s", cmd2); | |
1101 | return; | |
1102 | } | |
1103 | } | |
1104 | else if (stricmp(cmd, "ALIVE") == 0) | |
1105 | { | |
1106 | if (!isAdmin(user)) | |
1107 | { | |
1108 | notice(s_GameServ, u, "Admins Only!"); | |
1109 | return; | |
1110 | } | |
1111 | else | |
1112 | { | |
1113 | cmd2 = strtok(NULL, " "); | |
1114 | if (!cmd2 || (stricmp(cmd2, "TRUE") != 0 && stricmp(cmd2, "FALSE") != 0)) | |
1115 | { | |
1116 | notice(s_GameServ, u, "SYNTAX: /msg %S SET ALIVE TRUE|FALSE"); | |
1117 | return; | |
1118 | } | |
1119 | else if (stricmp(cmd2, "TRUE") == 0) | |
1120 | { | |
1121 | notice(s_GameServ, u, "Target has been Resurrected!"); | |
1122 | setAlive(target->stats); | |
1123 | } | |
1124 | else | |
1125 | { | |
1126 | notice(s_GameServ, u, "Target is now dead!"); | |
1127 | clearAlive(target->stats); | |
1128 | } | |
1129 | } | |
1130 | } | |
1131 | else if (stricmp(cmd, "SEEN") == 0) | |
1132 | { | |
1133 | if (!isAdmin(user)) | |
1134 | { | |
1135 | notice(s_GameServ, u, "Admins Only!"); | |
1136 | return; | |
1137 | } | |
1138 | else if (stricmp(cmd2, "MASTER") != 0) | |
1139 | { | |
1140 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] SEEN MASTER {TRUE|FALSE}"); | |
1141 | return; | |
1142 | } | |
1143 | else | |
1144 | { | |
1145 | cmd2 = strtok(NULL, " "); | |
1146 | if (!cmd2 || (stricmp(cmd2, "TRUE") != 0 && stricmp(cmd2, "FALSE") != 0)) | |
1147 | { | |
1148 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NICK] SEEN MASTER {TRUE|FALSE}"); | |
1149 | return; | |
1150 | } | |
1151 | else if (stricmp(cmd2, "TRUE") == 0) | |
1152 | { | |
1153 | notice(s_GameServ, u, "Target has seen their master now."); | |
1154 | target->addFlag(FLAG_MASTER); | |
1155 | } | |
1156 | else | |
1157 | { | |
1158 | notice(s_GameServ, u, "Target has not seen their master now."); | |
1159 | target->remFlag(FLAG_MASTER); | |
1160 | } | |
1161 | } | |
1162 | } | |
1163 | else | |
1164 | { | |
1165 | notice(s_GameServ, u, "Unknown command: SET %s", cmd); | |
1166 | notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|WEAPON|ARMOR|HP POTIONS|STRENGTH POTIONS|DEFENSE POTIONS|HEALING POTIONS|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}"); | |
1167 | return; | |
1168 | } | |
1169 | } | |
1170 | ||
1171 | void do_logout(char *u) | |
1172 | { | |
1173 | aClient *user; | |
1174 | char *name = strtok(NULL, " "); | |
1175 | ||
1176 | if (!(user = find(u))) | |
1177 | { | |
1178 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
1179 | "Buf: %s LOGOUT", u); | |
1180 | log("Could not find aClient Buf: %s LOGOUT", | |
1181 | u); | |
1182 | return; | |
1183 | } | |
1184 | else if (isIgnore(user)) | |
1185 | { | |
1186 | #ifdef DEBUGMODE | |
1187 | log("Ignoring %s.", user->getNick()); | |
1188 | #endif | |
1189 | return; | |
1190 | } | |
1191 | ||
1192 | if (name) | |
1193 | { | |
1194 | if (!isAdmin(user)) | |
1195 | { | |
1196 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
1197 | } | |
1198 | else if (!(user = findplayer(name))) | |
1199 | { | |
1200 | notice(s_GameServ, u, "Couldn't find a player named %s", name); | |
1201 | } | |
1202 | else | |
1203 | { | |
1204 | notice(s_GameServ, u, "Logging out %s", user->stats->name.c_str()); | |
1205 | logout(user); | |
1206 | } | |
1207 | } | |
1208 | else if (!name) | |
1209 | { | |
1210 | if (!is_playing(user)) | |
1211 | { | |
1212 | notice(s_GameServ, u, "You're not logged in!"); | |
1213 | } | |
1214 | else if (is_fighting(user)) | |
1215 | { | |
1216 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
1217 | } | |
1218 | else | |
1219 | { | |
1220 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
1221 | logout(user); | |
1222 | } | |
1223 | } | |
1224 | } | |
1225 | ||
1226 | void logout(aClient *user) | |
1227 | { | |
1228 | if (is_playing(user)) | |
1229 | { | |
1230 | ListNode<aClient> *it; | |
1231 | aClient *temp; | |
1232 | unsigned long hv = iHASH((unsigned char *) user->stats->name.c_str()); | |
1233 | it = players[hv].Find(user); | |
1234 | ||
1235 | if (!it) | |
1236 | { | |
1237 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
1238 | "%S Admin. Cannot find you in the players list."); | |
1239 | log("Error on logout(). Can't find %s in the players list", | |
1240 | #ifdef P10 | |
1241 | user->getRealNick() | |
1242 | #else | |
1243 | user->getNick() | |
1244 | #endif | |
1245 | ); | |
1246 | return; | |
1247 | } | |
1248 | ||
1249 | temp = new aClient; | |
1250 | temp->stats = new Player; | |
1251 | temp->stats->setData(user->stats); | |
1252 | user->stats->client = NULL; | |
1253 | ||
1254 | if (player_fight(user)) | |
1255 | user->stats->battle->stats->battle = NULL; | |
1256 | ||
1257 | delete user->stats; | |
1258 | user->stats = NULL; | |
1259 | temp->stats->client = NULL; | |
1260 | #ifdef P10 | |
1261 | temp->setRealNick("Not Playing"); | |
1262 | #endif | |
1263 | temp->setNick("Not Playing"); | |
1264 | ||
1265 | it->setNewPtr(temp); | |
1266 | #ifdef DEBUGMODE | |
1267 | log("Logged out player %s", | |
1268 | #ifdef P10 | |
1269 | user->getRealNick() | |
1270 | #else | |
1271 | user->getNick() | |
1272 | #endif | |
1273 | ); | |
1274 | #endif | |
1275 | } | |
1276 | clearPlaying(user); | |
1277 | } | |
1278 | ||
1279 | void do_register(char *u) | |
1280 | { | |
1281 | char *password, *name; | |
1282 | aClient *user; | |
1283 | name = strtok(NULL, " "); | |
1284 | password = strtok(NULL, " "); | |
1285 | ||
1286 | if (!name) | |
1287 | { | |
1288 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
1289 | } | |
1290 | else if (!password) | |
1291 | { | |
1292 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
1293 | } | |
1294 | else if ((user = findplayer(name))) | |
1295 | { | |
1296 | notice(s_GameServ, u, "%s is already registered!", name); | |
1297 | notice(s_GameServ, u, "Choose another name!"); | |
1298 | } | |
1299 | else if (!(user = find(u))) | |
1300 | { | |
1301 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
1302 | } | |
1303 | else if (isIgnore(user)) | |
1304 | { | |
1305 | #ifdef DEBUGMODE | |
1306 | log("Ignoring %s.", user->getNick()); | |
1307 | #endif | |
1308 | return; | |
1309 | } | |
1310 | else | |
1311 | { | |
1312 | if (!is_playing(user)) | |
1313 | { | |
1314 | ListNode<aClient> *temp; | |
1315 | user->stats = new Player(user); | |
1316 | user->stats->client = user; // Set the backwards pointer | |
1317 | user->stats->reset(); // set the user up | |
1318 | user->stats->setPassword(password); | |
1319 | user->stats->name = name; | |
1320 | unsigned long hv = iHASH((unsigned char *) name); | |
1321 | updateTS(user->stats); | |
1322 | temp = players[hv].insertAtBack_RLN(user); | |
1323 | temp->setPtr(user); // This is an extra step, but necessary for now | |
1324 | ||
1325 | // Update the last login time | |
1326 | user->stats->lastlogin = time(NULL); | |
1327 | ||
1328 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name.c_str(), password); | |
1329 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
1330 | log("Nickname %s registered player %s.", u, user->stats->name.c_str()); | |
1331 | setPlaying(user); // set the playing flag | |
1332 | } | |
1333 | else | |
1334 | { | |
1335 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
1336 | } | |
1337 | } | |
1338 | } | |
1339 | ||
1340 | void do_identify(char *u) | |
1341 | { | |
1342 | char *password, *name; | |
1343 | aClient *user, *p; | |
1344 | name = strtok(NULL, " "); | |
1345 | password = strtok(NULL, " "); | |
1346 | if (!password || !name) | |
1347 | { | |
1348 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); | |
1349 | } | |
1350 | else if (!(user = find(u))) | |
1351 | { | |
1352 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
1353 | log("Error: aClient not found: %s", u); | |
1354 | } | |
1355 | else if (isIgnore(user)) | |
1356 | { | |
1357 | #ifdef DEBUGMODE | |
1358 | log("Ignoring %s.", user->getNick()); | |
1359 | #endif | |
1360 | return; | |
1361 | } | |
1362 | else if (!(p = findplayer(name)) || !p->stats) | |
1363 | notice(s_GameServ, u, "Player %s not found", name); | |
1364 | else if (is_playing(user)) | |
1365 | { | |
1366 | notice(s_GameServ, u, "You are already playing!"); | |
1367 | } | |
1368 | else if (p->stats->client != NULL && !isAdmin(user)) | |
1369 | { | |
1370 | notice(s_GameServ, u, "That player has already identified."); | |
1371 | } | |
1372 | else if (!check_password(name, password) && !isAdmin(user)) | |
1373 | { | |
1374 | notice(s_GameServ, u, "Password incorrect"); | |
1375 | } | |
1376 | else { | |
1377 | ListNode<aClient> *temp; | |
1378 | unsigned long hv = iHASH((unsigned char *) p->stats->name.c_str()); | |
1379 | temp = players[hv].Find(p); | |
1380 | if (!temp) | |
1381 | { | |
1382 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", | |
1383 | strtok(NULL, "")); | |
1384 | return; | |
1385 | } | |
1386 | user->stats = new Player(p->stats->name); | |
1387 | #ifdef DEBUGMODE | |
1388 | log("Setting data for identified"); | |
1389 | #endif | |
1390 | user->stats->setData(p->stats); | |
1391 | user->stats->client = user; | |
1392 | updateTS(user->stats); | |
1393 | ||
1394 | ||
1395 | #ifdef DEBUGMODE | |
1396 | log("Player %s IRC: %s Identified", user->stats->name.c_str(), | |
1397 | user->getNick()); | |
1398 | #endif | |
1399 | ||
1400 | setPlaying(user); // set the playing flag | |
1401 | ||
1402 | temp->setPtr(user); | |
1403 | ||
1404 | // Update the last login time | |
1405 | user->stats->lastlogin = time(NULL); | |
1406 | ||
1407 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
1408 | showNews(u, todaysnews); | |
1409 | } | |
1410 | } | |
1411 | ||
1412 | void do_stats(char *u) | |
1413 | { | |
1414 | char *nick; | |
1415 | aClient *user; | |
1416 | ||
1417 | nick = strtok(NULL, " "); | |
1418 | ||
