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Commit | Line | Data |
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1 | # It's important to note that the ID system works off of a long int (32 bit) and can go up to 2 billion + | |
2 | # The ID numbers below are arbitrarily chosen for organizational purposes | |
3 | # However, there needs to be some way to distinguish between two items if they have the same name, so I HAD to | |
4 | # implement IDs | |
5 | # type~ID~name~price~uses~strengthmod~defensemod~maxhpmod~hpmod~forestfightsmod~playerfightsmod~goldmod~bankbalmod | |
6 | # Weapons 1-3000 | |
7 | 1~1~Stick~200~-1~10~0~0~0 | |
8 | 1~2~1~Dagger~1000~-1~15~0~0~0 | |
9 | 1~3~1~Quarterstaff~3000~-1~25~0~0~0 | |
10 | 1~4~1~Short Sword~10000~-1~35~0~0~0 | |
11 | 1~5~Long Sword~30000~-1~45~0~0~0 | |
12 | 1~6~Silver Spear~100000~-1~65~0~0~0 | |
13 | 1~7~Battle Axe~150000~-1~85~0~0~0 | |
14 | 1~8~The Ragnarok~200000~-1~125~0~0~0 | |
15 | 1~9~Chain Saw~400000~185~-1~0~0~0 | |
16 | 1~10~Poison Sword~1000000~-1~255~0~0~0 | |
17 | 1~11~Flame Sword~4000000~-1~355~0~0~0 | |
18 | 1~12~Earth Hammer~10000000~-1~505~0~0~0 | |
19 | 1~13~Light Saber~40000000~-1~805~0~0~0 | |
20 | 1~14~Masamune~100000000~-1~1205~0~0~0 | |
21 | 1~15~Excalibur~400000000~-1~1805~0~0~0 | |
22 | # Armor 3001-6000 | |
23 | 2~3001~Clothes~0~3~0~0~0~0 | |
24 | 2~3002~Leather Vest~0~5~0~0~0~0 | |
25 | 2~3003~Chain Mail~0~10~0~0~0~0 | |
26 | 2~3004~Plate Armor~0~15~0~0~0~0 | |
27 | 2~3005~Full Body Armor~0~25~0~0~0~0 | |
28 | 2~3006~Magic Mail~0~35~0~0~0~0 | |
29 | 2~3007~Graphite Suit~0~50~0~0~0~0 | |
30 | 2~3008~Steel Suit~0~75~0~0~0~0 | |
31 | 2~3009~Force Field~0~100~0~0~0~0 | |
32 | 2~3010~Armor of Light~0~150~0~0~0~0 | |
33 | 2~3011~Mythril Vest~0~225~0~0~0~0 | |
34 | 2~3012~DemiGod Armor~0~300~0~0~0~0 | |
35 | 2~3013~Hades' Cloak~0~400~0~0~0~0 | |
36 | 2~3014~Dragon Scales~0~600~0~0~0~0 | |
37 | 2~3015~Adamantium~0~1000~0~0~0~0 | |
38 | # Potions 6001-9000 | |
39 | ||
40 | # Miscellaneous 9001-12000 | |
41 | ^ |