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Commit | Line | Data |
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85ce9d3e | 1 | #ifndef EXTERN_H |
2 | #define EXTERN_H | |
3 | ||
4 | #define E extern | |
5 | ||
ab4f4ec0 | 6 | #define LEVELS 12 // Levels in the game |
9d3b1d42 | 7 | #define REALLEVELS 8 // Levels to load from monsters.dat |
ab4f4ec0 | 8 | #define MONSTERS 12 // Monsters per level |
9 | ||
85ce9d3e | 10 | #include <stdarg.h> |
11 | #include "player.h" | |
12 | #include "list.h" | |
44ea29f7 | 13 | #include "config.h" |
e1c41a84 | 14 | #include "options.h" |
44ea29f7 | 15 | |
16 | #if TIME_WITH_SYS_TIME | |
17 | # include <sys/time.h> | |
18 | # include <time.h> | |
19 | #else | |
20 | # if HAVE_SYS_TIME_H | |
21 | # include <sys/time.h> | |
22 | # else | |
23 | # include <time.h> | |
24 | # endif | |
25 | #endif | |
26 | ||
27 | ||
28 | // The timestamp from load time to be compared against the current midnight time. | |
29 | E long timestamp; | |
30 | E void save_timestamp(); | |
31 | E void load_timestamp(); | |
32 | E long int midnight(long int offset = 8); | |
85ce9d3e | 33 | |
34 | // The socket | |
35 | E int sock; | |
36 | ||
9d057db5 | 37 | |
85ce9d3e | 38 | // Random configuration stuff |
39 | E void load_config_file(char *config = "gameserv.conf"); | |
40 | E void unload_config_file(); | |
41 | E char *s_GameServ; | |
42 | E char *c_Forest; | |
43 | E char *c_ForestTopic; | |
44 | E char *gshost; | |
45 | E char *gsident; | |
e1c41a84 | 46 | |
47 | #if defined(P10) | |
48 | E char *gsnum; | |
49 | #endif | |
50 | ||
85ce9d3e | 51 | E char *servername; |
52 | E char *remoteserver; | |
53 | E char *remoteport; | |
54 | E char *remotepass; | |
55 | E char *playerdata; | |
c62d75be | 56 | E char *logfile; |
4dde2ed9 | 57 | E char *monsterdata; |
45a84400 | 58 | E char *adminpass; |
173302fe | 59 | E char *VERSION; |
60 | E char *PACKAGE; | |
bf2cabcd | 61 | E char *welcomemsg; |
62 | ||
922daad7 | 63 | E int welcomedelay; |
64 | E int updateperiod; | |
20d5d721 | 65 | E int forestfights; |
85ce9d3e | 66 | |
67 | E List<aClient> clients; | |
68 | E List<aClient> players; | |
69 | ||
70 | /** List search functions **/ | |
71 | E aClient *find(char *nick); | |
72 | E aClient *find(const char *nick); | |
73 | E aClient *findbynick(char *nick); | |
74 | E aClient *findbynick(const char *nick); | |
0a1518fa | 75 | E aClient *findplayer(const char *name); |
ee38284f | 76 | E aClient *findIRCplayer(const char *nick); |
85ce9d3e | 77 | |
78 | /** Sock writing functions **/ | |
79 | E void notice(const char *source, const char *dest, const char *fmt, ...); | |
80 | E void raw(const char *fmt, ...); | |
81 | ||
82 | /** gameserv.cpp **/ | |
83 | E void gameserv(char *source, char *buf); | |
ab4f4ec0 | 84 | E Monster *monsters[LEVELS][MONSTERS]; |
85ce9d3e | 85 | |
86 | /** forest.cpp **/ | |
87 | E void forest(char *source, char *buf); | |
88 | ||
89 | /** functions.cpp **/ | |
90 | ||
85ce9d3e | 91 | E bool is_playing(char *u); |
1af35752 | 92 | E bool is_playing(aClient *user); |
93 | ||
85ce9d3e | 94 | E bool is_fighting(char *u); |
1af35752 | 95 | E bool is_fighting(aClient *user); |
96 | ||
85ce9d3e | 97 | E bool player_fight(char *u); |
1af35752 | 98 | E bool player_fight(aClient *user); |
99 | ||
85ce9d3e | 100 | E bool master_fight(char *u); |
1af35752 | 101 | E bool master_fight(aClient *user); |
102 | ||
653c4f62 | 103 | #ifndef HAVE_STRTOK |
85ce9d3e | 104 | E char *strtok(char *str, const char *delim); |
653c4f62 | 105 | #endif |
106 | ||
85ce9d3e | 107 | E char *spaces(int len, char *seperator); |
85ce9d3e | 108 | E void display_monster(char *u); |
109 | E void display_players(char *u); | |
110 | E int stricmp(const char *s1, const char *s2); | |
111 | E int strnicmp(const char *s1, const char *s2, size_t len); | |
112 | E long int chartoint(char ch); | |
113 | E int isstringnum(char *num); | |
114 | E long int pow (int x, int y); | |
115 | E long int stringtoint(char *number); | |
116 | E void init_masters(); | |
117 | E void init_monsters(); | |
4dde2ed9 | 118 | E bool load_monsters(); |
c8ada07e | 119 | E void delete_monsters(); |
120 | E void delete_masters(); | |
121 | E Monster *getNewMonster(Monster *m); | |
122 | E void deleteMonster(Monster *m); | |
44ea29f7 | 123 | E void refresh(Player *p); |
85ce9d3e | 124 | E void refreshall(); |
ee38284f | 125 | E void reset(Player *p); |
126 | E void resetall(); | |
85ce9d3e | 127 | |
9cda831c | 128 | E void do_attack(char *u); |
129 | E void do_bank(char *u); | |
130 | E void do_fight(char *u); | |
131 | E void do_forest(char *u); | |
132 | E void do_heal(char *u); | |
85ce9d3e | 133 | E void do_identify(char *u); |
9cda831c | 134 | E void do_invenory(char *u); |
135 | E void do_list(char *u); | |
85ce9d3e | 136 | E void do_play(char *u); |
137 | E void do_quitg(char *u); | |
9cda831c | 138 | E void do_refresh(char *u); |
139 | E void do_register(char *u); | |
85ce9d3e | 140 | E void do_reset(char *u); |
85ce9d3e | 141 | E void do_run(char *u); |
85ce9d3e | 142 | E void do_stats(char *u); |
9cda831c | 143 | E void do_store(char *u); |
144 | E void do_tavern(char *u); | |
83cf716f | 145 | E void do_use(char *u); |
85ce9d3e | 146 | E void see_mystic(char *u); |
85ce9d3e | 147 | |
9cda831c | 148 | E void showstats(const char *u, const char *nick); |
149 | E void showinventory(aClient *from, aClient *to = NULL); | |
85ce9d3e | 150 | /* Database saving stuff */ |
151 | ||
152 | E int save_gs_dbase(); | |
153 | E int load_gs_dbase(); | |
154 | ||
c62d75be | 155 | // Log File Stuff |
156 | E void log(const char *fmt, ...); | |
157 | ||
85ce9d3e | 158 | #endif |