1419 | if (!(user = find(u))) | |
1420 | { | |
1421 | log("Fatal Error: %s not found in client list", u); | |
1422 | return; | |
1423 | } | |
1424 | else if (isIgnore(user)) | |
1425 | { | |
1426 | #ifdef DEBUGMODE | |
1427 | log("Ignoring %s.", user->getNick()); | |
1428 | #endif | |
1429 | return; | |
1430 | } | |
1431 | else if (!nick) | |
1432 | { | |
1433 | if (!is_playing(user)) | |
1434 | { | |
1435 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
1436 | return; | |
1437 | } | |
1438 | else | |
1439 | { | |
1440 | updateTS(user->stats); | |
1441 | showstats(u, user->stats->name.c_str()); | |
1442 | } | |
1443 | } | |
1444 | else | |
1445 | showstats(u, nick); | |
1446 | } | |
1447 | ||
1448 | bool load_masters() | |
1449 | { | |
1450 | ifstream infile(masterdata); | |
1451 | char *buf; | |
1452 | int l = 0; | |
1453 | buf = new char[1024]; | |
1454 | ||
1455 | if (infile.fail()) | |
1456 | { | |
1457 | log("Error opening %s", masterdata); | |
1458 | return false; | |
1459 | } | |
1460 | ||
1461 | #ifdef DEBUGMODE | |
1462 | log("Loading masters from %s", masterdata); | |
1463 | #endif | |
1464 | ||
1465 | for (l = 0; l < LEVELS - 1; l++) | |
1466 | { | |
1467 | infile.getline(buf, 1024, '\n'); | |
1468 | ||
1469 | log("%s", buf); | |
1470 | if (buf[0] == '#' || buf[0] == '\n' || buf[0] == '\r') | |
1471 | { | |
1472 | l--; | |
1473 | continue; | |
1474 | } | |
1475 | else if (buf[0] == '^') | |
1476 | break; | |
1477 | ||
1478 | Monster *master = &levels[l].master; | |
1479 | ||
1480 | char *name, *weapon, *strength, *gold, *exp, *maxhp, *death; | |
1481 | ||
1482 | ||
1483 | name = strtok(buf, "~"); | |
1484 | weapon = strtok(NULL, "~"); | |
1485 | strength = strtok(NULL, "~"); | |
1486 | gold = strtok(NULL, "~"); | |
1487 | exp = strtok(NULL, "~"); | |
1488 | maxhp = strtok(NULL, "~"); | |
1489 | death = strtok(NULL, "~"); | |
1490 | ||
1491 | master->name = name; | |
1492 | master->weapon = weapon; | |
1493 | master->strength = stringtoint(strength); | |
1494 | master->gold = stringtoint(gold); | |
1495 | master->exp = stringtoint(exp); | |
1496 | master->maxhp = stringtoint(maxhp); | |
1497 | master->hp = master->maxhp; | |
1498 | master->death = death; | |
1499 | } | |
1500 | ||
1501 | delete []buf; | |
1502 | ||
1503 | if (l < LEVELS - 1) // We didn't load a master for every level - check data/masters.dat | |
1504 | return false; | |
1505 | else | |
1506 | return true; | |
1507 | } | |
1508 | ||
1509 | void delete_monsters() | |
1510 | { | |
1511 | for (int x = 0; x < LEVELS; x++) | |
1512 | levels[x].monsters.deleteNodes(); | |
1513 | } | |
1514 | ||
1515 | void display_monster(char *u) | |
1516 | { | |
1517 | if (is_playing(u)) | |
1518 | { | |
1519 | aClient *user = find(u); | |
1520 | Player *ni = user->stats; | |
1521 | ||
1522 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1523 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name.c_str(), ni->fight->hp); | |
1524 | notice(s_GameServ, u, "Here are your commands:"); | |
1525 | notice(s_GameServ, u, "/msg %S attack"); | |
1526 | notice(s_GameServ, u, "/msg %S run"); | |
1527 | notice(s_GameServ, u, "What will you do?"); | |
1528 | } | |
1529 | } | |
1530 | ||
1531 | void display_players(char *u) | |
1532 | { | |
1533 | aClient *user; | |
1534 | if (!(user = find(u))) | |
1535 | { | |
1536 | log("Fatal error in display_players(): Couldn't find %s", u); | |
1537 | } | |
1538 | else | |
1539 | display_players(user); | |
1540 | } | |
1541 | ||
1542 | void display_players(aClient *user) | |
1543 | { | |
1544 | char *u = user->getNick(); | |
1545 | if (is_playing(user) && player_fight(user)) | |
1546 | { | |
1547 | aClient *battle = user->stats->battle; | |
1548 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
1549 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name.c_str(), battle->stats->hp); | |
1550 | notice(s_GameServ, u, "Here are your commands:"); | |
1551 | notice(s_GameServ, u, "/msg %S attack"); | |
1552 | notice(s_GameServ, u, "/msg %S run"); | |
1553 | notice(s_GameServ, u, "What will you do?"); | |
1554 | } | |
1555 | } | |
1556 | ||
1557 | ||
1558 | bool is_playing(char *u) | |
1559 | { | |
1560 | aClient *user; | |
1561 | if (!(user = find(u))) | |
1562 | return false; | |
1563 | else | |
1564 | return is_playing(user); | |
1565 | } | |
1566 | ||
1567 | bool is_playing(aClient *user) | |
1568 | { | |
1569 | if (user->stats == NULL) | |
1570 | { | |
1571 | return false; | |
1572 | } | |
1573 | else if (user->stats->client == NULL) | |
1574 | { | |
1575 | return false; | |
1576 | } | |
1577 | else if (!FL_is_playing(user)) | |
1578 | { | |
1579 | return false; | |
1580 | } | |
1581 | else | |
1582 | return true; | |
1583 | } | |
1584 | ||
1585 | bool is_fighting(char *u) | |
1586 | { | |
1587 | aClient *user; | |
1588 | ||
1589 | if (!(user = find(u))) | |
1590 | return false; | |
1591 | else | |
1592 | return is_fighting(user); | |
1593 | } | |
1594 | ||
1595 | bool is_fighting(aClient *user) | |
1596 | { | |
1597 | if (!is_playing(user)) | |
1598 | return false; | |
1599 | else | |
1600 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; | |
1601 | } | |
1602 | ||
1603 | bool player_fight(char *u) | |
1604 | { | |
1605 | aClient *user; | |
1606 | ||
1607 | if (!(user = find(u))) | |
1608 | return false; | |
1609 | else | |
1610 | return player_fight(user); | |
1611 | } | |
1612 | ||
1613 | bool player_fight(aClient *user) | |
1614 | { | |
1615 | if (!is_playing(user)) | |
1616 | return false; | |
1617 | else if (user->stats->battle != NULL && is_playing(user->stats->battle)) | |
1618 | { | |
1619 | return user->stats->battle->stats != NULL; | |
1620 | } | |
1621 | return false; | |
1622 | } | |
1623 | ||
1624 | bool master_fight(char *u) | |
1625 | { | |
1626 | aClient *user; | |
1627 | ||
1628 | if (!(user = find(u))) | |
1629 | return false; | |
1630 | else | |
1631 | return master_fight(user); | |
1632 | } | |
1633 | ||
1634 | bool master_fight(aClient *user) | |
1635 | { | |
1636 | if (!is_playing(user)) | |
1637 | return false; | |
1638 | else | |
1639 | return user->stats->master != NULL; | |
1640 | } | |
1641 | ||
1642 | bool dragon_fight(char *u) | |
1643 | { | |
1644 | aClient *user; | |
1645 | if (!(user = find(u))) | |
1646 | return false; | |
1647 | else | |
1648 | return dragon_fight(user); | |
1649 | } | |
1650 | ||
1651 | bool dragon_fight(aClient *user) | |
1652 | { | |
1653 | if (!is_playing(user)) | |
1654 | return false; | |
1655 | else | |
1656 | return (isDragonFight(user->stats)); | |
1657 | } | |
1658 | void do_fight(char *u) | |
1659 | { | |
1660 | aClient *ni, *battle; | |
1661 | ||
1662 | char *nick = strtok(NULL, " "); | |
1663 | ||
1664 | if (!nick) | |
1665 | { | |
1666 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
1667 | return; | |
1668 | } | |
1669 | else if (!(ni = find(u))) | |
1670 | { | |
1671 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1672 | return; | |
1673 | } | |
1674 | else if (isIgnore(ni)) | |
1675 | { | |
1676 | #ifdef DEBUGMODE | |
1677 | log("Ignoring %s.", ni->getNick()); | |
1678 | #endif | |
1679 | return; | |
1680 | } | |
1681 | else if (!is_playing(ni)) | |
1682 | { | |
1683 | notice(s_GameServ, u, "You are not playing!"); | |
1684 | return; | |
1685 | } | |
1686 | ||
1687 | updateTS(ni->stats); | |
1688 | ||
1689 | if (ni->stats->player_fights <= 0) | |
1690 | { | |
1691 | ni->stats->player_fights = 0; // just to be safe | |
1692 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1693 | "day. You have to wait until tomorrow!"); | |
1694 | } | |
1695 | else if (!(battle = findplayer(nick))) | |
1696 | { | |
1697 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1698 | } | |
1699 | else if (!isAlive(ni->stats)) | |
1700 | { | |
1701 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1702 | } | |
1703 | else if (!is_playing(battle)) | |
1704 | { | |
1705 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); | |
1706 | } | |
1707 | ||
1708 | /* offline fighting not available yet | |
1709 | else if (!(fight = finduser(nick))) | |
1710 | { | |
1711 | ni->stats->battle = battle; | |
1712 | battle->battle = ni; | |
1713 | setYourTurn(ni->stats); | |
1714 | clearYourTurn(battle->stats); | |
1715 | ||
1716 | notice(s_GameServ, u, "You decide to fight %s while they're "\ | |
1717 | "not in the realm!", | |
1718 | battle->stats->name.c_str()); | |
1719 | display_players(u); | |
1720 | } | |
1721 | */ | |
1722 | else if (stricmp(ni->stats->name.c_str(), battle->stats->name.c_str()) == 0) | |
1723 | { | |
1724 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1725 | } | |
1726 | else if (!isAlive(battle->stats)) | |
1727 | { | |
1728 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
1729 | } | |
1730 | else if (player_fight(battle)) | |
1731 | { | |
1732 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.c_str(), battle->stats->battle->stats->name.c_str()); | |
1733 | } | |
1734 | else if (master_fight(battle)) | |
1735 | { | |
1736 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name.c_str()); | |
1737 | } | |
1738 | else if (is_fighting(battle)) | |
1739 | { | |
1740 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.c_str(), battle->stats->fight->name.c_str()); | |
1741 | } | |
1742 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) | |
1743 | { | |
1744 | // You can't fight someone below you by more than X level(s) | |
1745 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1746 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
1747 | battle->stats->name.c_str()); | |
1748 | } | |
1749 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1750 | { | |
1751 | // You can't fight someone above you by more than X level(S) | |
