]>
Commit | Line | Data |
---|---|---|
1 | #include "aClient.h" | |
2 | #include "config.h" | |
3 | #include "extern.h" | |
4 | #include "flags.h" | |
5 | #include "list.h" | |
6 | #include "sockhelp.h" | |
7 | ||
8 | #include <cctype> | |
9 | #include <fstream> | |
10 | ||
11 | using std::ifstream; | |
12 | using std::ofstream; | |
13 | ||
14 | #if defined(HAVE_CRYPT_H) | |
15 | ||
16 | #include <crypt.h> | |
17 | ||
18 | #elif defined(HAVE_UNISTD_H) | |
19 | ||
20 | #include <unistd.h> | |
21 | ||
22 | #endif | |
23 | ||
24 | List<aClient> players; | |
25 | ||
26 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS | |
27 | Monster boss; // The boss monster | |
28 | ||
29 | Monster *masters[LEVELS]; // A master for each level | |
30 | ||
31 | // Database functions | |
32 | int save_gs_dbase(); | |
33 | int load_gs_dbase(); | |
34 | ||
35 | // String functions | |
36 | #ifndef HAVE_STRTOK | |
37 | char *strtok(char *str, const char *delim); | |
38 | #endif | |
39 | ||
40 | int stricmp(const char *s1, const char *s2); | |
41 | int strnicmp(const char *s1, const char *s2, size_t len); | |
42 | // String Functions | |
43 | ||
44 | ||
45 | /********** Password functions **********/ | |
46 | ||
47 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
48 | ||
49 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
50 | ||
51 | /********** Password functions **********/ | |
52 | ||
53 | ||
54 | /********** GameServ Booleans **********/ | |
55 | ||
56 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. | |
57 | bool is_playing(aClient *user); | |
58 | ||
59 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. | |
60 | bool is_fighting(aClient *user); | |
61 | ||
62 | bool player_fight(char *u); // True if the player is fighting another player. | |
63 | bool player_fight(aClient *user); | |
64 | ||
65 | bool master_fight(char *u); // True if the player is fighting their master. | |
66 | bool master_fight(aClient *user); | |
67 | ||
68 | /********** GameServ Booleans **********/ | |
69 | ||
70 | void display_help(char *u, char *file = NULL); | |
71 | void display_monster(char *u); | |
72 | void display_players(char *u); | |
73 | void display_players(aClient *user); | |
74 | long int chartoint(char ch); | |
75 | int isstringnum(char *num); | |
76 | long int pow (int x, int y); | |
77 | long int stringtoint(char *number); | |
78 | ||
79 | char *spaces(int len, char *seperator); | |
80 | void refresh(Player *p); | |
81 | void refreshall(); | |
82 | void reset(Player *p); | |
83 | void init_masters(); | |
84 | void init_monsters(); | |
85 | bool load_monsters(); | |
86 | void delete_monsters(); | |
87 | void delete_masters(); | |
88 | ||
89 | void do_admin(char *u); | |
90 | void do_attack(char *u); | |
91 | void do_bank(char *u); | |
92 | void do_fight(char *u); | |
93 | void do_heal(char *u); | |
94 | void do_help(char *u); | |
95 | void do_identify(char *u); | |
96 | void do_inventory(char *u); | |
97 | void do_refresh(char *u); | |
98 | void do_register(char *u); | |
99 | void do_list(char *u); | |
100 | void do_master(char *u); | |
101 | void do_play(char *u); | |
102 | void do_quitg(char *u); | |
103 | void do_reset(char *u); | |
104 | void do_run(char *u); | |
105 | void do_stats(char *u); | |
106 | void do_store(char *u); | |
107 | void do_tavern(char *u); | |
108 | void do_use(char *u); | |
109 | void see_master(char *u); | |
110 | ||
111 | void showstats(const char *u, const char *nick); | |
112 | void showinventory(aClient *from, aClient *to); | |
113 | void showBankBalance(const char *u); | |
114 | void end_turn(aClient *user); | |
115 | ||
116 | #define WNA 16 | |
117 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
118 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
119 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
120 | "Light Saber", "Masamune", "Mystical Sword"}; | |
121 | ||
122 | char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", | |
123 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", | |
124 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
125 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; | |
126 | ||
127 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
128 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
129 | int webonus[WNA] = {1, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; | |
130 | int arbonus[WNA] = {1, 2, 4, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
131 | ||
132 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
133 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
134 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
135 | ||
136 | void gameserv(char *source, char *buf) | |
137 | { | |
138 | char *cmd; | |
139 | cmd = strtok(buf, " "); | |
140 | ||
141 | #ifndef P10 | |
142 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
143 | #endif | |
144 | ||
145 | if (cmd[0] == ':') | |
146 | cmd++; // Get rid of that : at the beginning of the :text (command) | |
147 | ||
148 | #ifdef DEBUGMODE | |
149 | log("Source: %s Command: %s", source, cmd); | |
150 | #endif | |
151 | ||
152 | struct tm *tm; | |
153 | time_t ti; | |
154 | time(&ti); | |
155 | tm = localtime(&ti); | |
156 | ||
157 | int curday = tm->tm_mday; | |
158 | ||
159 | if (curday != day) | |
160 | { | |
161 | refreshall(); | |
162 | day = curday; | |
163 | save_day(); // here i come to save the day! | |
164 | } | |
165 | ||
166 | if (strnicmp(cmd, "\1PING", 6) == 0) | |
167 | { | |
168 | char *ts; | |
169 | ts = strtok(NULL, "\1"); | |
170 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
171 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { | |
172 | notice(s_GameServ, source, "\1VERSION %s %s +devel\1", PACKAGE, VERSION); | |
173 | } else if (stricmp(cmd, "SEARCH") == 0) { | |
174 | cmd = strtok(NULL, " "); | |
175 | ||
176 | if (!cmd) | |
177 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
178 | else | |
179 | do_forest(source); | |
180 | ||
181 | } else if (stricmp(cmd, "FIGHT") == 0) { | |
182 | do_fight(source); | |
183 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
184 | do_attack(source); | |
185 | } else if (stricmp(cmd, "RUN") == 0) { | |
186 | do_run(source); | |
187 | } else if (stricmp(cmd, "USE") == 0) { | |
188 | do_use(source); | |
189 | } else if (stricmp(cmd, "HEAL") == 0) { | |
190 | do_heal(source); | |
191 | } else if (stricmp(cmd, "INVENTORY") == 0) { | |
192 | do_inventory(source); | |
193 | } else if (stricmp(cmd, "MASTER") == 0) { | |
194 | do_master(source); | |
195 | } else if (stricmp(cmd, "STORE") == 0) { | |
196 | do_store(source); | |
197 | } else if (stricmp(cmd, "BANK") == 0) { | |
198 | do_bank(source); | |
199 | } else if (stricmp(cmd, "ADMIN") == 0) { | |
200 | do_admin(source); | |
201 | } else if (stricmp(cmd, "REFRESH") == 0) { | |
202 | do_refresh(source); | |
203 | } else if (stricmp(cmd, "RESET") == 0) { | |
204 | do_reset(source); | |
205 | } else if (stricmp(cmd, "TAVERN") == 0) { | |
206 | do_tavern(source); | |
207 | } else if (stricmp(cmd, "LIST") == 0) { | |
208 | do_list(source); | |
209 | #ifdef DEBUGMODE | |
210 | } else if (stricmp(cmd, "PRINT") == 0) { | |
211 | cout << "Printing the clients list:" << endl; | |
212 | clients.print(); | |
213 | cout << "\nPrinting the players list:" << endl; | |
214 | players.print(); | |
215 | #endif | |
216 | } else if (stricmp(cmd, "REGISTER") == 0) { | |
217 | do_register(source); | |
218 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
219 | do_identify(source); | |
220 | } else if (stricmp(cmd, "HELP") == 0) { | |
221 | do_help(source); | |
222 | } else if (stricmp(cmd, "STATS") == 0) { | |
223 | do_stats(source); | |
224 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
225 | aClient *user; | |
226 | ||
227 | if (!(user = find(source))) | |
228 | { | |
229 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
230 | log("Error: aClient not found: %s", source); | |
231 | } | |
232 | else if (!isAdmin(user)) | |
233 | { | |
234 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
235 | } | |
236 | else | |
237 | { | |
238 | save_gs_dbase(); | |
239 | #ifdef P10 | |
240 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); | |
241 | #else | |
242 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); | |
243 | #endif | |
244 | } | |
245 | } else if (stricmp(cmd, "SAVE") == 0) { | |
246 | aClient *user; | |
247 | ||
248 | if (!(user = find(source))) | |
249 | { | |
250 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
251 | log("Error: aClient not found: %s", source); | |
252 | } | |
253 | else if (!isAdmin(user)) | |
254 | { | |
255 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
256 | } | |
257 | else | |
258 | { | |
259 | save_gs_dbase(); | |
260 | } | |
261 | } else if (stricmp(cmd, "LOAD") == 0) { | |
262 | aClient *user; | |
263 | ||
264 | if (!(user = find(source))) | |
265 | { | |
266 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
267 | log("Error: aClient not found: %s", source); | |
268 | } | |
269 | else if (!isAdmin(user)) | |
270 | { | |
271 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
272 | } | |
273 | else | |
274 | { | |
275 | char *cmd2 = strtok(NULL, " "); | |
276 | if (!cmd2) | |
277 | { | |
278 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
279 | load_gs_dbase(); | |
280 | } | |
281 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
282 | { | |
283 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
284 | load_monsters(); | |
285 | } | |
286 | else | |
287 | display_help(source, cmd); | |
288 | } | |
289 | #ifdef DEBUGMODE | |
290 | } else if (stricmp(cmd, "RAW") == 0) { | |
291 | aClient *user; | |
292 | ||
293 | if (!(user = find(source))) | |
294 | { | |
295 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
296 | log("Error: aClient not found: %s", source); | |
297 | } | |
298 | else if (!isAdmin(user)) | |
299 | { | |
300 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
301 | } | |
302 | else | |
303 | { | |
304 | char *rest = strtok(NULL, ""); | |
305 | raw("%s", rest); | |
306 | } | |
307 | #endif | |
308 | } else { | |
309 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
310 | } | |
311 | ||
312 | source--; // Bring the ':' back so we don't leak memory | |
313 | cmd--; // Same thing :) | |
314 | } | |
315 | ||
316 | int stricmp(const char *s1, const char *s2) | |
317 | { | |
318 | register int c; | |
319 | ||
320 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
321 | if (c == 0) | |
322 | return 0; | |
323 | s1++; | |
324 | s2++; | |
325 | } | |
326 | if (c < tolower(*s2)) | |
327 | return -1; | |
328 | return 1; | |
329 | } | |
330 | ||
331 | void showstats(const char *u, const char *nick) | |
332 | { | |
333 | aClient *ni, *sender = find(u); | |
334 | char *buf; | |
335 | buf = new char[50]; | |
