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P10 is now functional. The game is playable, but it does not display text nicknames...
[irc/gameservirc.git] / gameserv / extern.h
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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
9d3b1d42 7#define REALLEVELS 8 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
9
85ce9d3e 10#include <stdarg.h>
11#include "player.h"
12#include "list.h"
44ea29f7 13#include "config.h"
e1c41a84 14#include "options.h"
44ea29f7 15
16#if TIME_WITH_SYS_TIME
17# include <sys/time.h>
18# include <time.h>
19#else
20# if HAVE_SYS_TIME_H
21# include <sys/time.h>
22# else
23# include <time.h>
24# endif
25#endif
26
27
28// The timestamp from load time to be compared against the current midnight time.
29E long timestamp;
30E void save_timestamp();
31E void load_timestamp();
32E long int midnight(long int offset = 8);
85ce9d3e 33
34// The socket
35E int sock;
36
9d057db5 37
85ce9d3e 38// Random configuration stuff
39E void load_config_file(char *config = "gameserv.conf");
40E void unload_config_file();
41E char *s_GameServ;
42E char *c_Forest;
43E char *c_ForestTopic;
44E char *gshost;
45E char *gsident;
e1c41a84 46
47#if defined(P10)
48E char *gsnum;
49#endif
50
85ce9d3e 51E char *servername;
52E char *remoteserver;
53E char *remoteport;
54E char *remotepass;
55E char *playerdata;
c62d75be 56E char *logfile;
4dde2ed9 57E char *monsterdata;
45a84400 58E char *adminpass;
173302fe 59E char *VERSION;
60E char *PACKAGE;
bf2cabcd 61E char *welcomemsg;
62
922daad7 63E int welcomedelay;
64E int updateperiod;
20d5d721 65E int forestfights;
85ce9d3e 66
67E List<aClient> clients;
68E List<aClient> players;
69
70/** List search functions **/
71E aClient *find(char *nick);
72E aClient *find(const char *nick);
73E aClient *findbynick(char *nick);
74E aClient *findbynick(const char *nick);
0a1518fa 75E aClient *findplayer(const char *name);
ee38284f 76E aClient *findIRCplayer(const char *nick);
85ce9d3e 77
78/** Sock writing functions **/
79E void notice(const char *source, const char *dest, const char *fmt, ...);
80E void raw(const char *fmt, ...);
81
82/** gameserv.cpp **/
83E void gameserv(char *source, char *buf);
ab4f4ec0 84E Monster *monsters[LEVELS][MONSTERS];
85ce9d3e 85
86/** forest.cpp **/
87E void forest(char *source, char *buf);
88
89/** functions.cpp **/
90
85ce9d3e 91E bool is_playing(char *u);
1af35752 92E bool is_playing(aClient *user);
93
85ce9d3e 94E bool is_fighting(char *u);
1af35752 95E bool is_fighting(aClient *user);
96
85ce9d3e 97E bool player_fight(char *u);
1af35752 98E bool player_fight(aClient *user);
99
85ce9d3e 100E bool master_fight(char *u);
1af35752 101E bool master_fight(aClient *user);
102
653c4f62 103#ifndef HAVE_STRTOK
85ce9d3e 104E char *strtok(char *str, const char *delim);
653c4f62 105#endif
106
85ce9d3e 107E char *spaces(int len, char *seperator);
85ce9d3e 108E void display_monster(char *u);
109E void display_players(char *u);
110E int stricmp(const char *s1, const char *s2);
111E int strnicmp(const char *s1, const char *s2, size_t len);
112E long int chartoint(char ch);
113E int isstringnum(char *num);
114E long int pow (int x, int y);
115E long int stringtoint(char *number);
116E void init_masters();
117E void init_monsters();
4dde2ed9 118E bool load_monsters();
c8ada07e 119E void delete_monsters();
120E void delete_masters();
121E Monster *getNewMonster(Monster *m);
122E void deleteMonster(Monster *m);
44ea29f7 123E void refresh(Player *p);
85ce9d3e 124E void refreshall();
ee38284f 125E void reset(Player *p);
126E void resetall();
85ce9d3e 127
9cda831c 128E void do_attack(char *u);
129E void do_bank(char *u);
130E void do_fight(char *u);
131E void do_forest(char *u);
132E void do_heal(char *u);
85ce9d3e 133E void do_identify(char *u);
9cda831c 134E void do_invenory(char *u);
135E void do_list(char *u);
85ce9d3e 136E void do_play(char *u);
137E void do_quitg(char *u);
9cda831c 138E void do_refresh(char *u);
139E void do_register(char *u);
85ce9d3e 140E void do_reset(char *u);
85ce9d3e 141E void do_run(char *u);
85ce9d3e 142E void do_stats(char *u);
9cda831c 143E void do_store(char *u);
144E void do_tavern(char *u);
83cf716f 145E void do_use(char *u);
85ce9d3e 146E void see_mystic(char *u);
85ce9d3e 147
9cda831c 148E void showstats(const char *u, const char *nick);
149E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 150/* Database saving stuff */
151
152E int save_gs_dbase();
153E int load_gs_dbase();
154
c62d75be 155// Log File Stuff
156E void log(const char *fmt, ...);
157
85ce9d3e 158#endif