1752 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1753 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1754 | "weakling!", ni->stats->name.c_str()); | |
1755 | } | |
1756 | else | |
1757 | { | |
1758 | // Set your battle pointer to the other player | |
1759 | ni->stats->battle = battle; | |
1760 | ||
1761 | // Set the other player's battle pointer to you | |
1762 | ni->stats->battle->stats->battle = ni; | |
1763 | ||
1764 | // The initiator gets the first move (perhaps this should be 50/50) | |
1765 | setYourTurn(ni->stats); | |
1766 | clearYourTurn(battle->stats); | |
1767 | ||
1768 | // Initiate Battle sequence! | |
1769 | ni->stats->player_fights -= 1; | |
1770 | ||
1771 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name.c_str()); | |
1772 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name.c_str()); | |
1773 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ | |
1774 | "because they initiated!", ni->stats->name.c_str()); | |
1775 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name.c_str()); | |
1776 | display_players(ni); | |
1777 | } | |
1778 | } | |
1779 | ||
1780 | void do_use(char *u) | |
1781 | { | |
1782 | aClient *user; | |
1783 | Pouch *p; | |
1784 | ||
1785 | char *item = strtok(NULL, " "); | |
1786 | ||
1787 | if (!item) | |
1788 | { | |
1789 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1790 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1791 | return; | |
1792 | } | |
1793 | else if (!(user = find(u))) | |
1794 | { | |
1795 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1796 | return; | |
1797 | } | |
1798 | else if (isIgnore(user)) | |
1799 | { | |
1800 | #ifdef DEBUGMODE | |
1801 | log("Ignoring %s.", user->getNick()); | |
1802 | #endif | |
1803 | return; | |
1804 | } | |
1805 | else if (!is_playing(user)) | |
1806 | { | |
1807 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1808 | return; | |
1809 | } | |
1810 | ||
1811 | updateTS(user->stats); | |
1812 | ||
1813 | p = &user->stats->inventory; | |
1814 | ||
1815 | if (stricmp(item, "HEALING") == 0) | |
1816 | { | |
1817 | if (p->Healing() <= 0) | |
1818 | { | |
1819 | notice(s_GameServ, u, "You are out of Healing Potions!"); | |
1820 | return; | |
1821 | } | |
1822 | int oldhealing = user->stats->hp; | |
1823 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; | |
1824 | if (user->stats->hp - user->stats->maxhp >= 100) | |
1825 | { | |
1826 | user->stats->hp = user->stats->maxhp + 100; | |
1827 | ||
1828 | if (oldhealing >= (user->stats->maxhp + 100)) | |
1829 | { | |
1830 | notice(s_GameServ, u, "You cannot hold anymore HP!"); | |
1831 | return; | |
1832 | } | |
1833 | } | |
1834 | ||
1835 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); | |
1836 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
1837 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing); | |
1838 | p->decHealing(); | |
1839 | if (player_fight(user)) | |
1840 | { | |
1841 | notice(s_GameServ, user->stats->battle->getNick(), | |
1842 | "%s has used a healing potion!"); | |
1843 | } | |
1844 | } | |
1845 | else if (stricmp(item, "STRENGTH") == 0) | |
1846 | { | |
1847 | if (p->Strength() <= 0) | |
1848 | { | |
1849 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1850 | return; | |
1851 | } | |
1852 | int oldstrength = user->stats->strength; | |
1853 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1854 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
1855 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 | |
1856 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); | |
1857 | p->decStrength(); | |
1858 | if (player_fight(user)) | |
1859 | { | |
1860 | notice(s_GameServ, user->stats->battle->getNick(), | |
1861 | "%s has used a strength potion!"); | |
1862 | } | |
1863 | } | |
1864 | else if (stricmp(item, "DEFENSE") == 0) | |
1865 | { | |
1866 | if (p->Defense() <= 0) | |
1867 | { | |
1868 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1869 | return; | |
1870 | } | |
1871 | int olddefense = user->stats->defense; | |
1872 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); | |
1873 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
1874 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 | |
1875 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); | |
1876 | p->decDefense(); | |
1877 | if (player_fight(user)) | |
1878 | { | |
1879 | notice(s_GameServ, user->stats->battle->getNick(), | |
1880 | "%s has used a defense potion!"); | |
1881 | } | |
1882 | } | |
1883 | else if (stricmp(item, "HP") == 0) | |
1884 | { | |
1885 | if (p->HP() <= 0) | |
1886 | { | |
1887 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1888 | return; | |
1889 | } | |
1890 | int oldHP = user->stats->maxhp; | |
1891 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
1892 | user->stats->maxhp += 2 + | |
1893 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
1894 | ||
1895 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); | |
1896 | p->decHP(); | |
1897 | if (player_fight(user)) | |
1898 | { | |
1899 | notice(s_GameServ, user->stats->battle->getNick(), | |
1900 | "%s has used a HP potion!"); | |
1901 | } | |
1902 | } | |
1903 | else | |
1904 | { | |
1905 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}"); | |
1906 | return; | |
1907 | } | |
1908 | ||
1909 | end_turn(user); // If they're fighting, end their turn | |
1910 | } | |
1911 | void do_run(char *u) | |
1912 | { | |
1913 | aClient *user; | |
1914 | Player *p, *p2 = NULL; | |
1915 | ||
1916 | if (!(user = find(u))) | |
1917 | { | |
1918 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1919 | return; | |
1920 | } | |
1921 | else if (isIgnore(user)) | |
1922 | { | |
1923 | #ifdef DEBUGMODE | |
1924 | log("Ignoring %s.", user->getNick()); | |
1925 | #endif | |
1926 | return; | |
1927 | } | |
1928 | else if (!is_playing(user)) | |
1929 | { | |
1930 | notice(s_GameServ, u, "You must be playing to run!"); | |
1931 | return; | |
1932 | } | |
1933 | ||
1934 | updateTS(user->stats); | |
1935 | p = user->stats; | |
1936 | ||
1937 | if (p->battle) | |
1938 | p2 = p->battle->stats; | |
1939 | ||
1940 | if (!is_fighting(user)) | |
1941 | notice(s_GameServ, u, "You run in place... try fighting next time."); | |
1942 | else if (!player_fight(user) && !master_fight(user)) | |
1943 | { | |
1944 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name.c_str()); | |
1945 | delete p->fight; | |
1946 | p->fight = NULL; | |
1947 | } | |
1948 | else if (player_fight(user) && isYourTurn(p)) | |
1949 | { | |
1950 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name.c_str()); | |
1951 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name.c_str()); | |
1952 | p2->battle = NULL; | |
1953 | } | |
1954 | else if (player_fight(user) && !isYourTurn(p)) | |
1955 | { | |
1956 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name.c_str()); | |
1957 | } | |
1958 | else if (master_fight(user)) | |
1959 | { | |
1960 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name.c_str()); | |
1961 | } | |
1962 | p->battle = NULL; | |
1963 | } | |
1964 | ||
1965 | void end_turn(aClient *user) | |
1966 | { | |
1967 | char *nick, *u = user->getNick(); | |
1968 | Monster *fight; | |
1969 | aClient *battle; | |
1970 | int mhit; | |
1971 | ||
1972 | nick = new char[strlen(user->getNick()) + 1]; | |
1973 | ||
1974 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1975 | goto endturn; | |
1976 | ||
1977 | if (!player_fight(user) && !master_fight(user)) | |
1978 | fight = user->stats->fight; | |
1979 | else | |
1980 | fight = user->stats->master; | |
1981 | battle = user->stats->battle; | |
1982 | ||
1983 | if (!player_fight(user)) | |
1984 | { | |
1985 | // Opponent's Hit | |
1986 | mhit = (fight->strength / 2) + | |
1987 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1988 | arbonus[user->stats->armor])); | |
1989 | } | |
1990 | else | |
1991 | { | |
1992 | // Opponent's Hit | |
1993 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1994 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1995 | (user->stats->defense + arbonus[user->stats->armor])); | |
1996 | } | |
1997 | if (!player_fight(user)) | |
1998 | { | |
1999 | ||
2000 | if (mhit > 0) | |
2001 | { | |
2002 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
2003 | fight->name.c_str(), fight->weapon.c_str(), mhit); | |
2004 | } | |
2005 | else if (mhit <= 0) | |
2006 | notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str()); | |
2007 | ||
2008 | if (mhit >= user->stats->hp) | |
2009 | { | |
2010 | if (!master_fight(user)) | |
2011 | { | |
2012 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.c_str()); | |
2013 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
2014 | "of your experience!"); | |
2015 | user->stats->gold = 0; | |
2016 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
2017 | user->stats->hp = 0; | |
2018 | user->stats->fight = NULL; | |
2019 | clearAlive(user->stats); | |
2020 | goto endturn; | |
2021 | } | |
2022 | else | |
2023 | { | |
2024 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
2025 | "until tomorrow to try again", user->stats->master->name.c_str()); | |
2026 | user->stats->fight = NULL; | |
2027 | user->stats->master = NULL; | |
2028 | goto endturn; | |
2029 | } | |
2030 | } | |
2031 | else | |
2032 | { | |
2033 | if (mhit > 0) | |
2034 | user->stats->hp -= mhit; | |
2035 | display_monster(u); | |
2036 | goto endturn; | |
2037 | } | |
2038 | } | |
2039 | else | |
2040 | { | |
2041 | clearYourTurn(user->stats); | |
2042 | setYourTurn(battle->stats); | |
2043 | display_players(battle); | |
2044 | } | |
2045 | endturn: | |
2046 | delete nick; | |
2047 | } | |
2048 | ||
2049 | void do_heal(char *u) | |
2050 | { | |
2051 | aClient *ni; | |
2052 | char *amount = strtok(NULL, " "); | |