336 | char *space; | |
337 | ||
338 | ||
339 | if (!(ni = findplayer(nick))) | |
340 | { | |
341 | notice(s_GameServ, u, "%s not found", nick); | |
342 | } | |
343 | else if (ni->stats) | |
344 | { | |
345 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); | |
346 | ||
347 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
348 | space = spaces(strlen(buf), " "); | |
349 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
350 | ni->stats->level); | |
351 | delete [] space; | |
352 | ||
353 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
354 | space = spaces(strlen(buf), " "); | |
355 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
356 | delete [] space; | |
357 | ||
358 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, | |
359 | ni->stats->maxhp); | |
360 | ||
361 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
362 | space = spaces(strlen(buf), " "); | |
363 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
364 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
365 | delete [] space; | |
366 | ||
367 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
368 | space = spaces(strlen(buf), " "); | |
369 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
370 | weapons[ni->stats->weapon]); | |
371 | delete [] space; | |
372 | ||
373 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
374 | space = spaces(strlen(buf), " "); | |
375 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
376 | delete [] space; | |
377 | } | |
378 | else | |
379 | { | |
380 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
381 | } | |
382 | delete [] buf; | |
383 | } | |
384 | ||
385 | char *spaces(int len, char *seperator) | |
386 | { | |
387 | char *final; | |
388 | final = new char[30]; | |
389 | int y; | |
390 | strcpy(final, seperator); | |
391 | for (y = 0; y < 30 - len; y++) | |
392 | strcat(final, seperator); | |
393 | return final; | |
394 | } | |
395 | ||
396 | void raw(const char *fmt, ...) | |
397 | { | |
398 | va_list args; | |
399 | char *input; | |
400 | const char *t = fmt; | |
401 | input = new char[1024]; | |
402 | va_start(args, fmt); | |
403 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
404 | for (; *t; t++) | |
405 | { | |
406 | if (*t == '%') | |
407 | { | |
408 | switch(*++t) { | |
409 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
410 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
411 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
412 | case 'l': | |
413 | if (*++t == 'd') | |
414 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
415 | } | |
416 | } | |
417 | else | |
418 | { | |
419 | sprintf(input, "%s%c", input, *t); | |
420 | } | |
421 | ||
422 | } | |
423 | #ifdef DEBUGMODE | |
424 | log("Input: %s", input); | |
425 | #endif | |
426 | ||
427 | sprintf(input, "%s%s", input, "\r\n"); | |
428 | sock_puts(sock, input); | |
429 | delete [] input; | |
430 | va_end(args); | |
431 | } | |
432 | /* Send a NOTICE from the given source to the given nick. */ | |
433 | ||
434 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
435 | { | |
436 | if (fmt[0] == '\0') | |
437 | return; | |
438 | ||
439 | va_list args; | |
440 | char *input; | |
441 | const char *t = fmt; | |
442 | input = new char[1024]; | |
443 | va_start(args, fmt); | |
444 | if (dest[0] == ':') | |
445 | { | |
446 | dest++; | |
447 | ||
448 | #if !defined(P10) | |
449 | sprintf(input, ":%s NOTICE %s :", source, dest); | |
450 | #else | |
451 | sprintf(input, "%s O %s :", gsnum, dest); | |
452 | #endif | |
453 | ||
454 | dest--; | |
455 | } | |
456 | else | |
457 | { | |
458 | #if !defined(P10) | |
459 | sprintf(input, ":%s NOTICE %s :", source, dest); | |
460 | #else | |
461 | sprintf(input, "%s O %s :", gsnum, dest); | |
462 | #endif | |
463 | } | |
464 | ||
465 | for (; *t; t++) | |
466 | { | |
467 | if (*t == '%') | |
468 | { | |
469 | switch(*++t) { | |
470 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
471 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
472 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
473 | case 'l': | |
474 | if (*++t == 'd') | |
475 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
476 | } | |
477 | } | |
478 | else | |
479 | { | |
480 | sprintf(input, "%s%c", input, *t); | |
481 | } | |
482 | ||
483 | } | |
484 | #ifdef DEBUGMODE | |
485 | log("Input: %s", input); | |
486 | #endif | |
487 | sprintf(input, "%s%s", input, "\r\n"); | |
488 | sock_puts(sock, input); | |
489 | delete [] input; | |
490 | va_end(args); | |
491 | } | |
492 | ||
493 | ||
494 | int strnicmp(const char *s1, const char *s2, size_t len) | |
495 | { | |
496 | register int c; | |
497 | ||
498 | if (!len) | |
499 | return 0; | |
500 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
501 | if (c == 0 || --len == 0) | |
502 | return 0; | |
503 | s1++; | |
504 | s2++; | |
505 | } | |
506 | if (c < tolower(*s2)) | |
507 | return -1; | |
508 | return 1; | |
509 | } | |
510 | ||
511 | #ifndef HAVE_STRTOK | |
512 | char *strtok(char *str, const char *delim) | |
513 | { | |
514 | static char *current = NULL; | |
515 | char *ret; | |
516 | ||
517 | if (str) | |
518 | current = str; | |
519 | if (!current) | |
520 | return NULL; | |
521 | current += strspn(current, delim); | |
522 | ret = *current ? current : NULL; | |
523 | current += strcspn(current, delim); | |
524 | if (!*current) | |
525 | current = NULL; | |
526 | else | |
527 | *current++ = 0; | |
528 | return ret; | |
529 | } | |
530 | #endif | |
531 | ||
532 | void do_list(char *u) | |
533 | { | |
534 | ListNode<aClient> *temp; | |
535 | temp = players.First(); | |
536 | if (!players.isEmpty()) | |
537 | { | |
538 | notice(s_GameServ, u, "People Playing:"); | |
539 | while(temp) | |
540 | { | |
541 | #ifdef P10 | |
542 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
543 | temp->getData()->stats->name); | |
544 | #else | |
545 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
546 | temp->getData()->stats->name); | |
547 | #endif | |
548 | ||
549 | temp = temp->Next(); | |
550 | } | |
551 | notice(s_GameServ, u, "End of List"); | |
552 | } | |
553 | else | |
554 | notice(s_GameServ, u, "No one is playing"); | |
555 | } | |
556 | ||
557 | void do_register(char *u) | |
558 | { | |
559 | char *password, *name; | |
560 | aClient *user, *p; | |
561 | name = strtok(NULL, " "); | |
562 | password = strtok(NULL, " "); | |
563 | ||
564 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; | |
565 | static char salt[3]; | |
566 | ||
567 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
568 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
569 | salt[2] = '\0'; | |
570 | ||
571 | if (!name) | |
572 | { | |
573 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
574 | } | |
575 | else if (!password) | |
576 | { | |
577 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
578 | } | |
579 | else if ((user = findplayer(name))) | |
580 | { | |
581 | notice(s_GameServ, u, "%s is already registered!", name); | |
582 | notice(s_GameServ, u, "Choose another name!"); | |
583 | } | |
584 | else if ((user = find(u))) | |
585 | { | |
586 | p = findplayer(u); | |
587 | if (!user->stats && !p) | |
588 | { | |
589 | user->stats = new Player(user); | |
590 | user->stats->user = user; // Set the backwards pointer | |
591 | strcpy(user->stats->password, crypt(password, salt)); | |
592 | strcpy(user->stats->name, name); | |
593 | players.insertAtBack(user); | |
594 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); | |
595 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
596 | log("Nickname %s registered player %s.", u, user->stats->name); | |
597 | } | |
598 | else | |
599 | { | |
600 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
601 | } | |
602 | } | |
603 | } | |
604 | ||
605 | void do_identify(char *u) | |
606 | { | |
607 | char *password, *name; | |
608 | aClient *user, *p; | |
609 | name = strtok(NULL, " "); | |
610 | password = strtok(NULL, " "); | |
611 | user = find(u); | |
612 | if (!password || !name) | |
613 | { | |
614 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); | |
615 | } | |
616 | else if (!user) | |
617 | { | |
618 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
619 | log("Error: aClient not found: %s", u); | |
620 | } | |
621 | else if (!(p = findplayer(name)) || !p->stats) | |
622 | notice(s_GameServ, u, "Player %s not found", name); | |
623 | else if (p->stats->user != NULL && !isAdmin(user)) | |
624 | { | |
625 | notice(s_GameServ, u, "That player has already identified."); | |
626 | return; | |
627 | } | |
628 | else if (!check_password(name, password) && !isAdmin(user)) | |
629 | { | |
630 | notice(s_GameServ, u, "Password incorrect"); | |
631 | } | |
632 | else { | |
633 | if (!user->stats) | |
634 | { | |
635 | ListNode<aClient> *temp; | |
636 | temp = players.Find(p); | |
637 | if (!temp) | |
638 | { | |
639 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", | |
640 | strtok(NULL, "")); | |
641 | return; | |
642 | } | |
643 | user->stats = new Player(p->stats->name); | |
644 | #ifdef DEBUGMODE | |
645 | log("Setting data for identified"); | |
646 | #endif | |
647 | user->stats->setData(p->stats); | |
648 | ||
649 | #ifdef DEBUGMODE | |
650 | log("Player Identified"); | |
651 | #endif | |
652 | ||
653 | temp->setPtr(user); | |
654 | ||
655 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
656 | ||
657 | } | |
658 | else | |
659 | { | |
660 | notice(s_GameServ, u, "Already identified. Contact a %S admin for help."); | |
661 | } | |
662 | } | |
663 | } | |
664 | ||
665 | void do_stats(char *u) | |
666 | { | |
667 | char *nick; | |
668 | aClient *user; | |
669 | ||
670 | nick = strtok(NULL, " "); | |
671 | ||
672 | if (!nick) | |
673 | { | |
674 | if (!(user = find(u))) | |
675 | { | |
676 | notice(s_GameServ, u, "Fatal Error in do_stats(). Contact a %S admin for help!"); | |
677 | log("Error: aClient not found: %s", u); | |
678 | return; | |
679 | } | |
680 | else if (!is_playing(user)) | |
681 | { | |
682 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
683 | return; | |
684 | } | |
685 | else | |
686 | showstats(u, user->stats->name); | |
687 | } | |
688 | else | |
689 | showstats(u, nick); | |
690 | } | |
691 | void init_masters() | |
692 | { | |
693 | #ifdef DEBUGMODE | |
694 | log("Calling delete_masters()"); | |
695 | #endif | |
696 | ||
697 | delete_masters(); | |
698 | ||
699 | #ifdef DEBUGMODE | |
700 | log("Initializing masters"); | |
701 | #endif | |
702 | ||
703 | for (int x = 0; x < LEVELS; x++) | |
704 | masters[x] = new Monster; | |
705 | ||
706 | strcpy(masters[0]->name, "Old Bones"); | |
707 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
708 | masters[0]->strength = 15; | |
709 | masters[0]->gold = 0; | |
710 | masters[0]->exp = 0; | |
711 | masters[0]->maxhp = 30; | |
