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1 | # This is an example configuration file for GameServ that contains every | |
2 | # configuration directive necessary to properly load GameServ | |
3 | # You should read this file along with the Changes file for any updates | |
4 | # and changes to the config file directives. | |
5 | ||
6 | # You should copy this file to gameserv.conf then edit it. gameserv.conf | |
7 | # is the name of the config file that will be loaded at runtime. | |
8 | ||
9 | ########## IRC STUFF ########## | |
10 | ||
11 | # Comments can only begin at the beginning of a line, and must begin with a pound (#) | |
12 | # GameServ Nickname | |
13 | s_GameServ GameServ | |
14 | ||
15 | # GameServ Host | |
16 | gshost yourdomain.com | |
17 | ||
18 | # GameServ username (ie. username@host) | |
19 | gsident GameServ | |
20 | ||
21 | # Gameserv Psuedo Server Name | |
22 | servername gameserv.yourdomain.com | |
23 | ||
24 | # GameServ Forest channel | |
25 | c_Forest #forest | |
26 | ||
27 | # True or false - whether or not to listen for commands on c_Forest | |
28 | listenonc_forest true | |
29 | ||
30 | # GameServ Forest Channel Topic | |
31 | c_ForestTopic The forest is dark and gloomy. | |
32 | ||
33 | # The hostname/ip of the real ircd gameserv will be connected to | |
34 | remoteserver 127.0.0.1 | |
35 | ||
36 | # The port on the real ircd gameserv will be connecting to | |
37 | remoteport 6667 | |
38 | ||
39 | # The password for linking to the real ircd | |
40 | remotepass linkpass | |
41 | ||
42 | # This is a true/false type config directive. | |
43 | # True: GameServ will attempt to identify with nickserv | |
44 | # False: It will not (DEFAULT) | |
45 | usenickserv false | |
46 | ||
47 | # Your NickServ's nickname on your network. GameServ will use this to identify | |
48 | # CAUTION: This will intentionally cause GameServ to send a PRIVMSG to your services | |
49 | # *** This could cause an infinite loop if you use the USEPRIVMSG directive *** | |
50 | # Either comment out USEPRIVMSG or add your services server to the ignore list | |
51 | nsname NickServ | |
52 | ||
53 | # The password GameServ will use to identify with your NickServ | |
54 | nspass nickpassword | |
55 | ||
56 | # Seconds to wait on load before displaying "Hello Nick" to new users | |
57 | # joining your network | |
58 | welcomedelay 10 | |
59 | ||
60 | # Message that is displayed to new clients that join the IRC Network | |
61 | # Welcomemsg is a formatted string. You MUST include one %s and only | |
62 | # one %s. Do not put any %d %ld or other %s into this string! You will | |
63 | # break something, because there will be a leftover argument when it is | |
64 | # called in tcpclient.cpp, because that expects one %s and nothing else. | |
65 | # *****Comment this out to disable sending a welcome message***** | |
66 | welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help. | |
67 | ||
68 | # This is an optional config file entry that allows you to specify | |
69 | # up to 32 servers that gameserv should completly ignore. | |
70 | # The list must be on one line, and there must be a space inbetween | |
71 | # each servername. Comment out or delete this line if you don't want | |
72 | # gameserv to ignore any servers. | |
73 | # ***** Does not work on P10 servers yet ***** | |
74 | ignoreservers services.yourdomain.com stats.yourdomain.com | |
75 | ||
76 | # This is an optional config file entry that allows you to make | |
77 | # gameserv use privmsg instead of notice (/msg instead of /notice). | |
78 | # Uncomment it to enable using /msg, comment it or delete it to use /notice | |
79 | #USEPRIVMSG | |
80 | ||
81 | # This is an optional config file entry that allows you to specify | |
82 | # whether or not gameserv should be an oper or not. | |
83 | # Uncomment to make gameserv oper, comment it or delete it to leave gameserv | |
84 | # as a regular user | |
85 | #BOPER | |
86 | ||
87 | # This is a true/false type config directive. | |
88 | # True: GameServ will send a message to the forest channel every time the | |
89 | # player database is updated | |
90 | # False: It will not (DEFAULT) | |
91 | SAVEDNOTICE false | |
92 | ||
93 | ########## END IRC STUFF ########## | |
94 | ||
95 | ||
96 | # Filename to store player data in. | |
97 | playerdata players.dat | |
98 | ||
99 | # Filename to store the items in | |
100 | itemdata data/items/masteritems.dat | |
101 | ||
102 | # Filename to store the items that are available in the tavern | |
103 | tavernitemdata data/items/tavern.dat | |
104 | ||
105 | # Filename to store the master stats in | |
106 | masterdata data/masters.dat | |
107 | ||
108 | # Filename to store current dragon stats in. | |
109 | dragondata data/currentdragon.dat | |
110 | ||
111 | # Filename to store news data in | |
112 | newsdata news.dat | |
113 | ||
114 | # Password to control SHUTDOWN, LOAD, and SAVE | |
115 | adminpass apass | |
116 | ||
117 | # How often (in seconds) to save the player database. In case of accidental | |
118 | # shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes. | |
119 | updateperiod 180 | |
120 | ||
121 | # How often (in seconds) to refresh all players. | |
122 | # 86400 Seconds in a day | |
123 | # 43200 Seconds in 12 hours | |
124 | # 3600 Seconds in an hour | |
125 | refreshperiod 86400 | |
126 | ||
127 | # How many days until unused accounts at level 1 are deleted | |
128 | level1expire 14 | |
129 | ||
130 | # How many days until unused accounts at all other levels are deleted | |
131 | defaultexpire 30 | |
132 | ||
133 | # How many forest fights per day should everyone get | |
134 | forestfights 100 | |
135 | ||
136 | # This is the filename for the gameserv process ID | |
137 | # This should be different between .conf files so you have different pid | |
138 | # files saved for each process (if you want) | |
139 | # If left the same for all processes, the pid file will hold the process | |
140 | # Id for the last run process | |
141 | pidfile gameserv.pid | |
142 | ||
143 | # This is the maximum number of levels above you a player | |
144 | # can be to be able to fight them. | |
145 | # ie. If this is set to 2, you can fight players two levels above you | |
146 | # eg. a level 1 player can fight a level 2 or 3 player, but not 4+ | |
147 | # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level | |
148 | # player fights only | |
149 | ||
150 | maxafightdistance 2 | |
151 | ||
152 | # This is the maximum number of levels below you a player | |
153 | # can be to be able to fight them. | |
154 | # ie. If this is set to 1, you can fight players 1 level below you | |
155 | # eg. a level 12 player can fight a level 11 player, but not 10 or below | |
156 | # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level | |
157 | # player fights only | |
158 | maxbfightdistance 1 | |
159 | ||
160 | # This is the maximum time (in seconds) that a player may remain idle | |
161 | # before something naughty happens to them :) | |
162 | maxidletime 300 | |
163 | ||
164 | # This is the period (in seconds) that gameserv will wait between | |
165 | # checking the entire players list for idlers. | |
166 | # Warning: bigger networks should not set this too low! | |
167 | # Minor Warning: This should be fairly close to the maxidletime, but | |
168 | # it doesn't have to be. The farther the two are apart, the more | |
169 | # random it gets. | |
170 | idlecheckperiod 300 | |
171 | ||
172 | # Delete or comment this line so that GameServ will Load | |
173 | die You must read the entire config file! |