2053 | int price, num; | |
2054 | ||
2055 | if (!amount) | |
2056 | { | |
2057 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2058 | return; | |
2059 | } | |
2060 | else if (!(ni = find(u))) | |
2061 | { | |
2062 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2063 | return; | |
2064 | } | |
2065 | else if (isIgnore(ni)) | |
2066 | { | |
2067 | #ifdef DEBUGMODE | |
2068 | log("Ignoring %s.", ni->getNick()); | |
2069 | #endif | |
2070 | return; | |
2071 | } | |
2072 | else if (!is_playing(ni)) | |
2073 | { | |
2074 | notice(s_GameServ, u, "You aren't playing!"); | |
2075 | return; | |
2076 | } | |
2077 | else if (!isAlive(ni->stats)) | |
2078 | { | |
2079 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
2080 | return; | |
2081 | } | |
2082 | else if (is_fighting(ni)) | |
2083 | { | |
2084 | notice(s_GameServ, u, "You can't heal in battle!"); | |
2085 | return; | |
2086 | } | |
2087 | else if (ni->stats->hp >= ni->stats->maxhp) | |
2088 | { | |
2089 | notice(s_GameServ, u, "You don't need healing!"); | |
2090 | return; | |
2091 | } | |
2092 | ||
2093 | updateTS(ni->stats); | |
2094 | if (stricmp(amount, "ALL") == 0) | |
2095 | { | |
2096 | price = ni->stats->level * 3; | |
2097 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
2098 | { | |
2099 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
2100 | (long int)ni->stats->gold/price, price); | |
2101 | ni->stats->hp += ni->stats->gold / price; | |
2102 | ni->stats->gold %= price; | |
2103 | } | |
2104 | else | |
2105 | { | |
2106 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2107 | "per point.", price); | |
2108 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", | |
2109 | (ni->stats->maxhp - ni->stats->hp), | |
2110 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
2111 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2112 | ni->stats->hp = ni->stats->maxhp; | |
2113 | } | |
2114 | } | |
2115 | else if (isstringnum(amount)) | |
2116 | { | |
2117 | num = stringtoint(amount); | |
2118 | price = ni->stats->level * 3; | |
2119 | if (ni->stats->gold < price * num) | |
2120 | { | |
2121 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
2122 | (long int)ni->stats->gold/price); | |
2123 | } | |
2124 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
2125 | { | |
2126 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
2127 | num, price); | |
2128 | ni->stats->hp += num; | |
2129 | ni->stats->gold -= num * price; | |
2130 | } | |
2131 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
2132 | { | |
2133 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2134 | "per point.", price); | |
2135 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
2136 | (ni->stats->maxhp - ni->stats->hp)); | |
2137 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2138 | ni->stats->hp = ni->stats->maxhp; | |
2139 | } | |
2140 | } | |
2141 | else if (amount[0] == '-') | |
2142 | notice(s_GameServ, u, "You trying to cheat?"); | |
2143 | else | |
2144 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2145 | } | |
2146 | ||
2147 | int isstringnum(char *num) | |
2148 | { | |
2149 | unsigned int x; | |
2150 | for (x = 0; x < strlen(num); x++) | |
2151 | { | |
2152 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
2153 | return 0; | |
2154 | } | |
2155 | return 1; | |
2156 | } | |
2157 | ||
2158 | long int stringtoint(char *number) | |
2159 | { | |
2160 | return atol(number); | |
2161 | /* | |
2162 | long int x, len = strlen(number), sum = 0; | |
2163 | if (len == 1) | |
2164 | return chartoint(number[0]); | |
2165 | sum += chartoint(number[len - 1]); | |
2166 | for (x = len - 2; x >= 0; x--) | |
2167 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); | |
2168 | return sum; | |
2169 | */ | |
2170 | } | |
2171 | ||
2172 | long int pow(int x, int y) | |
2173 | { | |
2174 | long int value = 0; | |
2175 | int count = 0; | |
2176 | value += x; | |
2177 | ||
2178 | if (x != 0 && y != 0) | |
2179 | { | |
2180 | for (count = 1; count <= y - 1; count++) | |
2181 | value *= x; | |
2182 | } | |
2183 | else | |
2184 | return 1; | |
2185 | return value; | |
2186 | } | |
2187 | ||
2188 | long int chartoint(char ch) | |
2189 | { | |
2190 | if (int(ch) >= 48 && int(ch) <= 57) | |
2191 | return int(ch) - 48; | |
2192 | else | |
2193 | return 0; | |
2194 | } | |
2195 | ||
2196 | int save_gs_dbase() | |
2197 | { | |
2198 | ListNode<aClient> *ptr; | |
2199 | Player *it; | |
2200 | ofstream outfile; | |
2201 | ||
2202 | outfile.open(playerdata); | |
2203 | ||
2204 | if (!outfile) | |
2205 | { | |
2206 | log("Error opening %s", playerdata); | |
2207 | return 0; | |
2208 | } | |
2209 | ||
2210 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) | |
2211 | { | |
2212 | ptr = players[x].First(); | |
2213 | while(ptr) | |
2214 | { | |
2215 | it = ptr->getData()->stats; | |
2216 | clearYourTurn(it); | |
2217 | outfile << it->name.c_str() << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' | |
2218 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
2219 | << it->armor << ' ' << it->weapon << ' ' | |
2220 | << it->forest_fights << ' ' << it->player_fights << ' ' | |
2221 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() | |
2222 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() | |
2223 | << ' ' << it->lastlogin << endl; | |
2224 | ptr = ptr->Next(); | |
2225 | } | |
2226 | } | |
2227 | outfile.close(); | |
2228 | return 1; | |
2229 | } | |
2230 | ||
2231 | int load_dragon() | |
2232 | { | |
2233 | ifstream infile; | |
2234 | char *buf; | |
2235 | ||
2236 | infile.open(dragondata); | |
2237 | ||
2238 | if (infile.fail()) | |
2239 | { | |
2240 | infile.clear(); | |
2241 | log ("Error opening %s. Trying initialdragon.dat", dragondata); | |
2242 | infile.open("data/initialdragon.dat"); | |
2243 | if (infile.fail()) | |
2244 | { | |
2245 | log ("Error opening data/initialdragon.dat"); | |
2246 | return 0; | |
2247 | } | |
2248 | } | |
2249 | ||
2250 | buf = new char[1024]; | |
2251 | ||
2252 | infile.getline(buf, 1024, '\n'); | |
2253 | infile.close(); // Done with the file... we have what we want | |
2254 | ||
2255 | dragon.name = strtok(buf, "~"); | |
2256 | dragon.weapon = strtok(NULL, "~"); | |
2257 | dragon.gold = 0; | |
2258 | dragon.exp = 0; | |
2259 | dragon.strength = stringtoint(strtok(NULL, "~")); | |
2260 | dragon.hp = stringtoint(strtok(NULL, "~")); | |
2261 | dragon.defense = stringtoint(strtok(NULL, "~")); | |
2262 | dragon.death = strtok(NULL, ""); | |
2263 | ||
2264 | log ("loaded dragon: %s", dragon.name.c_str()); | |
2265 | ||
2266 | delete []buf; | |
2267 | ||
2268 | return save_dragon(); // Save the dragon file and return the status code :) | |
2269 | } | |
2270 | ||
2271 | int save_dragon() | |
2272 | { | |
2273 | ofstream outfile; | |
2274 | ||
2275 | outfile.open(dragondata); | |
2276 | ||
2277 | if (outfile.fail()) | |
2278 | { | |
2279 | log ("Error opening %s. Exiting.", dragondata); | |
2280 | return 0; | |
2281 | } | |
2282 | ||
2283 | outfile << dragon.name.c_str() << '~' << dragon.weapon.c_str() << '~' | |
2284 | << dragon.strength << '~' << dragon.hp << '~' | |
2285 | << dragon.defense << '~' << dragon.death.c_str() << "\n^" | |
2286 | << endl; | |
2287 | ||
2288 | outfile.close(); | |
2289 | ||
2290 | return 1; | |
2291 | } | |
2292 | ||
2293 | int load_gs_dbase() | |
2294 | { | |
2295 | ifstream infile; | |
2296 | aClient *temp; | |
2297 | Player *p; | |
2298 | char *tempname, *buf, *password; | |
2299 | buf = new char[1024]; | |
2300 | ||
2301 | infile.open(playerdata); | |
2302 | ||
2303 | if (infile.fail()) | |
2304 | { | |
2305 | log("Error opening %s", playerdata); | |
2306 | return 0; | |
2307 | } | |
2308 | ||
2309 | for (int x = 0; x < U_TABLE_SIZE; x++) | |
2310 | { | |
2311 | ListNode<aClient> *tempNode; | |
2312 | tempNode = players[x].First(); | |
2313 | while (tempNode) | |
2314 | { | |
2315 | if (tempNode->getData()->stats->client) | |
2316 | logout(tempNode->getData()->stats->client); | |
2317 | tempNode = tempNode->Next(); | |
2318 | } | |
2319 | players[x].deleteNodes(); | |
2320 | } | |
2321 | ||
2322 | while (infile.getline(buf, 1024, '\n')) | |
2323 | { | |
2324 | temp = new aClient; | |
2325 | tempname = strtok(buf, " "); | |
2326 | temp->stats = new Player(tempname); | |
2327 | p = temp->stats; | |
2328 | ||
2329 | p->level = stringtoint(strtok(NULL, " ")); | |
2330 | p->exp = stringtoint(strtok(NULL, " ")); | |
2331 | p->gold = stringtoint(strtok(NULL, " ")); | |
2332 | p->bank = stringtoint(strtok(NULL, " ")); | |
2333 | p->hp = stringtoint(strtok(NULL, " ")); | |
2334 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2335 | p->strength = stringtoint(strtok(NULL, " ")); | |
2336 | p->defense = stringtoint(strtok(NULL, " ")); | |
2337 | p->armor = stringtoint(strtok(NULL, " ")); | |
2338 | p->weapon = stringtoint(strtok(NULL, " ")); | |
2339 | p->forest_fights = stringtoint(strtok(NULL, " ")); | |
2340 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
2341 | p->setFlags(stringtoint(strtok(NULL, " "))); | |
2342 | ||
2343 | password = strtok(NULL, " "); | |
2344 | p->password = password; | |
2345 | temp->setNick("Not Playing"); | |
2346 | #ifdef P10 | |
2347 | temp->setRealNick("Not Playing"); | |
2348 | #endif | |
2349 | ||
2350 | p->inventory.reset(); // Set inventory to all 0s | |
2351 | // Old player databases didn't have these three extra values | |
2352 | // If they come up null, leave them to 0 as the default. | |
2353 | // On the next gameserv database save, it will save the values. | |
2354 | tempname = strtok(NULL, " "); | |
2355 | if (tempname) | |
2356 | p->inventory.setHealing(stringtoint(tempname)); | |
2357 | ||
2358 | tempname = strtok(NULL, " "); | |
2359 | if (tempname) | |
2360 | p->inventory.setStrength(stringtoint(tempname)); | |