712 | masters[0]->hp = 30; | |
713 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); | |
714 | ||
715 | strcpy(masters[1]->name, "Master Chang"); | |
716 | strcpy(masters[1]->weapon, "Nanchaku"); | |
717 | masters[1]->strength = 30; | |
718 | masters[1]->gold = 0; | |
719 | masters[1]->exp = 0; | |
720 | masters[1]->maxhp = 40; | |
721 | masters[1]->hp = 40; | |
722 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); | |
723 | ||
724 | strcpy(masters[2]->name, "Chuck Norris"); | |
725 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
726 | masters[2]->strength = 85; | |
727 | masters[2]->gold = 0; | |
728 | masters[2]->exp = 0; | |
729 | masters[2]->maxhp = 70; | |
730 | masters[2]->hp = 70; | |
731 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); | |
732 | ||
733 | ||
734 | strcpy(masters[3]->name, "Mr. Miagi"); | |
735 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
736 | masters[3]->strength = 120; | |
737 | masters[3]->gold = 0; | |
738 | masters[3]->exp = 0; | |
739 | masters[3]->maxhp = 120; | |
740 | masters[3]->hp = 120; | |
741 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); | |
742 | ||
743 | strcpy(masters[4]->name, "Jackie Chan"); | |
744 | strcpy(masters[4]->weapon, "Kung Fu Kick"); | |
745 | masters[4]->strength = 135; | |
746 | masters[4]->gold = 0; | |
747 | masters[4]->exp = 0; | |
748 | masters[4]->maxhp = 200; | |
749 | masters[4]->hp = 200; | |
750 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); | |
751 | ||
752 | strcpy(masters[5]->name, "Jet Li"); | |
753 | strcpy(masters[5]->weapon, "Motorcycle"); | |
754 | masters[5]->strength = 160; | |
755 | masters[5]->gold = 0; | |
756 | masters[5]->exp = 0; | |
757 | masters[5]->maxhp = 400; | |
758 | masters[5]->hp = 400; | |
759 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); | |
760 | ||
761 | ||
762 | strcpy(masters[6]->name, "Muhammad Ali"); | |
763 | strcpy(masters[6]->weapon, "Quick Jab"); | |
764 | masters[6]->strength = 185; | |
765 | masters[6]->gold = 0; | |
766 | masters[6]->exp = 0; | |
767 | masters[6]->maxhp = 600; | |
768 | masters[6]->hp = 600; | |
769 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); | |
770 | ||
771 | strcpy(masters[7]->name, "Li Mu Bai"); | |
772 | strcpy(masters[7]->weapon, "Green Destiny"); | |
773 | masters[7]->strength = 210; | |
774 | masters[7]->gold = 0; | |
775 | masters[7]->exp = 0; | |
776 | masters[7]->maxhp = 800; | |
777 | masters[7]->hp = 800; | |
778 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); | |
779 | ||
780 | ||
781 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
782 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
783 | masters[8]->strength = 275; | |
784 | masters[8]->gold = 0; | |
785 | masters[8]->exp = 0; | |
786 | masters[8]->maxhp = 1200; | |
787 | masters[8]->hp = 1200; | |
788 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); | |
789 | ||
790 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
791 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
792 | masters[9]->strength = 360; | |
793 | masters[9]->gold = 0; | |
794 | masters[9]->exp = 0; | |
795 | masters[9]->maxhp = 1800; | |
796 | masters[9]->hp = 1800; | |
797 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); | |
798 | ||
799 | strcpy(masters[10]->name, "Bruce Lee"); | |
800 | strcpy(masters[10]->weapon, "Fists of fury"); | |
801 | masters[10]->strength = 575; | |
802 | masters[10]->gold = 0; | |
803 | masters[10]->exp = 0; | |
804 | masters[10]->maxhp = 2500; | |
805 | masters[10]->hp = 2500; | |
806 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); | |
807 | } | |
808 | ||
809 | void init_monsters() | |
810 | { | |
811 | #ifdef DEBUGMODE | |
812 | log("Calling delete_monsters"); | |
813 | #endif | |
814 | ||
815 | delete_monsters(); | |
816 | ||
817 | for (int x = 0; x < LEVELS; x++) | |
818 | for (int y = 0; y < MONSTERS; y++) | |
819 | monsters[x][y] = new Monster(); | |
820 | } | |
821 | ||
822 | void delete_monsters() | |
823 | { | |
824 | for (int x = 0; x < LEVELS; x++) | |
825 | for (int y = 0; y < MONSTERS; y++) | |
826 | if (monsters[x][y]) | |
827 | delete monsters[x][y]; | |
828 | } | |
829 | ||
830 | void delete_masters() | |
831 | { | |
832 | for (int x = 0; x < LEVELS; x++) | |
833 | if (masters[x]) | |
834 | delete masters[x]; | |
835 | } | |
836 | ||
837 | void display_monster(char *u) | |
838 | { | |
839 | if (is_playing(u)) | |
840 | { | |
841 | aClient *user = find(u); | |
842 | Player *ni = user->stats; | |
843 | ||
844 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
845 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
846 | notice(s_GameServ, u, "Here are your commands:"); | |
847 | notice(s_GameServ, u, "/msg %S attack"); | |
848 | notice(s_GameServ, u, "/msg %S run"); | |
849 | notice(s_GameServ, u, "What will you do?"); | |
850 | } | |
851 | } | |
852 | ||
853 | void display_players(char *u) | |
854 | { | |
855 | if (is_playing(u)) | |
856 | { | |
857 | aClient *ni = find(u); | |
858 | ||
859 | aClient *battle = ni->stats->battle; | |
860 | ||
861 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->stats->hp); | |
862 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, | |
863 | battle->stats->hp); | |
864 | notice(s_GameServ, u, "Here are your commands:"); | |
865 | notice(s_GameServ, u, "/msg %S attack"); | |
866 | notice(s_GameServ, u, "/msg %S run"); | |
867 | notice(s_GameServ, u, "What will you do?"); | |
868 | } | |
869 | } | |
870 | void display_players(aClient *user) | |
871 | { | |
872 | char *u = user->getNick(); | |
873 | if (is_playing(user) && player_fight(user)) | |
874 | { | |
875 | aClient *battle = user->stats->battle; | |
876 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
877 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); | |
878 | notice(s_GameServ, u, "Here are your commands:"); | |
879 | notice(s_GameServ, u, "/msg %S attack"); | |
880 | notice(s_GameServ, u, "/msg %S run"); | |
881 | notice(s_GameServ, u, "What will you do?"); | |
882 | } | |
883 | } | |
884 | ||
885 | ||
886 | bool is_playing(char *u) | |
887 | { | |
888 | aClient *user; | |
889 | if (!(user = find(u))) | |
890 | { | |
891 | return false; | |
892 | } | |
893 | else | |
894 | { | |
895 | return user->stats != NULL; | |
896 | } | |
897 | } | |
898 | ||
899 | bool is_playing(aClient *user) | |
900 | { | |
901 | return user->stats != NULL && (stricmp(user->getNick(), "!NULL!") != 0); | |
902 | } | |
903 | ||
904 | bool is_fighting(char *u) | |
905 | { | |
906 | aClient *user; | |
907 | ||
908 | if (!(user = find(u))) | |
909 | { | |
910 | return false; | |
911 | } | |
912 | else if (user->stats) | |
913 | { | |
914 | return user->stats->fight != NULL || user->stats->battle != NULL | |
915 | || user->stats->master != NULL; | |
916 | } | |
917 | else | |
918 | return false; | |
919 | } | |
920 | bool is_fighting(aClient *user) | |
921 | { | |
922 | if (!is_playing(user)) | |
923 | return false; | |
924 | else | |
925 | return (user->stats->fight != NULL || user->stats->battle != NULL || user->stats->master != NULL); | |
926 | } | |
927 | ||
928 | bool player_fight(char *u) | |
929 | { | |
930 | aClient *user; | |
931 | ||
932 | if (!(user = find(u))) | |
933 | return false; | |
934 | else if (user->stats) | |
935 | return user->stats->battle != NULL; | |
936 | else | |
937 | return false; | |
938 | } | |
939 | bool player_fight(aClient *user) | |
940 | { | |
941 | if (!is_fighting(user)) | |
942 | return false; | |
943 | else | |
944 | return user->stats->battle != NULL; | |
945 | } | |
946 | ||
947 | bool master_fight(char *u) | |
948 | { | |
949 | aClient *user; | |
950 | ||
951 | if (!(user = find(u))) | |
952 | return false; | |
953 | else if (user->stats) | |
954 | return user->stats->master != NULL; | |
955 | else | |
956 | return false; | |
957 | } | |
958 | bool master_fight(aClient *user) | |
959 | { | |
960 | if (!is_playing(user)) | |
961 | return false; | |
962 | else | |
963 | return user->stats->master != NULL; | |
964 | } | |
965 | ||
966 | void do_fight(char *u) | |
967 | { | |
968 | aClient *ni, *battle; | |
969 | ||
970 | char *nick = strtok(NULL, " "); | |
971 | ||
972 | if (!nick) | |
973 | { | |
974 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
975 | } | |
976 | else if (!(ni = find(u))) | |
977 | { | |
978 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
979 | return; | |
980 | } | |
981 | else if (!is_playing(ni)) | |
982 | { | |
983 | notice(s_GameServ, u, "You are not playing!"); | |
984 | return; | |
985 | } | |
986 | else if (!(battle = findplayer(nick))) | |
987 | { | |
988 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); | |
989 | return; | |
990 | } | |
991 | /* | |
992 | * Offline fighting not implemented yet. | |
993 | * else if (!(fight = finduser(nick))) | |
994 | * { | |
995 | * ni->stats->battle = battle; | |
996 | * battle->battle = ni; | |
997 | * ni->yourturn = 1; | |
998 | * battle->yourturn = 0; | |
999 | * notice(s_GameServ, u, "You decide to fight %s while they're not online!", | |
1000 | * battle->stats->name); | |
1001 | * display_players(u); | |
1002 | * } | |
1003 | */ | |
1004 | else if (!isAlive(ni->stats)) | |
1005 | { | |
1006 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1007 | return; | |
1008 | } | |
1009 | else if (!isAlive(battle->stats)) | |
1010 | { | |
1011 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
1012 | return; | |
1013 | } | |
1014 | else if (player_fight(battle)) | |
1015 | { | |
1016 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1017 | return; | |
1018 | } | |
1019 | else if (is_fighting(battle)) | |
1020 | { | |
1021 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1022 | return; | |
1023 | } | |
1024 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) | |
1025 | { | |
1026 | // You can't fight someone below you by more than X level(s) | |
1027 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1028 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
1029 | battle->stats->level); | |
1030 | return; | |
1031 | } | |
1032 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1033 | { | |
1034 | // You can't fight someone above you by more than X level(S) | |
1035 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1036 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1037 | "weakling!", ni->stats->name); | |
1038 | return; | |
1039 | } | |
1040 | else if (is_playing(ni) && is_playing(battle) && stricmp(ni->stats->name, battle->stats->name) != 0) | |
1041 | { | |
1042 | // Set your battle pointer to the other player | |
1043 | ni->stats->battle = battle; | |
1044 | ||
1045 | // Set the other player's battle pointer to you | |
1046 | battle->stats->battle = ni; | |
1047 | ||
1048 | // The initiator gets the first move (perhaps this should be 50/50) | |
1049 | setYourTurn(ni->stats); | |
1050 | clearYourTurn(battle->stats); | |
1051 | ||
1052 | // Initiate Battle sequence! | |
1053 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); | |
1054 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
1055 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ | |
1056 | "because they initiated!", ni->stats->name); | |
1057 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); | |
1058 | display_players(u); | |
1059 | } | |
1060 | } | |
1061 | void do_use(char *u) | |
1062 | { | |
1063 | aClient *user; | |
1064 | Pouch *p; | |
1065 | ||
1066 | char *item = strtok(NULL, " "); | |
1067 | ||
1068 | if (!item) | |
1069 | { | |
1070 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1071 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1072 | return; | |
1073 | } | |
1074 | else if (!(user = find(u))) | |
1075 | { | |
1076 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1077 | return; | |
1078 | } | |
1079 | else if (!is_playing(user)) | |
1080 | { | |
1081 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1082 | return; | |
1083 | } | |
1084 | ||
1085 | p = &user->stats->inventory; | |
1086 | ||
1087 | if (stricmp(item, "HEALTH") == 0) | |
1088 | { | |
1089 | if (p->Healing() <= 0) | |
1090 | { | |
1091 | notice(s_GameServ, u, "You are out of Health Potions!"); | |
1092 | return; | |
1093 | } | |
1094 | int oldhealth = user->stats->hp; | |
1095 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); | |
1096 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
1097 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; | |
1098 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth); | |
1099 | p->decHealing(); | |
1100 | } | |
1101 | else if (stricmp(item, "STRENGTH") == 0) | |
1102 | { | |
1103 | if (p->Strength() <= 0) | |
1104 | { | |
1105 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1106 | return; | |
1107 | } | |
1108 | int oldstrength = user->stats->strength; | |
1109 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1110 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
1111 | user->stats->strength += 1 + rand() % 2; // 1 - 2 Strength Added | |
1112 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); | |
1113 | p->decStrength(); | |
1114 | } | |
1115 | else if (stricmp(item, "DEFENSE") == 0) | |
1116 | { | |
1117 | if (p->Defense() <= 0) | |
1118 | { | |
1119 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1120 | return; | |
1121 | } | |
1122 | int olddefense = user->stats->defense; | |
1123 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); | |
1124 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
1125 | user->stats->defense += 1 + rand() % 2; // 1 - 2 Defense Added | |
1126 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); | |
1127 | p->decDefense(); | |
1128 | } | |
1129 | else if (stricmp(item, "HP") == 0) | |
1130 | { | |
1131 | if (p->HP() <= 0) | |
1132 | { | |
1133 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1134 | return; | |
1135 | } | |
1136 | int oldHP = user->stats->maxhp; | |
1137 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
1138 | user->stats->maxhp += 1 + rand() % 5; // 1 - 5 Maxhp | |
1139 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); | |
1140 | p->decHP(); | |
1141 | } | |
1142 | else | |
1143 | { | |
1144 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}"); | |
1145 | return; | |
1146 | } | |
1147 | ||
1148 | end_turn(user); // If they're fighting, end their turn | |
1149 | } | |
1150 | void do_run(char *u) | |
1151 | { | |
1152 | aClient *user; | |
1153 | Player *p, *p2 = NULL; | |
1154 | ||
1155 | if (!(user = find(u))) | |
1156 | { | |
1157 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1158 | return; | |
1159 | } | |
1160 | ||
1161 | else if (!is_playing(user)) | |
1162 | { | |
1163 | notice(s_GameServ, u, "You must be playing to run!"); | |
1164 | return; | |
1165 | } | |
1166 | ||
1167 | p = user->stats; | |
1168 | ||
1169 | if (p->battle) | |
1170 | p2 = p->battle->stats; | |
1171 | ||
1172 | if (!is_fighting(user)) | |
1173 | notice(s_GameServ, u, "You run in place... try fighting next time."); | |
1174 | else if (!player_fight(user) && !master_fight(user)) | |
1175 | { | |
1176 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1177 | delete p->fight; | |
1178 | p->fight = NULL; | |
1179 | } | |
1180 | else if (player_fight(user) && isYourTurn(p)) | |
1181 | { | |
1182 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1183 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1184 | p2->battle = NULL; | |
1185 | } | |
1186 | else if (player_fight(user) && !isYourTurn(p)) | |
1187 | { | |
1188 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1189 | } | |
1190 | else if (master_fight(user)) | |
1191 | { | |
1192 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1193 | } | |
1194 | p->battle = NULL; | |
1195 | } | |
1196 | ||
1197 | void end_turn(aClient *user) | |
1198 | { | |
1199 | char *nick, *u = user->getNick(); | |
1200 | Monster *fight; | |
1201 | aClient *battle; | |
1202 | int mhit; | |
1203 | ||
1204 | nick = new char[strlen(user->getNick()) + 1]; | |
1205 | ||
1206 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1207 | goto endturn; | |
1208 | ||
1209 | if (!player_fight(user) && !master_fight(user)) | |
1210 | fight = user->stats->fight; | |
1211 | else | |
1212 | fight = user->stats->master; | |
1213 | battle = user->stats->battle; | |
1214 | ||
1215 | if (!player_fight(user)) | |
1216 | { | |
1217 | // Opponent's Hit | |
1218 | mhit = (fight->strength / 2) + | |
1219 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1220 | arbonus[user->stats->armor])); | |
1221 | } | |
1222 | else | |
1223 | { | |
1224 | // Opponent's Hit | |
1225 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1226 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1227 | (user->stats->defense + arbonus[user->stats->armor])); | |
1228 | } | |
1229 | if (!player_fight(user)) | |
1230 | { | |
1231 | ||
1232 | if (mhit > 0) | |
1233 | { | |
1234 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1235 | fight->name, fight->weapon, mhit); | |
1236 | } | |
1237 | else if (mhit <= 0) | |
1238 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1239 | ||
1240 | if (mhit >= user->stats->hp) | |
1241 | { | |
1242 | if (!master_fight(user)) | |
1243 | { | |
1244 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1245 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1246 | "of your experience!"); | |
1247 | user->stats->gold = 0; | |
1248 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
1249 | user->stats->fight = NULL; | |
1250 | clearAlive(user->stats); | |
1251 | goto endturn; | |
1252 | } | |
1253 | else | |
1254 | { | |
1255 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1256 | "until tomorrow to try again", user->stats->master->name); | |
1257 | user->stats->fight = NULL; | |
1258 | user->stats->master = NULL; | |
1259 | goto endturn; | |
1260 | } | |
1261 | } | |
1262 | else | |
1263 | { | |
1264 | if (mhit > 0) | |
1265 | user->stats->hp -= mhit; | |
1266 | display_monster(u); | |
1267 | goto endturn; | |
1268 | } | |
1269 | } | |
1270 | else | |
1271 | { | |
1272 | clearYourTurn(user->stats); | |
1273 | setYourTurn(battle->stats); | |
1274 | display_players(battle); | |
1275 | } | |
1276 | endturn: | |
1277 | delete nick; | |
1278 | } | |
1279 | ||
1280 | void do_attack(char *u) | |
1281 | { | |
1282 | int hit, mhit; | |
1283 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1284 | Monster *fight; // The monster they may be fighting | |
1285 | ||
1286 | if (!(ni = find(u))) | |
1287 | { | |
1288 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1289 | return; | |
1290 | } | |
1291 | else if (!is_playing(ni)) | |
1292 | { | |
1293 | notice(s_GameServ, u, "You're not playing!"); | |
1294 | return; | |
1295 | } | |
1296 | else if (!is_fighting(ni)) | |
1297 | { | |
1298 | notice(s_GameServ, u, "You're not in battle!"); | |
1299 | return; | |
1300 | } | |
1301 | else | |
1302 | { | |
1303 | if (!ni->stats->master) // This is not a master fight | |
1304 | fight = ni->stats->fight; // Monster Could be NULL | |
1305 | else // This IS a master fight | |
1306 | fight = ni->stats->master; // Master Could be NULL | |
1307 | ||
1308 | battle = ni->stats->battle; // Player Could be NULL | |
1309 | ||
1310 | // One has to be !NULL based on the previous else if | |
1311 | // We wouldn't be here if they were all NULL | |
1312 | } | |
1313 | ||
1314 | if (!player_fight(ni)) | |
1315 | { | |
1316 | // Player's Hit | |
1317 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1318 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1319 | ||
1320 | // Opponent's Hit | |
1321 | mhit = (fight->strength / 2) + | |
1322 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1323 | arbonus[ni->stats->armor])); | |
1324 | } | |
1325 | else | |
1326 | { | |
1327 | // Opponent's Hit | |
1328 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1329 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1330 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1331 | ||
1332 | // Player's Hit | |
1333 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1334 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1335 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1336 | } | |
1337 | ||
1338 | if (!player_fight(ni)) | |
1339 | { | |
1340 | if (hit > 0) | |
1341 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1342 | else | |
1343 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1344 | ||
1345 | if (hit >= fight->hp) | |
1346 | { | |
1347 | if (master_fight(ni)) | |
1348 | notice(s_GameServ, u, "You have bested %s!", fight->name); | |
1349 | else | |
1350 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1351 | ||
1352 | notice(s_GameServ, u, "%s", fight->death); | |
1353 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1354 | fight->exp, fight->gold); | |
1355 | ||
1356 | // If your new experience (or gold) will be greater than 2 billion, | |
1357 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1358 | // This could be a problem with overflowing out of the sign bit. | |
1359 | // Unsigned long int maybe? Leave it for now. | |
1360 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1361 | ni->stats->exp + fight->exp); | |
1362 | ||
1363 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : | |
1364 | ni->stats->gold + fight->gold); | |
1365 | ||
1366 | ||
1367 | if (master_fight(ni)) | |
1368 | { | |
1369 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1370 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1371 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1372 | ||
1373 | // Increase your level | |
1374 | ni->stats->level++; | |