2361 | ||
2362 | tempname = strtok(NULL, " "); | |
2363 | if (tempname) | |
2364 | p->inventory.setDefense(stringtoint(tempname)); | |
2365 | ||
2366 | tempname = strtok(NULL, " "); | |
2367 | if (tempname) | |
2368 | p->inventory.setHP(stringtoint(tempname)); | |
2369 | ||
2370 | tempname = strtok(NULL, " "); | |
2371 | if (tempname) | |
2372 | p->lastlogin = stringtoint(tempname); | |
2373 | else | |
2374 | p->lastlogin = time(NULL); | |
2375 | ||
2376 | unsigned long hv = iHASH((unsigned char *) temp->stats->name.c_str()); | |
2377 | ||
2378 | temp->stats->client = NULL; | |
2379 | players[hv].insertAtBack(temp); | |
2380 | delete temp; | |
2381 | } | |
2382 | delete [] buf; | |
2383 | infile.close(); | |
2384 | return 1; | |
2385 | } | |
2386 | ||
2387 | bool passcmp(const char *encrypted, char *plaintext) | |
2388 | { | |
2389 | char salt[3]; | |
2390 | char *plaintext2, *plainToencrypt; | |
2391 | bool same = false; | |
2392 | ||
2393 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2394 | strcpy(plaintext2, plaintext); | |
2395 | ||
2396 | salt[0] = encrypted[0]; | |
2397 | salt[1] = encrypted[1]; | |
2398 | salt[3] = '\0'; | |
2399 | ||
2400 | plainToencrypt = crypt(plaintext2, salt); | |
2401 | ||
2402 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2403 | ||
2404 | delete []plaintext2; | |
2405 | ||
2406 | return same; | |
2407 | } | |
2408 | ||
2409 | bool check_password(char *name, char *plaintext) | |
2410 | { | |
2411 | aClient *client; | |
2412 | ||
2413 | if (!(client = findplayer(name))) | |
2414 | return false; | |
2415 | else | |
2416 | { | |
2417 | return passcmp(client->stats->password.c_str(), plaintext); | |
2418 | } | |
2419 | } | |
2420 | ||
2421 | void do_store(char *u) | |
2422 | { | |
2423 | char *cmd = strtok(NULL, " "); | |
2424 | char *item = strtok(NULL, " "); | |
2425 | char *num = strtok(NULL, " "); | |
2426 | char *space; | |
2427 | int wep; | |
2428 | aClient *user; | |
2429 | Player *p; | |
2430 | ||
2431 | if (!cmd || !item) | |
2432 | { | |
2433 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2434 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2435 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2436 | return; | |
2437 | } | |
2438 | else if (!(user = find(u))) | |
2439 | { | |
2440 | log("Fatal Error: could not find %s in client list", u); | |
2441 | return; | |
2442 | } | |
2443 | else if (isIgnore(user)) | |
2444 | { | |
2445 | #ifdef DEBUGMODE | |
2446 | log("Ignoring %s.", user->getNick()); | |
2447 | #endif | |
2448 | return; | |
2449 | } | |
2450 | else if (!is_playing(user)) | |
2451 | { | |
2452 | notice(s_GameServ, u, "You must be playing to use the store!"); | |
2453 | return; | |
2454 | } | |
2455 | else if (!isAlive(user->stats)) | |
2456 | { | |
2457 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2458 | return; | |
2459 | } | |
2460 | updateTS(user->stats); | |
2461 | ||
2462 | if (stricmp(cmd, "LIST") == 0) | |
2463 | { | |
2464 | if (stricmp(item, "WEAPONS") == 0) | |
2465 | { | |
2466 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2467 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2468 | for (int x = 1; x < WNA; x++) | |
2469 | { | |
2470 | space = spaces(strlen(weapons[x]), "."); | |
2471 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2472 | free(space); | |
2473 | } | |
2474 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2475 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2476 | ||
2477 | } | |
2478 | else if (stricmp(item, "ARMOR") == 0) | |
2479 | { | |
2480 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2481 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2482 | for (int x = 1; x < WNA; x++) | |
2483 | { | |
2484 | space = spaces(strlen(armors[x]), "."); | |
2485 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2486 | free(space); | |
2487 | } | |
2488 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2489 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2490 | ||
2491 | ||
2492 | } | |
2493 | } else if (stricmp(cmd, "BUY") == 0) { | |
2494 | if (!num) | |
2495 | { | |
2496 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2497 | return; | |
2498 | } | |
2499 | else if (!isstringnum(num)) | |
2500 | { | |
2501 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2502 | return; | |
2503 | } | |
2504 | if (stricmp(item, "WEAPON") == 0) | |
2505 | { | |
2506 | wep = stringtoint(num); | |
2507 | if (wep >= WNA || wep < 1) | |
2508 | { | |
2509 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2510 | return; | |
2511 | } | |
2512 | ||
2513 | p = user->stats; | |
2514 | ||
2515 | if (p->weapon != 0) | |
2516 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2517 | else if (p->gold < prices[wep - 1]) | |
2518 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2519 | else | |
2520 | { | |
2521 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2522 | p->weapon = wep; | |
2523 | p->gold -= prices[wep - 1]; | |
2524 | } | |
2525 | } | |
2526 | else if (stricmp(item, "ARMOR") == 0) | |
2527 | { | |
2528 | wep = stringtoint(num); | |
2529 | if (wep >= WNA || wep < 1) | |
2530 | { | |
2531 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2532 | return; | |
2533 | } | |
2534 | ||
2535 | p = user->stats; | |
2536 | ||
2537 | if (p->armor != 0) | |
2538 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2539 | else if (p->gold < prices[wep - 1]) | |
2540 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2541 | else | |
2542 | { | |
2543 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2544 | p->armor = wep; | |
2545 | p->gold -= prices[wep - 1]; | |
2546 | } | |
2547 | } | |
2548 | else | |
2549 | { | |
2550 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2551 | return; | |
2552 | } | |
2553 | } | |
2554 | else if (stricmp(cmd, "SELL" ) == 0) | |
2555 | { | |
2556 | p = user->stats; | |
2557 | ||
2558 | if (stricmp(item, "WEAPON") == 0) | |
2559 | { | |
2560 | if (p->weapon == 0) | |
2561 | { | |
2562 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2563 | return; | |
2564 | } | |
2565 | else if (p->gold == 2000000000) | |
2566 | { | |
2567 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2568 | p->weapon = 0; | |
2569 | } | |
2570 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2571 | { | |
2572 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2573 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2574 | p->gold = 2000000000; | |
2575 | p->weapon = 0; | |
2576 | } | |
2577 | else | |
2578 | { | |
2579 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2580 | p->gold += (prices[p->weapon - 1] / 2); | |
2581 | p->weapon = 0; | |
2582 | } | |
2583 | } | |
2584 | else if (stricmp(item, "ARMOR") == 0) | |
2585 | { | |
2586 | p = user->stats; | |
2587 | ||
2588 | if (p->armor == 0) | |
2589 | { | |
2590 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2591 | return; | |
2592 | } | |
2593 | if (p->gold == 2000000000) | |
2594 | { | |
2595 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2596 | p->armor = 0; | |
2597 | } | |
2598 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2599 | { | |
2600 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2601 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2602 | p->gold = 2000000000; | |
2603 | p->armor = 0; | |
2604 | } | |
2605 | else | |
2606 | { | |
2607 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2608 | (prices[p->armor - 1] / 2)); | |
2609 | ||
2610 | p->gold += (prices[p->armor - 1] / 2); | |
2611 | p->armor = 0; | |
2612 | } | |
2613 | } | |
2614 | else | |
2615 | { | |
2616 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2617 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2618 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2619 | } | |
2620 | } | |
2621 | else | |
2622 | { | |
2623 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2624 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2625 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2626 | return; | |
2627 | } | |
2628 | } | |
2629 | void do_inventory(char *u) | |
2630 | { | |
2631 | aClient *user; | |
2632 | ||
2633 | if (!(user = find(u))) | |
2634 | { | |
2635 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2636 | return; | |
2637 | } | |
2638 | else if (isIgnore(user)) | |
2639 | { | |
2640 | #ifdef DEBUGMODE | |
2641 | log("Ignoring %s.", user->getNick()); | |
2642 | #endif | |
2643 | return; | |
2644 | } | |
2645 | else if (!is_playing(user)) | |
2646 | { | |
2647 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2648 | return; | |
2649 | } | |
2650 | updateTS(user->stats); | |
2651 | showinventory(user, user); | |
2652 | } | |
2653 | void showinventory(aClient *from, aClient *to) | |
2654 | { | |
2655 | char *nick = to->getNick(); | |
2656 | ||
2657 | if (!to) | |
2658 | to = from; | |
2659 | if (is_playing(from)) | |
2660 | { | |
2661 | Pouch *p = &from->stats->inventory; | |
2662 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name.c_str()); | |
2663 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); | |
2664 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2665 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
2666 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); | |
2667 | } | |
2668 | } | |
2669 | void do_tavern(char *u) | |
2670 | { | |
2671 | char *cmd = strtok(NULL, " "); | |
2672 | long int price; | |
2673 | ||
2674 | aClient *user; | |
2675 | Player *p; | |
2676 | ||
2677 | if (!(user = find(u))) | |
2678 | { | |
2679 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2680 | return; | |
2681 | } | |
2682 | else if (isIgnore(user)) | |
2683 | { | |
2684 | #ifdef DEBUGMODE | |
2685 | log("Ignoring %s.", user->getNick()); | |
2686 | #endif | |
2687 | return; | |
2688 | } | |
2689 | else if (!is_playing(user)) | |
2690 | { | |
2691 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2692 | return; | |
2693 | } | |
2694 | else if (is_fighting(user)) | |
2695 | { | |
2696 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2697 | return; | |
2698 | } | |
2699 | ||
2700 | updateTS(user->stats); | |
2701 | p = user->stats; | |
2702 | ||
2703 | if (!cmd) | |
2704 | { | |
2705 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2706 | notice(s_GameServ, u, "Your commands:"); | |
2707 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2708 | notice(s_GameServ, u, "What'll it be?"); | |
2709 | } | |
2710 | else if (stricmp(cmd, "LIST") == 0) | |
2711 | { | |
2712 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
2713 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", | |
2714 | 1000 * p->level * 4); | |
2715 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2716 | 2500 * p->level * 4); | |
2717 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2718 | 3000 * p->level * 4); | |
2719 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2720 | 2000 * p->level * 4); | |
2721 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2722 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
2723 | } | |
2724 | else if (stricmp(cmd, "BUY") == 0) | |
2725 | { | |
2726 | char *chnum = strtok(NULL, " "); | |
2727 | ||
2728 | if (!chnum) | |
2729 | { | |
2730 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2731 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2732 | return; | |
2733 | } | |
2734 | int num = stringtoint(chnum); | |
2735 | ||
2736 | if (num < 1 || num > 4) | |
2737 | { | |
2738 | notice(s_GameServ, u, "Invalid Choice!"); | |
2739 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
2740 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", | |
2741 | 1000 * p->level * 4); | |
2742 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", | |
2743 | 2500 * p->level * 4); | |
2744 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", | |
2745 | 3000 * p->level * 4); | |
2746 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", | |
2747 | 2000 * p->level * 4); | |
2748 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2749 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
2750 | return; | |
2751 | } | |
2752 | switch(num) | |
2753 | { | |
2754 | case 1: | |
2755 | price = (1000 * p->level * 4); | |
2756 | if (p->gold >= price) | |
2757 | { | |
2758 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2759 | p->inventory.incHealing(); | |
2760 | p->gold -= price; | |
2761 | } | |
2762 | else | |
2763 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2764 | break; | |
2765 | case 2: | |
2766 | price = 2500 * p->level * 4; | |
2767 | if (p->gold >= price) | |
2768 | { | |
2769 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2770 | p->inventory.incStrength(); | |
2771 | p->gold -= price; | |
2772 | } | |
2773 | else | |
2774 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2775 | break; | |
2776 | case 3: | |
2777 | price = 3000 * p->level * 4; | |
2778 | if (p->gold >= price) | |
2779 | { | |
2780 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2781 | p->inventory.incDefense(); | |
2782 | p->gold -= price; | |
2783 | } | |
2784 | else | |
2785 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2786 | break; | |
2787 | case 4: | |
2788 | price = 3000 * p->level * 4; | |
2789 | if (p->gold >= price) | |
2790 | { | |
2791 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2792 | p->inventory.incHP(); | |
2793 | p->gold -= price; | |
2794 | } | |
2795 | else | |
2796 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2797 | break; | |
2798 | default: | |
2799 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2800 | break; | |
2801 | } | |
2802 | } | |
2803 | else | |
2804 | { | |
2805 | notice(s_GameServ, u, "Improper Syntax."); | |
2806 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2807 | } | |
2808 | } | |
2809 | ||
2810 | void do_bank(char *u) | |
2811 | { | |
2812 | char *cmd = strtok(NULL, " "); | |
2813 | char *amount = strtok(NULL, " "); | |
2814 | char *nick = strtok(NULL, " "); | |
2815 | ||
2816 | aClient *user; | |
2817 | Player *p; | |
2818 | ||
2819 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) | |
2820 | { | |
2821 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
2822 | notice (s_GameServ, u, "BANK BALANCE"); | |
2823 | return; | |
2824 | } | |
2825 | else if (!(user = find(u))) | |
2826 | { | |
2827 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
2828 | " admin for help"); | |
2829 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
2830 | return; | |
2831 | } | |
2832 | else if (isIgnore(user)) | |
2833 | { | |
2834 | #ifdef DEBUGMODE | |
2835 | log("Ignoring %s.", user->getNick()); | |
2836 | #endif | |
2837 | return; | |
2838 | } | |
2839 | else if (!is_playing(user)) | |
2840 | { | |
2841 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2842 | return; | |
2843 | } | |
2844 | else if (is_fighting(user)) | |
2845 | { | |
2846 | notice(s_GameServ, u, "You can't go to the bank during a fight!"); | |
2847 | return; | |
2848 | } | |
2849 | updateTS(user->stats); | |
2850 | if (stricmp(cmd, "BALANCE") == 0) | |
2851 | { | |
2852 | showBankBalance(u); | |
2853 | return; | |
2854 | } | |
2855 | else if (!isAlive(user->stats)) | |
2856 | { | |
2857 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2858 | return; | |
2859 | } | |
2860 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) | |
2861 | { | |
2862 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2863 | return; | |
2864 | } | |
2865 | if (stringtoint(amount) < 0) | |
2866 | { | |
2867 | notice(s_GameServ, u, "Sorry. This bank is not licensed "\ | |
2868 | "to handle such sums of cash, noble Lord."); | |
2869 | return; | |
2870 | } | |
2871 | p = user->stats; | |
2872 | ||
2873 | if (stricmp(cmd, "DEPOSIT") == 0) | |
2874 | { | |
2875 | if (p->bank == 2000000000) | |
2876 | { | |
2877 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2878 | return; | |
2879 | } | |
2880 | else if (stricmp(amount, "ALL") == 0) | |
2881 | { | |
2882 | if (2000000000 - p->bank < p->gold) | |
2883 | { | |
2884 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2885 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2886 | p->gold -= (2000000000 - p->bank); | |
2887 | p->bank = 2000000000; | |
2888 | showBankBalance(u); | |
2889 | } | |
2890 | else | |
2891 | { | |
2892 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2893 | p->bank += p->gold; | |
2894 | p->gold = 0; | |
2895 | showBankBalance(u); | |
2896 | } | |
2897 | } | |
2898 | else if (stringtoint(amount) > p->gold) | |
2899 | { | |
2900 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
2901 | showBankBalance(u); | |
2902 | return; | |
2903 | } | |
2904 | else | |
2905 | { | |
2906 | if (2000000000 - p->bank < stringtoint(amount)) | |
2907 | { | |
2908 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2909 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2910 | p->gold -= (2000000000 - p->bank); | |
2911 | p->bank = 2000000000; | |
2912 | showBankBalance(u); | |
2913 | } | |
2914 | else | |
2915 | { | |
2916 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2917 | p->bank += stringtoint(amount); | |
2918 | p->gold -= stringtoint(amount); | |
2919 | showBankBalance(u); | |
2920 | } | |
2921 | } | |
2922 | } | |
2923 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2924 | { | |
2925 | if (p->gold == 2000000000) | |
2926 | { | |
2927 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
2928 | showBankBalance(u); | |
2929 | return; | |
2930 | } | |
2931 | else if (stricmp(amount, "ALL") == 0) | |
2932 | { | |
2933 | if (2000000000 - p->gold < p->bank) | |
2934 | { | |
2935 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2936 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2937 | p->bank -= (2000000000 - p->gold); | |
2938 | p->gold = 2000000000; | |
2939 | showBankBalance(u); | |
2940 | } | |
2941 | else | |
2942 | { | |
2943 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2944 | p->gold += p->bank; | |
2945 | p->bank = 0; | |
2946 | showBankBalance(u); | |
2947 | } | |
2948 | } | |
2949 | else if (stringtoint(amount) > p->bank) | |
2950 | { | |
2951 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
2952 | showBankBalance(u); | |
2953 | return; | |
2954 | } | |
2955 | else | |
2956 | { | |
2957 | if (2000000000 - p->gold < stringtoint(amount)) | |
2958 | { | |
2959 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2960 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2961 | (2000000000 - p->gold)); | |
2962 | p->bank -= (2000000000 - p->gold); | |
2963 | p->gold = 2000000000; | |
2964 | showBankBalance(u); | |
2965 | } | |
2966 | else | |
2967 | { | |
2968 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2969 | p->gold += stringtoint(amount); | |
2970 | p->bank -= stringtoint(amount); | |
2971 | showBankBalance(u); | |
2972 | } | |
2973 | } | |
2974 | } | |
2975 | ||
2976 | } | |
2977 | ||
2978 | void do_dragon(char *u) | |
2979 | { | |
2980 | aClient *user; | |
2981 | ||
2982 | if (!(user = find(u))) | |
2983 | { | |
2984 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2985 | return; | |
2986 | } | |
2987 | else if (isIgnore(user)) | |
2988 | { | |
2989 | #ifdef DEBUGMODE | |
2990 | log("Ignoring %s.", user->getNick()); | |
2991 | #endif | |
2992 | return; | |
2993 | } | |
2994 | else if (!is_playing(user)) | |
2995 | { | |
2996 | notice(s_GameServ, u, "You must be playing to fight the dragon!"); | |
2997 | return; | |
2998 | } | |
2999 | else if (is_fighting(user)) | |
3000 | { | |
3001 | notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); | |