1375 | ||
1376 | // Increase your maximum hit points | |
1377 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1378 | ||
1379 | // Heal the player by setting hp to their max | |
1380 | ni->stats->hp = ni->stats->maxhp; | |
1381 | ||
1382 | // Add to your strength | |
1383 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1384 | ||
1385 | // Add to your defensive power | |
1386 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1387 | ||
1388 | // Clear the pointer for your master | |
1389 | ni->stats->master = NULL; | |
1390 | } | |
1391 | ||
1392 | // They're dead so remove the pointer | |
1393 | delete ni->stats->fight; | |
1394 | ni->stats->fight = NULL; | |
1395 | ni->stats->master = NULL; | |
1396 | ||
1397 | return; | |
1398 | } | |
1399 | else | |
1400 | { | |
1401 | if (hit > 0) | |
1402 | fight->hp -= hit; | |
1403 | if (mhit > 0) | |
1404 | { | |
1405 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1406 | fight->name, fight->weapon, mhit); | |
1407 | } | |
1408 | else if (mhit <= 0) | |
1409 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1410 | ||
1411 | if (mhit >= ni->stats->hp) | |
1412 | { | |
1413 | if (!master_fight(ni)) | |
1414 | { | |
1415 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1416 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1417 | "of your experience!"); | |
1418 | ni->stats->gold = 0; | |
1419 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
1420 | ni->stats->fight = NULL; | |
1421 | clearAlive(ni->stats); | |
1422 | return; | |
1423 | } | |
1424 | else | |
1425 | { | |
1426 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1427 | "until tomorrow to try again", ni->stats->master->name); | |
1428 | ni->stats->fight = NULL; | |
1429 | ni->stats->master = NULL; | |
1430 | return; | |
1431 | } | |
1432 | } | |
1433 | else | |
1434 | { | |
1435 | if (mhit > 0) | |
1436 | ni->stats->hp -= mhit; | |
1437 | display_monster(u); | |
1438 | return; | |
1439 | } | |
1440 | } | |
1441 | } | |
1442 | else if (player_fight(ni)) | |
1443 | { | |
1444 | /* Offline fighting not available yet | |
1445 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1446 | { | |
1447 | if (hit > 0) | |
1448 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1449 | else | |
1450 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1451 | if (hit >= battle->stats->hp) | |
1452 | { | |
1453 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1454 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1455 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1456 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1457 | { | |
1458 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1459 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1460 | } | |
1461 | * else | |
1462 | { | |
1463 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1464 | ni->stats->exp = 2000000000; | |
1465 | } | |
1466 | ||
1467 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1468 | { | |
1469 | * ni->stats->gold += battle->stats->gold; | |
1470 | battle->stats->gold = 0; | |
1471 | } | |
1472 | else | |
1473 | { | |
1474 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1475 | ni->stats->gold = 2000000000; | |
1476 | } | |
1477 | * ni->stats->battle->stats->alive = 0; | |
1478 | ni->stats->battle->battle = NULL; | |
1479 | ni->stats->battle = NULL; | |
1480 | return; | |
1481 | } | |
1482 | else | |
1483 | { | |
1484 | if (hit > 0) | |
1485 | * battle->stats->hp -= hit; | |
1486 | if (mhit > 0) | |
1487 | { | |
1488 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1489 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1490 | } | |
1491 | else if (mhit <= 0) | |
1492 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1493 | * | |
1494 | if (mhit >= ni->stats->hp) | |
1495 | { | |
1496 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1497 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1498 | { | |
1499 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1500 | battle->stats->gold += ni->stats->gold; | |
1501 | * ni->stats->gold = 0; | |
1502 | } | |
1503 | else | |
1504 | { | |
1505 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1506 | battle->nick); | |
1507 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1508 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1509 | * (long int)ni->stats->gold); | |
1510 | battle->stats->gold = 2000000000; | |
1511 | } | |
1512 | ni->stats->battle->battle = NULL; | |
1513 | ni->stats->battle = NULL; | |
1514 | ni->stats->alive = 0; | |
1515 | return; | |
1516 | } | |
1517 | * else | |
1518 | { | |
1519 | if (mhit > 0) | |
1520 | ni->stats->hp -= mhit; | |
1521 | display_players(u); | |
1522 | return; | |
1523 | } | |
1524 | } | |
1525 | } | |
1526 | * end offline fighting */ | |
1527 | ||
1528 | if (is_playing(battle)) | |
1529 | { | |
1530 | if (!isYourTurn(ni->stats)) | |
1531 | { | |
1532 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
1533 | battle->stats->name); | |
1534 | return; | |
1535 | } | |
1536 | if (hit > 0) | |
1537 | { | |
1538 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); | |
1539 | ||
1540 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
1541 | "\ 2%d\ 2 damage!", ni->stats->name, | |
1542 | weapons[ni->stats->weapon], hit); | |
1543 | clearYourTurn(ni->stats); | |
1544 | setYourTurn(battle->stats); | |
1545 | display_players(battle->getNick()); | |
1546 | } | |
1547 | else | |
1548 | { | |
1549 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); | |
1550 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
1551 | clearYourTurn(ni->stats); | |
1552 | setYourTurn(battle->stats); | |
1553 | display_players(battle->getNick()); | |
1554 | } | |
1555 | if (hit >= battle->stats->hp) | |
1556 | { | |
1557 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); | |
1558 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1559 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1560 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", | |
1561 | ni->stats->name); | |
1562 | battle->stats->hp = 0; | |
1563 | clearAlive(battle->stats); | |
1564 | ||
1565 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1566 | { | |
1567 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1568 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1569 | } | |
1570 | else | |
1571 | { | |
1572 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1573 | ni->stats->exp = 2000000000; | |
1574 | } | |
1575 | ||
1576 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1577 | { | |
1578 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1579 | "all gold on hand!"); | |
1580 | ni->stats->gold += battle->stats->gold; | |
1581 | battle->stats->gold = 0; | |
1582 | } | |
1583 | else | |
1584 | { | |
1585 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1586 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1587 | ||
1588 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
1589 | "gold.", ni->stats->name); | |
1590 | ||
1591 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1592 | "left. All is not lost!", battle->stats->gold); | |
1593 | ||
1594 | ni->stats->gold = 2000000000; | |
1595 | } | |
1596 | battle->stats->battle = NULL; | |
1597 | ni->stats->battle = NULL; | |
1598 | return; | |
1599 | } | |
1600 | else | |
1601 | { | |
1602 | if (hit > 0) | |
1603 | battle->stats->hp -= hit; | |
1604 | clearYourTurn(ni->stats); | |
1605 | setYourTurn(battle->stats); | |
1606 | notice(s_GameServ, u, "Please wait while %s decides what to do!", | |
1607 | battle->stats->name); | |
1608 | ||
1609 | return; | |
1610 | } | |
1611 | } | |
1612 | } | |
1613 | } | |
1614 | ||
1615 | void do_heal(char *u) | |
1616 | { | |
1617 | aClient *ni; | |
1618 | char *amount = strtok(NULL, " "); | |
1619 | int price, num; | |
1620 | ||
1621 | if (!amount) | |
1622 | { | |
1623 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1624 | } | |
1625 | else if (!(ni = find(u))) | |
1626 | { | |
1627 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1628 | return; | |
1629 | } | |
1630 | else if (!is_playing(ni)) | |
1631 | { | |
1632 | notice(s_GameServ, u, "You aren't playing!"); | |
1633 | return; | |
1634 | } | |
1635 | else if (!isAlive(ni->stats)) | |
1636 | { | |
1637 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1638 | return; | |
1639 | } | |
1640 | else if (is_fighting(ni)) | |
1641 | { | |
1642 | notice(s_GameServ, u, "You can't heal in battle!"); | |
1643 | } | |
1644 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1645 | { | |
1646 | notice(s_GameServ, u, "You don't need healing!"); | |
1647 | } | |
1648 | else if (stricmp(amount, "ALL") == 0) | |
1649 | { | |
1650 | price = ni->stats->level * 3; | |
1651 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1652 | { | |
1653 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1654 | (long int)ni->stats->gold/price, price); | |
1655 | ni->stats->hp += ni->stats->gold / price; | |
1656 | ni->stats->gold %= price; | |
1657 | } | |
1658 | else | |
1659 | { | |
1660 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1661 | "per point.", price); | |
1662 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", | |
1663 | (ni->stats->maxhp - ni->stats->hp), | |
1664 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
1665 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
1666 | ni->stats->hp = ni->stats->maxhp; | |
1667 | } | |
1668 | } | |
1669 | else if (isstringnum(amount)) | |
1670 | { | |
1671 | num = stringtoint(amount); | |
1672 | price = ni->stats->level * 3; | |
1673 | if (ni->stats->gold < price * num) | |
1674 | { | |
1675 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
1676 | (long int)ni->stats->gold/price); | |
1677 | } | |
1678 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
1679 | { | |
1680 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
1681 | num, price); | |
1682 | ni->stats->hp += num; | |
1683 | ni->stats->gold -= num * price; | |
1684 | } | |
1685 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
1686 | { | |
1687 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1688 | "per point.", price); | |
1689 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
1690 | (ni->stats->maxhp - ni->stats->hp)); | |
1691 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
1692 | ni->stats->hp = ni->stats->maxhp; | |
1693 | } | |
1694 | } | |
1695 | else if (amount[0] == '-') | |
1696 | notice(s_GameServ, u, "You trying to cheat?"); | |
1697 | else | |
1698 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1699 | } | |
1700 | ||
1701 | int isstringnum(char *num) | |
1702 | { | |
1703 | unsigned int x; | |
1704 | for (x = 0; x < strlen(num); x++) | |
1705 | { | |
1706 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
1707 | return 0; | |
1708 | } | |