3002 | return; | |
3003 | } | |
3004 | else if (!isAlive(user->stats)) | |
3005 | { | |
3006 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
3007 | return; | |
3008 | } | |
3009 | else if (user->stats->level < LEVELS) | |
3010 | { | |
3011 | notice(s_GameServ, u, "You fool! Only those strong enough "\ | |
3012 | "to vanquish any foe should DARE fight the dragon!"); | |
3013 | notice(s_GameServ, u, "To put it in terms you can understand: "\ | |
3014 | "You are too weak. You must be Level %d!", REALLEVELS); | |
3015 | return; | |
3016 | } | |
3017 | ||
3018 | updateTS(user->stats); | |
3019 | ||
3020 | Player *p = user->stats; | |
3021 | setMaster(p); | |
3022 | notice(s_GameServ, u, "You approach the dragon's lair cautiously."); | |
3023 | notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ | |
3024 | "deep, red fog rolls in. The air is filled with the "\ | |
3025 | "heated mist of deadly fire from beyond the cave "\ | |
3026 | "entrance."); | |
3027 | notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ | |
3028 | "your %s, and venture into the hot, dark cave. "\ | |
3029 | "You are surprised at the angle of descent as you climb "\ | |
3030 | "lower and lower, deeper into the dragon's den.", | |
3031 | armors[p->armor], weapons[p->weapon]); | |
3032 | notice(s_GameServ, u, "You come to the end of the cave to find "\ | |
3033 | "a tooth. It is a large tooth... bigger than your torso."\ | |
3034 | " Suddenly the darkness lifts from the gleam of an eye "\ | |
3035 | " staring into your soul! The eye is large... HUGE!"); | |
3036 | notice(s_GameServ, u, "Just then you notice the eye begin to "\ | |
3037 | "glare orange! The tooth is moving... but it is still too "\ | |
3038 | "dark for you to make out.... THE DRAGON! You see it!"); | |
3039 | p->fight = new Monster(dragon); | |
3040 | setDragonFight(p); | |
3041 | display_monster(u); | |
3042 | } | |
3043 | ||
3044 | void do_master(char *u) | |
3045 | { | |
3046 | aClient *user; | |
3047 | ||
3048 | ||
3049 | if (!(user = find(u))) | |
3050 | { | |
3051 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
3052 | return; | |
3053 | } | |
3054 | else if (isIgnore(user)) | |
3055 | { | |
3056 | #ifdef DEBUGMODE | |
3057 | log("Ignoring %s.", user->getNick()); | |
3058 | #endif | |
3059 | return; | |
3060 | } | |
3061 | else if (!is_playing(user)) | |
3062 | { | |
3063 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
3064 | return; | |
3065 | } | |
3066 | else if (is_fighting(user)) | |
3067 | { | |
3068 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
3069 | return; | |
3070 | } | |
3071 | else if (!isAlive(user->stats)) | |
3072 | { | |
3073 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
3074 | return; | |
3075 | } | |
3076 | ||
3077 | updateTS(user->stats); | |
3078 | ||
3079 | char *cmd = strtok(NULL, " "); | |
3080 | Player *p = user->stats; | |
3081 | long int need = 0; | |
3082 | ||
3083 | if (seenMaster(p)) | |
3084 | { | |
3085 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
3086 | return; | |
3087 | } | |
3088 | ||
3089 | if (cmd != NULL) | |
3090 | { | |
3091 | switch(p->level) | |
3092 | { | |
3093 | case 1: | |
3094 | need = 200; | |
3095 | break; | |
3096 | case 2: | |
3097 | need = 800; | |
3098 | break; | |
3099 | case 3: | |
3100 | need = 2000; | |
3101 | break; | |
3102 | case 4: | |
3103 | need = 8000; | |
3104 | break; | |
3105 | case 5: | |
3106 | need = 20000; | |
3107 | break; | |
3108 | case 6: | |
3109 | need = 80000; | |
3110 | break; | |
3111 | case 7: | |
3112 | need = 200000; | |
3113 | break; | |
3114 | case 8: | |
3115 | need = 800000; | |
3116 | break; | |
3117 | case 9: | |
3118 | need = 2000000; | |
3119 | break; | |
3120 | case 10: | |
3121 | need = 8000000; | |
3122 | break; | |
3123 | case 11: | |
3124 | need = 20000000; | |
3125 | break; | |
3126 | ||
3127 | case REALLEVELS: | |
3128 | need = p->exp + 1; | |
3129 | notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); | |
3130 | return; | |
3131 | break; | |
3132 | default: | |
3133 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
3134 | break; | |
3135 | } | |
3136 | } | |
3137 | else | |
3138 | { | |
3139 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
3140 | return; | |
3141 | } | |
3142 | ||
3143 | if (stricmp(cmd, "FIGHT") == 0) | |
3144 | { | |
3145 | if (p->exp >= need) | |
3146 | { | |
3147 | setMaster(p); | |
3148 | see_master(u); | |
3149 | } | |
3150 | else | |
3151 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", | |
3152 | levels[p->level - 1].master.name.c_str(), (need - p->exp)); | |
3153 | return; | |
3154 | } | |
3155 | else if (stricmp(cmd, "QUESTION") == 0) | |
3156 | { | |
3157 | if (p->exp >= need) | |
3158 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", | |
3159 | levels[p->level - 1].master.name.c_str()); | |
3160 | else | |
3161 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", | |
3162 | levels[p->level - 1].master.name.c_str(), p->name.c_str()); | |
3163 | ||
3164 | return; | |
3165 | } | |
3166 | else | |
3167 | { | |
3168 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
3169 | } | |
3170 | } | |
3171 | ||
3172 | void see_master(char *u) | |
3173 | { | |
3174 | aClient *user; | |
3175 | ||
3176 | if (!(user = find(u))) | |
3177 | { | |
3178 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
3179 | return; | |
3180 | } | |
3181 | ||
3182 | if (!is_fighting(user) && is_playing(user)) | |
3183 | { | |
3184 | Player *p = user->stats; | |
3185 | p->master = new Monster(&levels[p->level - 1].master); | |
3186 | p->fight = p->master; | |
3187 | display_monster(u); // Since master is the same structure, use this function | |
3188 | } | |
3189 | } | |
3190 | ||
3191 | void showBankBalance(const char *u) | |
3192 | { | |
3193 | aClient *user; | |
3194 | Player *p; | |
3195 | ||
3196 | if (!(user = find(u))) | |
3197 | return; | |
3198 | ||
3199 | p = user->stats; | |
3200 | ||
3201 | if (!p) | |
3202 | return; | |
3203 | ||
3204 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
3205 | ||
3206 | } | |
3207 | ||
3208 | void refreshall() | |
3209 | { | |
3210 | ListNode <aClient> *it; | |
3211 | Player *p; | |
3212 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) | |
3213 | { | |
3214 | it = players[x].First(); | |
3215 | ||
3216 | while (it) | |
3217 | { | |
3218 | p = it->getData()->stats; | |
3219 | refresh(p); | |
3220 | it = it->Next(); | |
3221 | } | |
3222 | } | |
3223 | } | |
3224 | ||
3225 | void refresh(Player *p) | |
3226 | { | |
3227 | if (!p) | |
3228 | return; | |
3229 | ||
3230 | if (p->hp < p->maxhp) | |
3231 | p->hp = p->maxhp; | |
3232 | p->forest_fights = forestfights; | |
3233 | p->player_fights = 3; | |
3234 | setAlive(p); | |
3235 | clearMaster(p); | |
3236 | } | |
3237 | ||
3238 | void do_refresh(char *u) | |
3239 | { | |
3240 | char *nick = strtok(NULL, " "); | |
3241 | aClient *user; | |
3242 | ||
3243 | if (!(user = find(u))) | |
3244 | { | |
3245 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
3246 | log("Error: aClient not found: %s", u); | |
3247 | return; | |
3248 | } | |
3249 | else if (isIgnore(user)) | |
3250 | { | |
3251 | #ifdef DEBUGMODE | |
3252 | log("Ignoring %s.", user->getNick()); | |
3253 | #endif | |
3254 | return; | |
3255 | } | |
3256 | else if (!isAdmin(user)) | |
3257 | { | |
3258 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3259 | return; | |
3260 | } | |
3261 | if (!nick) | |
3262 | { | |
3263 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); | |
3264 | return; | |
3265 | } | |
3266 | else if (stricmp(nick, "ALL") == 0) | |
3267 | { | |
3268 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
3269 | refreshall(); | |
3270 | } | |
3271 | else if ((user = findplayer(nick))) | |
3272 | { | |
3273 | if (is_playing(user)) | |
3274 | { | |
3275 | #ifdef P10 | |
3276 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
3277 | #else | |
3278 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); | |
3279 | #endif | |
3280 | refresh(user->stats); | |
3281 | } | |
3282 | else | |
3283 | { | |
3284 | #ifdef P10 | |
3285 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3286 | #else | |
3287 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); | |
3288 | #endif | |
3289 | } | |
3290 | } | |
3291 | else | |
3292 | { | |
3293 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3294 | return; | |
3295 | } | |
3296 | } | |
3297 | ||
3298 | ||
3299 | void resetall() | |
3300 | { | |
3301 | ListNode <aClient> *it; | |
3302 | Player *p; | |
3303 | ||
3304 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) | |
3305 | { | |
3306 | it = players[x].First(); | |
3307 | ||
3308 | while (it) | |
3309 | { | |
3310 | p = it->getData()->stats; | |
3311 | reset(p); | |
3312 | it = it->Next(); | |
3313 | } | |
3314 | } | |
3315 | } | |
3316 | ||
3317 | void reset(Player *p) | |
3318 | { | |
3319 | string *myname; | |
3320 | ||
3321 | if (!p) | |
3322 | return; | |
3323 | ||
3324 | myname = new string(p->name); | |
3325 | ||
3326 | p->reset(); | |
3327 | p->name = *myname; | |
3328 | delete myname; | |
3329 | } | |
3330 | ||
3331 | void updateTS(Player *p) | |
3332 | { | |
3333 | if (!p) | |
3334 | return; | |
3335 | ||
3336 | #ifdef DEBUGMODE | |
3337 | log("Old timestamp for %s: %ld", p->name.c_str(), p->lastcommand); | |
3338 | #endif | |
3339 | p->lastcommand = time(NULL); | |
3340 | #ifdef DEBUGMODE | |
3341 | log("New timestamp for %s: %ld", p->name.c_str(), p->lastcommand); | |
3342 | #endif | |
3343 | ||
3344 | } | |
3345 | ||
3346 | bool timedOut(Player *p) | |
3347 | { | |
3348 | if (!p) | |
3349 | return false; | |
3350 | else if (p->lastcommand == 0) | |
3351 | return false; | |
3352 | else | |
3353 | { | |
3354 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