1709 | return 1; | |
1710 | } | |
1711 | ||
1712 | long int stringtoint(char *number) | |
1713 | { | |
1714 | long int x, len = strlen(number), sum = 0; | |
1715 | if (len == 1) | |
1716 | return chartoint(number[0]); | |
1717 | sum += chartoint(number[len - 1]); | |
1718 | for (x = len - 2; x >= 0; x--) | |
1719 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); | |
1720 | return sum; | |
1721 | } | |
1722 | ||
1723 | long int pow(int x, int y) | |
1724 | { | |
1725 | long int value = 0; | |
1726 | int count = 0; | |
1727 | value += x; | |
1728 | ||
1729 | if (x != 0 && y != 0) | |
1730 | { | |
1731 | for (count = 1; count <= y - 1; count++) | |
1732 | value *= x; | |
1733 | } | |
1734 | else | |
1735 | return 1; | |
1736 | return value; | |
1737 | } | |
1738 | ||
1739 | long int chartoint(char ch) | |
1740 | { | |
1741 | if (int(ch) >= 48 && int(ch) <= 57) | |
1742 | return int(ch) - 48; | |
1743 | else | |
1744 | return 0; | |
1745 | } | |
1746 | ||
1747 | int save_gs_dbase() | |
1748 | { | |
1749 | ListNode<aClient> *ptr = players.First(); | |
1750 | Player *it; | |
1751 | ofstream outfile; | |
1752 | ||
1753 | outfile.open(playerdata); | |
1754 | ||
1755 | if (!outfile) | |
1756 | { | |
1757 | log("Error opening %s", playerdata); | |
1758 | return 0; | |
1759 | } | |
1760 | ||
1761 | while(ptr) | |
1762 | { | |
1763 | it = ptr->getData()->stats; | |
1764 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' | |
1765 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
1766 | << it->armor << ' ' << it->weapon << ' ' | |
1767 | << it->forest_fights << ' ' << it->player_fights << ' ' | |
1768 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() | |
1769 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; | |
1770 | ptr = ptr->Next(); | |
1771 | } | |
1772 | outfile.close(); | |
1773 | return 1; | |
1774 | } | |
1775 | ||
1776 | int load_gs_dbase() | |
1777 | { | |
1778 | ifstream infile; | |
1779 | aClient *temp; | |
1780 | Player *p; | |
1781 | char *tempname, *buf, *password; | |
1782 | buf = new char[1023]; | |
1783 | ||
1784 | infile.open(playerdata); | |
1785 | ||
1786 | if (infile.fail()) | |
1787 | { | |
1788 | log("Error opening %s", playerdata); | |
1789 | return 0; | |
1790 | } | |
1791 | ||
1792 | while (infile.getline(buf, 1024, '\n')) | |
1793 | { | |
1794 | temp = new aClient; | |
1795 | tempname = strtok(buf, " "); | |
1796 | temp->stats = new Player(tempname); | |
1797 | p = temp->stats; | |
1798 | ||
1799 | p->level = stringtoint(strtok(NULL, " ")); | |
1800 | p->exp = stringtoint(strtok(NULL, " ")); | |
1801 | p->gold = stringtoint(strtok(NULL, " ")); | |
1802 | p->bank = stringtoint(strtok(NULL, " ")); | |
1803 | p->hp = stringtoint(strtok(NULL, " ")); | |
1804 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
1805 | p->strength = stringtoint(strtok(NULL, " ")); | |
1806 | p->defense = stringtoint(strtok(NULL, " ")); | |
1807 | p->armor = stringtoint(strtok(NULL, " ")); | |
1808 | p->weapon = stringtoint(strtok(NULL, " ")); | |
1809 | p->forest_fights = stringtoint(strtok(NULL, " ")); | |
1810 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1811 | p->setFlags(stringtoint(strtok(NULL, " "))); | |
1812 | ||
1813 | password = strtok(NULL, " "); | |
1814 | strcpy(p->password, password); | |
1815 | temp->setNick("!NULL!"); | |
1816 | #ifdef P10 | |
1817 | temp->setRealNick("!NULL!"); | |
1818 | #endif | |
1819 | ||
1820 | p->inventory.reset(); // Set inventory to all 0s | |
1821 | // Old player databases didn't have these three extra values | |
1822 | // If they come up null, leave them to 0 as the default. | |
1823 | // On the next gameserv database save, it will save the values. | |
1824 | tempname = strtok(NULL, " "); | |
1825 | if (tempname) | |
1826 | p->inventory.setHealing(stringtoint(tempname)); | |
1827 | ||
1828 | tempname = strtok(NULL, " "); | |
1829 | if (tempname) | |
1830 | p->inventory.setStrength(stringtoint(tempname)); | |
1831 | ||
1832 | tempname = strtok(NULL, " "); | |
1833 | if (tempname) | |
1834 | p->inventory.setDefense(stringtoint(tempname)); | |
1835 | ||
1836 | tempname = strtok(NULL, " "); | |
1837 | if (tempname) | |
1838 | p->inventory.setHP(stringtoint(tempname)); | |
1839 | temp->stats->user = NULL; | |
1840 | players.insertAtBack(temp); | |
1841 | delete temp; | |
1842 | } | |
1843 | delete [] buf; | |
1844 | infile.close(); | |
1845 | return 1; | |
1846 | } | |
1847 | ||
1848 | bool passcmp(char *encrypted, char *plaintext) | |
1849 | { | |
1850 | char salt[3]; | |
1851 | char *plaintext2, *plainToencrypt; | |
1852 | bool same = false; | |
1853 | ||
1854 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
1855 | strcpy(plaintext2, plaintext); | |
1856 | ||
1857 | salt[0] = encrypted[0]; | |
1858 | salt[1] = encrypted[1]; | |
1859 | salt[3] = '\0'; | |
1860 | ||
1861 | plainToencrypt = crypt(plaintext2, salt); | |
1862 | ||
1863 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
1864 | ||
1865 | delete []plaintext2; | |
1866 | ||
1867 | return same; | |
1868 | } | |
1869 | ||
1870 | bool check_password(char *name, char *plaintext) | |
1871 | { | |
1872 | aClient *client; | |
1873 | ||
1874 | if (!(client = findplayer(name))) | |
1875 | return false; | |
1876 | else | |
1877 | { | |
1878 | return passcmp(client->stats->password, plaintext); | |
1879 | } | |
1880 | } | |
1881 | ||
1882 | void do_store(char *u) | |
1883 | { | |
1884 | char *cmd = strtok(NULL, " "); | |
1885 | char *item = strtok(NULL, " "); | |
1886 | char *num = strtok(NULL, " "); | |
1887 | char *space; | |
1888 | int wep; | |
1889 | aClient *user; | |
1890 | Player *p; | |
1891 | ||
1892 | if (!cmd || !item) | |
1893 | { | |
1894 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
1895 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
1896 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
1897 | } | |
1898 | else if (!(user = find(u)) || !is_playing(user)) | |
1899 | notice(s_GameServ, u, "You must be playing to use the store!"); | |
1900 | else if (!isAlive(user->stats)) | |
1901 | { | |
1902 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
1903 | return; | |
1904 | } | |
1905 | else if (stricmp(cmd, "LIST") == 0) | |
1906 | { | |
1907 | if (stricmp(item, "WEAPONS") == 0) | |
1908 | { | |
1909 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
1910 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
1911 | for (int x = 1; x < WNA; x++) | |
1912 | { | |
1913 | space = spaces(strlen(weapons[x]), "."); | |
1914 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
1915 | free(space); | |
1916 | } | |
1917 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
1918 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
1919 | ||
1920 | } | |
1921 | else if (stricmp(item, "ARMOR") == 0) | |
1922 | { | |
1923 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
1924 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
1925 | for (int x = 1; x < WNA; x++) | |
1926 | { | |
1927 | space = spaces(strlen(armors[x]), "."); | |
1928 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
1929 | free(space); | |
1930 | } | |
1931 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
1932 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
1933 | ||
1934 | ||
1935 | } | |
1936 | } else if (stricmp(cmd, "BUY") == 0) { | |
1937 | if (!num) | |
1938 | { | |
1939 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
1940 | return; | |
1941 | } | |
1942 | else if (!isstringnum(num)) | |
1943 | { | |
1944 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
1945 | return; | |
1946 | } | |
1947 | if (stricmp(item, "WEAPON") == 0) | |
1948 | { | |
1949 | wep = stringtoint(num); | |
1950 | if (wep >= WNA || wep < 1) | |
1951 | { | |
1952 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
1953 | return; | |
1954 | } | |
1955 | ||
1956 | p = user->stats; | |
1957 | ||
1958 | if (p->weapon != 0) | |
1959 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
1960 | else if (p->gold < prices[wep - 1]) | |
1961 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
1962 | else | |
1963 | { | |
1964 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
1965 | p->weapon = wep; | |
1966 | p->gold -= prices[wep - 1]; | |
1967 | } | |
1968 | } | |
1969 | else if (stricmp(item, "ARMOR") == 0) | |
1970 | { | |
1971 | wep = stringtoint(num); | |
1972 | if (wep >= WNA || wep < 1) | |
1973 | { | |
1974 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
1975 | return; | |
1976 | } | |
1977 | ||
1978 | p = user->stats; | |
1979 | ||
1980 | if (p->armor != 0) | |
1981 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
1982 | else if (p->gold < prices[wep - 1]) | |
1983 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
1984 | else | |
1985 | { | |
1986 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
1987 | p->armor = wep; | |
1988 | p->gold -= prices[wep - 1]; | |
1989 | } | |
1990 | } | |
1991 | } | |
1992 | else if (stricmp(cmd, "SELL" ) == 0) | |
1993 | { | |
1994 | p = user->stats; | |
1995 | ||
1996 | if (stricmp(item, "WEAPON") == 0) | |
1997 | { | |
1998 | if (p->weapon == 0) | |
1999 | { | |
2000 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2001 | return; | |
2002 | } | |
2003 | else if (p->gold == 2000000000) | |
2004 | { | |
2005 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2006 | p->weapon = 0; | |
2007 | } | |
2008 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2009 | { | |
2010 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2011 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2012 | p->gold = 2000000000; | |
2013 | p->weapon = 0; | |
2014 | } | |
2015 | else | |
2016 | { | |
2017 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2018 | p->gold += (prices[p->weapon - 1] / 2); | |
2019 | p->weapon = 0; | |
2020 | } | |
2021 | } | |
2022 | else if (stricmp(item, "ARMOR") == 0) | |
2023 | { | |
2024 | p = user->stats; | |
2025 | ||
2026 | if (p->armor == 0) | |
2027 | { | |
2028 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2029 | return; | |
2030 | } | |
2031 | if (p->gold == 2000000000) | |
2032 | { | |
2033 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2034 | p->armor = 0; | |
2035 | } | |
2036 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2037 | { | |
2038 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2039 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2040 | p->gold = 2000000000; | |
2041 | p->armor = 0; | |
2042 | } | |
2043 | else | |
2044 | { | |
2045 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2046 | (prices[p->armor - 1] / 2)); | |
2047 | ||
2048 | p->gold += (prices[p->armor - 1] / 2); | |
2049 | p->armor = 0; | |
2050 | } | |
2051 | } | |
2052 | else | |
2053 | { | |
2054 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2055 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2056 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2057 | } | |
2058 | } | |
2059 | } | |
2060 | void do_inventory(char *u) | |
2061 | { | |
2062 | aClient *user; | |
2063 | ||
2064 | if (!(user = find(u))) | |
2065 | { | |
2066 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2067 | return; | |
2068 | } | |
2069 | else if (!is_playing(user)) | |
2070 | { | |
2071 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2072 | return; | |
2073 | } | |
2074 | showinventory(user, user); | |
2075 | } | |
2076 | void showinventory(aClient *from, aClient *to) | |
2077 | { | |
2078 | char *nick = to->getNick(); | |
2079 | ||
2080 | if (!to) | |
2081 | to = from; | |
2082 | if (is_playing(from)) | |
2083 | { | |
2084 | Pouch *p = &from->stats->inventory; | |
2085 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); | |
2086 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); | |
2087 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2088 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
2089 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); | |
2090 | } | |
2091 | } | |
2092 | void do_tavern(char *u) | |
2093 | { | |
2094 | char *cmd = strtok(NULL, " "); | |
2095 | long int price; | |
2096 | ||
2097 | aClient *user; | |
2098 | Player *p; | |
2099 | if (!(user = find(u))) | |
2100 | { | |
2101 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2102 | return; | |
2103 | } | |
2104 | else if (!is_playing(user)) | |
2105 | { | |
2106 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2107 | return; | |
2108 | } | |
2109 | else if (is_fighting(user)) | |
2110 | { | |
2111 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2112 | return; | |
2113 | } | |
2114 | p = user->stats; | |
2115 | if (!cmd) | |
2116 | { | |
2117 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2118 | notice(s_GameServ, u, "Your commands:"); | |
2119 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2120 | notice(s_GameServ, u, "What'll it be?"); | |
2121 | } | |
2122 | else if (stricmp(cmd, "LIST") == 0) | |
2123 | { | |
2124 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
2125 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); | |
2126 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); | |
2127 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); | |
2128 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); | |
2129 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2130 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
2131 | notice(s_GameServ, u, "By something will ya!"); | |
2132 | } | |
2133 | else if (stricmp(cmd, "BUY") == 0) | |
2134 | { | |
2135 | char *chnum = strtok(NULL, " "); | |
2136 | int num = stringtoint(chnum); | |
2137 | ||
2138 | if (!chnum) | |
2139 | { | |
2140 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2141 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2142 | return; | |
2143 | } | |
2144 | if (num < 1 || num > 4) | |
2145 | { | |
2146 | notice(s_GameServ, u, "Invalid Choice!"); | |
2147 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
2148 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); | |
2149 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); | |
2150 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); | |
2151 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); | |
2152 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); | |
2153 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
2154 | return; | |
2155 | } | |
2156 | switch(num) | |
2157 | { | |
2158 | case 1: | |
2159 | price = (1000 * p->level) + (p->exp / 10); | |
2160 | if (p->gold >= price) | |
2161 | { | |
2162 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2163 | p->inventory.incHealing(); | |
2164 | p->gold -= price; | |
2165 | } | |
2166 | else | |
2167 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2168 | break; | |
2169 | case 2: | |
2170 | price = (2050 * p->level) + (p->exp / 10); | |
2171 | if (p->gold >= price) | |
2172 | { | |
2173 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2174 | p->inventory.incStrength(); | |
2175 | p->gold -= price; | |
2176 | } | |
2177 | else | |
2178 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2179 | break; | |
2180 | case 3: | |
2181 | price = (2000 * p->level) + (p->exp / 10); | |
2182 | if (p->gold >= price) | |
2183 | { | |
2184 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2185 | p->inventory.incDefense(); | |
2186 | p->gold -= price; | |
2187 | } | |
2188 | else | |
2189 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2190 | break; | |
2191 | case 4: | |
2192 | price = (2300 * p->level) + (p->exp / 10); | |
2193 | if (p->gold >= price) | |
2194 | { | |
2195 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2196 | p->inventory.incHP(); | |
2197 | p->gold -= price; | |
2198 | } | |
2199 | else | |
2200 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2201 | break; | |
2202 | default: | |
2203 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2204 | break; | |
2205 | } | |
2206 | } | |
2207 | else | |
2208 | { | |
2209 | notice(s_GameServ, u, "Improper Syntax."); | |
2210 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2211 | } | |
2212 | } | |
2213 | ||
2214 | void do_bank(char *u) | |
2215 | { | |
2216 | char *cmd = strtok(NULL, " "); | |
2217 | char *amount = strtok(NULL, " "); | |
2218 | char *nick = strtok(NULL, " "); | |
2219 | ||
2220 | aClient *user; | |
2221 | Player *p; | |
2222 | ||
2223 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) | |
2224 | { | |
2225 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
2226 | notice (s_GameServ, u, "BANK BALANCE"); | |
2227 | return; | |
2228 | } | |
2229 | ||
2230 | user = find(u); | |
2231 | if (!is_playing(user)) | |
2232 | { | |
2233 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2234 | return; | |
2235 | } | |
2236 | else if (stricmp(cmd, "BALANCE") == 0) | |
2237 | { | |
2238 | showBankBalance(u); | |
2239 | return; | |
2240 | } | |
2241 | else if (!isAlive(user->stats)) | |
2242 | { | |
2243 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2244 | return; | |
2245 | } | |
2246 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) | |
2247 | { | |
2248 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2249 | return; | |
2250 | } | |
2251 | ||
2252 | p = user->stats; | |
2253 | ||
2254 | if (stricmp(cmd, "DEPOSIT") == 0) | |
2255 | { | |
2256 | if (p->bank == 2000000000) | |
2257 | { | |
2258 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2259 | return; | |
2260 | } | |
2261 | else if (stricmp(amount, "ALL") == 0) | |
2262 | { | |
2263 | if (2000000000 - p->bank < p->gold) | |
2264 | { | |
2265 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2266 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2267 | p->gold -= (2000000000 - p->bank); | |
2268 | p->bank = 2000000000; | |
2269 | showBankBalance(u); | |
2270 | } | |
2271 | else | |
2272 | { | |
2273 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2274 | p->bank += p->gold; | |
2275 | p->gold = 0; | |
2276 | showBankBalance(u); | |
2277 | } | |
2278 | } | |
2279 | else if (stringtoint(amount) > p->gold) | |
2280 | { | |
2281 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
2282 | showBankBalance(u); | |
2283 | return; | |
2284 | } | |
2285 | else | |
2286 | { | |
2287 | if (2000000000 - p->bank < stringtoint(amount)) | |
2288 | { | |
2289 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2290 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2291 | p->gold -= (2000000000 - p->bank); | |
2292 | p->bank = 2000000000; | |
2293 | showBankBalance(u); | |
2294 | } | |
2295 | else | |
2296 | { | |
2297 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2298 | p->bank += stringtoint(amount); | |
2299 | p->gold -= stringtoint(amount); | |
2300 | showBankBalance(u); | |
2301 | } | |
2302 | } | |
2303 | } | |
2304 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2305 | { | |
2306 | if (p->gold == 2000000000) | |
2307 | { | |
2308 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
2309 | showBankBalance(u); | |
2310 | return; | |
2311 | } | |
2312 | else if (stricmp(amount, "ALL") == 0) | |
2313 | { | |
2314 | if (2000000000 - p->gold < p->bank) | |
2315 | { | |
2316 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2317 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2318 | p->bank -= (2000000000 - p->gold); | |
2319 | p->gold = 2000000000; | |
2320 | showBankBalance(u); | |
2321 | } | |
2322 | else | |
2323 | { | |
2324 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2325 | p->gold += p->bank; | |
2326 | p->bank = 0; | |
2327 | showBankBalance(u); | |
2328 | } | |
2329 | } | |
2330 | else if (stringtoint(amount) > p->bank) | |
2331 | { | |
2332 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
2333 | showBankBalance(u); | |
2334 | return; | |
2335 | } | |
2336 | else | |
2337 | { | |
2338 | if (2000000000 - p->gold < stringtoint(amount)) | |
2339 | { | |
2340 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2341 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2342 | (2000000000 - p->gold)); | |
2343 | p->bank -= (2000000000 - p->gold); | |
2344 | p->gold = 2000000000; | |
2345 | showBankBalance(u); | |
2346 | } | |
2347 | else | |
2348 | { | |
2349 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2350 | p->gold += stringtoint(amount); | |
2351 | p->bank -= stringtoint(amount); | |
2352 | showBankBalance(u); | |
2353 | } | |
2354 | } | |
2355 | } | |
2356 | ||
2357 | } | |
2358 | ||
2359 | void do_master(char *u) | |
2360 | { | |
2361 | aClient *user; | |
2362 | user = find(u); | |
2363 | ||
2364 | if (!user) | |
2365 | { | |
2366 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2367 | return; | |
2368 | } | |
2369 | else if (is_fighting(user)) | |
2370 | { | |
2371 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2372 | return; | |
2373 | } | |
2374 | else if (!isAlive(user->stats)) | |
2375 | { | |
2376 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2377 | return; | |
2378 | } | |
2379 | else if (!is_playing(user)) | |
2380 | { | |
2381 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2382 | return; | |
2383 | } | |
2384 | ||
2385 | char *cmd = strtok(NULL, " "); | |
2386 | Player *p = user->stats; | |
2387 | long int need = 0; | |
2388 | ||
2389 | if (seenMaster(p)) | |
2390 | { | |
2391 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2392 | return; | |
2393 | } | |
2394 | ||
2395 | if (cmd != NULL) | |
2396 | { | |
2397 | switch(p->level) | |
2398 | { | |
2399 | case 1: | |
2400 | need = 100; | |
2401 | break; | |
2402 | case 2: | |
2403 | need = 400; | |
2404 | break; | |
2405 | case 3: | |
2406 | need = 1000; | |
2407 | break; | |
2408 | case 4: | |