3355 | return true; | |
3356 | ||
3357 | return false; | |
3358 | } | |
3359 | } | |
3360 | ||
3361 | void timeOutEvent(Player *p) | |
3362 | { | |
3363 | aClient *user = findplayer(p->name.c_str()); | |
3364 | ||
3365 | if (!user || !p->client) // then they're not playing | |
3366 | return; | |
3367 | ||
3368 | char *nick = user->getNick(); | |
3369 | ||
3370 | if (player_fight(user) && isYourTurn(p)) | |
3371 | { | |
3372 | // Check to see if they were the idler or if it was the other | |
3373 | // person | |
3374 | if (p->lastcommand != p->battle->stats->lastcommand) | |
3375 | { | |
3376 | // This person's last command was given earlier, | |
3377 | // so this person is the idler | |
3378 | notice(s_GameServ, nick, "You timed out "\ | |
3379 | "during a fight. You lose your turn!"); | |
3380 | notice(s_GameServ, p->battle->getNick(), | |
3381 | "%s hesitated for too long. Your move.", p->name.c_str()); | |
3382 | clearYourTurn(p); | |
3383 | setYourTurn(p->battle->stats); | |
3384 | ||
3385 | // Update the TS for both players to give them another | |
3386 | // Chance to wake up, but if the other player doesn't | |
3387 | // Attack now, they both get logged out. | |
3388 | updateTS(p); | |
3389 | p->battle->stats->lastcommand = p->lastcommand; | |
3390 | display_players(p->battle); | |
3391 | return; | |
3392 | } | |
3393 | else | |
3394 | { | |
3395 | notice(s_GameServ, p->battle->getNick(), | |
3396 | "You and %s timed out at the same time."\ | |
3397 | " Don't fight if you're just going to "\ | |
3398 | "sit there!", p->name.c_str()); | |
3399 | notice(s_GameServ, user->getNick(), | |
3400 | "You and %s timed out at the same time."\ | |
3401 | " Don't fight if you're just going to "\ | |
3402 | "sit there!", p->battle->stats->name.c_str()); | |
3403 | logout(p->battle); | |
3404 | logout(user); | |
3405 | return; | |
3406 | } | |
3407 | } | |
3408 | else if (!player_fight(user)) | |
3409 | { | |
3410 | if (isAlive(user->stats) && user->stats->gold > 0) | |
3411 | { | |
3412 | // Place fun stuff here :) | |
3413 | int randnum = 1 + rand() % 100; // 1-100 | |
3414 | #define GSN(s) notice(s_GameServ, nick, s) | |
3415 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
3416 | ||
3417 | if (randnum < 50) | |
3418 | { | |
3419 | // 35-100% of your gold goes pffft - kain | |
3420 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3421 | ||
3422 | GSN("You stop for a moment to rest on the "\ | |
3423 | "street corner. All of a sudden, you "\ | |
3424 | "are ambushed from all sides by a hoarde "\ | |
3425 | "of knife wielding thugs."); | |
3426 | GSN2("The thugs beat you into utter submission "\ | |
3427 | "and steal %d gold from you!", stolen); | |
3428 | user->stats->gold -= stolen; | |
3429 | } | |
3430 | else if (randnum >= 50 && randnum < 75) | |
3431 | { | |
3432 | // 25-65% of your gold goes pffft - kain | |
3433 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3434 | GSN("While dilly dallying around, you lose "\ | |
3435 | "your sense of time. Little did you know, "\ | |
3436 | "but thieves lifted your gold while you "\ | |
3437 | "weren't watching."); | |
3438 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3439 | user->stats->gold -= stolen; | |
3440 | } | |
3441 | else if (randnum >= 75) | |
3442 | { | |
3443 | // 25-75% of your gold goes pffft - kain | |
3444 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3445 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3446 | "goblins grabbed your gold!"); | |
3447 | GSN2("They stole %d gold from you!", stolen); | |
3448 | user->stats->gold -= stolen; | |
3449 | } | |
3450 | } | |
3451 | ||
3452 | // Always log out the user | |
3453 | logout(user); | |
3454 | } | |
3455 | } | |
3456 | ||
3457 | void do_reset(char *u) | |
3458 | { | |
3459 | char *nick = strtok(NULL, " "); | |
3460 | aClient *user; | |
3461 | ||
3462 | if (!(user = find(u))) | |
3463 | { | |
3464 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
3465 | log("Error: aClient not found: %s", u); | |
3466 | return; | |
3467 | } | |
3468 | else if (!isAdmin(user)) | |
3469 | { | |
3470 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3471 | return; | |
3472 | } | |
3473 | ||
3474 | if (!nick) | |
3475 | { | |
3476 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3477 | return; | |
3478 | } | |
3479 | else if (stricmp(nick, "ALL") == 0) | |
3480 | { | |
3481 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3482 | resetall(); | |
3483 | } | |
3484 | else if ((user = findplayer(nick))) | |
3485 | { | |
3486 | if (is_playing(user)) | |
3487 | { | |
3488 | #ifdef P10 | |
3489 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3490 | #else | |
3491 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); | |
3492 | #endif | |
3493 | reset(user->stats); | |
3494 | } | |
3495 | else | |
3496 | { | |
3497 | notice(s_GameServ, u, "Resetting %s", user->stats->name.c_str()); | |
3498 | reset(user->stats); | |
3499 | } | |
3500 | } | |
3501 | else | |
3502 | { | |
3503 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3504 | return; | |
3505 | } | |
3506 | } | |
3507 | ||
3508 | void do_help(char *u) | |
3509 | { | |
3510 | char *cmd = strtok(NULL, " "); | |
3511 | ||
3512 | display_help(u, cmd); | |
3513 | } | |
3514 | ||
3515 | void display_help(char *u, char *file) | |
3516 | { | |
3517 | ifstream infile; | |
3518 | char *buf; | |
3519 | ||
3520 | if (!file) | |
3521 | { | |
3522 | infile.open("helpfiles/help"); | |
3523 | if (infile.fail()) | |
3524 | { | |
3525 | log("Error opening helpfiles/help"); | |
3526 | notice(s_GameServ, u, "Error opening helpfiles/help"); | |
3527 | return; | |
3528 | } | |
3529 | buf = new char[1024]; | |
3530 | while(infile.getline(buf, 1024)) | |
3531 | { | |
3532 | // Written this way, it will process %S in the helpfiles | |
3533 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3534 | notice(s_GameServ, u, buf); | |
3535 | } | |
3536 | ||
3537 | // Minor recursion | |
3538 | aClient *user = find(u); | |
3539 | if (user && isAdmin(user)) | |
3540 | display_help(u, "admin_commands"); | |
3541 | } | |
3542 | else | |
3543 | { | |
3544 | char *filename; | |
3545 | filename = new char[strlen(file) + 11]; | |
3546 | strcpy(filename, "helpfiles/"); | |
3547 | strcat(filename, file); | |
3548 | ||
3549 | for (unsigned int x = 10; x < strlen(filename); x++) | |
3550 | filename[x] = tolower(filename[x]); | |
3551 | ||
3552 | infile.open(filename); | |
3553 | delete [] filename; | |
3554 | if (infile.fail()) | |
3555 | { | |
3556 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3557 | return; | |
3558 | } | |
3559 | buf = new char[1024]; | |
3560 | while(infile.getline(buf, 1024)) | |
3561 | { | |
3562 | // Written this way, it will process %S in the helpfiles | |
3563 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3564 | notice(s_GameServ, u, buf); | |
3565 | } | |
3566 | } | |
3567 | infile.close(); | |
3568 | delete [] buf; | |
3569 | } | |
3570 | ||
3571 | void do_admin(char *u) | |
3572 | { | |
3573 | aClient *user; | |
3574 | char *pass = strtok(NULL, " "); | |
3575 | ||
3576 | if (!(user = find(u))) | |
3577 | { | |
3578 | log("Error: aClient not found: %s", u); | |
3579 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); | |
3580 | return; | |
3581 | } | |
3582 | ||
3583 | if (!pass) | |
3584 | { | |
3585 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3586 | return; | |
3587 | } | |
3588 | ||
3589 | if (isAdmin(user)) | |
3590 | { | |
3591 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3592 | return; | |
3593 | } | |
3594 | else if (strcmp(pass, adminpass) == 0) | |
3595 | { | |
3596 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3597 | setAdmin(user); | |
3598 | #ifdef P10 | |
3599 | log("%s became an administrator.", user->getRealNick()); | |
3600 | #else | |
3601 | log("%s became an administrator.", user->getNick()); | |
3602 | #endif | |
3603 | } | |
3604 | else | |
3605 | { | |
3606 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3607 | return; | |
3608 | } | |
3609 | } | |
3610 | ||
3611 | bool load_levels() | |
3612 | { | |
3613 | char *filename; | |
3614 | filename = new char[256]; | |
3615 | ||
3616 | for (int x = 1; x <= LEVELS; x++) | |
3617 | { | |
3618 | sprintf(filename, "data/levels/level%d.dat", x); | |
3619 | if (levels[x - 1].loadLevel(filename) == false) | |
3620 | return false; | |
3621 | } | |
3622 | ||
3623 | delete []filename; | |
3624 | return true; | |
3625 | } | |
3626 | bool load_monsters() | |
3627 | { | |
3628 | char *filename; | |
3629 | ifstream infile; | |
3630 | char *buf; | |
3631 | buf = new char[2048]; | |
3632 | ||
3633 | for (int level = 1; level <= LEVELS; level++) | |
3634 | { | |
3635 | filename = new char[256]; | |
3636 | sprintf(filename, "data/monsters/level%d.dat", level); | |
3637 | infile.open(filename); | |
3638 | ||
3639 | if (!infile) | |
3640 | { | |
3641 | log("Error opening %s", filename); | |
3642 | return false; | |
3643 | } | |
3644 | ||
3645 | #ifdef DEBUGMODE | |
3646 | log("Loading monsters from %s", filename); | |
3647 | #endif | |
3648 | ||
3649 | while (infile.getline(buf, 2048)) | |
3650 | { | |
3651 | if (buf[0] == '^') | |
3652 | break; | |
3653 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
3654 | continue; | |
3655 | Monster *temp; | |
3656 | temp = new Monster; | |
3657 | ||
3658 | temp->name = strtok(buf, "~"); | |
3659 | temp->weapon = strtok(NULL, "~"); | |
3660 | temp->death = strtok(NULL, "~"); | |
3661 | ||
3662 | levels[level - 1].monsters.insertAtBack_RLN(temp); | |
3663 | delete temp; | |
3664 | } | |
3665 | delete [] filename; | |
3666 | infile.close(); | |
3667 | } | |
3668 | delete [] buf; | |
3669 | return true; | |
3670 | } |