2409 | need = 4000; | |
2410 | break; | |
2411 | case 5: | |
2412 | need = 10000; | |
2413 | break; | |
2414 | case 6: | |
2415 | need = 40000; | |
2416 | break; | |
2417 | case 7: | |
2418 | need = 100000; | |
2419 | break; | |
2420 | case 8: | |
2421 | need = 400000; | |
2422 | break; | |
2423 | case 9: | |
2424 | need = 1000000; | |
2425 | break; | |
2426 | case 10: | |
2427 | need = 4000000; | |
2428 | break; | |
2429 | case 11: | |
2430 | need = 10000000; | |
2431 | break; | |
2432 | case 12: | |
2433 | need = p->exp + 1; | |
2434 | notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!"); | |
2435 | break; | |
2436 | default: | |
2437 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2438 | break; | |
2439 | } | |
2440 | } | |
2441 | else | |
2442 | { | |
2443 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2444 | return; | |
2445 | } | |
2446 | ||
2447 | if (stricmp(cmd, "FIGHT") == 0) | |
2448 | { | |
2449 | if (p->exp >= need) | |
2450 | { | |
2451 | setMaster(p); | |
2452 | see_master(u); | |
2453 | } | |
2454 | else | |
2455 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
2456 | return; | |
2457 | } | |
2458 | else if (stricmp(cmd, "QUESTION") == 0) | |
2459 | { | |
2460 | if (p->exp >= need) | |
2461 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2462 | else | |
2463 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2464 | ||
2465 | return; | |
2466 | } | |
2467 | else | |
2468 | { | |
2469 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2470 | } | |
2471 | } | |
2472 | ||
2473 | void see_master(char *u) | |
2474 | { | |
2475 | aClient *user; | |
2476 | ||
2477 | if (!(user = find(u))) | |
2478 | { | |
2479 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2480 | return; | |
2481 | } | |
2482 | ||
2483 | if (!is_fighting(user) && is_playing(user)) | |
2484 | { | |
2485 | Player *p = user->stats; | |
2486 | p->master = new Monster(masters[p->level - 1]); | |
2487 | p->fight = p->master; | |
2488 | display_monster(u); // Since master is the same structure, use this function | |
2489 | } | |
2490 | } | |
2491 | ||
2492 | void showBankBalance(const char *u) | |
2493 | { | |
2494 | aClient *user; | |
2495 | Player *p; | |
2496 | ||
2497 | if (!(user = find(u))) | |
2498 | return; | |
2499 | ||
2500 | p = user->stats; | |
2501 | ||
2502 | if (!p) | |
2503 | return; | |
2504 | ||
2505 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
2506 | ||
2507 | } | |
2508 | ||
2509 | void refreshall() | |
2510 | { | |
2511 | ListNode <aClient> *it; | |
2512 | Player *p; | |
2513 | ||
2514 | it = players.First(); | |
2515 | ||
2516 | while (it) | |
2517 | { | |
2518 | p = it->getData()->stats; | |
2519 | refresh(p); | |
2520 | it = it->Next(); | |
2521 | } | |
2522 | } | |
2523 | ||
2524 | void refresh(Player *p) | |
2525 | { | |
2526 | if (!p) | |
2527 | return; | |
2528 | ||
2529 | if (p->hp < p->maxhp) | |
2530 | p->hp = p->maxhp; | |
2531 | p->forest_fights = forestfights; | |
2532 | p->player_fights = 3; | |
2533 | setAlive(p); | |
2534 | clearMaster(p); | |
2535 | } | |
2536 | ||
2537 | void do_refresh(char *u) | |
2538 | { | |
2539 | char *nick = strtok(NULL, " "); | |
2540 | aClient *user; | |
2541 | ||
2542 | if (!(user = find(u))) | |
2543 | { | |
2544 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
2545 | log("Error: aClient not found: %s", u); | |
2546 | return; | |
2547 | } | |
2548 | else if (!isAdmin(user)) | |
2549 | { | |
2550 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
2551 | return; | |
2552 | } | |
2553 | if (!nick) | |
2554 | { | |
2555 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); | |
2556 | return; | |
2557 | } | |
2558 | else if (stricmp(nick, "ALL") == 0) | |
2559 | { | |
2560 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
2561 | refreshall(); | |
2562 | } | |
2563 | else if ((user = findbyrealnick(nick))) | |
2564 | { | |
2565 | if (is_playing(user)) | |
2566 | { | |
2567 | #ifdef P10 | |
2568 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
2569 | #else | |
2570 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); | |
2571 | #endif | |
2572 | refresh(user->stats); | |
2573 | } | |
2574 | else | |
2575 | { | |
2576 | #ifdef P10 | |
2577 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
2578 | #else | |
2579 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); | |
2580 | #endif | |
2581 | } | |
2582 | } | |
2583 | else | |
2584 | { | |
2585 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
2586 | return; | |
2587 | } | |
2588 | } | |
2589 | ||
2590 | ||
2591 | void resetall() | |
2592 | { | |
2593 | ListNode <aClient> *it; | |
2594 | Player *p; | |
2595 | ||
2596 | it = players.First(); | |
2597 | ||
2598 | while (it) | |
2599 | { | |
2600 | p = it->getData()->stats; | |
2601 | reset(p); | |
2602 | it = it->Next(); | |
2603 | } | |
2604 | } | |
2605 | ||
2606 | void reset(Player *p) | |
2607 | { | |
2608 | if (!p) | |
2609 | return; | |
2610 | ||
2611 | p->reset(); | |
2612 | } | |
2613 | ||
2614 | void do_reset(char *u) | |
2615 | { | |
2616 | char *nick = strtok(NULL, " "); | |
2617 | aClient *user; | |
2618 | ||
2619 | if (!(user = find(u))) | |
2620 | { | |
2621 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
2622 | log("Error: aClient not found: %s", u); | |
2623 | return; | |
2624 | } | |
2625 | else if (!isAdmin(user)) | |
2626 | { | |
2627 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
2628 | return; | |
2629 | } | |
2630 | if (!nick) | |
2631 | { | |
2632 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
2633 | return; | |
2634 | } | |
2635 | else if (stricmp(nick, "ALL") == 0) | |
2636 | { | |
2637 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
2638 | resetall(); | |
2639 | } | |
2640 | else if ((user = findbyrealnick(nick))) | |
2641 | { | |
2642 | if (is_playing(user)) | |
2643 | { | |
2644 | #ifdef P10 | |
2645 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
2646 | #else | |
2647 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); | |
2648 | #endif | |
2649 | reset(user->stats); | |
2650 | } | |
2651 | else | |
2652 | { | |
2653 | #ifdef P10 | |
2654 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
2655 | #else | |
2656 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); | |
2657 | #endif | |
2658 | } | |
2659 | } | |
2660 | else | |
2661 | { | |
2662 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
2663 | return; | |
2664 | } | |
2665 | } | |
2666 | ||
2667 | void do_help(char *u) | |
2668 | { | |
2669 | char *cmd = strtok(NULL, " "); | |
2670 | ||
2671 | display_help(u, cmd); | |
2672 | } | |
2673 | ||
2674 | void display_help(char *u, char *file) | |
2675 | { | |
2676 | ifstream infile; | |
2677 | char *buf; | |
2678 | ||
2679 | if (!file) | |
2680 | { | |
2681 | infile.open("helpfiles/help"); | |
2682 | if (infile.fail()) | |
2683 | { | |
2684 | log("Error opening helpfiles/help"); | |
2685 | notice(s_GameServ, u, "Error opening helpfiles/help"); | |
2686 | return; | |
2687 | } | |
2688 | buf = new char[1024]; | |
2689 | while(infile.getline(buf, 1024)) | |
2690 | { | |
2691 | // Written this way, it will process %S in the helpfiles | |
2692 | // Instead of notice(s_GameServ, u, "%s", buf); | |
2693 | notice(s_GameServ, u, buf); | |
2694 | } | |
2695 | ||
2696 | // Minor recursion | |
2697 | aClient *user = find(u); | |
2698 | if (user && isAdmin(user)) | |
2699 | display_help(u, "admin_commands"); | |
2700 | } | |
2701 | else | |
2702 | { | |
2703 | char *filename; | |
2704 | filename = new char[strlen(file) + 11]; | |
2705 | strcpy(filename, "helpfiles/"); | |
2706 | strcat(filename, file); | |
2707 | ||
2708 | for (unsigned int x = 10; x < strlen(filename); x++) | |
2709 | filename[x] = tolower(filename[x]); | |
2710 | ||
2711 | infile.open(filename); | |
2712 | delete [] filename; | |
2713 | if (infile.fail()) | |
2714 | { | |
2715 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
2716 | return; | |
2717 | } | |
2718 | buf = new char[1024]; | |
2719 | while(infile.getline(buf, 1024)) | |
2720 | { | |
2721 | // Written this way, it will process %S in the helpfiles | |
2722 | // Instead of notice(s_GameServ, u, "%s", buf); | |
2723 | notice(s_GameServ, u, buf); | |
2724 | } | |
2725 | } | |
2726 | infile.close(); | |
2727 | delete [] buf; | |
2728 | } | |
2729 | ||
2730 | void do_admin(char *u) | |
2731 | { | |
2732 | aClient *user; | |
2733 | char *pass = strtok(NULL, " "); | |
2734 | ||
2735 | if (!(user = find(u))) | |
2736 | { | |
2737 | log("Error: aClient not found: %s", u); | |
2738 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); | |
2739 | return; | |
2740 | } | |
2741 | if (!pass) | |
2742 | { | |
2743 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
2744 | return; | |
2745 | } | |
2746 | ||
2747 | if (isAdmin(user)) | |
2748 | { | |
2749 | notice(s_GameServ, u, "You already have administrator privledges."); | |
2750 | return; | |
2751 | } | |
2752 | else if (strcmp(pass, adminpass) == 0) | |
2753 | { | |
2754 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
2755 | setAdmin(user); | |
2756 | #ifdef P10 | |
2757 | log("%s became an administrator.", user->getRealNick()); | |
2758 | #else | |
2759 | log("%s became an administrator.", user->getNick()); | |
2760 | #endif | |
2761 | } | |
2762 | else | |
2763 | { | |
2764 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
2765 | return; | |
2766 | } | |
2767 | } | |
2768 | ||
2769 | bool load_monsters() | |
2770 | { | |
2771 | ifstream infile; | |
2772 | infile.open("monsters.dat"); | |
2773 | ||
2774 | char *buf; | |
2775 | ||
2776 | if (infile.fail()) | |
2777 | { | |
2778 | log("Error opening monsters.dat"); | |
2779 | return false; | |
2780 | } | |
2781 | init_monsters(); | |
2782 | buf = new char[2048]; | |
2783 | ||
2784 | #ifdef DEBUGMODE | |
2785 | log("Loading monsters from monsters.dat"); | |
2786 | #endif | |
2787 | ||
2788 | for (int l = 0; l < REALLEVELS; l++) | |
2789 | { | |
2790 | for (int m = 0; m < MONSTERS;) | |
2791 | { | |
2792 | infile.getline(buf, 2048); | |
2793 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
2794 | continue; | |
2795 | else | |
2796 | { | |
2797 | strcpy(monsters[l][m]->name, strtok(buf, "~")); | |
2798 | strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); | |
2799 | monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); | |
2800 | monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); | |
2801 | monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); | |
2802 | monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); | |
2803 | monsters[l][m]->hp = monsters[l][m]->maxhp; | |
2804 | strcpy(monsters[l][m]->death, strtok(NULL, "")); | |
2805 | m++; | |
2806 | } | |
2807 | } | |
2808 | } | |
2809 | delete [] buf; | |
2810 | return true; | |
2811 | } |